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Snowshoe2

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May 28th, 2013
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  1. *** Snowshoe [~cgiirc@3221E276.C764DFCE.7EBC6036.IP] has joined #new_world
  2. *** Topic is: https://app.roll20.net/join/122257/wNA5QA PUT YOUR CHARACTER SHEETS UP!! http://avaricerp.wikidot.com/ Send me .tells if you need me to do anything specific or have any questions about the setting/gameplay---- #New_World-OOC ---Please respond to this thread http://avaricerp.wikidot.com/forum/t-652006/sche
  3. *** Topic set by Vivax [Mon May 13 19:43:23 2013]
  4. *** Snowshoe Bunton Magnobile CROM
  5. *** Channel created on Sun May 26 11:06:44 2013
  6. *** NachtRuine [Mibbit@synIRC-7027F3B8.hsd1.fl.comcast.net] has joined #new_world
  7. *** Bunton [Mibbit@E0D4E971.DA63A704.BE91DC35.IP] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  8. *** Bunton [Mibbit@E0D4E971.DA63A704.BE91DC35.IP] has joined #new_world
  9. *** Bunton [Mibbit@E0D4E971.DA63A704.BE91DC35.IP] has quit [Quit: http://www.mibbit.com ajax IRC Client]
  10. *** Gara [Gara@In.the.house] has joined #new_world
  11. *** NachtRuine is now known as NapRuine
  12. *** Bunton [Mibbit@E0D4E971.DA63A704.BE91DC35.IP] has joined #new_world
  13. *** Vivax [~chatzilla@synIRC-DCB7DF61.nycap.res.rr.com] has joined #new_world
  14. *** mode/#new_world [+qo Vivax Vivax] by ChanServ
  15. *** Magnobile [~Magnolia@synIRC-BC586B86.cinci.res.rr.com] has quit [Ping timeout]
  16. <Vivax> Sunrise the day after the grippli "awakening party".
  17. <Gara> Alice is so hung over.
  18. <Vivax> The strange birds sing you a song of the morning as the grippli rise to greet the dawn.
  19. <Gara> Alice glares at the birds, angerly.
  20. <Vivax> All throughout camp are people in various stages of alcohol recovery.
  21. <Vivax> You are fed some sort of light, cakey breakfast with little berries embedded in it.
  22. <Vivax> The tunnel through the Extranormal Affairs Department has collapsed, but the grippli have some kind of uncanny sense of direction on this island and they lead you back to the central lagoon where you hop in your makeshift canoe and row back to land.
  23. <Vivax> Coral-in-the-Dark organizes grippli scouting parties and you see them getting ready to make the swim to the mainland.
  24. <Vivax> "We'll be sending over someone...official in the next few days! We don't want the Sadlanders to remain sad afterall!"
  25. <Bunton> N: "Hooray!"
  26. <Gara> "Alright, thanks."
  27. <Vivax> The party makes good time down the coast and can see the beach head camp a few miles out. You'll make it before the morning is over.
  28. <Vivax> It's almost as if dramatic timing demands that you arrive soon.
  29. <Bunton> N: "Well, that was quite an adventure, wasn't it?"
  30. <Gara> "That it was."
  31. <Gara> "And that means its time to part ways."
  32. <Gara> "Go." Her tone leaves little room for argument.
  33. <Bunton> N: "Yes, yes. Well, as fun as it was, I think it's time for me and George to- why yes!"
  34. <Bunton> N: "Those are exactly the words I was about to use!"
  35. <Bunton> Ninny smiles obliviously.
  36. <Vivax> G: "Me too...oddly enough."
  37. <Bunton> N: "Ah. It's a new world, full of exciting oppurtunity. They'll presumably need merchants, and real estate is definitely going to be cheap."
  38. <Gara> "Great."
  39. <Gara> "Sure."
  40. <Bunton> N: "I think I'll set up a little shop. Just me and George. Plenty of trading to be done, after all."
  41. <Vivax> G: "Actually...I think being hermits is a better option."
  42. <Bunton> N: "You think so? Well, we'll see."
  43. <Gara> "And I'm sure you can go sort that out."
  44. <Gara> "On your own."
  45. <Vivax> G: "Solitude...minimal chance of self-harm..."
  46. <Bunton> N: "So much possibility to be had! So much choice!:
  47. <Gara> "Away from here."
  48. <Bunton> N: "What do you mean, George? I'm sure the people will love us!"
  49. <Vivax> G: "Minimal contact with gods...or their holy places..."
  50. <Gara> "Goodbye, George."
  51. <Bunton> N: "Yes, much to be done... well, farewell all!"
  52. <Vivax> G: "Then you go on ahead."
  53. <Gara> "Don't wait up...'
  54. <Bunton> N: "Feel free to visit!"
  55. <Gara> "Try not to die in pain!"
