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- Groundhog: +2 Con +2 Wis -2 Str
- Grave Digger
- Level 12 Hedgewitch(Temporal Traveler)
- HP: 96/96
- Insight Pool: 6/6
- STR: 13(11)(+0)
- DEX: 16(+3)
- CON: 14(16)(+3)
- INT: 15(+2)
- WIS: 18(20)+3=23(+6)
- CHA: 13(+1)
- Future Insight (Ex)
- At 1st level, you can spend 1 insight point when you make a Knowledge or Disable Device check to roll 1d6 and add the result to the check. You can do this after you make the check but before the result is revealed. If the result of the d6 roll is a natural 6, you roll another 1d6 and add it to the check. You can continue to do this as long as you roll natural 6s, up to a number of times equal to your Intelligence modifier (minimum 1).
- Traveler’s Initiative (Ex)
- At 5th level, while you have at least 1 insight point, you gain a +2 bonus on initiative checks. In addition, if you have the Quick Draw feat, your hands are free and unrestrained, and you have a light melee weapon, one-handed ranged weapon, or casting focus that’s unhidden and ready to draw, you can draw that weapon as part of the initiative check.
- Fast Action (Su)
- At 9th level you may spend 2 insight points to cast a spell with a normal casting time of a standard action, or perform an attack action, as a swift action instead.
- Evasive (Ex)
- At 13th level, while you have at least 1 insight point, you gain the benefits of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. You use your hedgewitch level as your rogue level for improved uncanny dodge. In addition, whenever you fail a Reflex saving throw you may spend 1 insight point to reroll the attempt, though you must take the second result (even if it is lower).
- Traveler’s Edge (Ex)
- At 17th level, you may spend a insight point as part of the action used to make the skill check (if any) to take 10 on any skill check, You can use this ability in conjunction with the future insight deed.
- Talents: 11
- Haste/Slow(Free)
- Improved Haste
- Improved Slow
- Ranged Time(Close)
- Ranged Time(Medium)
- Ranged Time(Long)
- Store Time
- Shift Time
- After Image
- Improved Afterimage(Advanced)
- Causality
- Rapid Response
- Feats: Tough as Nails: Gain 12 Temporary Hit Points when using an Insight Point
- Improved Initiative
- 149
- 21
- 47
- 9
- 44
- 47
- 49
- Haste
- Slow
- Afterimage
- Three Blind Mice: Chuckles, Drooly, Fooly
- Unique Dire Rat+Deadly Trickster Template
- https://www.d20pfsrd.com/bestiary/monster-listings/templates/deadly-prankster-creature-cr-3/
- https://www.d20pfsrd.com/bestiary/unique-monsters/cr-4/chuckles-and-drooler/
- 99 HP Each
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