carlosname

Untitled

Jan 16th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. print("edited by 3677272ALT")
  151. wait(0.016666666666666666)
  152. plr = game.Players.LocalPlayer
  153. mse = plr:GetMouse()
  154. sound = Instance.new("Sound", game.Workspace)
  155. sound.SoundId = "https://www.roblox.com/asset/?id=840567549"
  156. canworld = true
  157. mse.KeyDown:connect(function(key)
  158. key = key:lower()
  159. if key == "g" then
  160. if canworld == false then return end
  161. if canworld then
  162. canworld = false
  163. sound:Play()
  164. local function spawnpart()
  165. sphere = Instance.new("Part")
  166. --game.Debris:AddItem(sphere,3)
  167. local sm = Instance.new("SpecialMesh", sphere)
  168. sm.MeshType = "Sphere"
  169. sphere.Transparency = 0.5
  170. sphere.Anchored = true
  171. sphere.CanCollide = false
  172. sphere.Material = "SmoothPlastic"
  173. sphere.BrickColor = BrickColor.new("Lapis")
  174. end
  175.  
  176. local function weld(lol)
  177. local weld = Instance.new("Weld", plr.Character.Torso)
  178. weld.Part0 = plr.Character.Torso
  179. weld.Part1 = lol
  180. weld.C0 = plr.Character.Torso.CFrame:inverse()
  181. weld.C1 = lol.CFrame:inverse()
  182. end
  183. wait(1.4)
  184. spawnpart()
  185. for i, v in pairs(game.Players:GetChildren()) do
  186. t = v.Character:FindFirstChild("Torso")
  187. if t then
  188. t.Anchored = true
  189. plr.Character:FindFirstChild("Torso").Anchored = false
  190. end
  191. RA = v.Character:FindFirstChild("Right Arm")
  192. if RA then
  193. RA.Anchored = true
  194. plr.Character:FindFirstChild("Right Arm").Anchored = false
  195. end
  196. LA = v.Character:FindFirstChild("Left Arm")
  197. if LA then
  198. LA.Anchored = true
  199. plr.Character:FindFirstChild("Left Arm").Anchored = false
  200. end
  201. RL = v.Character:FindFirstChild("Right Leg")
  202. if RL then
  203. RL.Anchored = true
  204. plr.Character:FindFirstChild("Right Leg").Anchored = false
  205. end
  206. LL = v.Character:FindFirstChild("Left Leg")
  207. if LL then
  208. LL.Anchored = true
  209. plr.Character:FindFirstChild("Left Leg").Anchored = false
  210. end
  211. end
  212. weld(sphere)
  213. cce = Instance.new("ColorCorrectionEffect", game.Lighting)
  214. cce.Saturation = -2
  215. --game.Debris:AddItem(cce, 5)
  216. sphere.Parent = game.Workspace
  217. for i = 1,10 do
  218. sphere.Size = sphere.Size + Vector3.new(50,50,50)
  219. wait()
  220. end
  221. --wait(5)
  222.  
  223. end
  224. end
  225. end
  226. )
  227.  
  228. mse.KeyDown:connect(function(key)
  229. key = key:lower()
  230. if key == "h" then
  231. canworld = true
  232. for i, v in pairs(game.Players:GetChildren()) do
  233. t = v.Character:FindFirstChild("Torso")
  234. if t then
  235. t.Anchored = false
  236. end
  237. RA = v.Character:FindFirstChild("Right Arm")
  238. if RA then
  239. RA.Anchored = false
  240. end
  241. LA = v.Character:FindFirstChild("Left Arm")
  242. if LA then
  243. LA.Anchored = false
  244. end
  245. RL = v.Character:FindFirstChild("Right Leg")
  246. if RL then
  247. RL.Anchored = false
  248. end
  249. LL = v.Character:FindFirstChild("Left Leg")
  250. if LL then
  251. LL.Anchored = false
  252. end
  253. end
  254. cce.Saturation = 0
  255. sphere:Destroy()
  256. end
  257. end)
  258.  
  259. Effects = {}
  260. local Player = game.Players.localPlayer
  261. local Character = Player.Character
  262. Character.Archivable = true
  263. AdvancingFortress = Character:Clone()
  264. AdvancingFortress.Parent = Character
  265. torso = AdvancingFortress.Torso
  266. hum = AdvancingFortress.Humanoid
  267. AdvancingFortress.Name = "Advancing Fortress"
  268. pl = AdvancingFortress
  269. for i, v in pairs(AdvancingFortress:GetChildren()) do
  270. if v:IsA("BasePart") then
  271. v.Transparency = 1
  272. end
  273. end
  274. local Humanoid = AdvancingFortress.Humanoid
  275. local Mouse = Player:GetMouse()
  276. local LeftArm = AdvancingFortress["Left Arm"]
  277. local RightArm = AdvancingFortress["Right Arm"]
  278. local LeftLeg = AdvancingFortress["Left Leg"]
  279. local RightLeg = AdvancingFortress["Right Leg"]
  280. local Head = AdvancingFortress.Head
  281. local Torso = AdvancingFortress.Torso
  282. local Camera = game.Workspace.CurrentCamera
  283. local RootPart = AdvancingFortress.HumanoidRootPart
  284. local RootJoint = RootPart.RootJoint
  285. local attack = false
  286. local Anim = "Idle"
  287. local attacktype = 1
  288. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  289. local velocity = RootPart.Velocity.y
  290. local sine = 0
  291. local change = 1
  292. local Create = LoadLibrary("RbxUtility").Create
  293. local TimeStop = false
  294. local m = Create("Model")({
  295. Parent = AdvancingFortress,
  296. Name = "WeaponModel"
  297. })
  298. Head.face:remove()
  299. AdvancingFortress.Head.Name = "FHead"
  300. AdvancingFortress.Torso.Name = "FTorso"
  301. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  302. Humanoid.Animator.Parent = nil
  303. AdvancingFortress.Animate.Parent = nil
  304. local function newMotor(part0, part1, c0, c1)
  305. local w = Create("Weld")({
  306. Parent = part0,
  307. Part0 = part0,
  308. Part1 = part1,
  309. C0 = c0,
  310. C1 = c1
  311. })
  312. return w
  313. end
  314. function clerp(a, b, t)
  315. return a:lerp(b, t)
  316. end
  317. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  318. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  319. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  320. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  321. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  322. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  323. RootJoint.C1 = CFrame.new(0, 0, 0)
  324. RootJoint.C0 = CFrame.new(0, 0, 0)
  325. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  326. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  327. local rarmc1 = RW.C1
  328. local larmc1 = LW.C1
  329. local rlegc1 = RH.C1
  330. local llegc1 = LH.C1
  331. local resetc1 = false
  332. function PlayAnimationFromTable(table, speed, bool)
  333. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  334. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  335. RW.C0 = clerp(RW.C0, table[3], speed)
  336. LW.C0 = clerp(LW.C0, table[4], speed)
  337. RH.C0 = clerp(RH.C0, table[5], speed)
  338. LH.C0 = clerp(LH.C0, table[6], speed)
  339. if bool == true and resetc1 == false then
  340. resetc1 = true
  341. RootJoint.C1 = RootJoint.C1
  342. Torso.Neck.C1 = Torso.Neck.C1
  343. RW.C1 = rarmc1
  344. LW.C1 = larmc1
  345. RH.C1 = rlegc1
  346. LH.C1 = llegc1
  347. end
  348. end
  349. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  350. script:WaitForChild("Heartbeat")
  351. frame = 0.03333333333333333
  352. tf = 0
  353. allowframeloss = false
  354. tossremainder = false
  355. lastframe = tick()
  356. script.Heartbeat:Fire()
  357. game:GetService("RunService").Heartbeat:connect(function(s, p)
  358. tf = tf + s
  359. if tf >= frame then
  360. if allowframeloss then
  361. script.Heartbeat:Fire()
  362. lastframe = tick()
  363. else
  364. for i = 1, math.floor(tf / frame) do
  365. script.Heartbeat:Fire()
  366. end
  367. lastframe = tick()
  368. end
  369. if tossremainder then
  370. tf = 0
  371. else
  372. tf = tf - frame * math.floor(tf / frame)
  373. end
  374. end
  375. end)
  376. function swait(num)
  377. if num == 0 or num == nil then
  378. ArtificialHB.Event:wait()
  379. else
  380. for i = 0, num do
  381. ArtificialHB.Event:wait()
  382. end
  383. end
  384. end
  385. function RemoveOutlines(part)
  386. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  387. end
  388. CFuncs = {
  389. Part = {
  390. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  391. local Part = Create("Part")({
  392. Parent = Parent,
  393. Reflectance = Reflectance,
  394. Transparency = Transparency,
  395. CanCollide = false,
  396. Locked = true,
  397. BrickColor = BrickColor.new(tostring(BColor)),
  398. Name = Name,
  399. Size = Size,
  400. Material = Material
  401. })
  402. RemoveOutlines(Part)
  403. return Part
  404. end
  405. },
  406. Mesh = {
  407. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  408. local Msh = Create(Mesh)({
  409. Parent = Part,
  410. Offset = OffSet,
  411. Scale = Scale
  412. })
  413. if Mesh == "SpecialMesh" then
  414. Msh.MeshType = MeshType
  415. Msh.MeshId = MeshId
  416. end
  417. return Msh
  418. end
  419. },
  420. Weld = {
  421. Create = function(Parent, Part0, Part1, C0, C1)
  422. local Weld = Create("Weld")({
  423. Parent = Parent,
  424. Part0 = Part0,
  425. Part1 = Part1,
  426. C0 = C0,
  427. C1 = C1
  428. })
  429. return Weld
  430. end
  431. },
  432. Sound = {
  433. Create = function(id, par, vol, pit)
  434. local Sound = Create("Sound")({
  435. Volume = vol,
  436. Pitch = pit or 1,
  437. SoundId = "rbxassetid://" .. id,
  438. Parent = par or workspace
  439. })
  440. Sound:play()
  441. game:GetService("Debris"):AddItem(Sound, 130)
  442. return Sound
  443. end
  444. },
  445. Decal = {
  446. Create = function(Color, Texture, Transparency, Name, Parent)
  447. local Decal = Create("Decal")({
  448. Color3 = Color,
  449. Texture = "rbxassetid://" .. Texture,
  450. Transparency = Transparency,
  451. Name = Name,
  452. Parent = Parent
  453. })
  454. return Decal
  455. end
  456. },
  457. BillboardGui = {
  458. Create = function(Parent, Image, Position, Size)
  459. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  460. BillPar.CFrame = CFrame.new(Position)
  461. local Bill = Create("BillboardGui")({
  462. Parent = BillPar,
  463. Adornee = BillPar,
  464. Size = UDim2.new(1, 0, 1, 0),
  465. SizeOffset = Vector2.new(Size, Size)
  466. })
  467. local d = Create("ImageLabel", Bill)({
  468. Parent = Bill,
  469. BackgroundTransparency = 1,
  470. Size = UDim2.new(1, 0, 1, 0),
  471. Image = "rbxassetid://" .. Image
  472. })
  473. return BillPar
  474. end
  475. },
  476. ParticleEmitter = {
  477. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  478. local Particle = Create("ParticleEmitter")({
  479. Parent = Parent,
  480. Color = ColorSequence.new(Color1, Color2),
  481. LightEmission = LightEmission,
  482. Size = Size,
  483. Texture = Texture,
  484. Transparency = Transparency,
  485. ZOffset = ZOffset,
  486. Acceleration = Accel,
  487. Drag = Drag,
  488. LockedToPart = LockedToPart,
  489. VelocityInheritance = VelocityInheritance,
  490. EmissionDirection = EmissionDirection,
  491. Enabled = Enabled,
  492. Lifetime = LifeTime,
  493. Rate = Rate,
  494. Rotation = Rotation,
  495. RotSpeed = RotSpeed,
  496. Speed = Speed,
  497. VelocitySpread = VelocitySpread
  498. })
  499. return Particle
  500. end
  501. },
  502. CreateTemplate = {}
  503. }
  504. function rayCast(Position, Direction, Range, Ignore)
  505. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  506. end
  507. function FindNearestTorso(pos)
  508. local list = game.Workspace:children()
  509. local torso
  510. local dist = 1000
  511. local temp, human, temp2
  512. for x = 1, #list do
  513. temp2 = list[x]
  514. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  515. temp = temp2:findFirstChild("Torso")
  516. human = temp2:findFirstChild("Humanoid")
  517. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  518. local dohit = true
  519. if dohit == true then
  520. torso = temp
  521. dist = (temp.Position - pos).magnitude
  522. end
  523. end
  524. end
  525. end
  526. return torso, dist
  527. end
  528. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  529. if hit.Parent == nil then
  530. return
  531. end
  532. local h = hit.Parent:FindFirstChild("Humanoid")
  533. for _, v in pairs(hit.Parent:children()) do
  534. if v:IsA("Humanoid") then
  535. h = v
  536. end
  537. end
  538. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  539. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  540. return
  541. end
  542. local c = Create("ObjectValue")({
  543. Name = "creator",
  544. Value = game:service("Players").LocalPlayer,
  545. Parent = h
  546. })
  547. game:GetService("Debris"):AddItem(c, 0.5)
  548. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  549. local Damage = math.random(minim, maxim)
  550. local blocked = false
  551. local block = hit.Parent:findFirstChild("Block")
  552. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  553. blocked = true
  554. block.Value = block.Value - 1
  555. print(block.Value)
  556. end
  557. if TimeStop == false then
