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- // get flag positions
- for(int i = 0; i < m_Collision.GetWidth()*m_Collision.GetHeight(); i++)
- {
- if(m_Collision.GetCollisionRace(i) == ENTITY_FLAGSTAND_RED)
- m_aFlagPos[TEAM_RED] = vec2((i%m_Collision.GetWidth())*32+16, (i/m_Collision.GetWidth())*32+16);
- else if(m_Collision.GetCollisionRace(i) == ENTITY_FLAGSTAND_BLUE)
- m_aFlagPos[TEAM_BLUE] = vec2((i%m_Collision.GetWidth())*32+16, (i/m_Collision.GetWidth())*32+16);
- }
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