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- repeat task.wait() until game:IsLoaded()
- repeat task.wait() until shared.GuiLibrary
- local uis = game:GetService("UserInputService")
- local GuiLibrary = shared.GuiLibrary
- local ScriptSettings = {}
- local UIS = game:GetService("UserInputService")
- local COB = function(tab, argstable)
- return GuiLibrary["ObjectsThatCanBeSaved"][tab.."Window"]["Api"].CreateOptionsButton(argstable)
- end
- function securefunc(func)
- task.spawn(function()
- spawn(function()
- pcall(function()
- loadstring(
- func()
- )()
- end)
- end)
- end)
- end
- function warnnotify(title, content, duration)
- local frame = GuiLibrary["CreateNotification"](title or "Dog V4 Warning", content or "(No Content Given)", duration or 5, "assets/WarningNotification.png")
- frame.Frame.Frame.ImageColor3 = Color3.fromRGB(255, 64, 64)
- end
- function infonotify(title, content, duration)
- local frame = GuiLibrary["CreateNotification"](title or "Dog V4 Info", content or "(No Content Given)", duration or 5, "assets/InfoNotification.png")
- frame.Frame.Frame.ImageColor3 = Color3.fromRGB(255, 64, 64)
- end
- function getstate()
- local ClientStoreHandler = require(game.Players.LocalPlayer.PlayerScripts.TS.ui.store).ClientStore
- return ClientStoreHandler:getState().Game.matchState
- end
- function iscustommatch()
- local ClientStoreHandler = require(game.Players.LocalPlayer.PlayerScripts.TS.ui.store).ClientStore
- return ClientStoreHandler:getState().Game.customMatch
- end
- function checklagback()
- local hrp = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
- return isnetworkowner(hrp)
- end
- GuiLibrary["MainGui"].ScaledGui.ClickGui.Version.Text = "DOG PRIVATE | V4.0.8 "
- GuiLibrary["MainGui"].ScaledGui.ClickGui.MainWindow.TextLabel.Text = "DOG PRIVATE | V4.0.8 "
- GuiLibrary["MainGui"].ScaledGui.ClickGui.Version.Version.Text = "DOG PRIVATE | V4.0.8 "
- GuiLibrary["MainGui"].ScaledGui.ClickGui.Version.Position = UDim2.new(1, -175 - 20, 1, -25)
- infonotify("Dog V4", "Loaded successfully!", 5)
- local CustomFly = COB("Blatant", {
- ["Name"] = "CustomFly",
- ["Function"] = function(callback)
- if callback then
- pcall(function()
- ScriptSettings.CustomFly = true
- while task.wait() do
- if not ScriptSettings.CustomFly == true then return end
- game:GetService("Workspace").Gravity = 0
- game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- task.wait(0.04)
- game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Climbing)
- task.wait(0.01)
- game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Landed)
- end
- end)
- else
- pcall(function()
- ScriptSettings.CustomFly = false
- game:GetService("Workspace").Gravity = 196.2
- end)
- end
- end,
- ["Default"] = false,
- ["HoverText"] = "Uses bypasses to fly"
- })
- local AnticheatDisabler = COB("Utility", {
- ["Name"] = "AnticheatDisabler",
- ["Function"] = function(callback)
- if callback then
- pcall(function()
- ScriptSettings.AnticheatDisabler = true
- local function disablerFunction()
- local lplr = game.Players.LocalPlayer
- lplr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
- lplr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Dead)
- repeat task.wait() until lplr.Character.Humanoid.MoveDirection ~= Vector3.zero
- task.wait(0.2)
- lplr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
- lplr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
- workspace.Gravity = 192.6
- end
- disablerFunction()
- end)
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