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- Ojama Infection
- Continuous Spell
- Thrice per turn: You can send 1 "Ojama" monster from your Deck to the GY, then target 1 monster on the field; its name becomes the sent monster's name until the of this turn. Once per turn, if you control an "Ojama" monster in your Extra Monster Zone: You can add 1 "Ojama" card from your Deck to your hand, except "Ojama Infection".
- Ojama Purple
- Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000
- If this card is Normal or Special Summoned: You can add 1 "Ojama" card or "Ojamuscle" from your Deck to your hand. You can only use this effect of "Ojama Purple" once per turn.
- Take 1?
- Ojama Orange
- Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000 (Tuner)
- If this card is Normal or Special Summoned: You can target 1 "Ojama" Normal Monster in your GY; Special Summon it. You can only use this effect of "Ojama Orange" once per turn.
- Neo Ojama King
- Beast/LIGHT/Level 6/ATK 0/DEF 3000 (Fusion)
- "Ojama Green" + "Ojama Yellow" + "Ojama Black"
- This card's name becomes "Ojama King" while on the field or in the GY. Your opponent cannot target "Ojama" cards you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per chain (Quick Effect): You can discard 1 "Ojama" card; choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used.
- Ojama Lime
- Beast/LIGHT/Level 2/ATK 0/DEF 1000
- If this card is sent to the GY: You can place any number of "Ojama" cards from your hand on the bottom of your Deck in any order, and if you do, draw the same number of cards.
- PSCT?
- If this card is sent to the GY: You can reveal up to 3 "Ojama" Normal Monsters from your hand with different names; place them on the bottom of your Deck in any order, and if you do, draw the same number of cards.
- Ojama Lime Link
- Beast/LIGHT/Link 2/ATK 0
- 2 "Ojama" monsters
- Once per turn: Level Up
- Once per turn: Fusion Tag
- Ojama Fusion
- Normal Spell
- You cannot Normal or Special Summon monsters the turn you activate this card, except "Ojama" monsters. Activate 1 of the following effects:
- ● Fusion Summon 1 Fusion Monster that lists an "Ojama" monster as material from your Extra Deck, using monsters from your Deck as Fusion Materials.
- ● Fusion Summon 1 Fusion Monster that lists an "Ojama" monster as material from your Extra Deck, by shuffling Fusion Materials listed on it from your hand, field, or GY into the Deck.
- You can only activate 1 "Ojama Fusion" per turn.
- Ojamandala
- Normal Spell
- Pay 1000 LP, then target 3 "Ojama" monsters in your GY with different names; Special Summon them, but their effects are negated.
- Ojama Virus
- Normal Trap
- Tribute 1 "Ojama" monster: Destroy all monster your opponent controls with an original ATK greater than their original DEF. Until the end of your opponent's 3rd turn after this card's activation, switch the original ATK and DEF of each monster they Summon, and they are treated as "Ojama" monsters.
- Ojama Prisma: Mills Ojama Card, sptakes in name of 1 Ojama monster
- Ojama Oendulums scale 1/3
- Ojama King + Tuner
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