  558. h.Health = h.Health - Damage
  559. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  560. elseif TimeStop == true then
  561. repeat
  562. wait()
  563. until TimeStop == false
  564. h.Health = h.Health - Damage / 2
  565. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  566. end
  567. if Type == "Knockdown" then
  568. local hum = hit.Parent.Humanoid
  569. hum.PlatformStand = true
  570. coroutine.resume(coroutine.create(function(HHumanoid)
  571. swait(1)
  572. HHumanoid.PlatformStand = false
  573. end), hum)
  574. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  575. local bodvol = Create("BodyVelocity")({
  576. velocity = angle * knockback,
  577. P = 5000,
  578. maxForce = Vector3.new(8000, 8000, 8000),
  579. Parent = hit
  580. })
  581. local rl = Create("BodyAngularVelocity")({
  582. P = 3000,
  583. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  584. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  585. Parent = hit
  586. })
  587. game:GetService("Debris"):AddItem(bodvol, 0.5)
  588. game:GetService("Debris"):AddItem(rl, 0.5)
  589. elseif Type == "Normal" then
  590. local vp = Create("BodyVelocity")({
  591. P = 500,
  592. maxForce = Vector3.new(math.huge, 0, math.huge),
  593. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  594. })
  595. if knockback > 0 then
  596. vp.Parent = hit.Parent.Torso
  597. end
  598. game:GetService("Debris"):AddItem(vp, 0.5)
  599. elseif Type == "Up" then
  600. local bodyVelocity = Create("BodyVelocity")({
  601. velocity = Vector3.new(0, 20, 0),
  602. P = 5000,
  603. maxForce = Vector3.new(8000, 8000, 8000),
  604. Parent = hit
  605. })
  606. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  607. elseif Type == "DarkUp" then
  608. coroutine.resume(coroutine.create(function()
  609. for i = 0, 1, 0.1 do
  610. swait()
  611. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  612. end
  613. end))
  614. local bodyVelocity = Create("BodyVelocity")({
  615. velocity = Vector3.new(0, 20, 0),
  616. P = 5000,
  617. maxForce = Vector3.new(8000, 8000, 8000),
  618. Parent = hit
  619. })
  620. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  621. elseif Type == "Snare" then
  622. local bp = Create("BodyPosition")({
  623. P = 2000,
  624. D = 100,
  625. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  626. position = hit.Parent.Torso.Position,
  627. Parent = hit.Parent.Torso
  628. })
  629. game:GetService("Debris"):AddItem(bp, 1)
  630. elseif Type == "Freeze" then
  631. local BodPos = Create("BodyPosition")({
  632. P = 50000,
  633. D = 1000,
  634. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  635. position = hit.Parent.Torso.Position,
  636. Parent = hit.Parent.Torso
  637. })
  638. local BodGy = Create("BodyGyro")({
  639. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  640. P = 20000,
  641. Parent = hit.Parent.Torso,
  642. cframe = hit.Parent.Torso.CFrame
  643. })
  644. hit.Parent.Torso.Anchored = true
  645. coroutine.resume(coroutine.create(function(Part)
  646. swait(1.5)
  647. Part.Anchored = false
  648. end), hit.Parent.Torso)
  649. game:GetService("Debris"):AddItem(BodPos, 3)
  650. game:GetService("Debris"):AddItem(BodGy, 3)
  651. end
  652. local debounce = Create("BoolValue")({
  653. Name = "DebounceHit",
  654. Parent = hit.Parent,
  655. Value = true
  656. })
  657. game:GetService("Debris"):AddItem(debounce, Delay)
  658. c = Create("ObjectValue")({
  659. Name = "creator",
  660. Value = Player,
  661. Parent = h
  662. })
  663. game:GetService("Debris"):AddItem(c, 0.5)
  664. end
  665. end
  666. function ShowDamage(Pos, Text, Time, Color)
  667. local Rate = 0.03333333333333333
  668. local Pos = Pos or Vector3.new(0, 0, 0)
  669. local Text = Text or ""
  670. local Time = Time or 2
  671. local Color = Color or Color3.new(1, 0, 1)
  672. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  673. EffectPart.Anchored = true
  674. local BillboardGui = Create("BillboardGui")({
  675. Size = UDim2.new(3, 0, 3, 0),
  676. Adornee = EffectPart,
  677. Parent = EffectPart
  678. })
  679. local TextLabel = Create("TextLabel")({
  680. BackgroundTransparency = 1,
  681. Size = UDim2.new(1, 0, 1, 0),
  682. Text = Text,
  683. Font = "SciFi",
  684. TextColor3 = Color,
  685. TextScaled = true,
  686. Parent = BillboardGui
  687. })
  688. game.Debris:AddItem(EffectPart, Time)
  689. EffectPart.Parent = game:GetService("Workspace")
  690. delay(0, function()
  691. local Frames = Time / Rate
  692. for Frame = 1, Frames do
  693. wait(Rate)
  694. local Percent = Frame / Frames
