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- Log C:\Users\vande\AppData\Local\DayZ\script.log started at 30.11. 09:48:23
- SCRIPT : Registered 361 temporary action enum(s), UAN==361
- SCRIPT : CreateGame()
- SCRIPT : Loading Inc: 1
- SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
- SCRIPT : Loading Inc: 1
- SCRIPT : Loading Inc: 1
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\gui\adminmenuplayer.c,115": Missing ';' at the end of line
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,195": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,231": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,274": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,321": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,326": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,388": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,421": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,654": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,678": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,699": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,724": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,808": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\adminmenu.c,1000": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\staticfunctions.c,268": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\communityofflineserver.c,75": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\gui\adminmenuplayer.c,272": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\gui\adminmenuspawn.c,59": Unsafe down-casting, use 'EditBoxWidget.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\gui\adminmenuspawn.c,111": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\gui\adminmenuspawn.c,223": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\gui\adminmenuspawn.c,425": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\devteleport.c,42": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT (W): @"com/DayZ-SA-Tomato/scripts/5_Mission/core\modules\devcam.c,37": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
- SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
- SCRIPT : SyncEvents -> RegisterEvents
- SCRIPT : Mission Gameplay Constructor
- SCRIPT : Mission Gameplay
- SCRIPT (E): Cannot open layout 'DZ\DayZ-SA-Tomato\scripts\5_Mission\core\WelcomeMenu.layout'
- SCRIPT (E): Cannot load layout 'DZ\DayZ-SA-Tomato\scripts\5_Mission\core\WelcomeMenu.layout'
- SCRIPT (E): NullPointerError
- Class: 'MissionGameplay'
- Function: 'CallLater'
- Stack trace:
- com/DayZ-SA-Tomato/scripts/5_Mission/m_missiong.c:54
- SCRIPT : Inventory::EEInit - Man=SurvivorBase<48370070> item=ItemInventory<461fc0c0>
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : Inventory::EEInit - Man=SurvivorBase<e68ac070> item=ItemInventory<9ecff030>
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 10
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : string log = 'M_RPCs.M_Admin_Menu - RPC Main sender : Survivor'
- SCRIPT : string log = 'Current Player : SurvivorCount : 0'
- SCRIPT : string log = 'Returning False 1'
- SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch
- SCRIPT : new camera: DayZPlayerCamera3rdPersonErc
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : PlayerBase.c OnAction
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : [AM][INVL](O) Inventory unlock
- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false'
- SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch
- SCRIPT : [Logout]: New player 65BvT776Ul6keojM4Xc0nLFK8Dxs5y1MX93tXXBkorM= with logout time 15
- SCRIPT : OnMissionFinish
- SCRIPT : Loading Inc: 1
- SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
- SCRIPT : misssionMainMenu CreateIntroScene
- SCRIPT : Inventory::EEInit - Man=SurvivorBase<44277010> item=ItemInventory<c6711ed0>
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : ~DayZGame()
- SCRIPT : [Logout]: Player 65BvT776Ul6keojM4Xc0nLFK8Dxs5y1MX93tXXBkorM= finished
- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged
- SCRIPT : CommunityOfflineServer::~CommunityOfflineServer()
- SCRIPT : ~DayZGame()
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