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- [2022.02.11-08.37.50:666][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2022.02.11-08.37.50:666][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
- [2022.02.11-08.37.50:666][ 0]LogMeshReduction: No automatic mesh merging module available
- [2022.02.11-08.37.50:666][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2022.02.11-08.37.50:666][ 0]LogMeshMerging: No automatic mesh merging module available
- [2022.02.11-08.37.50:666][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2022.02.11-08.37.50:690][ 0]LogNetVersion: LudoProject 1.0.0, NetCL: 0, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3038658837)
- [2022.02.11-08.37.50:899][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
- [2022.02.11-08.37.51:348][ 0]LogTemp: Warning: Ludo Game Session Called
- [2022.02.11-08.37.51:358][ 0]LogUProjectInfo: Found projects:
- [2022.02.11-08.37.51:367][ 0]SourceControl: Source control is disabled
- [2022.02.11-08.37.51:368][ 0]SourceControl: Source control is disabled
- [2022.02.11-08.37.51:376][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2022.02.11-08.37.51:394][ 0]LogUObjectArray: 17088 objects as part of root set at end of initial load.
- [2022.02.11-08.37.51:394][ 0]LogUObjectAllocator: 4069680 out of 0 bytes used by permanent object pool.
- [2022.02.11-08.37.51:394][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2022.02.11-08.37.51:458][ 0]LogEngine: Initializing Engine...
- [2022.02.11-08.37.51:461][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
- [2022.02.11-08.37.51:475][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2022.02.11-08.37.51:476][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2022.02.11-08.37.51:480][ 0]LogDerivedDataCache: Saved boot cache 0.00s 2MB ../../../../ue4project/LudoProject/DerivedDataCache/Boot.ddc.
- [2022.02.11-08.37.51:480][ 0]LogInit: Texture streaming: Disabled
- [2022.02.11-08.37.51:534][ 0]LogTemp: Warning: Init Game Instance
- [2022.02.11-08.37.51:534][ 0]LogInit: Display: Game Engine Initialized.
- [2022.02.11-08.37.51:538][ 0]LogInit: Display: Starting Game.
- [2022.02.11-08.37.51:539][ 0]LogNet: Browse: /Game/Maps/ServerMap?Name=Player
- [2022.02.11-08.37.51:539][ 0]LogLoad: LoadMap: /Game/Maps/ServerMap?Name=Player
- [2022.02.11-08.37.51:539][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
- [2022.02.11-08.37.51:543][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
- [2022.02.11-08.37.51:555][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
- [2022.02.11-08.37.51:620][ 0]LogAIModule: Creating AISystem for world ServerMap
- [2022.02.11-08.37.51:620][ 0]LogLoad: Game class is 'ServerGameMode_C'
- [2022.02.11-08.37.51:621][ 0]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
- [2022.02.11-08.37.51:621][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
- [2022.02.11-08.37.51:622][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
- [2022.02.11-08.37.51:622][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 7777
- [2022.02.11-08.37.51:622][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- [2022.02.11-08.37.51:623][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
- [2022.02.11-08.37.51:626][ 0]LogWorld: Bringing World /Game/Maps/ServerMap.ServerMap up for play (max tick rate 30) at 2022.02.11-14.07.51
- [2022.02.11-08.37.51:627][ 0]LogWorld: Bringing up level for play took: 0.003946
- [2022.02.11-08.37.51:628][ 0]LogBlueprintUserMessages: [ServerGameMode_C_0] Dedicated Server Found
- [2022.02.11-08.37.51:628][ 0]LogLoad: Took 0.089001 seconds to LoadMap(/Game/Maps/ServerMap)
- [2022.02.11-08.37.51:628][ 0]LogTemp: Warning: StartGameInstance
- [2022.02.11-08.37.51:632][ 0]LogModuleManager: Warning: ModuleManager: Unable to load module 'SequenceRecorderSections' - 0 instances of that module name found.
- [2022.02.11-08.37.51:632][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
- [2022.02.11-08.37.51:632][ 0]LogLoad: (Engine Initialization) Total time: 7.13 seconds
- [2022.02.11-08.37.51:632][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
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