  695. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  696. TextLabel.TextTransparency = Percent
  697. end
  698. if EffectPart and EffectPart.Parent then
  699. EffectPart:Destroy()
  700. end
  701. end)
  702. end
  703. local STDamage = false
  704. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  705. for _, c in pairs(workspace:children()) do
  706. local hum = c:findFirstChild("Humanoid")
  707. if hum ~= nil then
  708. local head = c:findFirstChild("Torso")
  709. if head ~= nil then
  710. local targ = head.Position - Part.Position
  711. local mag = targ.magnitude
  712. if Magnitude >= mag and c.Name ~= Player.Name then
  713. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  714. if STDamage == true then
  715. for i = 1, 3 do
  716. Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  717. end
  718. for i = 1, 10 do
  719. CamShake(1, 70000)
  720. Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1)
  721. end
  722. elseif STDamage == false then
  723. CamShake(1, 90000)
  724. Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  725. for i = 1, 2 do
  726. Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 0.4, 0.4, 0.4)
  727. end
  728. end
  729. end
  730. end
  731. end
  732. end
  733. end
  734. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  735. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  736. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "cool yellow", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  737. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  738. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  739. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Cool yellow", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  740. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  741. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  742. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  743. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  744. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  745. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  746. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  747. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  748. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  749. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  750. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  751. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  752. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  753. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  754. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  755. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  756. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  757. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  758. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  759. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  760. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  761. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  762. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  763. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  764. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  765. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  766. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  767. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  768. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  769. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  770. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  771. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  772. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  773. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  774. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  775. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  776. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  777. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  778. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  779. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  780. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  781. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  782. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  783. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  784. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  785. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  786. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  787. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  788. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  789. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  790. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  791. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  792. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  793. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  794. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  795. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  796. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  797. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  798. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  799. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  800. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  801. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  802. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  803. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  804. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  805. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  806. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  807. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  808. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  809. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  810. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  811. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  812. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  813. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  814. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  815. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  816. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  817. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  818. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  819. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  820. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  821. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  822. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  823. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  824. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  825. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  826. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  827. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  828. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  829. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  830. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  831. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  832. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  833. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Cyan", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  834. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  835. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  836. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Royal purple", "Part", Vector3.new(9.1, 8.5, 0.2))
  837. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  838. Shield.Parent = nil
  839. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  840. Effects = {
  841. Block = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  843. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. if Type == 1 or Type == nil then
  849. table.insert(Effects, {
  850. prt,
  851. "Block1",
  852. delay,
  853. x3,
  854. y3,
  855. z3,
  856. msh
  857. })
  858. elseif Type == 2 then
  859. table.insert(Effects, {
  860. prt,
  861. "Block2",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. end
  870. },
  871. Cylinder = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 2)
  878. Effects[#Effects + 1] = {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3
  885. }
  886. end
  887. },
  888. Head = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  894. game:GetService("Debris"):AddItem(prt, 10)
  895. table.insert(Effects, {
  896. prt,
  897. "Cylinder",
  898. delay,
  899. x3,
  900. y3,
  901. z3,
  902. msh
  903. })
  904. end
  905. },
  906. Sphere = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  908. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. table.insert(Effects, {
  914. prt,
  915. "Cylinder",
  916. delay,
  917. x3,
  918. y3,
  919. z3,
  920. msh
  921. })
  922. end
  923. },
  924. Sphere2 = {
  925. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  926. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  927. prt.Anchored = true
  928. prt.CFrame = cframe
  929. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  930. game:GetService("Debris"):AddItem(prt, 10)
  931. table.insert(Effects, {
  932. prt,
  933. "Cylinder",
  934. delay,
  935. x3,
  936. y3,
  937. z3,
  938. msh
  939. })
