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Dunedune

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May 1st, 2011
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C++ 0.43 KB | None | 0 0
  1.     // get flag positions
  2.     for(int i = 0; i < m_Collision.GetWidth()*m_Collision.GetHeight(); i++)
  3.     {
  4.         if(m_Collision.GetCollisionRace(i) == ENTITY_FLAGSTAND_RED)
  5.             m_aFlagPos[TEAM_RED] = vec2((i%m_Collision.GetWidth())*32+16, (i/m_Collision.GetWidth())*32+16);
  6.         else if(m_Collision.GetCollisionRace(i) == ENTITY_FLAGSTAND_BLUE)
  7.             m_aFlagPos[TEAM_BLUE] = vec2((i%m_Collision.GetWidth())*32+16, (i/m_Collision.GetWidth())*32+16);
  8.     }
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