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- Jan 17.
- D2BotChannel.dbj - fixed error reporting, don't try to rejoin games with too high level restriction
- D2BotMule.dbj - warning+stop profile if rd blocker is on, release cd-key when finished
- D2BotMuleLog.dbj - fixed error reporting, warning+stop profile if rd blocker is on
- default.dbj - added automap handling based on Config.AutoMap
- MuleLogger.js - added item sorting based on item type, character viewer lists should be more organized now
- OOG.js - reduced timeoutDelay spam to d2bot#, made setText change text only if it's different from current text
- TorchSystem.js - added LogOrgans by Gagget
- MFHelper.js - improved portal handling and retries
- OrgTorch.js - status prints to d2bot# by Gagget
- Rushee.js - added harem tp handling
- Barbarian.js - fixed low mana skill warning
- Necromancer.js - corpse explosion improvement by Kam1kaz3
- Sorceress.js - don't try to telestomp inaccessible monsters (ie. storm casters on lava etc.)
- Config.js - added default values for new config options: AutoMap, DroppedItemsAnnounce (by Kam1kaz3), UnpartyShitlisted, QuitListMode and Charge
- Misc.js - added Misc.getNearbyPlayerCount() func that can be used to count players in the same area within getUnit range, added stack info to script error reporting, improved Packet.teleWalk
- Pather.js - made Charge configurable, rewrote makePortal, usePortal won't try to take portals if the character is already in target area
- Pickit.js - organ log handler by Gagget
- Prototypes.js - fixed unit.attacking, added stat parsing from description for equipped items in getStatEx
- Town.js - announce items dropped by FieldID by Kam1kaz3, gambling can take item names now, Town.move will go to town automatically if not already in town
- AntiHostile.js - actively scan for hostiles instead of triggering from event
- Party.js - added the ability to unparty if partied with a shitlisted character
- RushThread.js - added harem tp, wait for players to enter act 4 after killing Mephisto, delay before telling rushees to leave in order to prevent quest fails.
- ToolsThread.js - added the ability to quit based on profile names (this reads character names from data folder), fixed a potential error in checkVipers function
- updated character configs with new options and updated recipes with item names for easier readability
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