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- #Wersja 0.5
- #Autor Kanafu
- #Nazwa Fire Phantom
- #Nowa wersja mojego starego skryptu na drop (to był mój 1 skrypt :d)
- variables:
- diamond: 3%
- emeraldy: 2%
- zelazo: 5%
- zloto: 5%
- wegiel: 7%
- commnad /drop:
- trigger:
- open chest with 1 rows named "&5&lDrop" to player
- format slot 1 of player with 1 of diamond named "&bDiament" lore "&7Szansa: %{diamond}%" to close
- format slot 2 of player with 1 of emerald named "&2emerald" lore "&7Szansa: %{emeraldy}%" to close
- format slot 3 of player with 1 of iron ingot named "&fżelazo" lore "&7Szansa: %{zelazo}%" to close
- format slot 4 of player with 1 of gold ingot named "&6Złoto" lore "&7Szansa: %{zloto}%" to close
- format slot 5 of player with 1 of gold ingot named "&8Węgiel" lore "&7Szansa: %{wegiel}%" to close
- #DROP
- on break of stone:
- chance of {diamond}:
- if player can hold 1 diamond:
- add 1 diamond to player
- else:
- drop 1 diamond
- chance of {emeraldy}:
- if player can hold 1 emerald:
- add 1 emerald to player
- else:
- drop 1 emerald
- chance of {zelazo}:
- if player can hold 1 iron ingot:
- add 1 iron ingot to player
- else:
- drop 1 iron ingot
- chance of {zloto}:
- if player can hold 1 gold ingot:
- add 1 gold ingot to player
- else:
- drop 1 gold ingot
- chance of {wegiel}:
- if player can hold 1 coal:
- add 1 coal to player
- else:
- drop 1 coal
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