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- Kifflom!
- Normal Spell
- You can only activate 1 card with this card's name per turn.
- (1) If you inflicted effect damage to your opponent 5 or more times this turn: Gain 3000 LP.
- The Altruist Cult
- Normal Trap
- You can only activate 1 card with this card's name per turn.
- (1) If you destroyed 10 or more monsters by battle this Duel: Target 1 monster in your GY; Special Summon that target, and if you do, it gains ATK equal to its original DEF.
- Vulture of the Gloomy Days
- Level 4 LIGHT Winged Beast/Effect
- 1700/2100
- Cannot be Normal Summoned, unless you control a Winged Beast monster (but can be Normal Set).
- (1) Your opponent cannot target Winged Beast monsters you control for attacks, except this one.
- Kinetic Telepathy
- Quick-Play Spell
- You can only activate 1 card with this card's name per turn.
- (1) Target 1 Psychic monster and 2 cards on the field; banish them.
- Amati, the Snakechanted Craftswoman
- Level 2 EARTH Reptile/Tuner/Effect
- 1200/200
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Special Summoned: You can target 1 "Snakecharmed" monster in your GY, except "Amati, the Snakechanted Craftswoman"; Special Summon that target.
- (2) If this card is in your GY: You can send 1 Reptile monster from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.
- Island of Revenants
- Quick-Play Spell
- (1) If you control a Zombie monster: You take no effect damage this turn.
- Wightress
- Level 1 LIGHT Zombie/Effect
- 300/200
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Normal Summoned: You can send 1 Level 3 or lower Zombie monster from your Deck to the GY, except "Wightress".
- (2) You can send up to 2 Zombie monsters from your hand and/or field to the GY; draw that many cards.
- Axe Picker
- Level 4 EARTH Beast-Warrior/Effect
- 1700/1000
- You can only use this card name's (1) effect once per turn.
- (1) If this card is in your hand or GY: You can banish 1 Equip Spell from your GY; Special Summon this card, but banish it when it leaves the field.
- Triple Trap Hole
- Normal Trap
- You can only activate 1 card with this card's name per turn. If you control no cards in your Spell & Trap Zone, you can activate this card from your hand.
- (1) Target 2 monsters on the field; destroy those targets.
- The VOID century
- Field Spell
- You can only use this card name's (1) and (3) effects once per turn each.
- (1) When this card is activated: You can add 1 Level 4 or lower VOID monster from your Deck to your hand.
- (2) Once per turn: You can target 1 VOID monster you control; destroy it, and if you do, draw 1 card.
- (3) If this card is destroyed: Destroy cards your opponent controls up to the number of VOID monsters you control.
- Dead-End Alley
- Normal Trap
- If you control no cards, you can activate this card from your hand.
- (1) Target 1 monster in your GY; Special Summon that target, then, destroy 1 face-up monster your opponent controls with ATK or less higher than the ATK of the targeted monster.
- Minotaur
- Level 4 EARTH Beast/Union/Effect
- 1700/1150
- You can only use this card name's (2) effect once per turn.
- (1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- (2) While this card is equipped to a monster: You can banish this card; send 1 Beast-Warrior monster from your Deck to the GY, except "Minotaur".
- Bazookannon
- Equip Spell
- You can only use this card name's (3) effect once per turn.
- (1) Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 200.
- (2) Once per turn: You can increase the equipped monster's Level by 1.
- (3) During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field.
- Meteor of Despair
- Normal Spell
- (1) If your opponent took no damage this Duel and this is not your first turn: Inflict 2500 damage to your opponent.
- Pot of Hope
- Normal Spell
- You can only activate 1 card with this card's name per turn.
- (1) During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of coin tosses and die rolls you performed this turn.
- Serpentine Rope
- Normal Trap
- You can only use this card name's (2) effect once per turn.
- (1) Target 1 Reptile monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle.
- (2) When an opponent's monster declares an attack: You can banish this card; end the Battle Phase.
- Plastic Rose
- Level 3 EARTH Plant/Normal
- 1500/800
- This rose is the proof that plastic plants can do photosynthesis.
- Cup of Beer
- Normal Spell
- You can only activate 1 card with this card's name per turn.
- (1) Roll a six-sided die, then, if the result is 2, 4, or 6, draw 2 cards.
- Bone Cat
- Level 9 EARTH Zombie/Effect
- 900/900
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) During your Main Phase: You can take 1 EARTH Zombie monster from your Deck, except "Bone Cat", and either Special Summon it or send it to the GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
- (2) If this card is Special Summoned from the GY: You can target 1 other face-up monster on the field; this card's ATK becomes equal to the DEF of the targeted monster, until the end of this turn.
- Vampire Gramps
- Level 6 DARK Zombie/Effect
- 2300/1700
- You can only use this card name's (1) effect once per turn.
- (1) If you paid LP more than 3 times this turn (Quick Effect): You can Special Summon this card from your hand.
- (2) At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
- Vampire Niece
- Level 6 DARK Zombie/Effect
- 1700/2300
- You can only use this card name's (1) effect once per turn.
- (1) If you gained LP more than 3 times this turn while all monsters you control are Zombie monsters (Quick Effect): You can Special Summon this card from your hand.
- (2) At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
- Vampire Siblings
- Level 1 DARK Zombie/Effect
- 500/0
- You can only use this card name's (1) and (2) effects once per turn each.
- (1) If this card is Special Summoned: You can pay 500 LP; send 1 "Vampire" monster from your Deck to your GY, except "Vampire Siblings".
- (2) If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.
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