  56. <Bunton> N: "I will!"
  57. <Gara> "I know."
  58. <Gara> She seems to have deliberately mistook that.
  59. <Vivax> George nuzzles Alice's leg. "I'm sorry that this wasn't more...sane."
  60. <Gara> "Me too, George."
  61. <Gara> "Keep Ninny safe, you hear?"
  62. <Bunton> N: "Oh look, a shiny thing!"
  63. <Gara> "Good bye, George. Live well." Alice steps back, and waits for them to go.
  64. <Vivax> G: "I'll try...but it's weird for a child to look after a par- oh sweet Surya!" George slithers off at Nin's obvious sign of trouble.
  65. <Gara> Alice drops to her knees.
  66. <Gara> She appears to be praying.
  67. <Vivax> What is Alice saying?
  68. <Gara> "Oh, highest Lady Luck, please grant me the fortune to never, ever see that creature again for as long as I live."
  69. <Gara> She stands after her short prayer, and sighs.
  70. <Vivax> So what do you do now that you are in camp?
  71. <Gara> Alice makes damn sure she has her hooks on, and walks about, looking for Elfy.
  72. <Vivax> Your hooks are on. Make a perception check.
  73. <Gara> d20+7 Hiya.
  74. <CROM> Gara: Hiya.: 9 (d20+7=2)
  75. <Vivax> You don't spot Robert in the crowd but you do notice something beneath your fish hooks inside your shirt.
  76. *** Gara left #new_world [Leaving]
  77. *** Gara [Gara@In.the.house] has joined #new_world
  78. <Gara> She walks off somewhere to be alone as she checks on that.
  79. <Vivax> You don't know why you didn't notice before but under your shirt is a large rough-cut but flat sapphire. It has a portrait of Water on it looking coy.
  80. <Gara> "Oh, that's niiice."
  81. <Vivax> ;)
  82. <Vivax> The stone winks.
  83. <Gara> Alice almost drops it in surprise.
  84. <Vivax> O_O
  85. <Gara> "Well, hi there."
  86. <Vivax> :|
  87. <Gara> "Don't give me that look."
  88. <Vivax> :\
  89. <Gara> "Yeah, I'm not going to be nice with you looking at me like that."
  90. <Bunton> "What are you doing?"
  91. <Vivax> :}
  92. <Vivax> (This is the time to introduce Daisy's physical description)
  93. <Gara> Alice drops the stone, pulling knives.
  94. <Vivax> O_O
  95. <Gara> She looks for the source of the sound.
  96. <Vivax> There's a girl standing just next to you.
  97. <Bunton> You see a young girl standing nearby. Her skin is unusually pale, and her hair is light. She's wearing an eyepatch over one eye, and both her hands are bandaged.
  98. <Bunton> http://fc07.deviantart.net/fs71/f/2010/234/b/4/Let_it_pass_by_CrimsonSun.jpg
  99. <Bunton> The eye you can see is bright blue.
  100. <Gara> Alice drops into a fighting position. "Hi."
  101. <Bunton> "Hello."
  102. <Gara> "... You caught me off guard."
  103. <Bunton> "Oh, my apologies. What /were/ you doing?"
  104. <Bunton> She looks down and notices the stone.
  105. <Bunton> She reaches for it.
  106. <Vivax> Wait.
  107. <Vivax> Jesus. Give me a perception.
  108. <Bunton> Oh.
  109. <Bunton> Yeah, forgot about that.
  110. <Bunton> 1d20+4
  111. <CROM> Bunton: 14 (1d20+4=10)
  112. <Vivax> There is a large blue stone with a O_O face carved into it.
  113. <Bunton> The young girl blinks.
  114. <Gara> "Nothing."
  115. <Vivax> The stone blinks.
  116. <Bunton> The girl tilts her head.
  117. <Vivax> Gara give me a sense motive check if you don't mind.
  118. <Gara> d20+7
  119. <CROM> Gara: 25 (d20+7=18)
  120. <Vivax> You can't help but think that the stone wants to be picked up by this new person. It keeps shooting >_> glances at her.
  121. <Bunton> "What's that?"
  122. <Gara> Alice puts one knife up and picks up the thing.
  123. <Vivax> :(
  124. <Gara> And offers it to the girl.
  125. <Vivax> :)
  126. <Bunton> The girl accepts it.
  127. <Bunton> She looks at it blankly.
  128. <Vivax> Daisy you get this rushing feeling in the back of your head.
  129. <Vivax> As if somebody has filled you with water.
  130. <Bunton> "...ah."
  131. <Gara> "Evidently, she wanted you."
  132. <Bunton> Daisy stumbles slightly, and looks at Alice.
  133. <Bunton> She offers the stone back to her.
  134. <Vivax> :)
  135. <Gara> She takes it, and looks at the tablet.
  136. <Vivax> :)
  137. <Gara> "I don't know what you are up to , but I am sure it's going to cause no end to the fun."
  138. <Vivax> :D
  139. <Bunton> "What is that? Where did you find it?"
  140. *** Gara is now known as Garaway
  141. *** Garaway is now known as Gara
  142. *** mode/#new_world [+s] by Vivax
  143. <Gara> "It's a pretty piece of sapphire, and it just came to me."
  144. <Gara> "What's it to you?"
  145. <Bunton> "Just... an odd feeling."
  146. <Bunton> "Also, I could swear it made expressions at me."
  147. <Gara> "It did."
  148. <Bunton> Daisy looks around.
  149. <Bunton> "Hey, do you know where the empty barrels are?"
  150. <Gara> "Over that way."
  151. <Gara> "Away from here."
  152. <Bunton> "Thanks"
  153. <Gara> She points, even.
  154. <Bunton> The girl hurries off.
  155. <Gara> She looks at Water's Tablet. "You worry me. I'll have to find somewhere to put you."
  156. <Vivax> Alice are you going to follow?
  157. <Gara> Fuck it, sure.
  158. <Vivax> :( the stone makes a face :(
  159. <Gara> "Oh, what do you want then? Do you want me to keep you with me/"
  160. <Bunton> The girl is running by this point.
  161. <Gara> Alice follows.
  162. <Vivax> You arrive at the tent where the empty barrels are stored.
  163. <Bunton> The girl grabs a nearby barrel, and takes the lid off to check that there's nothing inside.
  164. <Bunton> She replaces the lid and places her hands on it.
  165. <Gara> Alice watches.
  166. <Bunton> After a few moments, she removes her hands and takes the lid back off.
  167. <Bunton> The barrel is full of water.
  168. <Vivax> A little rainstorm appears in the bucket, slowly filling it with the soft patter of droplets on wood.
  169. <Gara> "... Huh. She likes you."
  170. <Vivax> The stone in Alice's pocket grows cold.
  171. <Bunton> *After a few minutes of a little rainstorm
  172. <Gara> She looks at the stone.
  173. <Vivax> :)
  174. <Vivax> :D
  175. <Bunton> She repeats the process with another barrel.
  176. <Vivax> The rainstorm moves to the next barrel.
  177. <Vivax> This will continue for about 15 minutes.
  178. <Gara> "Thank you, Lady Water. So, I take it she is part of your blessing?"
  179. <Vivax> The stone...nods somehow.
  180. <Gara> "Ah. Well. I'll take good care of her."
  181. <Bunton> The girl is grinning madly by this point.
  182. <Vivax> :)
  183. <Gara> "I assume she'll be able to do this again once we run out again?"
  184. <Vivax> :)
  185. <Gara> "That's good."
  186. <Bunton> The girl reaches the limit of the spell and stops.
  187. <Bunton> She looks at Alice and blinks.
  188. <Bunton> "You were one of the people in the scout party, correct?"
  189. <Gara> "Yes, I was."
  190. <Bunton> She offers a hand.
  191. *** Snowshoe is now known as Snoway
  192. <Bunton> "I'm Daisy."
  193. <Gara> Alice transfers the tablet to the other hand, and shakes Daisy's hand.
  194. <Gara> "Alice."
  195. <Bunton> "It's a pleasure to meet you, Alice."
  196. <Gara> "And you too, Daisy."
  197. <Bunton> "You don't have a cup, do you?"
  198. <Vivax> (Winskin)
  199. <Vivax> (Wineskin she has)
  200. <Gara> "I've got a wineskin." She gives.
  201. <Bunton> "Thank you."
  202. <Bunton> Daisy takes the stopper out of the wineskin, places it in the barrel until it's full of water, and drinks.
  203. <Bunton> After a moment, she hands it back to Alice.
  204. <Gara> "Thanks." She takes it back.
  205. <Bunton> "So, I hear you have a few stories from your trip."
  206. <Gara> "That I do, I might regale you some time."
  207. <Bunton> "I'd like that."
  208. <Gara> "I'm sure you would." Alice smiles. "I wouldn't mind telling you some stories myself."
  209. <Bunton> Daisy smiles.
  210. <Bunton> "Well, we should probably go tell everyone else there's water first."
  211. <Gara> "Probably."
  212. <Vivax> "I hear she and the bird are into something called beaking..."
  213. <Gara> Alice walks out and tries to get people's attention.
  214. <Vivax> "Well I hear that that little feller...wossiname...Draaz breaks boards over their bear chests!"
  215. <Vivax> "You daft git why would they do that?"
  216. <Bunton> Daisy's smile subsides.
  217. <Bunton> "Can you hear someone?"
  218. <Vivax> (Those are things you have heard /prior/ to now)
  219. <Gara> Alice hasn't heard the new ones.
  220. <Vivax> Anyway!
  221. <Bunton> Some time later!
  222. <Vivax> Daisy has actually drawn quite a crowd because the ritual was not subtle!
  223. *** Snoway is now known as Snowshoe
  224. <Gara> "Hiya, guys. There's fresh water, now."
  225. <Gara> "Help your selves!"
  226. <Bunton> "Yes, please do!"
  227. <Vivax> There's a bit of a run on the water.
  228. <Gara> Alice gets well out of the way.
  229. <Bunton> Daisy steps back from the crowd.
  230. <Vivax> Sailors scramble before a couple of the petty officers intervene.
  231. <Bunton> "Shall we go somewhere more quiet?" she yells.
  232. <Gara> "Anytime, Daisy, anytime!"
  233. <Bunton> Daisy wanders off from the noisy crowd of sailors.
  234. <Gara> Alice backs away, scanning for Elfy.
  235. <Vivax> "Did you see 'er? That one-eyed girl? She called the rain down!"
  236. <Vivax> Word is already spreading through the camp.
  237. <Bunton> Daisy is skipping and twirling.
  238. <Bunton> "So! What was it like, out there in the wilderness?"
  239. <Bunton> "Did you really take down an ice wolf single-handed?"
  240. <Gara> Alice finds herself somewhere quieter with Daisy.
  241. <Gara> "It was great, nice, alone. It was a good place."
  242. <Gara> "And no, not alone. Me and a couple of other folk ripped it up."
  243. <Bunton> "Oh, who?"
  244. <Gara> "Our spellcaster refused to do much to it, though."
  245. <Snowshoe> Straal walks through the camp, wondering what's happened while they've been gone.
  246. <Gara> "Toki helped us out with his axe."
  247. <Bunton> "That's a dwarven name, isn't it?"
  248. <Gara> "That it is, Toki's a dwarf."
  249. <Bunton> "Hm. Who else was there?"
  250. <Gara> "Straal, the bird, Maon, the spellcaster of some design, Ninny, an annoying summoner, and a kobold monk who's name escapes me."
  251. <Bunton> "Sounds like fun. Must be nice to get away with just a handful of friends."
  252. <Gara> "It was nice."
  253. <Bunton> She smiles, looking at the sky.
  254. <Bunton> "Maybe next time you go out, I could join you."
  255. <Gara> "How're things in camp? How's Mordicai?"
  256. <Bunton> She looks back at Alice.
  257. <Gara> "If you would want, I'm sure we could arrange something."
  258. <Vivax> (Comatose onboard the ship)
  259. <Bunton> "Still in a coma, I believe."
  260. <Gara> "Damn."
  261. <Bunton> "And that would be good."
  262. <Snowshoe> Straal walks through camp, looking for information or someone she recognizes.
  263. <Bunton> She thinks for a second.
  264. <Bunton> "There's something odd about that priest, you know."
  265. <Gara> "The fact that he had himself thrown overboard, then floated there?"
  266. <Vivax> Straal sees Alice!
  267. <Snowshoe> Straal, seeing an Alice, heads for her.
  268. <Gara> Alice is hanging out with a blonde girl with an eyepatch.
  269. <Gara> "Straal!" Alice jumps to her feet, gesturing Straal over.
  270. <Bunton> "Hm?"
  271. <Snowshoe> Straal walks over, examining eyepatch girl. She nods. "Hello."
  272. <Bunton> "Hello."
  273. <Gara> Alice grabs Straals hand and sits. "This is my new friend Daisy. Daisy, this is Straal."
  274. <Bunton> Daist sits down to.
  275. <Bunton> She exams Straal, frowning.
  276. <Bunton> She says nothing.
  277. <Gara> Alice looks at Daisy's face. "Hm?"
  278. <Snowshoe> Straal tries not to fall on her face while sitting.
  279. <Bunton> Daisy hides behind Alice.
  280. <Bunton> "..."
  281. <Gara> Behind Alice is also behind Straal.
  282. <Gara> "Daisy?"
  283. <Snowshoe> Straal watches, but doesn't say anything. Presumably, Hazel is also somewhere nearby.
  284. <Bunton> On the opposite side of Alice to Straal, then.
  285. <Bunton> Daisy stares at Straal.
  286. <Vivax> ~Humans!~
  287. <Vivax> Hazel is perplexed by the scents.
  288. <Gara> "Daisy, this is Straal. Straal is a dear friend of mind."
  289. <Gara> Mine*
  290. <Bunton> Daisy hesitates, then slightly unhides.
  291. <Bunton> She tentatively offers a hand.
  292. <Gara> "You might see Hazel, her panther around. Don't worry, she shouldn't hurt you."
  293. *** NapRuine is now known as NachtRuine
  294. <Snowshoe> Straal shakes Daisy's hand.
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