Advertisement
TheInsidiousOne

mar5pt3

Mar 5th, 2020
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.75 KB | None | 0 0
  1. Kifflom!
  2. Normal Spell
  3. You can only activate 1 card with this card's name per turn.
  4. (1) If you inflicted effect damage to your opponent 5 or more times this turn: Gain 3000 LP.
  5.  
  6. The Altruist Cult
  7. Normal Trap
  8. You can only activate 1 card with this card's name per turn.
  9. (1) If you destroyed 10 or more monsters by battle this Duel: Target 1 monster in your GY; Special Summon that target, and if you do, it gains ATK equal to its original DEF.
  10.  
  11. Vulture of the Gloomy Days
  12. Level 4 LIGHT Winged Beast/Effect
  13. 1700/2100
  14. Cannot be Normal Summoned, unless you control a Winged Beast monster (but can be Normal Set).
  15. (1) Your opponent cannot target Winged Beast monsters you control for attacks, except this one.
  16.  
  17. Kinetic Telepathy
  18. Quick-Play Spell
  19. You can only activate 1 card with this card's name per turn.
  20. (1) Target 1 Psychic monster and 2 cards on the field; banish them.
  21.  
  22. Amati, the Snakechanted Craftswoman
  23. Level 2 EARTH Reptile/Tuner/Effect
  24. 1200/200
  25. You can only use this card name's (1) and (2) effects once per turn each.
  26. (1) If this card is Special Summoned: You can target 1 "Snakecharmed" monster in your GY, except "Amati, the Snakechanted Craftswoman"; Special Summon that target.
  27. (2) If this card is in your GY: You can send 1 Reptile monster from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.
  28.  
  29. Island of Revenants
  30. Quick-Play Spell
  31. (1) If you control a Zombie monster: You take no effect damage this turn.
  32.  
  33. Wightress
  34. Level 1 LIGHT Zombie/Effect
  35. 300/200
  36. You can only use this card name's (1) and (2) effects once per turn each.
  37. (1) If this card is Normal Summoned: You can send 1 Level 3 or lower Zombie monster from your Deck to the GY, except "Wightress".
  38. (2) You can send up to 2 Zombie monsters from your hand and/or field to the GY; draw that many cards.
  39.  
  40. Axe Picker
  41. Level 4 EARTH Beast-Warrior/Effect
  42. 1700/1000
  43. You can only use this card name's (1) effect once per turn.
  44. (1) If this card is in your hand or GY: You can banish 1 Equip Spell from your GY; Special Summon this card, but banish it when it leaves the field.
  45.  
  46. Triple Trap Hole
  47. Normal Trap
  48. You can only activate 1 card with this card's name per turn. If you control no cards in your Spell & Trap Zone, you can activate this card from your hand.
  49. (1) Target 2 monsters on the field; destroy those targets.
  50.  
  51. The VOID century
  52. Field Spell
  53. You can only use this card name's (1) and (3) effects once per turn each.
  54. (1) When this card is activated: You can add 1 Level 4 or lower VOID monster from your Deck to your hand.
  55. (2) Once per turn: You can target 1 VOID monster you control; destroy it, and if you do, draw 1 card.
  56. (3) If this card is destroyed: Destroy cards your opponent controls up to the number of VOID monsters you control.
  57.  
  58. Dead-End Alley
  59. Normal Trap
  60. If you control no cards, you can activate this card from your hand.
  61. (1) Target 1 monster in your GY; Special Summon that target, then, destroy 1 face-up monster your opponent controls with ATK or less higher than the ATK of the targeted monster.
  62.  
  63. Minotaur
  64. Level 4 EARTH Beast/Union/Effect
  65. 1700/1150
  66. You can only use this card name's (2) effect once per turn.
  67. (1) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  68. (2) While this card is equipped to a monster: You can banish this card; send 1 Beast-Warrior monster from your Deck to the GY, except "Minotaur".
  69.  
  70. Bazookannon
  71. Equip Spell
  72. You can only use this card name's (3) effect once per turn.
  73. (1) Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 200.
  74. (2) Once per turn: You can increase the equipped monster's Level by 1.
  75. (3) During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field.
  76.  
  77. Meteor of Despair
  78. Normal Spell
  79. (1) If your opponent took no damage this Duel and this is not your first turn: Inflict 2500 damage to your opponent.
  80.  
  81. Pot of Hope
  82. Normal Spell
  83. You can only activate 1 card with this card's name per turn.
  84. (1) During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of coin tosses and die rolls you performed this turn.
  85.  
  86. Serpentine Rope
  87. Normal Trap
  88. You can only use this card name's (2) effect once per turn.
  89. (1) Target 1 Reptile monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle.
  90. (2) When an opponent's monster declares an attack: You can banish this card; end the Battle Phase.
  91.  
  92. Plastic Rose
  93. Level 3 EARTH Plant/Normal
  94. 1500/800
  95. This rose is the proof that plastic plants can do photosynthesis.
  96.  
  97. Cup of Beer
  98. Normal Spell
  99. You can only activate 1 card with this card's name per turn.
  100. (1) Roll a six-sided die, then, if the result is 2, 4, or 6, draw 2 cards.
  101.  
  102. Bone Cat
  103. Level 9 EARTH Zombie/Effect
  104. 900/900
  105. You can only use this card name's (1) and (2) effects once per turn each.
  106. (1) During your Main Phase: You can take 1 EARTH Zombie monster from your Deck, except "Bone Cat", and either Special Summon it or send it to the GY, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters.
  107. (2) If this card is Special Summoned from the GY: You can target 1 other face-up monster on the field; this card's ATK becomes equal to the DEF of the targeted monster, until the end of this turn.
  108.  
  109. Vampire Gramps
  110. Level 6 DARK Zombie/Effect
  111. 2300/1700
  112. You can only use this card name's (1) effect once per turn.
  113. (1) If you paid LP more than 3 times this turn (Quick Effect): You can Special Summon this card from your hand.
  114. (2) At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
  115.  
  116. Vampire Niece
  117. Level 6 DARK Zombie/Effect
  118. 1700/2300
  119. You can only use this card name's (1) effect once per turn.
  120. (1) If you gained LP more than 3 times this turn while all monsters you control are Zombie monsters (Quick Effect): You can Special Summon this card from your hand.
  121. (2) At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
  122.  
  123. Vampire Siblings
  124. Level 1 DARK Zombie/Effect
  125. 500/0
  126. You can only use this card name's (1) and (2) effects once per turn each.
  127. (1) If this card is Special Summoned: You can pay 500 LP; send 1 "Vampire" monster from your Deck to your GY, except "Vampire Siblings".
  128. (2) If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement