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May 27th, 2019
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  1. options:
  2. p: &8[ &6&lACHIEVEMENTS &8]
  3. function getStatus(uuid: object, ach: text) :: text:
  4. set {_p} to player from {_uuid}
  5. if {ach.%{_ach}%::%{_uuid}%} isn't set:
  6. return "&7&lIKKE KLARET"
  7. else:
  8. return "%{ach.%{_ach}%::%{_uuid}%}%"
  9. on right click on entity:
  10. if uncolored name of entity = "ACHIEVEMENTS":
  11. open virtual chest inventory with 6 rows named "&6&lACHIEVEMENTS" to player
  12. wait 3 ticks
  13. format gui slot 10 of player with skull of ("Malt" parsed as an offline player) named "&6&lDRÆB DIREKTØREN 1 GANG" with lore "|| &7Dræb direktøren &6Malt &71 gang!||||&6&lStatus: &7%getStatus(uuid of player, "direktør")%"
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