Advertisement
Guest User

Untitled

a guest
Jul 18th, 2017
65
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.28 KB | None | 0 0
  1. >What is The Secret World/Secret World Legends
  2.  
  3. The Secret World was an MMO based on basically every conspiracy theory and stood out with the fact that it has investigation missions that involve actually doing research, solving puzzle, decrypting shit and paying attention to details, with a story that ranges from endearingly retarded to fairly decent that draws from Stephan King, George Romero, Lovecraft, Indiana jones and classic monster mythos. Secret World Legends is the F2P rerelease that merges the main story and the DLC missions and with less shit but still shit combat. Sabotage missions can eat my ass like groceries.
  4.  
  5. >Can I transfer my TSW account to SWL
  6.  
  7. You cant transfer characters, but all cosmetics, pets and sprints will transfer. You also unlock all the weapons and get 2 extra character slots by transferring.
  8.  
  9. >How's the combat?
  10.  
  11. As I said earlier, its less shit than TSW but nothing to write home about. It mostly involves using weapon skills and playing around their gimmicks
  12.  
  13. <pistol
  14.  
  15. Each time you use a pistol skill you'll spin the two chambers and if they match you get a damage boost depending on the color of the match for 3 seconds
  16.  
  17. <Shotgun
  18.  
  19. Skills use shells and when you need to reload, your shotgun skills will be replaced with a random selection of ammo types that have differant effects. Depleted uranium does higher damage, Dragonsbreath applies stacks of DoT, Armor piercing applies a protection debuff, and anima shells heal you.
  20.  
  21. >Assault rifle
  22.  
  23. Certain skills will load a grenade with a 6 second fuse timer that you need to use a grenade skill to use. Using it while there is less than 3 seconds left will boost damage but if the timer goes off it explodes and self damages. This seems to be one of the most complained about features amoung new people but if you arent retarded you can use it to your advantage and do insane damage or healing with it
  24.  
  25. <Blood magic
  26.  
  27. Doing certain skills turns your meter towards corrpution which makes you deal more damage. Doing other skills will make your meter gain towards matyr which lets you healslut better. The closer you get to each side of the spectrum makes you GET healed less.
  28.  
  29. <Chaos
  30.  
  31. Any time you deal damage divisable by 8 you add a random amount of enigmas to your meter. Once you are at 8 enigmas it applies a random effect (All I can remember is doppelganger and applying a buff to an enemy that you get a stronger version of when you kill it) Basically as stupid and random as you'd expect chaos magic to be
  32.  
  33. <Elementalism
  34.  
  35. Dealing certain fire and lighting will heat you up and let you deal more damage, but you can overheat, so you need to balance it out with ice
  36.  
  37. <Hammer
  38.  
  39. You build rage and then spend it with certain skills. Basically just TSW's combat
  40.  
  41. <Sword
  42.  
  43. You build chi and activate spirit blade which makes you deal more damage
  44.  
  45. <Fists
  46.  
  47. Attacks and healing generate fury which can be focused into Frenzied wrath (DPS) or Invigorating wrath (Healsluttery)
  48.  
  49. >What are the currencies
  50.  
  51. Anima shards, which you get from monsters, quests, and selling shit to vendors. Used for fusing, teleporting, and upgrading the museum if you really want something to sink them into.
  52.  
  53. Marks of Favor, which you get up to 10,000 of each day from daily challenges, you can also get them from selling shit on the auction house. Depending on your luck with dungeons, you're looking at about 10k + another 5-15k from auctioning shit a day.
  54.  
  55. Aurum, the pay for currency but you can also exchange MoF for it with a price depedant on what prices people are buying and selling them for **Dont get them yet, the price has already gone down 6 MoF and is gonna sink lower**
  56.  
  57. >How do I get shards when Im running out
  58.  
  59. You get caches from monster drops. If you are a retarded whale you can spend money to open them but if you're sensible you can sell them for 50 shards a piece. If you're really needing a bunch of shards and you got a surplus of MoF, you can buy stacks of them at a rate of 20 caches per 1400 MoF at time of writing. You can also play PvP. Simply joining and playing to the end will send you home with a goodiebag of 1000 shards, and one of each a weapon, talisman and glyph bag. One you get to blue weapons you are better off just selling non-matching green weapons for the shards unless you are leveling a green with them.
  60.  
  61. >How do I get more MoF
  62.  
  63. What I do is put every 2 pip item Im not using that I get onto the market for slightly lower than the lowest price
  64.  
  65. >wheres the auction house
  66.  
  67. You can press H anywhere to access and sell things on it, but when you buy things its put in your storage and you actually have to go down to an auction house (Either the post office in London or theres also one in the main hub of Agartha)
  68.  
  69. >Should I goy up for Patron
  70.  
  71. I'd hold off on that at least until the game has had to chance to either develop, stagnate or get fucked over so you can decide whether or not to give Funcom money. I dont trust them as far as I can throw them. That being said, the daily cache keys you get are worth it for the purple distillates to cut down on the grind and the double AP/SP and free fast travel is alright I guess **I was drunk no bully**
  72.  
  73. >misc tips
  74. <Pretend purple is the highest item tier. The ones above them are grindfests that arent worth it because theres no content that needs them yet
  75. <If you run out of dungeon, scenario, or lair keys, you can buy more with 500 MoF
  76. <rule of thumb, only use matching weapons for fusion on blue and above and when you do, try to fuse as many weapons as possible since theres a random chance to get critical empowerment which give increased XP
  77. <dont worry about roles on Story Dungeons, they wont matter until elite
  78. <dungeons/raids for weapons and talismans, scenarios for glyphs, Lairs for signets
  79. <Lairs sit between Elite 1 and 2 in terms of difficulty
  80. <Abilities that say "This ability generates large amounts of hate" is for TANKS ONLY do not use as DPS or Healslut unless you wanna die horribly because Hate = Aggro
  81. <100% an area in missions (Lairs excluded), solo champs and exploration will give you 10 SP and AP and a costume
  82. <Its better to increase a weapons capstone than to start on a new weapon, your capstone limit is equal to how many weapons you've unlocked the first capstone in, so if you've unlocked pistol and shotgun capstones, you can increase them both to two
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement