cat568

Untitled

Dec 21st, 2018
199
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --just put this on the top of a script and boom 89% works
  2. --note this does not work on big scripts
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127. self._btrs[name] = self.Heartbeat:Connect(fun)
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146. warn'Mutant loaded'
  147. ---- thanks to genocider and psychopath sources, this would be another one
  148. ---- LockOnTargetNoWhiteListKThx
  149. plr = game.Players.LocalPlayer
  150. char = plr.Character
  151. hum = char.Humanoid
  152. local cam = game.Workspace.CurrentCamera
  153. t = char.Torso
  154. h = char.Head
  155. ra = char["Right Arm"]
  156. la = char["Left Arm"]
  157. rl = char["Right Leg"]
  158. ll = char["Left Leg"]
  159. tors = char.Torso
  160. lleg = char["Left Leg"]
  161. root = char.HumanoidRootPart
  162. hed = char.Head
  163. rleg = char["Right Leg"]
  164. rarm = char["Right Arm"]
  165. larm = char["Left Arm"]
  166. vt = Vector3.new
  167. bc = BrickColor.new
  168. br = BrickColor.random
  169. it = Instance.new
  170. cf = CFrame.new
  171. local targetted = nil
  172. local killcount = 0
  173. local requirekillA = 0
  174. local requirekillX = 0
  175. local maxA = 15
  176. local maxX = 50
  177. if plr.Name == "soins1" then
  178. maxX = 0
  179. requirekillX = maxX
  180. end
  181. local unlockedA = true
  182. local unlockedX = true
  183. local LeftModeUnlocked = false
  184.  
  185. kan = Instance.new("Sound",char)
  186. kan.Volume = 6
  187. kan.PlaybackSpeed = 0.4
  188. kan.Pitch = 0.2
  189. kan.SoundId = "rbxassetid://583415095"
  190. kan.Name = "kreepery"
  191. kan.Looped = true
  192. kan:Play()
  193.  
  194. abss = Instance.new("BillboardGui",char)
  195. abss.Size = UDim2.new(10,0,10,0)
  196. abss.Enabled = false
  197. imgl = Instance.new("ImageLabel",abss)
  198. imgl.Position = UDim2.new(0,0,0,0)
  199. imgl.Size = UDim2.new(1,0,1,0)
  200. imgl.Image = "http://www.roblox.com/asset/?id=118777235"
  201. imgl.BackgroundTransparency = 1
  202. imgl.ImageColor3 = Color3.new(0,0,0)
  203. imgl2 = Instance.new("ImageLabel",abss)
  204. imgl2.Position = UDim2.new(-0.5,0,-0.5,0)
  205. imgl2.Size = UDim2.new(2,0,2,0)
  206. imgl2.Image = "http://www.roblox.com/asset/?id=135465292"
  207. imgl2.BackgroundTransparency = 1
  208. imgl2.ImageColor3 = Color3.new(0,0,0)
  209. img2 = Instance.new("ImageLabel",abss)
  210. img2.Position = UDim2.new(0,0,0,0)
  211. img2.Size = UDim2.new(1,0,1,0)
  212. img2.Image = "rbxassetid://118777235"
  213. img2.BackgroundTransparency = 1
  214. img2.ImageColor3 = Color3.new(0,0,0)
  215.  
  216. function CameraShake(Times, Power)
  217. coroutine.resume(coroutine.create(function()
  218. FV = Instance.new("BoolValue", Character)
  219. FV.Name = "CameraShake"
  220. for ShakeNum=1,Times do
  221. swait()
  222. local ef=Power
  223. if ef>=1 then
  224. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  225. else
  226. ef=Power*10
  227. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  228. end
  229. end
  230. Humanoid.CameraOffset = Vector3.new(0,0,0)
  231. FV:Destroy()
  232. end))
  233. end
  234.  
  235. CamShake=function(Part,Distan,Power,Times)
  236. local de=Part.Position
  237. for i,v in pairs(workspace:children()) do
  238. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  239. for _,c in pairs(v:children()) do
  240. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  241. local Noob=v.Humanoid
  242. if Noob~=nil then
  243. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  244. --[[local ss=script.CamShake:clone()
  245. ss.Parent=Noob
  246. ss.Power.Value=Power
  247. ss.Times.Value=Times
  248. ss.Disabled=false]]
  249. CameraShake(Times, Power)
  250. end
  251. end
  252. end
  253. end
  254. end
  255. end
  256. end
  257.  
  258. function chatfunc(text,color)
  259. local chat = coroutine.wrap(function()
  260. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  261. Character:FindFirstChild("TalkingBillBoard"):destroy()
  262. end
  263. local naeeym2 = Instance.new("BillboardGui",Character)
  264. naeeym2.Size = UDim2.new(0,100,0,40)
  265. naeeym2.StudsOffset = Vector3.new(0,3,0)
  266. naeeym2.Adornee = Character.Head
  267. naeeym2.Name = "TalkingBillBoard"
  268. local tecks2 = Instance.new("TextLabel",naeeym2)
  269. tecks2.BackgroundTransparency = 1
  270. tecks2.BorderSizePixel = 0
  271. tecks2.Text = ""
  272. tecks2.Font = "SciFi"
  273. tecks2.TextSize = 30
  274. tecks2.TextStrokeTransparency = 0
  275. tecks2.TextColor3 = color
  276. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  277. tecks2.Size = UDim2.new(1,0,0.5,0)
  278. local tecks3 = Instance.new("TextLabel",naeeym2)
  279. tecks3.BackgroundTransparency = 1
  280. tecks3.BorderSizePixel = 0
  281. tecks3.Text = ""
  282. tecks3.Font = "SciFi"
  283. tecks3.TextSize = 30
  284. tecks3.TextStrokeTransparency = 0
  285. tecks3.TextColor3 = Color3.new(0,0,0)
  286. tecks3.TextStrokeColor3 = color
  287. tecks3.Size = UDim2.new(1,0,0.5,0)
  288. coroutine.resume(coroutine.create(function()
  289. while true do
  290. swait(1)
  291. tecks2.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  292. tecks3.Position = UDim2.new(0,math.random(-10,10),0,math.random(-10,10))
  293. tecks2.Rotation = math.random(-15,15)
  294. tecks3.Rotation = math.random(-15,15)
  295. end
  296. end))
  297. for i = 1,string.len(text),1 do
  298. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  299. tecks2.Text = string.sub(text,1,i)
  300. tecks3.Text = string.sub(text,1,i)
  301. swait(1)
  302. end
  303. wait(1)
  304. local randomrot = math.random(1,2)
  305. if randomrot == 1 then
  306. for i = 1, 50 do
  307. swait()
  308. tecks2.Rotation = tecks2.Rotation - .75
  309. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  310. tecks2.TextTransparency = tecks2.TextTransparency + .04
  311. tecks3.Rotation = tecks2.Rotation + .75
  312. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  313. tecks3.TextTransparency = tecks2.TextTransparency + .04
  314. end
  315. elseif randomrot == 2 then
  316. for i = 1, 50 do
  317. swait()
  318. tecks2.Rotation = tecks2.Rotation + .75
  319. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  320. tecks2.TextTransparency = tecks2.TextTransparency + .04
  321. tecks3.Rotation = tecks2.Rotation - .75
  322. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  323. tecks3.TextTransparency = tecks2.TextTransparency + .04
  324. end
  325. end
  326. naeeym2:Destroy()
  327. end)
  328. chat()
  329. end
  330.  
  331.  
  332. local Create = LoadLibrary("RbxUtility").Create
  333.  
  334. CFuncs = {
  335. ["Part"] = {
  336. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  337. local Part = Create("Part"){
  338. Parent = Parent,
  339. Reflectance = Reflectance,
  340. Transparency = Transparency,
  341. CanCollide = false,
  342. Locked = true,
  343. BrickColor = BrickColor.new(tostring(BColor)),
  344. Name = Name,
  345. Size = Size,
  346. Material = Material,
  347. }
  348. RemoveOutlines(Part)
  349. return Part
  350. end;
  351. };
  352.  
  353. ["Mesh"] = {
  354. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  355. local Msh = Create(Mesh){
  356. Parent = Part,
  357. Offset = OffSet,
  358. Scale = Scale,
  359. }
  360. if Mesh == "SpecialMesh" then
  361. Msh.MeshType = MeshType
  362. Msh.MeshId = MeshId
  363. end
  364. return Msh
  365. end;
  366. };
  367.  
  368. ["Mesh"] = {
  369. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  370. local Msh = Create(Mesh){
  371. Parent = Part,
  372. Offset = OffSet,
  373. Scale = Scale,
  374. }
  375. if Mesh == "SpecialMesh" then
  376. Msh.MeshType = MeshType
  377. Msh.MeshId = MeshId
  378. end
  379. return Msh
  380. end;
  381. };
  382.  
  383. ["Weld"] = {
  384. Create = function(Parent, Part0, Part1, C0, C1)
  385. local Weld = Create("Weld"){
  386. Parent = Parent,
  387. Part0 = Part0,
  388. Part1 = Part1,
  389. C0 = C0,
  390. C1 = C1,
  391. }
  392. return Weld
  393. end;
  394. };
  395.  
  396. ["Sound"] = {
  397. Create = function(id, par, vol, pit)
  398. coroutine.resume(coroutine.create(function()
  399. local S = Create("Sound"){
  400. Volume = vol,
  401. Pitch = pit or 1,
  402. SoundId = id,
  403. Parent = par or workspace,
  404. }
  405. wait()
  406. S:play()
  407. game:GetService("Debris"):AddItem(S, 10)
  408. end))
  409. end;
  410. };
  411.  
  412. ["LongSound"] = {
  413. Create = function(id, par, vol, pit)
  414. coroutine.resume(coroutine.create(function()
  415. local S = Create("Sound"){
  416. Volume = vol,
  417. Pitch = pit or 1,
  418. SoundId = id,
  419. Parent = par or workspace,
  420. }
  421. wait()
  422. S:play()
  423. game:GetService("Debris"):AddItem(S, 30)
  424. end))
  425. end;
  426. };
  427.  
  428. ["ParticleEmitter"] = {
  429. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  430. local fp = Create("ParticleEmitter"){
  431. Parent = Parent,
  432. Color = ColorSequence.new(Color1, Color2),
  433. LightEmission = LightEmission,
  434. Size = Size,
  435. Texture = Texture,
  436. Transparency = Transparency,
  437. ZOffset = ZOffset,
  438. Acceleration = Accel,
  439. Drag = Drag,
  440. LockedToPart = LockedToPart,
  441. VelocityInheritance = VelocityInheritance,
  442. EmissionDirection = EmissionDirection,
  443. Enabled = Enabled,
  444. Lifetime = LifeTime,
  445. Rate = Rate,
  446. Rotation = Rotation,
  447. RotSpeed = RotSpeed,
  448. Speed = Speed,
  449. VelocitySpread = VelocitySpread,
  450. }
  451. return fp
  452. end;
  453. };
  454.  
  455. CreateTemplate = {
  456.  
  457. };
  458. }
  459.  
  460.  
  461.  
  462. New = function(Object, Parent, Name, Data)
  463. local Object = Instance.new(Object)
  464. for Index, Value in pairs(Data or {}) do
  465. Object[Index] = Value
  466. end
  467. Object.Parent = Parent
  468. Object.Name = Name
  469. return Object
  470. end
  471. local halocolor = BrickColor.new("Dark indigo")
  472. local wepcolor = BrickColor.new("Really black")
  473. local MutantParts = Instance.new("Model",char)
  474. local MutantParts2 = Instance.new("Model",char)
  475.  
  476. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  477. local p = Instance.new("Part")
  478. p.TopSurface = 0
  479. p.BottomSurface = 0
  480. p.Parent = parent
  481. p.Size = Vector3.new(0.1,0.1,0.1)
  482. p.Transparency = transparency
  483. p.Reflectance = reflectance
  484. p.CanCollide = false
  485. p.Locked = true
  486. p.BrickColor = brickcolor
  487. p.Material = material
  488. return p
  489. end
  490.  
  491. function CreateMesh(parent,meshtype,x1,y1,z1)
  492. local mesh = Instance.new("SpecialMesh",parent)
  493. mesh.MeshType = meshtype
  494. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  495. return mesh
  496. end
  497.  
  498. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  499. local mesh = Instance.new("SpecialMesh",parent)
  500. mesh.MeshType = "FileMesh"
  501. mesh.MeshId = meshid
  502. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  503. mesh.Scale = Vector3.new(x1,y1,z1)
  504. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  505. return mesh
  506. end
  507.  
  508. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  509. local weld = Instance.new("Weld")
  510. weld.Parent = parent
  511. weld.Part0 = part0
  512. weld.Part1 = part1
  513. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  514. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  515. return weld
  516. end
  517.  
  518. --larm.Name = "MutatedLeftArm"
  519.  
  520. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  521. CreateMesh(extend,"Brick",0.65,1,0.65)
  522. CreateWeld(extend,larm,extend,0,0.25,0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  523. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  524. CreateMesh(extend,"Brick",0.65,1,0.65)
  525. CreateWeld(extend,larm,extend,0.25,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  526. extend = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  527. CreateMesh(extend,"Brick",0.65,1,0.65)
  528. CreateWeld(extend,larm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  529. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  530. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  531. CreateWeld(extendblood,larm,extendblood,-0.15,0,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  532. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  533. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  534. CreateWeld(extendblood,larm,extendblood,-0.275,0.2,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  535. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  536. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  537. CreateWeld(extendblood,larm,extendblood,0.05,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  538. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  539. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  540. CreateWeld(extendblood,larm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  541. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  542. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  543. CreateWeld(extendblood,larm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  544. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  545. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  546. CreateWeld(extendblood,larm,extendblood,0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  547. extendblood = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  548. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  549. CreateWeld(extendblood,larm,extendblood,0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  550. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  551. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  552. CreateWeld(extendsph,larm,extendsph,0.185,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  553. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  554. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  555. CreateWeld(extendsph,larm,extendsph,0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  556. extendsph = CreateParta(MutantParts,0,0,"SmoothPlastic",larm.BrickColor)
  557. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  558. CreateWeld(extendsph,larm,extendsph,-0.35,-0.5,-0.35,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  559. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  560. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  561. CreateWeld(extendcl,larm,extendcl,0,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  562. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  563. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  564. CreateWeld(extendcl,larm,extendcl,0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  565. extendcl = CreateParta(MutantParts,0,0,"SmoothPlastic",BrickColor.new("White"))
  566. CreateMesh(extendcl,"Wedge",0.05,0.5,2)
  567. CreateWeld(extendcl,larm,extendcl,-0.25,-0.5,1,math.rad(90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  568.  
  569. --- Secondary
  570. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  571. CreateMesh(extendcl,"Wedge",0.05,1,3)
  572. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  573. extendcl = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("White"))
  574. CreateMesh(extendcl,"Wedge",0.05,1,1)
  575. CreateWeld(extendcl,rarm,extendcl,0,-0.75,1,math.rad(-90),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  576. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  577. CreateMesh(extend,"Brick",0.65,1,0.65)
  578. CreateWeld(extend,rarm,extend,-0.275,-0.35,-0.25,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  579. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  580. CreateMesh(extend,"Brick",0.65,1,0.65)
  581. CreateWeld(extend,rarm,extend,0.275,-0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  582. extend = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  583. CreateMesh(extend,"Brick",0.65,1,0.65)
  584. CreateWeld(extend,rarm,extend,-0.205,0.15,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  585. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  586. CreateMesh(extendsph,"Sphere",1.25,1.25,1.25)
  587. CreateWeld(extendsph,rarm,extendsph,0.125,0,0.2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  588. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  589. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  590. CreateWeld(extendsph,rarm,extendsph,-0.35,-0.25,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  591. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  592. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  593. CreateWeld(extendsph,rarm,extendsph,0.315,-0.5,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  594. extendsph = CreateParta(MutantParts2,0,0,"SmoothPlastic",rarm.BrickColor)
  595. CreateMesh(extendsph,"Sphere",0.75,0.75,0.75)
  596. CreateWeld(extendsph,rarm,extendsph,-0.235,0.45,-0.3,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  597. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  598. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  599. CreateWeld(extendblood,rarm,extendblood,-0.15,0,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  600. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  601. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  602. CreateWeld(extendblood,rarm,extendblood,-0.275,0.2,0.525,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  603. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  604. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  605. CreateWeld(extendblood,rarm,extendblood,0.25,0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  606. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  607. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  608. CreateWeld(extendblood,rarm,extendblood,0.15,-0.1,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  609. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  610. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  611. CreateWeld(extendblood,rarm,extendblood,-0.1,0,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  612. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  613. CreateMesh(extendblood,"Brick",0.05,1.25,0.05)
  614. CreateWeld(extendblood,rarm,extendblood,-0.5,0.2,0.275,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  615. extendblood = CreateParta(MutantParts2,0,0,"SmoothPlastic",BrickColor.new("Bright red"))
  616. CreateMesh(extendblood,"Brick",0.05,1.5,0.05)
  617. CreateWeld(extendblood,rarm,extendblood,-0.5,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  618.  
  619. for i, v in pairs(MutantParts:GetChildren()) do
  620. if v:IsA("Part") then
  621. v.Transparency = 1
  622. end
  623. end
  624.  
  625. for i, v in pairs(MutantParts2:GetChildren()) do
  626. if v:IsA("Part") then
  627. v.Transparency = 1
  628. end
  629. end
  630. function RemoveOutlines(part)
  631. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  632. end
  633. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  634. local Part = Create("Part")({
  635. Parent = Parent,
  636. Reflectance = Reflectance,
  637. Transparency = Transparency,
  638. CanCollide = false,
  639. Locked = true,
  640. BrickColor = BrickColor.new(tostring(BColor)),
  641. Name = Name,
  642. Size = Size,
  643. Material = Material
  644. })
  645. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  646. RemoveOutlines(Part)
  647. return Part
  648. end
  649. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  650. local Msh = Create(Mesh)({
  651. Parent = Part,
  652. Offset = OffSet,
  653. Scale = Scale
  654. })
  655. if Mesh == "SpecialMesh" then
  656. Msh.MeshType = MeshType
  657. Msh.MeshId = MeshId
  658. end
  659. return Msh
  660. end
  661. function CreateWeld(Parent, Part0, Part1, C0, C1)
  662. local Weld = Create("Weld")({
  663. Parent = Parent,
  664. Part0 = Part0,
  665. Part1 = Part1,
  666. C0 = C0,
  667. C1 = C1
  668. })
  669. return Weld
  670. end
  671.  
  672. local ff = Instance.new("ForceField",char)
  673. ff.Visible = false
  674.  
  675. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  676. local gui = it(GuiType)
  677. gui.Parent = parent
  678. gui.Text = text
  679. gui.BackgroundTransparency = backtrans
  680. gui.BackgroundColor3 = backcol
  681. gui.SizeConstraint = "RelativeXY"
  682. gui.TextXAlignment = "Center"
  683. gui.TextYAlignment = "Center"
  684. gui.Position = pos
  685. gui.Size = size
  686. gui.Font = "SourceSans"
  687. gui.FontSize = "Size14"
  688. gui.TextWrapped = false
  689. gui.TextStrokeTransparency = 0
  690. gui.TextColor = BrickColor.new("White")
  691. return gui
  692. end
  693. ---- GUI set
  694. local basgui = it("GuiMain")
  695. basgui.Parent = plr.PlayerGui
  696. basgui.Name = "Killcounter GUI"
  697. local basframe = it("Frame")
  698. basframe.Parent = basgui
  699. basframe.BackgroundColor3 = Color3.new(255, 255, 255)
  700. basframe.BackgroundTransparency = 1
  701. basframe.BorderColor3 = Color3.new(17, 17, 17)
  702. basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
  703. basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
  704.  
  705. local basframelist = it("Frame")
  706. basframelist.Parent = basgui
  707. basframelist.BackgroundColor3 = Color3.new(255, 255, 255)
  708. basframelist.BackgroundTransparency = 1
  709. basframelist.BorderColor3 = Color3.new(17, 17, 17)
  710. basframelist.Size = UDim2.new(0.2, 0, 0.2, 0)
  711. basframelist.Position = UDim2.new(0.8, 0, 0.8, 0)
  712.  
  713. local uhh = gui("TextLabel", basframe, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  714. uhh.ZIndex = 2
  715. uhh.Font = "Arcade"
  716. uhh.TextStrokeColor3 = Color3.new(180,180,0)
  717. uhh.TextColor3 = Color3.new(0,0,0)
  718. uhh.BackgroundTransparency = 1
  719. uhh.BorderSizePixel = 0.65
  720. uhh.TextScaled = false
  721. uhh.TextXAlignment = "Left"
  722. uhh.Text = "Kills : 0"
  723. uhh.TextSize = 54
  724.  
  725.  
  726. local uhh2 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.8, 0, 0.10, 0), UDim2.new(0.95, 0, 0.15, 0))
  727. uhh2.ZIndex = 2
  728. uhh2.Font = "Bodoni"
  729. uhh2.TextStrokeColor3 = Color3.new(1,0,0)
  730. uhh2.TextColor3 = Color3.new(0,0,0)
  731. uhh2.BackgroundTransparency = 1
  732. uhh2.BorderSizePixel = 0.65
  733. uhh2.TextScaled = false
  734. uhh2.TextXAlignment = "Left"
  735. uhh2.Text = "Required kills for second mutated arm: 15"
  736. uhh2.TextSize = 24
  737. local uhh3 = gui("TextLabel", basframelist, "Basic", 1, BrickColor.new("Really black").Color, UDim2.new(-0.5, 0, -0.1, 0), UDim2.new(0.95, 0, 0.15, 0))
  738. uhh3.ZIndex = 2
  739. uhh3.Font = "Bodoni"
  740. uhh3.TextStrokeColor3 = Color3.new(1,0,0)
  741. uhh3.TextColor3 = Color3.new(0,0,0)
  742. uhh3.BackgroundTransparency = 1
  743. uhh3.BorderSizePixel = 0.65
  744. uhh3.TextScaled = false
  745. uhh3.TextXAlignment = "Left"
  746. uhh3.Text = "Required kills for the end: 50"
  747. uhh3.TextSize = 24
  748.  
  749.  
  750. Player=game:GetService("Players").LocalPlayer
  751. Character=Player.Character
  752. local Mouse = Player:GetMouse()
  753. PlayerGui=Player.PlayerGui
  754. Backpack=Player.Backpack
  755. Torso=Character.Torso
  756. Head=Character.Head
  757. Humanoid=Character.Humanoid
  758. m=Instance.new('Model',Character)
  759. LeftArm=Character["Left Arm"]
  760. LeftLeg=Character["Left Leg"]
  761. RightArm=Character["Right Arm"]
  762. RightLeg=Character["Right Leg"]
  763. LS=Torso["Left Shoulder"]
  764. LH=Torso["Left Hip"]
  765. RS=Torso["Right Shoulder"]
  766. RH=Torso["Right Hip"]
  767. Face = Head.face
  768. Neck=Torso.Neck
  769. it=Instance.new
  770. attacktype=1
  771. vt=Vector3.new
  772. cf=CFrame.new
  773. euler=CFrame.fromEulerAnglesXYZ
  774. angles=CFrame.Angles
  775. cloaked=false
  776. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  777. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  778. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  779. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  780. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  781. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  782. RootPart=Character.HumanoidRootPart
  783. RootJoint=RootPart.RootJoint
  784. RootCF=euler(-1.57,0,3.14)
  785. attack = false
  786. attackdebounce = false
  787. deb=false
  788. equipped=true
  789. hand=false
  790. MMouse=nil
  791. combo=0
  792. mana=0
  793. trispeed=.2
  794. attackmode='none'
  795. local idle=0
  796. local Anim="Idle"
  797. local Effects={}
  798. local gun=false
  799. local shoot=false
  800. local sine = 0
  801. local change = 1
  802. player=nil
  803.  
  804. mouse=Player:GetMouse()
  805. --save shoulders
  806. RSH, LSH=nil, nil
  807. --welds
  808. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  809. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  810. LH=Torso["Left Hip"]
  811. RH=Torso["Right Hip"]
  812. TorsoColor=Torso.BrickColor
  813. function NoOutline(Part)
  814. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  815. end
  816. player=Player
  817. ch=Character
  818. RSH=ch.Torso["Right Shoulder"]
  819. LSH=ch.Torso["Left Shoulder"]
  820. --
  821. RSH.Parent=nil
  822. LSH.Parent=nil
  823. --
  824. RW.Name="Right Shoulder"
  825. RW.Part0=ch.Torso
  826. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  827. RW.C1=cf(0, 0.5, 0)
  828. RW.Part1=ch["Right Arm"]
  829. RW.Parent=ch.Torso
  830. --
  831. LW.Name="Left Shoulder"
  832. LW.Part0=ch.Torso
  833. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  834. LW.C1=cf(0, 0.5, 0)
  835. LW.Part1=ch["Left Arm"]
  836. LW.Parent=ch.Torso
  837.  
  838. local Stats=Instance.new("BoolValue")
  839. Stats.Name="Stats"
  840. Stats.Parent=Character
  841. local Atk=Instance.new("NumberValue")
  842. Atk.Name="Damage"
  843. Atk.Parent=Stats
  844. Atk.Value=1
  845. local Def=Instance.new("NumberValue")
  846. Def.Name="Defense"
  847. Def.Parent=Stats
  848. Def.Value=1
  849. local Speed=Instance.new("NumberValue")
  850. Speed.Name="Speed"
  851. Speed.Parent=Stats
  852. Speed.Value=1
  853. local Mvmt=Instance.new("NumberValue")
  854. Mvmt.Name="Movement"
  855. Mvmt.Parent=Stats
  856. Mvmt.Value=1
  857.  
  858. local donum=0
  859.  
  860.  
  861. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  862. local fp=it("Part")
  863. fp.formFactor=formfactor
  864. fp.Parent=parent
  865. fp.Reflectance=reflectance
  866. fp.Transparency=transparency
  867. fp.CanCollide=false
  868. fp.Locked=true
  869. fp.BrickColor=brickcolor
  870. fp.Name=name
  871. fp.Size=size
  872. fp.Position=Torso.Position
  873. NoOutline(fp)
  874. fp.Material="SmoothPlastic"
  875. fp:BreakJoints()
  876. return fp
  877. end
  878.  
  879. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  880. local mesh=it(Mesh)
  881. mesh.Parent=part
  882. if Mesh=="SpecialMesh" then
  883. mesh.MeshType=meshtype
  884. if meshid~="nil" then
  885. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  886. end
  887. end
  888. mesh.Offset=offset
  889. mesh.Scale=scale
  890. return mesh
  891. end
  892.  
  893. function weld(parent,part0,part1,c0)
  894. local weld=it("Weld")
  895. weld.Parent=parent
  896. weld.Part0=part0
  897. weld.Part1=part1
  898. weld.C0=c0
  899. return weld
  900. end
  901.  
  902. local Color1=Torso.BrickColor
  903.  
  904. local bodvel=Instance.new("BodyVelocity")
  905. local bg=Instance.new("BodyGyro")
  906.  
  907. function swait(num)
  908. if num==0 or num==nil then
  909. game:service'RunService'.Stepped:wait(0)
  910. else
  911. for i=0,num do
  912. game:service'RunService'.Stepped:wait(0)
  913. end
  914. end
  915. end
  916.  
  917.  
  918. so = function(id,par,vol,pit)
  919. coroutine.resume(coroutine.create(function()
  920. local sou = Instance.new("Sound",par or workspace)
  921. sou.Volume=vol
  922. sou.Pitch=pit or 1
  923. sou.SoundId=id
  924. swait()
  925. sou:play()
  926. game:GetService("Debris"):AddItem(sou,6)
  927. end))
  928. end
  929.  
  930. function clerp(a,b,t)
  931. local qa = {QuaternionFromCFrame(a)}
  932. local qb = {QuaternionFromCFrame(b)}
  933. local ax, ay, az = a.x, a.y, a.z
  934. local bx, by, bz = b.x, b.y, b.z
  935. local _t = 1-t
  936. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  937. end
  938.  
  939. function QuaternionFromCFrame(cf)
  940. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  941. local trace = m00 + m11 + m22
  942. if trace > 0 then
  943. local s = math.sqrt(1 + trace)
  944. local recip = 0.5/s
  945. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  946. else
  947. local i = 0
  948. if m11 > m00 then
  949. i = 1
  950. end
  951. if m22 > (i == 0 and m00 or m11) then
  952. i = 2
  953. end
  954. if i == 0 then
  955. local s = math.sqrt(m00-m11-m22+1)
  956. local recip = 0.5/s
  957. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  958. elseif i == 1 then
  959. local s = math.sqrt(m11-m22-m00+1)
  960. local recip = 0.5/s
  961. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  962. elseif i == 2 then
  963. local s = math.sqrt(m22-m00-m11+1)
  964. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  965. end
  966. end
  967. end
  968.  
  969. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  970. local xs, ys, zs = x + x, y + y, z + z
  971. local wx, wy, wz = w*xs, w*ys, w*zs
  972. local xx = x*xs
  973. local xy = x*ys
  974. local xz = x*zs
  975. local yy = y*ys
  976. local yz = y*zs
  977. local zz = z*zs
  978. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  979. end
  980.  
  981. function QuaternionSlerp(a, b, t)
  982. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  983. local startInterp, finishInterp;
  984. if cosTheta >= 0.0001 then
  985. if (1 - cosTheta) > 0.0001 then
  986. local theta = math.acos(cosTheta)
  987. local invSinTheta = 1/math.sin(theta)
  988. startInterp = math.sin((1-t)*theta)*invSinTheta
  989. finishInterp = math.sin(t*theta)*invSinTheta
  990. else
  991. startInterp = 1-t
  992. finishInterp = t
  993. end
  994. else
  995. if (1+cosTheta) > 0.0001 then
  996. local theta = math.acos(-cosTheta)
  997. local invSinTheta = 1/math.sin(theta)
  998. startInterp = math.sin((t-1)*theta)*invSinTheta
  999. finishInterp = math.sin(t*theta)*invSinTheta
  1000. else
  1001. startInterp = t-1
  1002. finishInterp = t
  1003. end
  1004. end
  1005. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1006. end
  1007.  
  1008. local function CFrameFromTopBack(at, top, back)
  1009. local right = top:Cross(back)
  1010. return CFrame.new(at.x, at.y, at.z,
  1011. right.x, top.x, back.x,
  1012. right.y, top.y, back.y,
  1013. right.z, top.z, back.z)
  1014. end
  1015.  
  1016. function Triangle(a, b, c)
  1017. local edg1 = (c-a):Dot((b-a).unit)
  1018. local edg2 = (a-b):Dot((c-b).unit)
  1019. local edg3 = (b-c):Dot((a-c).unit)
  1020. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1021. a, b, c = a, b, c
  1022. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1023. a, b, c = b, c, a
  1024. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1025. a, b, c = c, a, b
  1026. else
  1027. assert(false, "unreachable")
  1028. end
  1029.  
  1030. local len1 = (c-a):Dot((b-a).unit)
  1031. local len2 = (b-a).magnitude - len1
  1032. local width = (a + (b-a).unit*len1 - c).magnitude
  1033.  
  1034. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1035.  
  1036. local list = {}
  1037.  
  1038. if len1 > 0.01 then
  1039. local w1 = Instance.new('WedgePart', m)
  1040. game:GetService("Debris"):AddItem(w1,5)
  1041. w1.Material = "SmoothPlastic"
  1042. w1.FormFactor = 'Custom'
  1043. w1.BrickColor = BrickColor.new("Really red")
  1044. w1.Transparency = 0
  1045. w1.Reflectance = 0
  1046. w1.Material = "SmoothPlastic"
  1047. w1.CanCollide = false
  1048. local l1 = Instance.new("PointLight",w1)
  1049. l1.Color = Color3.new(170,0,0)
  1050. NoOutline(w1)
  1051. local sz = Vector3.new(0.2, width, len1)
  1052. w1.Size = sz
  1053. local sp = Instance.new("SpecialMesh",w1)
  1054. sp.MeshType = "Wedge"
  1055. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1056. w1:BreakJoints()
  1057. w1.Anchored = true
  1058. w1.Parent = workspace
  1059. w1.Transparency = 0.7
  1060. table.insert(Effects,{w1,"Disappear",.01})
  1061. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1062. table.insert(list,w1)
  1063. end
  1064.  
  1065. if len2 > 0.01 then
  1066. local w2 = Instance.new('WedgePart', m)
  1067. game:GetService("Debris"):AddItem(w2,5)
  1068. w2.Material = "SmoothPlastic"
  1069. w2.FormFactor = 'Custom'
  1070. w2.BrickColor = BrickColor.new("Really red")
  1071. w2.Transparency = 0
  1072. w2.Reflectance = 0
  1073. w2.Material = "SmoothPlastic"
  1074. w2.CanCollide = false
  1075. local l2 = Instance.new("PointLight",w2)
  1076. l2.Color = Color3.new(170,0,0)
  1077. NoOutline(w2)
  1078. local sz = Vector3.new(0.2, width, len2)
  1079. w2.Size = sz
  1080. local sp = Instance.new("SpecialMesh",w2)
  1081. sp.MeshType = "Wedge"
  1082. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1083. w2:BreakJoints()
  1084. w2.Anchored = true
  1085. w2.Parent = workspace
  1086. w2.Transparency = 0.7
  1087. table.insert(Effects,{w2,"Disappear",.01})
  1088. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1089. table.insert(list,w2)
  1090. end
  1091. return unpack(list)
  1092. end
  1093.  
  1094.  
  1095. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1096. if hit.Parent == nil then
  1097. return
  1098. end
  1099. local h = hit.Parent:FindFirstChild("Humanoid")
  1100. for _, v in pairs(hit.Parent:children()) do
  1101. if v:IsA("Humanoid") then
  1102. h = v
  1103. end
  1104. end
  1105. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1106. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1107. return
  1108. end
  1109. local c = Create("ObjectValue")({
  1110. Name = "creator",
  1111. Value = game:service("Players").LocalPlayer,
  1112. Parent = h
  1113. })
  1114. game:GetService("Debris"):AddItem(c, 0.5)
  1115. if HitSound ~= nil and HitPitch ~= nil then
  1116. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1117. end
  1118. local Damage = math.random(minim, maxim)
  1119. local blocked = false
  1120. local block = hit.Parent:findFirstChild("Block")
  1121. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1122. blocked = true
  1123. block.Value = block.Value - 1
  1124. print(block.Value)
  1125. end
  1126. if blocked == false then
  1127. HitHealth = h.Health
  1128. h.Health = h.Health - Damage
  1129. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1130. print("gained kill")
  1131. end
  1132. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1133. else
  1134. h.Health = h.Health - Damage / 2
  1135. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1136. end
  1137. if Type == "Knockdown" then
  1138. local hum = hit.Parent.Humanoid
  1139. hum.PlatformStand = true
  1140. coroutine.resume(coroutine.create(function(HHumanoid)
  1141. swait(1)
  1142. HHumanoid.PlatformStand = false
  1143. end), hum)
  1144. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1145. local bodvol = Create("BodyVelocity")({
  1146. velocity = angle * knockback,
  1147. P = 5000,
  1148. maxForce = Vector3.new(8000, 8000, 8000),
  1149. Parent = hit
  1150. })
  1151. local rl = Create("BodyAngularVelocity")({
  1152. P = 3000,
  1153. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1154. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1155. Parent = hit
  1156. })
  1157. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1158. game:GetService("Debris"):AddItem(rl, 0.5)
  1159. elseif Type == "Normal" then
  1160. local vp = Create("BodyVelocity")({
  1161. P = 500,
  1162. maxForce = Vector3.new(math.huge, 0, math.huge),
  1163. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1164. })
  1165. if knockback > 0 then
  1166. vp.Parent = hit.Parent.Torso
  1167. end
  1168. game:GetService("Debris"):AddItem(vp, 0.5)
  1169. elseif Type == "Up" then
  1170. local bodyVelocity = Create("BodyVelocity")({
  1171. velocity = Vector3.new(0, 20, 0),
  1172. P = 5000,
  1173. maxForce = Vector3.new(8000, 8000, 8000),
  1174. Parent = hit
  1175. })
  1176. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1177. local bodyVelocity = Create("BodyVelocity")({
  1178. velocity = Vector3.new(0, 20, 0),
  1179. P = 5000,
  1180. maxForce = Vector3.new(8000, 8000, 8000),
  1181. Parent = hit
  1182. })
  1183. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1184. elseif Type == "Leech" then
  1185. local hum = hit.Parent.Humanoid
  1186. if hum ~= nil then
  1187. for i = 0, 2 do
  1188. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1189. end
  1190. Humanoid.Health = Humanoid.Health + 10
  1191. end
  1192. elseif Type == "UpKnock" then
  1193. local hum = hit.Parent.Humanoid
  1194. hum.PlatformStand = true
  1195. if hum ~= nil then
  1196. hitr = true
  1197. end
  1198. coroutine.resume(coroutine.create(function(HHumanoid)
  1199. swait(5)
  1200. HHumanoid.PlatformStand = false
  1201. hitr = false
  1202. end), hum)
  1203. local bodyVelocity = Create("BodyVelocity")({
  1204. velocity = Vector3.new(0, 20, 0),
  1205. P = 5000,
  1206. maxForce = Vector3.new(8000, 8000, 8000),
  1207. Parent = hit
  1208. })
  1209. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1210. local bodyVelocity = Create("BodyVelocity")({
  1211. velocity = Vector3.new(0, 20, 0),
  1212. P = 5000,
  1213. maxForce = Vector3.new(8000, 8000, 8000),
  1214. Parent = hit
  1215. })
  1216. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1217. elseif Type == "Snare" then
  1218. local bp = Create("BodyPosition")({
  1219. P = 2000,
  1220. D = 100,
  1221. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1222. position = hit.Parent.Torso.Position,
  1223. Parent = hit.Parent.Torso
  1224. })
  1225. game:GetService("Debris"):AddItem(bp, 1)
  1226. elseif Type == "Slashnare" then
  1227. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1228. for i = 1, math.random(4, 5) do
  1229. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1230. end
  1231. local bp = Create("BodyPosition")({
  1232. P = 2000,
  1233. D = 100,
  1234. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1235. position = hit.Parent.Torso.Position,
  1236. Parent = hit.Parent.Torso
  1237. })
  1238. game:GetService("Debris"):AddItem(bp, 1)
  1239. elseif Type == "Spike" then
  1240. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1241. local bp = Create("BodyPosition")({
  1242. P = 2000,
  1243. D = 100,
  1244. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1245. position = hit.Parent.Torso.Position,
  1246. Parent = hit.Parent.Torso
  1247. })
  1248. game:GetService("Debris"):AddItem(bp, 1)
  1249. elseif Type == "Freeze" then
  1250. local BodPos = Create("BodyPosition")({
  1251. P = 50000,
  1252. D = 1000,
  1253. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1254. position = hit.Parent.Torso.Position,
  1255. Parent = hit.Parent.Torso
  1256. })
  1257. local BodGy = Create("BodyGyro")({
  1258. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1259. P = 20000,
  1260. Parent = hit.Parent.Torso,
  1261. cframe = hit.Parent.Torso.CFrame
  1262. })
  1263. hit.Parent.Torso.Anchored = true
  1264. coroutine.resume(coroutine.create(function(Part)
  1265. swait(1.5)
  1266. Part.Anchored = false
  1267. end), hit.Parent.Torso)
  1268. game:GetService("Debris"):AddItem(BodPos, 3)
  1269. game:GetService("Debris"):AddItem(BodGy, 3)
  1270. end
  1271. local debounce = Create("BoolValue")({
  1272. Name = "DebounceHit",
  1273. Parent = hit.Parent,
  1274. Value = true
  1275. })
  1276. game:GetService("Debris"):AddItem(debounce, Delay)
  1277. c = Instance.new("ObjectValue")
  1278. c.Name = "creator"
  1279. c.Value = Player
  1280. c.Parent = h
  1281. game:GetService("Debris"):AddItem(c, 0.5)
  1282. end
  1283. end
  1284. function ShowDamage(Pos, Text, Time, Color)
  1285. local Rate = 0.03333333333333333
  1286. local Pos = Pos or Vector3.new(0, 0, 0)
  1287. local Text = Text or ""
  1288. local Time = Time or 2
  1289. local Color = Color or Color3.new(1, 0, 1)
  1290. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1291. EffectPart.Anchored = true
  1292. local BillboardGui = Create("BillboardGui")({
  1293. Size = UDim2.new(3, 0, 3, 0),
  1294. Adornee = EffectPart,
  1295. Parent = EffectPart
  1296. })
  1297. local TextLabel = Create("TextLabel")({
  1298. BackgroundTransparency = 1,
  1299. Size = UDim2.new(1, 0, 1, 0),
  1300. Text = Text,
  1301. TextColor3 = Color,
  1302. TextScaled = true,
  1303. Font = Enum.Font.ArialBold,
  1304. Parent = BillboardGui
  1305. })
  1306. game.Debris:AddItem(EffectPart, Time + 0.1)
  1307. EffectPart.Parent = game:GetService("Workspace")
  1308. delay(0, function()
  1309. local Frames = Time / Rate
  1310. for Frame = 1, Frames do
  1311. wait(Rate)
  1312. local Percent = Frame / Frames
  1313. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1314. TextLabel.TextTransparency = Percent
  1315. end
  1316. if EffectPart and EffectPart.Parent then
  1317. EffectPart:Destroy()
  1318. end
  1319. end)
  1320. end
  1321. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1322. for _, c in pairs(workspace:children()) do
  1323. local hum = c:findFirstChild("Humanoid")
  1324. if hum ~= nil then
  1325. local head = c:findFirstChild("Torso")
  1326. if head ~= nil then
  1327. local targ = head.Position - Part.Position
  1328. local mag = targ.magnitude
  1329. if magni >= mag and c.Name ~= Player.Name then
  1330. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1331. end
  1332. end
  1333. end
  1334. end
  1335. end
  1336.  
  1337. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1338. for _, c in pairs(workspace:children()) do
  1339. local hum = c:findFirstChild("Humanoid")
  1340. if hum ~= nil then
  1341. local head = c:findFirstChild("Torso")
  1342. if head ~= nil then
  1343. local targ = head.Position - Part.Position
  1344. local mag = targ.magnitude
  1345. if magni >= mag and c.Name ~= Player.Name then
  1346. MagicBlock(BrickColor.new("Dark indigo"),head.CFrame,5,5,5,1,1,1,0.05)
  1347. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353.  
  1354. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1355. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1356. end
  1357.  
  1358. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1359. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1360. prt.Anchored=true
  1361. prt.CFrame=cframe
  1362. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1363. --http://www.roblox.com/asset/?id=4770560
  1364. game:GetService("Debris"):AddItem(prt,2)
  1365. CF=prt.CFrame
  1366. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1367. for i=0,1,0.2 do
  1368. wait()
  1369. Part.CFrame=CF*cf(0,0,-0.4)
  1370. end
  1371. for i=0,1,delay do
  1372. wait()
  1373. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1374. Mesh.Scale=Mesh.Scale
  1375. end
  1376. for i=0,1,0.1 do
  1377. wait()
  1378. Part.Transparency=i
  1379. end
  1380. Part.Parent=nil
  1381. end),prt,msh,CF)
  1382. end
  1383.  
  1384. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1385. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1386. prt.Anchored=true
  1387. prt.Material = "Neon"
  1388. prt.CFrame=cframe
  1389. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1390. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1391. game:GetService("Debris"):AddItem(prt,5)
  1392. coroutine.resume(coroutine.create(function(Part,Mesh)
  1393. for i=0,1,delay do
  1394. swait()
  1395. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1396. Part.Transparency=i
  1397. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1398. end
  1399. Part.Parent=nil
  1400. end),prt,msh)
  1401. end
  1402.  
  1403. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1404. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1405. prt.Anchored=true
  1406. prt.Material = "Neon"
  1407. prt.CFrame=cframe
  1408. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1409. game:GetService("Debris"):AddItem(prt,5)
  1410. coroutine.resume(coroutine.create(function(Part,Mesh)
  1411. local rtype = rottype
  1412. for i=0,1,delay do
  1413. swait()
  1414. if rtype == 1 then
  1415. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1416. elseif rtype == 2 then
  1417. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1418. end
  1419. Part.Transparency=i
  1420. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1421. end
  1422. Part.Parent=nil
  1423. end),prt,msh)
  1424. end
  1425.  
  1426. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1427. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1428. prt.Anchored=true
  1429. prt.CFrame=cframe
  1430. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1431. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1432. game:GetService("Debris"):AddItem(prt,5)
  1433. coroutine.resume(coroutine.create(function(Part,Mesh)
  1434. for i=0,1,delay do
  1435. wait()
  1436. Part.Transparency=i
  1437. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1438. end
  1439. Part.Parent=nil
  1440. end),prt,msh)
  1441. end
  1442.  
  1443. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1444. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1445. prt.Anchored=true
  1446. prt.Material = "Neon"
  1447. prt.CFrame=cframe
  1448. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1449. game:GetService("Debris"):AddItem(prt,5)
  1450. coroutine.resume(coroutine.create(function(Part,Mesh)
  1451. local rtype = rottype
  1452. for i=0,1,delay do
  1453. swait()
  1454. if rtype == 1 then
  1455. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1456. elseif rtype == 2 then
  1457. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1458. end
  1459. Part.Transparency=i
  1460. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1461. end
  1462. Part.Parent=nil
  1463. end),prt,msh)
  1464. end
  1465.  
  1466. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1467. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1468. prt.Anchored=true
  1469. prt.Material = "Neon"
  1470. prt.CFrame=cframe
  1471. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1472. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1473. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1474. game:GetService("Debris"):AddItem(prt,5)
  1475. coroutine.resume(coroutine.create(function(Part,Mesh)
  1476. local rtype = rottype
  1477. for i=0,1,delay do
  1478. swait()
  1479. if rtype == 1 then
  1480. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1481. elseif rtype == 2 then
  1482. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1483. end
  1484. dec.Transparency=i
  1485. dec2.Transparency=i
  1486. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1487. end
  1488. Part.Parent=nil
  1489. end),prt,msh)
  1490. end
  1491.  
  1492. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1493. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1494. prt.Anchored=true
  1495. prt.Material = "Neon"
  1496. prt.CFrame=cframe
  1497. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1498. game:GetService("Debris"):AddItem(prt,5)
  1499. coroutine.resume(coroutine.create(function(Part,Mesh)
  1500. local rtype = rottype
  1501. for i=0,1,delay do
  1502. swait()
  1503. if rtype == 1 then
  1504. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1505. elseif rtype == 2 then
  1506. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1507. end
  1508. prt.Transparency=i
  1509. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1510. end
  1511. Part.Parent=nil
  1512. end),prt,msh)
  1513. end
  1514.  
  1515. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1516. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1517. prt.Anchored=true
  1518. prt.Material = "Neon"
  1519. prt.CFrame=cframe
  1520. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1521. game:GetService("Debris"):AddItem(prt,5)
  1522. coroutine.resume(coroutine.create(function(Part,Mesh)
  1523. local rtype = rottype
  1524. for i=0,1,delay do
  1525. swait()
  1526. if rtype == 1 then
  1527. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1528. elseif rtype == 2 then
  1529. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1530. end
  1531. prt.Transparency=i
  1532. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1533. end
  1534. Part.Parent=nil
  1535. end),prt,msh)
  1536. end
  1537.  
  1538. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1539. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1540. prt.Anchored=true
  1541. prt.Material = "Neon"
  1542. prt.CFrame=cframe
  1543. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1544. game:GetService("Debris"):AddItem(prt,5)
  1545. coroutine.resume(coroutine.create(function(Part,Mesh)
  1546. local rtype = rottype
  1547. for i=0,1,delay do
  1548. swait()
  1549. if rtype == 1 then
  1550. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1551. elseif rtype == 2 then
  1552. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1553. end
  1554. prt.Transparency=i
  1555. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1556. end
  1557. Part.Parent=nil
  1558. end),prt,msh)
  1559. end
  1560.  
  1561. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1562. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1563. prt.Anchored=true
  1564. prt.Material = "Neon"
  1565. prt.CFrame=cframe
  1566. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1567. game:GetService("Debris"):AddItem(prt,5)
  1568. coroutine.resume(coroutine.create(function(Part,Mesh)
  1569. local rtype = rottype
  1570. for i=0,1,delay do
  1571. swait()
  1572. if rtype == 1 then
  1573. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1574. elseif rtype == 2 then
  1575. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1576. end
  1577. prt.Transparency=i
  1578. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1579. end
  1580. Part.Parent=nil
  1581. end),prt,msh)
  1582. end
  1583.  
  1584. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1585. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1586. prt.Anchored=false
  1587. prt.CFrame=cframe
  1588. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1589. local wld=weld(prt,prt,Parent,cframe)
  1590. game:GetService("Debris"):AddItem(prt,5)
  1591. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1592. for i=0,1,delay do
  1593. wait()
  1594. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1595. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1596. Part.Transparency=i
  1597. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1598. end
  1599. Part.Parent=nil
  1600. end),prt,msh,wld)
  1601. end
  1602.  
  1603. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1604. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1605. prt.Anchored=false
  1606. prt.CFrame=cframe
  1607. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1608. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1609. game:GetService("Debris"):AddItem(prt,5)
  1610. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1611. for i=0,1,delay do
  1612. wait()
  1613. Weld.C0=euler(i*20,0,0)
  1614. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1615. Part.Transparency=i
  1616. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1617. end
  1618. Part.Parent=nil
  1619. end),prt,msh,wld)
  1620. end
  1621.  
  1622. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1623. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1624. prt.Anchored=true
  1625. prt.CFrame=cframe
  1626. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1627. game:GetService("Debris"):AddItem(prt,2)
  1628. coroutine.resume(coroutine.create(function(Part,Mesh)
  1629. for i=0,1,delay do
  1630. wait()
  1631. Part.CFrame=Part.CFrame
  1632. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1633. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1634. prt2.Anchored=true
  1635. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1636. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1637. game:GetService("Debris"):AddItem(prt2,2)
  1638. coroutine.resume(coroutine.create(function(Part,Mesh)
  1639. for i=0,1,0.1 do
  1640. wait()
  1641. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1642. end
  1643. Part.Parent=nil
  1644. end),prt2,msh2)
  1645. end
  1646. for i=0,1,delay*2 do
  1647. wait()
  1648. Part.CFrame=Part.CFrame
  1649. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1650. end
  1651. Part.Parent=nil
  1652. end),prt,msh)
  1653. end
  1654.  
  1655. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1656. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1657. prt.Anchored=true
  1658. prt.CFrame=cframe
  1659. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1660. game:GetService("Debris"):AddItem(prt,2)
  1661. coroutine.resume(coroutine.create(function(Part,Mesh)
  1662. for i=0,1,delay do
  1663. wait()
  1664. Part.CFrame=Part.CFrame
  1665. Part.Transparency=i
  1666. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1667. end
  1668. Part.Parent=nil
  1669. end),prt,msh)
  1670. end
  1671.  
  1672. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1673. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1674. prt.Anchored=true
  1675. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1676. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1677. game:GetService("Debris"):AddItem(prt,2)
  1678. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1679. CF=Part.CFrame
  1680. Numbb=0
  1681. randnumb=math.random()/10
  1682. rand1=math.random()/10
  1683. for i=0,1,rand1 do
  1684. wait()
  1685. CF=CF*cf(0,math.random()/2,0)
  1686. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1687. Part.CFrame=CF*euler(Numbb,0,0)
  1688. Part.Transparency=i
  1689. Numbb=Numbb+randnumb
  1690. end
  1691. Part.Parent=nil
  1692. end),prt,CF,Numbb,randnumb)
  1693. end
  1694.  
  1695. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1696. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1697. prt.Anchored=true
  1698. prt.CFrame=cframe
  1699. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1700. game:GetService("Debris"):AddItem(prt,5)
  1701. coroutine.resume(coroutine.create(function(Part,Mesh)
  1702. for i=0,1,delay do
  1703. wait()
  1704. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1705. Part.Transparency=i
  1706. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1707. end
  1708. Part.Parent=nil
  1709. end),prt,msh)
  1710. end
  1711.  
  1712. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1713. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1714. prt.Anchored=true
  1715. prt.CFrame=cframe
  1716. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1717. game:GetService("Debris"):AddItem(prt,2)
  1718. coroutine.resume(coroutine.create(function(Part,Mesh)
  1719. for i=0,1,delay do
  1720. wait()
  1721. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1722. Part.Transparency=i
  1723. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1724. end
  1725. Part.Parent=nil
  1726. end),prt,msh)
  1727. end
  1728.  
  1729. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1730. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1731. prt.Anchored=true
  1732. prt.CFrame=cframe*cf(x,y,z)
  1733. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1734. game:GetService("Debris"):AddItem(prt,5)
  1735. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1736. local num=math.random()
  1737. local num2=math.random(-3,2)+math.random()
  1738. local numm=0
  1739. for i=0,1,delay*2 do
  1740. swait()
  1741. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1742. Part.Transparency=i
  1743. numm=numm+0.01
  1744. end
  1745. Part.Parent=nil
  1746. Mesh.Parent=nil
  1747. end),prt,msh,x,y,z)
  1748. end
  1749.  
  1750. function dmgstart(dmg,what)
  1751. hitcon = what.Touched:connect(function(hit)
  1752. local hum = hit.Parent:FindFirstChild("Humanoid")
  1753. if hum and not hum:IsDescendantOf(Character) then
  1754. hum:TakeDamage(dmg)
  1755. end
  1756. end)
  1757. end
  1758.  
  1759. function dmgstop()
  1760. hitcon:disconnect()
  1761. end
  1762.  
  1763. function Cloak()
  1764. Face.Parent=nil
  1765. cloaked=true
  1766. for _,v in pairs(Torso.Parent:children()) do
  1767. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1768. coroutine.resume(coroutine.create(function()
  1769. for i=0,1,0.2 do
  1770. wait()
  1771. v.Transparency=i
  1772. end
  1773. v.Transparency=1
  1774. end))
  1775. end
  1776. if v.className=="Hat" then
  1777. hatp=v.Handle
  1778. coroutine.resume(coroutine.create(function(derp)
  1779. for i=0,1,0.2 do
  1780. wait()
  1781. derp.Transparency=i
  1782. end
  1783. derp.Transparency=1
  1784. end),hatp)
  1785. end
  1786. end
  1787. for _,v in pairs(m:children()) do
  1788. if v.className=="Part" then
  1789. coroutine.resume(coroutine.create(function()
  1790. for i=0,1,0.2 do
  1791. wait()
  1792. v.Transparency=i
  1793. end
  1794. v.Transparency=1
  1795. end))
  1796. end
  1797. end
  1798. end
  1799.  
  1800. function UnCloak()
  1801. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1802. Face.Parent=Head
  1803. cloaked=false
  1804. for _,v in pairs(Torso.Parent:children()) do
  1805. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1806. coroutine.resume(coroutine.create(function()
  1807. for i=0,1,0.1 do
  1808. wait()
  1809. v.Transparency=v.Transparency-0.1
  1810. end
  1811. v.Transparency=0
  1812. end))
  1813. end
  1814. if v.className=="Hat" then
  1815. hatp=v.Handle
  1816. coroutine.resume(coroutine.create(function(derp)
  1817. for i=0,1,0.1 do
  1818. wait()
  1819. derp.Transparency=derp.Transparency-0.1
  1820. end
  1821. derp.Transparency=0
  1822. end),hatp)
  1823. end
  1824. end
  1825. for _,v in pairs(m:children()) do
  1826. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1827. coroutine.resume(coroutine.create(function()
  1828. for i=0,1,0.1 do
  1829. wait()
  1830. v.Transparency=v.Transparency-0.1
  1831. end
  1832. v.Transparency=0
  1833. end))
  1834. v.Transparency=0
  1835. end
  1836. end
  1837. end
  1838.  
  1839. local origcolor = BrickColor.new("Dark indigo")
  1840. ---- This section of explosions.
  1841. function Explode(rad,par,pitch,vol,mindam,maxdam)
  1842. local expart = Instance.new("Part",char)
  1843. local expart2 = Instance.new("Part",char)
  1844. local rin = Instance.new("Part",char)
  1845. local rin2 = Instance.new("Part",char)
  1846. local partMesh = Instance.new("SpecialMesh",expart)
  1847. partMesh.MeshType = "Sphere"
  1848. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1849. partMesh2.MeshType = "Sphere"
  1850. local partMesh3 = Instance.new("SpecialMesh",rin)
  1851. partMesh3.MeshType = "Brick"
  1852. local partMesh4 = Instance.new("SpecialMesh",rin2)
  1853. partMesh4.MeshType = "Brick"
  1854. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  1855. partMesh.Scale = vt(rad,rad,rad)
  1856. expart.Size = vt(1,1,1)
  1857. expart.Transparency = 1
  1858. expart.Anchored = true
  1859. expart.Material = "Neon"
  1860. expart.BrickColor = bc("White")
  1861. expart.CFrame = par.CFrame
  1862. partMesh2.Scale = vt(rad,rad,rad)
  1863. expart2.Size = vt(1.15,1.15,1.15)
  1864. expart2.Transparency = 0.75
  1865. expart2.Anchored = true
  1866. expart2.Material = "Glass"
  1867. expart2.BrickColor = par.BrickColor
  1868. expart2.CFrame = par.CFrame
  1869. rin.Size = vt(1.15,1.15,1.15)
  1870. rin.Transparency = 1
  1871. rin.Anchored = true
  1872. rin.Material = "Neon"
  1873. rin.BrickColor = par.BrickColor
  1874. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1875. rin2.Size = vt(1.15,1.15,1.15)
  1876. rin2.Transparency = 1
  1877. rin2.Anchored = true
  1878. rin2.Material = "Neon"
  1879. rin2.BrickColor = par.BrickColor
  1880. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1881. partMesh3.Scale = vt(0,1,0)
  1882. partMesh4.Scale = vt(0,1,0)
  1883. local dec2 = Instance.new("Decal", rin)
  1884. dec2.Face = "Top"
  1885. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  1886. dec2.Parent = rin
  1887. local dec2b = dec2:Clone()
  1888. dec2b.Face = "Bottom"
  1889. dec2b.Parent = rin
  1890.  
  1891. local dec2a = Instance.new("Decal", rin2)
  1892. dec2a.Face = "Top"
  1893. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  1894. dec2a.Parent = rin2
  1895. local dec2ab = dec2a:Clone()
  1896. dec2ab.Face = "Bottom"
  1897. dec2ab.Parent = rin2
  1898. expart.CanCollide = false
  1899. expart2.CanCollide = false
  1900. rin.CanCollide = false
  1901. rin2.CanCollide = false
  1902. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  1903. local value = 1*rad/6.5
  1904. for i = 0, 199 do
  1905. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1906. expart.CFrame = expart.CFrame
  1907. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1908. expart2.CFrame = expart.CFrame
  1909. value = value - 0.035*rad/30
  1910. if value < 7.5 then
  1911. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  1912. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  1913. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  1914. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  1915. end
  1916. if value < 0 then
  1917. dec2.Transparency = dec2.Transparency + 0.025
  1918. dec2a.Transparency = dec2a.Transparency + 0.025
  1919. dec2b.Transparency = dec2b.Transparency + 0.025
  1920. dec2ab.Transparency = dec2ab.Transparency + 0.025
  1921. expart.Transparency = expart.Transparency + 0.025
  1922. expart2.Transparency = expart2.Transparency + 0.025
  1923. rin.Transparency = rin.Transparency + 0.025
  1924. rin2.Transparency = rin2.Transparency + 0.025
  1925. end
  1926. swait()
  1927. end
  1928. game:GetService("Debris"):AddItem(expart, 1)
  1929. game:GetService("Debris"):AddItem(expart2, 1)
  1930. game:GetService("Debris"):AddItem(rin, 1)
  1931. game:GetService("Debris"):AddItem(rin2, 1)
  1932. end
  1933.  
  1934. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  1935. local expart = Instance.new("Part",char)
  1936. local expart2 = Instance.new("Part",char)
  1937. local partMesh = Instance.new("SpecialMesh",expart)
  1938. partMesh.MeshType = "Sphere"
  1939. local partMesh2 = Instance.new("SpecialMesh",expart2)
  1940. partMesh2.MeshType = "Sphere"
  1941. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  1942. partMesh.Scale = vt(rad,rad,rad)
  1943. expart.Size = vt(1,1,1)
  1944. expart.Transparency = 0
  1945. expart.Anchored = true
  1946. expart.Material = "Neon"
  1947. expart.BrickColor = bc("White")
  1948. expart.CFrame = par.CFrame
  1949. partMesh2.Scale = vt(rad,rad,rad)
  1950. expart2.Size = vt(1.15,1.15,1.15)
  1951. expart2.Transparency = 0.5
  1952. expart2.Anchored = true
  1953. expart2.Material = "Neon"
  1954. expart2.BrickColor = par.BrickColor
  1955. expart2.CFrame = par.CFrame
  1956. expart.CanCollide = false
  1957. expart2.CanCollide = false
  1958. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  1959. local value = 1*rad/6.5
  1960. for i = 0, 75 do
  1961. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1962. expart.CFrame = expart.CFrame
  1963. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  1964. expart2.CFrame = expart.CFrame
  1965. value = value - 0.035*rad/5
  1966. if value < 0 then
  1967. value = 0
  1968. expart.Transparency = expart.Transparency + 0.05
  1969. expart2.Transparency = expart2.Transparency + 0.05
  1970. end
  1971. swait()
  1972. end
  1973. game:GetService("Debris"):AddItem(expart, 1)
  1974. game:GetService("Debris"):AddItem(expart2, 1)
  1975. end
  1976.  
  1977. function AreaDanger(rad,par,mindam,maxdam)
  1978. local expart = Instance.new("Part",char)
  1979. local partMesh = Instance.new("SpecialMesh",expart)
  1980. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  1981. partMesh.MeshType = "Sphere"
  1982. partMesh.Scale = vt(rad,rad,rad)
  1983. expart.Size = vt(1,1,1)
  1984. expart.Transparency = 0.5
  1985. expart.Anchored = true
  1986. expart.Material = "Neon"
  1987. expart.CanCollide = false
  1988. expart.BrickColor = par.BrickColor
  1989. expart.CFrame = par.CFrame
  1990. local value = 1*rad/5
  1991. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  1992. for i = 0, 14 do
  1993. wait()
  1994. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  1995. expart.CFrame = expart.CFrame
  1996. value = value - 0.035*rad
  1997. if value < 0 then
  1998. value = 0
  1999. end
  2000. end
  2001. wait(0.25)
  2002. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  2003. wait(0.5)
  2004. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  2005. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  2006. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2007. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  2008. for i = 0, 14 do
  2009. wait()
  2010. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2011. expart.CFrame = expart.CFrame
  2012. value = value - 0.035*rad/2
  2013. end
  2014. expart.Transparency = 1
  2015. game:GetService("Debris"):AddItem(expart, 5)
  2016. end
  2017.  
  2018. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2019. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2020. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2021. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2022. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2023. MagniDamageWithEffect(par, 25, 5,10, 0, "Normal")
  2024. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2025. for i = 0, 24 do
  2026. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2027. end
  2028. for i = 0, 24 do
  2029. local expart = Instance.new("Part",char)
  2030. expart.Transparency = 1
  2031. expart.Anchored = true
  2032. expart.CanCollide = false
  2033. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2034. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2035. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2036. MagniDamage(expart, rad/2, mindam, maxdam, 0, "Normal")
  2037. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2038. for i = 0, 9 do
  2039. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2040. end
  2041. game:GetService("Debris"):AddItem(expart, 2)
  2042. wait(0.1)
  2043. end
  2044. end
  2045.  
  2046. function EXterPlosion(par)
  2047. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2048. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2049. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2050. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2051. MagniDamageWithEffect(par, 500, 80,99, 0, "Normal")
  2052. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2053. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2054. for i = 0, 24 do
  2055. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2056. end
  2057. for i = 0, 24 do
  2058. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2059. end
  2060. end
  2061. ----
  2062.  
  2063. local stackingpower = 1
  2064.  
  2065. function HellsCore()
  2066. attack = true
  2067. --[[for i = 0,1,0.1 do
  2068. swait()
  2069. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
  2070. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(90)),.3)
  2071. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2072. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  2073. end]]--
  2074.  
  2075. local rng = Instance.new("Part", char)
  2076. CFuncs["Sound"].Create("rbxassetid://401466969", root, 1, 0.6)
  2077. rng.Anchored = true
  2078. rng.BrickColor = origcolor
  2079. rng.CanCollide = false
  2080. rng.FormFactor = 3
  2081. rng.Name = "Ring"
  2082. rng.Material = "Neon"
  2083. rng.Size = Vector3.new(1, 1, 1)
  2084. rng.Transparency = 1
  2085. rng.TopSurface = 0
  2086. rng.BottomSurface = 0
  2087. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2088. local rngm = Instance.new("SpecialMesh", rng)
  2089. rngm.MeshType = "Brick"
  2090. local dec = Instance.new("Decal",rng)
  2091. dec.Texture = "http://www.roblox.com/asset/?id=401466968"
  2092. dec.Face = "Top"
  2093. local dec2 = dec:Clone()
  2094. dec2.Parent = rng
  2095. dec2.Face = "Bottom"
  2096.  
  2097. local scaler2 = 1
  2098. scaler2 = 1*3
  2099. for i = 0,10,0.1 do
  2100. swait()
  2101. scaler2 = scaler2 - 0.01*3
  2102. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2103. end
  2104. wait(3)
  2105. for i = 0,10,0.1 do
  2106. swait()
  2107. scaler2 = scaler2 - 0.01*3
  2108. dec.Transparency = dec.Transparency + 0.01
  2109. dec2.Transparency = dec2.Transparency + 0.01
  2110. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2111. end
  2112. rng:Destroy()
  2113. attack = false
  2114. end
  2115.  
  2116.  
  2117. function FaceMouse()
  2118. Cam = workspace.CurrentCamera
  2119. return {
  2120. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2121. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2122. }
  2123. end
  2124.  
  2125. function FaceMouse2()
  2126. Cam = workspace.CurrentCamera
  2127. return {
  2128. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2129. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2130. }
  2131. end
  2132.  
  2133.  
  2134. local HoldingZ = false
  2135. local HoldingX = false
  2136. local HoldingC = false
  2137. local HoldingV = false
  2138. local HoldingB = false
  2139.  
  2140.  
  2141. function RingEffect(pos,startsize,size,col)
  2142. local lb = Instance.new("Part")
  2143. lb.Parent = char
  2144. lb.BrickColor = col
  2145. lb.CanCollide = false
  2146. lb.Material = "Neon"
  2147. lb.Anchored = true
  2148. lb.TopSurface = 0
  2149. lb.BottomSurface = 0
  2150. lb.Transparency = 1
  2151. lb.Size = vt(1,1,1)
  2152. lb.CFrame = pos
  2153. local thingery = Instance.new("SpecialMesh",lb)
  2154. thingery.MeshType = "Brick"
  2155. thingery.Scale = vt(startsize,0.1,startsize)
  2156. local dec2 = Instance.new("Texture", lb)
  2157. dec2.Face = "Top"
  2158. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2159. dec2.Color3 = lb.Color
  2160. dec2.Parent = lb
  2161. dec2.StudsPerTileU = startsize
  2162. dec2.StudsPerTileV = startsize
  2163. local dec2b = dec2:Clone()
  2164. dec2b.Face = "Bottom"
  2165. dec2b.Parent = lb
  2166. local randomrot = math.random(1,2)
  2167. coroutine.resume(coroutine.create(function()
  2168. for i = 0, 19 do
  2169. swait()
  2170. if randomrot == 1 then
  2171. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2172. elseif randomrot == 2 then
  2173. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2174. end
  2175. dec2.Transparency = dec2.Transparency + 0.05
  2176. dec2b.Transparency = dec2b.Transparency + 0.05
  2177. dec2.StudsPerTileU = dec2.StudsPerTileU + size
  2178. dec2.StudsPerTileV = dec2.StudsPerTileV + size
  2179. dec2b.StudsPerTileU = dec2b.StudsPerTileU + size
  2180. dec2b.StudsPerTileV = dec2b.StudsPerTileV + size
  2181. thingery.Scale = thingery.Scale + vt(size,0,size)
  2182. end
  2183. lb:Destroy()
  2184. end))
  2185. end
  2186.  
  2187. function SlowRingEffect(pos,startsize,size,col)
  2188. local lb = Instance.new("Part")
  2189. lb.Parent = char
  2190. lb.BrickColor = col
  2191. lb.CanCollide = false
  2192. lb.Material = "Neon"
  2193. lb.Anchored = true
  2194. lb.TopSurface = 0
  2195. lb.BottomSurface = 0
  2196. lb.Transparency = 1
  2197. lb.Size = vt(1,1,1)
  2198. lb.CFrame = pos
  2199. local thingery = Instance.new("SpecialMesh",lb)
  2200. thingery.MeshType = "Brick"
  2201. thingery.Scale = vt(startsize,0.1,startsize)
  2202. local dec2 = Instance.new("Decal", lb)
  2203. dec2.Face = "Top"
  2204. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2205. dec2.Color3 = lb.Color
  2206. dec2.Parent = lb
  2207. local dec2b = dec2:Clone()
  2208. dec2b.Face = "Bottom"
  2209. dec2b.Parent = lb
  2210. local randomrot = math.random(1,2)
  2211. coroutine.resume(coroutine.create(function()
  2212. for i = 0, 49 do
  2213. swait()
  2214. if randomrot == 1 then
  2215. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(5),0)
  2216. elseif randomrot == 2 then
  2217. lb.CFrame = lb.CFrame*CFrame.new(0,math.rad(-5),0)
  2218. end
  2219. dec2.Transparency = dec2.Transparency + 0.02
  2220. dec2b.Transparency = dec2b.Transparency + 0.02
  2221. thingery.Scale = thingery.Scale + vt(size,0,size)
  2222. end
  2223. lb:Destroy()
  2224. end))
  2225. end
  2226.  
  2227.  
  2228. function groundringaa(pos)
  2229. local rng = Instance.new("Part", char)
  2230. rng.Anchored = true
  2231. rng.BrickColor = origcolor
  2232. rng.CanCollide = false
  2233. rng.FormFactor = 3
  2234. rng.Name = "Ring"
  2235. rng.Size = Vector3.new(1, 1, 1)
  2236. rng.Transparency = 1
  2237. rng.TopSurface = 0
  2238. rng.BottomSurface = 0
  2239. rng.CFrame = pos
  2240. local rngm = Instance.new("SpecialMesh", rng)
  2241. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2242. rngm.Scale = Vector3.new(100,100,5)
  2243. local scaler2 = -10/2
  2244. coroutine.resume(coroutine.create(function()
  2245. for i = 0,10,0.1 do
  2246. swait()
  2247. scaler2 = scaler2 + 0.1/2
  2248. rng.Transparency = rng.Transparency - 0.01
  2249. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2250. end
  2251. rng:Destroy()
  2252. end))
  2253. end
  2254.  
  2255. function groundringbb(pos)
  2256. local rng = Instance.new("Part", char)
  2257. rng.Anchored = true
  2258. rng.BrickColor = origcolor
  2259. rng.CanCollide = false
  2260. rng.FormFactor = 3
  2261. rng.Name = "Ring"
  2262. rng.Size = Vector3.new(1, 1, 1)
  2263. rng.Transparency = 0
  2264. rng.TopSurface = 0
  2265. rng.BottomSurface = 0
  2266. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2267. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2268. local rngm = Instance.new("SpecialMesh", rng)
  2269. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2270. rngm.Scale = Vector3.new(0,0,5)
  2271. local scaler2 = 10
  2272. coroutine.resume(coroutine.create(function()
  2273. for i = 0,10*2,0.1 do
  2274. swait()
  2275. scaler2 = scaler2 - 0.1/2
  2276. rng.Transparency = rng.Transparency + 0.005
  2277. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2278. end
  2279. rng:Destroy()
  2280. end))
  2281. end
  2282.  
  2283. function groundglowaa(pos)
  2284. local rng = Instance.new("Part", char)
  2285. rng.Anchored = true
  2286. rng.BrickColor = origcolor
  2287. rng.CanCollide = false
  2288. rng.FormFactor = 3
  2289. rng.Material = "Neon"
  2290. rng.Name = "Ring"
  2291. rng.Size = Vector3.new(1, 1, 1)
  2292. rng.Transparency = 0
  2293. rng.TopSurface = 0
  2294. rng.BottomSurface = 0
  2295. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2296. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2297. local rngm = Instance.new("SpecialMesh", rng)
  2298. rngm.MeshType = "Sphere"
  2299. rngm.Scale = Vector3.new(0,0,25)
  2300. local scaler2 = 10*2
  2301. coroutine.resume(coroutine.create(function()
  2302. for i = 0,10*2,0.1 do
  2303. swait()
  2304. scaler2 = scaler2 - 0.1*2/2
  2305. rng.Transparency = rng.Transparency + 0.005
  2306. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 0)
  2307. end
  2308. rng:Destroy()
  2309. end))
  2310. end
  2311.  
  2312. function bemaa(pos)
  2313. local rng = Instance.new("Part", char)
  2314. rng.Anchored = true
  2315. rng.BrickColor = origcolor
  2316. rng.CanCollide = false
  2317. rng.FormFactor = 3
  2318. rng.Material = "Neon"
  2319. rng.Name = "Ring"
  2320. rng.Size = Vector3.new(1, 1, 1)
  2321. rng.Transparency = 0
  2322. rng.TopSurface = 0
  2323. rng.BottomSurface = 0
  2324. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2325. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2326. local rngm = Instance.new("SpecialMesh", rng)
  2327. rngm.MeshType = "Sphere"
  2328. rngm.Scale = Vector3.new(0,0,10000)
  2329. local scaler2 = 1
  2330. coroutine.resume(coroutine.create(function()
  2331. for i = 0,99,0.1 do
  2332. swait()
  2333. scaler2 = scaler2 - 0.0025
  2334. rng.Transparency = rng.Transparency + 0.0025
  2335. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2336. end
  2337. rng:Destroy()
  2338. end))
  2339. end
  2340.  
  2341. function bemaashake(pos)
  2342. local rng = Instance.new("Part", char)
  2343. rng.Anchored = true
  2344. rng.BrickColor = origcolor
  2345. rng.CanCollide = false
  2346. rng.FormFactor = 3
  2347. rng.Material = "Neon"
  2348. rng.Name = "Ring"
  2349. rng.Size = Vector3.new(1, 1, 1)
  2350. rng.Transparency = 0
  2351. rng.TopSurface = 0
  2352. rng.BottomSurface = 0
  2353. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2354. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2355. local rngm = Instance.new("SpecialMesh", rng)
  2356. rngm.MeshType = "Sphere"
  2357. local oof = Instance.new("Part",char)
  2358. oof.Parent = rng
  2359. oof.CFrame = rng.CFrame
  2360. oof.CanCollide = false
  2361. oof.Anchored = true
  2362. oof.Transparency = 1
  2363. rngm.Scale = Vector3.new(0,0,10000)
  2364. local scaler2 = 1*10
  2365. coroutine.resume(coroutine.create(function()
  2366. for i = 0,99,0.1 do
  2367. swait()
  2368. scaler2 = scaler2 - 0.0025*10
  2369. rng.CFrame = oof.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
  2370. rng.Transparency = rng.Transparency + 0.0025
  2371. rngm.Scale = rngm.Scale + Vector3.new(scaler2/5, scaler2/5, 0)
  2372. end
  2373. rng:Destroy()
  2374. end))
  2375. end
  2376.  
  2377. function groundringlarge(pos)
  2378. local rng = Instance.new("Part", char)
  2379. rng.Anchored = true
  2380. rng.BrickColor = origcolor
  2381. rng.CanCollide = false
  2382. rng.FormFactor = 3
  2383. rng.Name = "Ring"
  2384. rng.Size = Vector3.new(1, 1, 1)
  2385. rng.Transparency = 0
  2386. rng.TopSurface = 0
  2387. rng.BottomSurface = 0
  2388. rng.CFrame = pos.CFrame - Vector3.new(0,2.5,0)
  2389. rng.CFrame = rng.CFrame *CFrame.Angles(math.rad(90),0,0)
  2390. local rngm = Instance.new("SpecialMesh", rng)
  2391. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2392. rngm.Scale = Vector3.new(0,0,5)
  2393. local scaler2 = 10*10
  2394. coroutine.resume(coroutine.create(function()
  2395. for i = 0,10*2,0.1 do
  2396. swait()
  2397. scaler2 = scaler2 - 0.1*10/2
  2398. rng.Transparency = rng.Transparency + 0.005
  2399. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, scaler2)
  2400. end
  2401. rng:Destroy()
  2402. end))
  2403. end
  2404.  
  2405. function sphere(bonuspeed,type,pos,scale,value,color)
  2406. local type = type
  2407. local rng = Instance.new("Part", char)
  2408. rng.Anchored = true
  2409. rng.BrickColor = color
  2410. rng.CanCollide = false
  2411. rng.FormFactor = 3
  2412. rng.Name = "Ring"
  2413. rng.Material = "Neon"
  2414. rng.Size = Vector3.new(1, 1, 1)
  2415. rng.Transparency = 0
  2416. rng.TopSurface = 0
  2417. rng.BottomSurface = 0
  2418. rng.CFrame = pos
  2419. local rngm = Instance.new("SpecialMesh", rng)
  2420. rngm.MeshType = "Sphere"
  2421. rngm.Scale = scale
  2422. local scaler2 = 1
  2423. if type == "Add" then
  2424. scaler2 = 1*value
  2425. elseif type == "Divide" then
  2426. scaler2 = 1/value
  2427. end
  2428. coroutine.resume(coroutine.create(function()
  2429. for i = 0,10/bonuspeed,0.1 do
  2430. swait()
  2431. if type == "Add" then
  2432. scaler2 = scaler2 - 0.01*value/bonuspeed
  2433. elseif type == "Divide" then
  2434. scaler2 = scaler2 - 0.01/value*bonuspeed
  2435. end
  2436. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2437. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2438. end
  2439. rng:Destroy()
  2440. end))
  2441. end
  2442. Humanoid.Animator.Parent = nil
  2443.  
  2444. function AppearMutatedLimbs()
  2445. hum.WalkSpeed = 0
  2446. hum.MaxHealth = math.huge
  2447. attack = true
  2448. for i = 0,14,0.1 do
  2449. swait()
  2450. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2451. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2452. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2453. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  2454. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2455. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  2456. end
  2457. for i = 0,8,0.1 do
  2458. swait()
  2459. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2460. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2461. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2462. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(20)),.1)
  2463. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  2464. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2465. end
  2466. for i = 0,2,0.1 do
  2467. swait()
  2468. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2469. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2470. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2471. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2472. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2473. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2474. end
  2475. for i, v in pairs(MutantParts:GetChildren()) do
  2476. if v:IsA("Part") then
  2477. v.Transparency = 0
  2478. end
  2479. end
  2480. local bld = Instance.new("ParticleEmitter",larm)
  2481. bld.LightEmission = 0.1
  2482. bld.Texture = "rbxassetid://284205403"
  2483. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2484. bld.Rate = 500
  2485. bld.Lifetime = NumberRange.new(1)
  2486. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2487. bld.Acceleration = vt(0,-25,0)
  2488. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2489. bld.Speed = NumberRange.new(10,25)
  2490. bld.EmissionDirection = "Bottom"
  2491. bld.VelocitySpread = 100
  2492. bld.Rotation = NumberRange.new(-500,500)
  2493. bld.RotSpeed = NumberRange.new(-500,500)
  2494. local bldef = Instance.new("ParticleEmitter",larm)
  2495. bldef.LightEmission = 0.1
  2496. bldef.Texture = "rbxassetid://284205403"
  2497. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2498. bldef.Rate = 25
  2499. bldef.Lifetime = NumberRange.new(1)
  2500. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2501. bldef.Acceleration = vt(0,-5,0)
  2502. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2503. bldef.Speed = NumberRange.new(0,0,0)
  2504. bldef.EmissionDirection = "Bottom"
  2505. bldef.VelocitySpread = 150
  2506. bldef.Rotation = NumberRange.new(-500,500)
  2507. bldef.RotSpeed = NumberRange.new(-500,500)
  2508. game:GetService("Debris"):AddItem(bld,3)
  2509. CFuncs["Sound"].Create("rbxassetid://429400881", larm, 2.5, 1)
  2510. CFuncs["Sound"].Create("rbxassetid://206082327", larm, 0.75, 1)
  2511. for i = 0,1,0.1 do
  2512. swait()
  2513. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2514. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2515. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-60)),.8)
  2516. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(60)),.8)
  2517. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2518. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.8)
  2519. end
  2520. bld.Enabled = false
  2521. attack = false
  2522. hum.WalkSpeed = 6
  2523. end
  2524.  
  2525. function AppearMutatedLimbs2()
  2526. hum.WalkSpeed = 0
  2527. attack = true
  2528. LeftModeUnlocked = true
  2529. for i = 0,8,0.1 do
  2530. swait()
  2531. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  2532. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  2533. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  2534. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.1)
  2535. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.1)
  2536. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  2537. end
  2538. for i = 0,2,0.1 do
  2539. swait()
  2540. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2541. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2542. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-90)),.4)
  2543. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-40)),.4)
  2544. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(20 + 10 * math.cos(sine / 1))),.4)
  2545. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.4)
  2546. end
  2547. for i, v in pairs(MutantParts2:GetChildren()) do
  2548. if v:IsA("Part") then
  2549. v.Transparency = 0
  2550. end
  2551. end
  2552. local bld = Instance.new("ParticleEmitter",rarm)
  2553. bld.LightEmission = 0.1
  2554. bld.Texture = "rbxassetid://284205403"
  2555. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2556. bld.Rate = 500
  2557. bld.Lifetime = NumberRange.new(1)
  2558. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2559. bld.Acceleration = vt(0,-25,0)
  2560. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2561. bld.Speed = NumberRange.new(10,25)
  2562. bld.EmissionDirection = "Bottom"
  2563. bld.VelocitySpread = 100
  2564. bld.Rotation = NumberRange.new(-500,500)
  2565. bld.RotSpeed = NumberRange.new(-500,500)
  2566. local bldef = Instance.new("ParticleEmitter",rarm)
  2567. bldef.LightEmission = 0.1
  2568. bldef.Texture = "rbxassetid://284205403"
  2569. bldef.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2570. bldef.Rate = 25
  2571. bldef.Lifetime = NumberRange.new(1)
  2572. bldef.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0.1,0)})
  2573. bldef.Acceleration = vt(0,-5,0)
  2574. bldef.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2575. bldef.Speed = NumberRange.new(0,0,0)
  2576. bldef.EmissionDirection = "Bottom"
  2577. bldef.VelocitySpread = 150
  2578. bldef.Rotation = NumberRange.new(-500,500)
  2579. bldef.RotSpeed = NumberRange.new(-500,500)
  2580. game:GetService("Debris"):AddItem(bld,3)
  2581. CFuncs["Sound"].Create("rbxassetid://429400881", rarm, 2.5, 1)
  2582. CFuncs["Sound"].Create("rbxassetid://206082327", rarm, 0.75, 1)
  2583. for i = 0,1,0.1 do
  2584. swait()
  2585. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.8)
  2586. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.8)
  2587. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.8)
  2588. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-20)),.8)
  2589. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 - 10 * math.cos(sine / 1)),math.rad(90 + 10 * math.cos(sine / 1))),.8)
  2590. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(0 - 10 * math.cos(sine / 1))),.8)
  2591. end
  2592. bld.Enabled = false
  2593. attack = false
  2594. hum.WalkSpeed = 6
  2595. end
  2596.  
  2597. function TargetSelect(person)
  2598. local dd=coroutine.wrap(function()
  2599. if targetted ~= person then
  2600. targetted = person
  2601. img2.Size = UDim2.new(1,0,1,0)
  2602. img2.ImageTransparency = 0
  2603. img2.Position = UDim2.new(0,0,0,0)
  2604. img2.ImageColor3 = Color3.new(0,0,0)
  2605. for i = 0, 2, 0.1 do
  2606. swait()
  2607. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2608. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2609. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2610. end
  2611. end
  2612. end)
  2613. dd()
  2614. end
  2615.  
  2616. function FindNearestTorso(Position, Distance, SinglePlayer)
  2617. if SinglePlayer then
  2618. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  2619. end
  2620. local List = {}
  2621. for i, v in pairs(workspace:GetChildren()) do
  2622. if v:IsA("Model") then
  2623. if v:findFirstChild("Torso") then
  2624. if v ~= Character then
  2625. if (v.Torso.Position - Position).magnitude <= Distance then
  2626. table.insert(List, v)
  2627. end
  2628. end
  2629. end
  2630. end
  2631. end
  2632. return List
  2633. end
  2634.  
  2635. function LockOn()
  2636. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2637. TargetSelect(Mouse.Target.Parent)
  2638. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2639. elseif Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") == nil then
  2640. TargetSelect(Mouse.Target.Parent)
  2641. if Mouse.Target.Parent == workspace or Mouse.Target.Parent:IsA("Accessory") then
  2642. targetted = nil
  2643. end
  2644. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.5)
  2645. end
  2646. end
  2647.  
  2648. function dmg(dude)
  2649. if dude.Name ~= Character then
  2650. local bgf = Instance.new("BodyGyro",dude.Head)
  2651. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2652. local val = Instance.new("BoolValue",dude)
  2653. val.Name = "IsHit"
  2654. local ds = coroutine.wrap(function()
  2655. if dude.Name ~= "isaacsantamaria01" then
  2656. killcount = killcount + 1
  2657. dude:WaitForChild("Torso"):BreakJoints()
  2658. wait(0.5)
  2659. targetted = nil
  2660. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2661. coroutine.resume(coroutine.create(function()
  2662. for i, v in pairs(dude:GetChildren()) do
  2663. if v:IsA("Accessory") then
  2664. v:Destroy()
  2665. end
  2666. if v:IsA("Humanoid") then
  2667. v:Destroy()
  2668. end
  2669. if v:IsA("CharacterMesh") then
  2670. v:Destroy()
  2671. end
  2672. if v:IsA("Model") then
  2673. v:Destroy()
  2674. end
  2675. if v:IsA("Part") then
  2676. for x, o in pairs(v:GetChildren()) do
  2677. if o:IsA("Decal") then
  2678. o:Destroy()
  2679. end
  2680. end
  2681. coroutine.resume(coroutine.create(function()
  2682. v.Material = "Neon"
  2683. v.CanCollide = false
  2684. local bld = Instance.new("ParticleEmitter",v)
  2685. bld.LightEmission = 1
  2686. bld.Texture = "rbxassetid://284205403"
  2687. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2688. bld.Rate = 50
  2689. bld.Lifetime = NumberRange.new(1)
  2690. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2691. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2692. bld.Speed = NumberRange.new(0,0,0)
  2693. bld.Rotation = NumberRange.new(-500,500)
  2694. bld.RotSpeed = NumberRange.new(-500,500)
  2695. local sbs = Instance.new("BodyPosition", v)
  2696. sbs.P = 3000
  2697. sbs.D = 1000
  2698. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2699. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2700. v.Color = Color3.new(0,0,0)
  2701. end))
  2702. coroutine.resume(coroutine.create(function()
  2703. for i = 0, 49 do
  2704. swait(1)
  2705. v.Transparency = v.Transparency + 0.02
  2706. end
  2707. v:Destroy()
  2708. dude:Destroy()
  2709. end))
  2710. end
  2711. end
  2712. end))
  2713. else
  2714. bgf:Destroy()
  2715. sphere(1,"Add",dude:WaitForChild("Torso").CFrame,vt(10,10,10),-0.005,BrickColor.new("Really red"))
  2716. end
  2717. end)
  2718. ds()
  2719. end
  2720. end
  2721.  
  2722.  
  2723. local Grabbed = false
  2724.  
  2725. function QuickStab()
  2726. attack = true
  2727. hum.WalkSpeed = 0
  2728. swait(1)
  2729. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2730. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2731. if targetted.Name ~= "isaacsantamaria01" then
  2732. local grab = nil
  2733. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 5)) do
  2734. if v:FindFirstChild('Head') then
  2735. Grabbed = true
  2736. grab = v
  2737. end
  2738. end
  2739. if Grabbed == true then
  2740. for i = 0,2,0.1 do
  2741. swait()
  2742. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2743. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2744. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(80)),.4)
  2745. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2746. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2747. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(60 - 10 * math.cos(sine / 1))),.4)
  2748. end
  2749. dmg(grab)
  2750. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2751. bld.LightEmission = 0.1
  2752. bld.Texture = "rbxassetid://284205403"
  2753. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2754. bld.Rate = 500
  2755. bld.Lifetime = NumberRange.new(1)
  2756. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2757. bld.Acceleration = vt(0,-25,0)
  2758. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2759. bld.Speed = NumberRange.new(10,50)
  2760. bld.EmissionDirection = "Front"
  2761. bld.VelocitySpread = 25
  2762. bld.Rotation = NumberRange.new(-500,500)
  2763. bld.RotSpeed = NumberRange.new(-500,500)
  2764. game:GetService("Debris"):AddItem(bld,3)
  2765. CFuncs["Sound"].Create("rbxassetid://206082327", targetted.Torso, 2.5, 0.9)
  2766. for i = 0,1,0.1 do
  2767. swait()
  2768. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2769. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2770. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2771. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2772. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2773. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2774. end
  2775. bld.Enabled = false
  2776. end
  2777. else
  2778. for i = 0,8,0.1 do
  2779. swait()
  2780. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2781. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2782. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(60)),.4)
  2783. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-60)),.8)
  2784. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2785. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(60 - 5 * math.cos(sine / 1))),.4)
  2786. end
  2787. local randomized = math.random(1,3)
  2788. if randomized == 1 then
  2789. chatfunc("No... i cant.",Color3.new(0.5,0,0))
  2790. elseif randomized == 2 then
  2791. chatfunc("Why would i do this...",Color3.new(0.5,0,0))
  2792. elseif randomized == 3 then
  2793. chatfunc("Oh... i thought you're my enemy...",Color3.new(0.5,0,0))
  2794. end
  2795. --[[for i = 0,3,0.1 do
  2796. swait()
  2797. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2798. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2799. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2800. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2801. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2802. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2803. end]]--
  2804. end
  2805. Grabbed = false
  2806. attack = false
  2807. hum.WalkSpeed = 6
  2808. end
  2809.  
  2810.  
  2811. function BlinkingStab()
  2812. attack = true
  2813. hum.WalkSpeed = 0
  2814. swait(1)
  2815. if targetted.Name ~= "isaacsantamaria01" then
  2816. for i = 0,2,0.1 do
  2817. swait()
  2818. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2819. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2820. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2821. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2822. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2823. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2824. end
  2825. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,2)
  2826. CFuncs["Sound"].Create("rbxassetid://743521497", char, 1, 1)
  2827. dmg(targetted)
  2828. local bld = Instance.new("ParticleEmitter",targetted:WaitForChild("Torso"))
  2829. bld.LightEmission = 0.1
  2830. bld.Texture = "rbxassetid://284205403"
  2831. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2832. bld.Rate = 500
  2833. bld.Lifetime = NumberRange.new(1)
  2834. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2835. bld.Acceleration = vt(0,-25,0)
  2836. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2837. bld.Speed = NumberRange.new(10,50)
  2838. bld.EmissionDirection = "Front"
  2839. bld.VelocitySpread = 25
  2840. bld.Rotation = NumberRange.new(-500,500)
  2841. bld.RotSpeed = NumberRange.new(-500,500)
  2842. game:GetService("Debris"):AddItem(bld,3)
  2843. CFuncs["Sound"].Create("rbxassetid://429400881", targetted.Torso, 1,1)
  2844. for i = 0,1,0.1 do
  2845. swait()
  2846. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2847. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.8)
  2848. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2849. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(80)),.8)
  2850. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.8)
  2851. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.8)
  2852. end
  2853. bld.Enabled = false
  2854. else
  2855. for i = 0,8,0.1 do
  2856. swait()
  2857. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2858. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2859. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(80)),.4)
  2860. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-80)),.8)
  2861. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2862. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-80 - 10 * math.cos(sine / 1))),.4)
  2863. end
  2864. local randomized = math.random(1,3)
  2865. if randomized == 1 then
  2866. chatfunc("Wait.. a minute... wrong guy...",Color3.new(0.5,0,0))
  2867. elseif randomized == 2 then
  2868. chatfunc("I forgot about you...",Color3.new(0.5,0,0))
  2869. elseif randomized == 3 then
  2870. chatfunc("Oh. sorry...",Color3.new(0.5,0,0))
  2871. end
  2872. --[[for i = 0,3,0.1 do
  2873. swait()
  2874. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2875. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.4)
  2876. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
  2877. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5),math.rad(0),math.rad(90)),.8)
  2878. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.4)
  2879. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(90),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-60 - 10 * math.cos(sine / 1))),.4)
  2880. end]]--
  2881. end
  2882. attack = false
  2883. hum.WalkSpeed = 6
  2884. end
  2885.  
  2886.  
  2887. function Tele()
  2888. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2889. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2890. CFuncs["Sound"].Create("rbxassetid://743521656", char, 1, 0.8)
  2891. RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,3)
  2892. sphere(3,"Add",root.CFrame,vt(10,10,10),-0.1,BrickColor.new("White"))
  2893. sphere(10,"Add",root.CFrame,vt(10,10,10),0.1,BrickColor.new("White"))
  2894. end
  2895.  
  2896. function uhhnolikeokthen()
  2897. hum.WalkSpeed = 0
  2898. attack = true
  2899. CFuncs["Sound"].Create("rbxassetid://163315655", root, 1,1)
  2900. for i = 0,10,0.1 do
  2901. swait()
  2902. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2903. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2904. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2905. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2906. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2907. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2908. end
  2909. sphere(3,"Add",root.CFrame,vt(0,0,0),0.25,BrickColor.new("White"))
  2910. sphere(6,"Add",root.CFrame,vt(0,0,0),0.5,BrickColor.new("White"))
  2911. sphere(9,"Add",root.CFrame,vt(0,0,0),0.75,BrickColor.new("White"))
  2912. CFuncs["Sound"].Create("rbxassetid://1213175909", root, 3,1)
  2913. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2,1)
  2914. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2,0.9)
  2915. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 25)) do
  2916. if v:FindFirstChild('Torso') then
  2917. dmg(v)
  2918. CFuncs["Sound"].Create("rbxassetid://206082327", v.Torso, 1, 0.9)
  2919. local bld = Instance.new("ParticleEmitter",v.Torso)
  2920. bld.LightEmission = 0.1
  2921. bld.Texture = "rbxassetid://284205403"
  2922. bld.Color = ColorSequence.new(Color3.new(0.5,0,0))
  2923. bld.Rate = 500
  2924. bld.Lifetime = NumberRange.new(1)
  2925. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)})
  2926. bld.Acceleration = vt(0,-25,0)
  2927. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2928. bld.Speed = NumberRange.new(10,50)
  2929. bld.EmissionDirection = "Front"
  2930. bld.VelocitySpread = 2500
  2931. bld.Rotation = NumberRange.new(-500,500)
  2932. bld.RotSpeed = NumberRange.new(-500,500)
  2933. coroutine.resume(coroutine.create(function()
  2934. swait(4)
  2935. bld.Enabled = false
  2936. game:GetService("Debris"):AddItem(bld,3)
  2937. end))
  2938. end
  2939. end
  2940. for i = 0,28,0.1 do
  2941. swait()
  2942. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  2943. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  2944. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  2945. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  2946. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  2947. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  2948. end
  2949. attack = false
  2950. hum.WalkSpeed = 6
  2951. end
  2952.  
  2953. function deadworld()
  2954. hum.WalkSpeed = 0
  2955. attack = true
  2956. chatfunc("You... you will regret this!",Color3.new(0.5,0,0))
  2957. for i = 0,10,0.1 do
  2958. swait()
  2959. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1)
  2960. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1)
  2961. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2962. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1)
  2963. RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1)
  2964. LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1)
  2965. end
  2966. coroutine.resume(coroutine.create(function()
  2967. CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1)
  2968. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2969. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2970. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2971. coroutine.resume(coroutine.create(function()
  2972. for i = 0, 9 do
  2973. swait(3)
  2974. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2975. end
  2976. end))
  2977. CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1)
  2978. CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1)
  2979. local blastpitch = 1
  2980. for i = 0,2 do
  2981. wait(1.5)
  2982. sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2983. sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2984. sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White"))
  2985. coroutine.resume(coroutine.create(function()
  2986. for i = 0, 9 do
  2987. swait(3)
  2988. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red"))
  2989. end
  2990. end))
  2991. blastpitch = blastpitch - 0.15
  2992. CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch)
  2993. end
  2994. wait(2)
  2995. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do
  2996. if v:FindFirstChild('Torso') then
  2997. dmg(v)
  2998. end
  2999. end
  3000. tors:Destroy()
  3001. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75)
  3002. CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5)
  3003. sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3004. sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3005. sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson"))
  3006. coroutine.resume(coroutine.create(function()
  3007. for i = 0, 49 do
  3008. swait(3)
  3009. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red"))
  3010. sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red"))
  3011. end
  3012. end))
  3013. end))
  3014. for i = 0,280,0.1 do
  3015. swait()
  3016. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5)
  3017. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5)
  3018. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  3019. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 1))),.5)
  3020. RW.C0=clerp(RW.C0,cf(1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 - 3 * math.cos(sine / 1)),math.rad(80 + 3 * math.cos(sine / 1))),.5)
  3021. LW.C0=clerp(LW.C0,cf(-1.45,0.4 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-20),math.rad(0 + 3 * math.cos(sine / 1)),math.rad(-80 - 3 * math.cos(sine / 1))),.5)
  3022. end
  3023. attack = false
  3024. hum.WalkSpeed = 6
  3025. end
  3026. coroutine.resume(coroutine.create(function()
  3027. AppearMutatedLimbs()
  3028. end))
  3029.  
  3030. mouse.Button1Down:connect(function()
  3031. if attack == false and targetted ~= nil then
  3032. BlinkingStab()
  3033. end
  3034. end)
  3035.  
  3036. mouse.KeyDown:connect(function(k)
  3037. if k == "q" and attack == false then
  3038. LockOn()
  3039. end
  3040. if k == "e" and attack == false and targetted ~= nil then
  3041. Tele()
  3042. end
  3043. if k == "z" and attack == false and targetted ~= nil then
  3044. QuickStab()
  3045. end
  3046. if k == "x" and attack == false then
  3047. uhhnolikeokthen()
  3048. end
  3049. if k == "l" and attack == false and unlockedA == true and LeftModeUnlocked == false then
  3050. AppearMutatedLimbs2()
  3051. end
  3052. if k == "p" and attack == false and unlockedX == true then
  3053. deadworld()
  3054. end
  3055. if k == "t" and attack == false and plr.Name == "isaacsantamaria01" then
  3056. attack = true
  3057. chatfunc("HAH",Color3.new(0.5,0,0))
  3058. CFuncs["Sound"].Create("rbxassetid://695281161", root, 5,1.4)
  3059. for i = 0, 1, 0.1 do
  3060. swait()
  3061. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.9)
  3062. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.9)
  3063. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.5,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.9)
  3064. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.9)
  3065. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(10)),.9)
  3066. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-80),math.rad(0),math.rad(-10)),.9)
  3067. end
  3068. attack = false
  3069. end
  3070. end)
  3071. idleanim=.4
  3072. while true do
  3073. swait()
  3074. imgl.Rotation = imgl.Rotation + 3
  3075. imgl2.Rotation = imgl2.Rotation - 3
  3076. img2.Rotation = img2.Rotation - 3
  3077. if targetted ~= nil then
  3078. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  3079. abss.Enabled = true
  3080. elseif targetted == nil then
  3081. abss.Adornee = nil
  3082. abss.Enabled = false
  3083. end
  3084. while true and imgl.Rotation >= 360 do
  3085. imgl.Rotation = 0
  3086. imgl2.Rotation = 0
  3087. img2.Rotation = 0
  3088. end
  3089. uhh.Rotation = math.random(-1,1)
  3090. uhh.Position = UDim2.new(-0.15, 0, 0.35, 0) + UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
  3091. uhh.Text = "Kills : " ..killcount
  3092. if killcount < maxA then
  3093. uhh2.Text = "Required kills for second mutated arm: " ..requirekillA-killcount
  3094. elseif killcount >= maxA then
  3095. unlockedA = true
  3096. uhh2.Text = "Second mutated arm unlocked. (L)"
  3097. end
  3098. if killcount < maxX then
  3099. uhh3.Text = "Required kills for the end: " ..requirekillX-killcount
  3100. elseif killcount >= maxX then
  3101. unlockedX = true
  3102. uhh3.Text = "The end unlocked. (P to activate)"
  3103. end
  3104. sine = sine + change
  3105. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3106. local velderp=RootPart.Velocity.y
  3107. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3108. if equipped==true or equipped==false then
  3109. if attack==false then
  3110. idle=idle+1
  3111. else
  3112. idle=0
  3113. end
  3114. if idle>=500 then
  3115. if attack==false then
  3116. --Sheath()
  3117. end
  3118. end
  3119. if RootPart.Velocity.y > 1 and hitfloor==nil then
  3120. Anim="Jump"
  3121. if attack==false then
  3122. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3123. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3124. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  3125. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3126. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  3127. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  3128. end
  3129. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3130. Anim="Fall"
  3131. if attack==false then
  3132. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3133. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3134. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3135. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3136. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  3137. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  3138. end
  3139. elseif torvel<1 and hitfloor~=nil then
  3140. Anim="Idle"
  3141. if attack==false then
  3142. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.1)
  3143. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.1)
  3144. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
  3145. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0 - 10 * math.cos(sine / 1))),.1)
  3146. if LeftModeUnlocked == false then
  3147. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0),math.rad(10)),.1)
  3148. else
  3149. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3150. end
  3151. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3152. end
  3153. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3154. Anim="Walk"
  3155. if attack==false then
  3156. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10 + 40 * math.cos(sine / 18))),.1)
  3157. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 40 * math.cos(sine / 18))),.1)
  3158. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  3159. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0 + 10 * math.cos(sine / 1))),.1)
  3160. if LeftModeUnlocked == false then
  3161. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 40 * math.cos(sine / 18)),math.rad(0),math.rad(10)),.1)
  3162. else
  3163. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20 - 10 * math.cos(sine / 1)),math.rad(0),math.rad(10 + 10 * math.cos(sine / 1))),.1)
  3164. end
  3165. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(20),math.rad(0 + 10 * math.cos(sine / 1)),math.rad(-10 - 10 * math.cos(sine / 1))),.1)
  3166. end
  3167. elseif torvel>=22 and hitfloor~=nil then
  3168. Anim="Run"
  3169. if attack==false then
  3170. RH.C0=clerp(RH.C0,cf(1,-0.75 - 0.25 * math.cos(sine / 3),-0.25 - 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3171. LH.C0=clerp(LH.C0,cf(-1,-0.75 + 0.25 * math.cos(sine / 3),-0.25 + 0.25 * math.cos(sine / 3))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  3172. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.125 + 0.125 * math.cos(sine / 3))*angles(math.rad(20),math.rad(0),math.rad(0 - 15 * math.cos(sine / 6))),.1)
  3173. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10 + 2.5 * math.cos(sine / 100)),math.rad(0),math.rad(0 + 15 * math.cos(sine / 6))),.1)
  3174. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 125 * math.cos(sine / 6)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 3))),.1)
  3175. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 125 * math.cos(sine / 6)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 3))),.1)
  3176. end
  3177. end
  3178. end
  3179. end
Advertisement
Add Comment
Please, Sign In to add comment