  940. end
  941. },
  942. Elec = {
  943. Create = function(cff, x, y, z)
  944. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Royal purple"), "Part", Vector3.new(1, 1, 1))
  945. prt.Anchored = true
  946. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  947. prt.CFrame = CFrame.new(prt.Position)
  948. game:GetService("Debris"):AddItem(prt, 2)
  949. local xval = math.random() / 2
  950. local yval = math.random() / 2
  951. local zval = math.random() / 2
  952. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  953. table.insert(Effects, {
  954. prt,
  955. "Elec",
  956. 0.1,
  957. x,
  958. y,
  959. z,
  960. xval,
  961. yval,
  962. zval
  963. })
  964. end
  965. },
  966. Ring = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Cylinder",
  976. delay,
  977. x3,
  978. y3,
  979. z3,
  980. msh
  981. })
  982. end
  983. },
  984. Wave = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Break = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1)
  1004. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. local num = math.random(10, 50) / 1000
  1009. game:GetService("Debris"):AddItem(prt, 10)
  1010. table.insert(Effects, {
  1011. prt,
  1012. "Shatter",
  1013. num,
  1014. prt.CFrame,
  1015. math.random() - math.random(),
  1016. 0,
  1017. math.random(50, 100) / 100
  1018. })
  1019. end
  1020. },
  1021. Fire = {
  1022. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1023. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1024. prt.Anchored = true
  1025. prt.CFrame = cframe
  1026. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1027. game:GetService("Debris"):AddItem(prt, 10)
  1028. table.insert(Effects, {
  1029. prt,
  1030. "Fire",
  1031. delay,
  1032. 1,
  1033. 1,
  1034. 1,
  1035. msh
  1036. })
  1037. end
  1038. },
  1039. FireWave = {
  1040. Create = function(brickcolor, cframe, x1, y1, z1)
  1041. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1042. prt.Anchored = true
  1043. prt.CFrame = cframe
  1044. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1045. local d = Create("Decal")({
  1046. Parent = prt,
  1047. Texture = "rbxassetid://26356434",
  1048. Face = "Top"
  1049. })
  1050. local d = Create("Decal")({
  1051. Parent = prt,
  1052. Texture = "rbxassetid://26356434",
  1053. Face = "Bottom"
  1054. })
  1055. game:GetService("Debris"):AddItem(prt, 10)
  1056. table.insert(Effects, {
  1057. prt,
  1058. "FireWave",
  1059. 1,
  1060. 30,
  1061. math.random(400, 600) / 100,
  1062. msh
  1063. })
  1064. end
  1065. },
  1066. Lightning = {
  1067. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1068. local magz = (p0 - p1).magnitude
  1069. local curpos = p0
  1070. local trz = {
  1071. -ofs,
  1072. ofs
  1073. }
  1074. for i = 1, tym do
  1075. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1076. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1077. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1078. li.Material = "Neon"
  1079. if tym == i then
  1080. local magz2 = (curpos - p1).magnitude
  1081. li.Size = Vector3.new(th, th, magz2)
  1082. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1083. table.insert(Effects, {
  1084. li,
  1085. "Disappear",
  1086. last
  1087. })
  1088. else
  1089. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1090. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1091. game.Debris:AddItem(li, 10)
  1092. table.insert(Effects, {
  1093. li,
  1094. "Disappear",
  1095. last
  1096. })
  1097. end
  1098. end
  1099. end
  1100. },
  1101. EffectTemplate = {}
  1102. }
  1103. local Invisible = true
  1104. function Reappear()
  1105. for _, i in pairs(AdvancingFortress:children()) do
  1106. if i:IsA("BasePart") then
  1107. coroutine.resume(coroutine.create(function(Part)
  1108. for i = 0, 1, 0.3 do
  1109. swait()
  1110. Part.Transparency = -i
  1111. end
  1112. Part.Transparency = 0
  1113. end), i)
  1114. end
  1115. end
  1116. for _, i in pairs(m:children()) do
  1117. if i:IsA("BasePart") then
  1118. coroutine.resume(coroutine.create(function(Part)
  1119. for i = 0, 1, 0.3 do
  1120. swait()
  1121. Part.Transparency = i
  1122. end
  1123. Part.Transparency = 0
  1124. end), i)
  1125. end
  1126. end
  1127. end
  1128. function ReappearArmorOnly()
  1129. for _, i in pairs(m:children()) do
  1130. if i:IsA("BasePart") then
  1131. coroutine.resume(coroutine.create(function(Part)
  1132. for i = 0, 1, 0.3 do
  1133. swait()
  1134. Part.Transparency = i
  1135. end
  1136. Part.Transparency = 0
  1137. end), i)
  1138. end
  1139. end
  1140. end
  1141. function Disappear()
  1142. for _, i in pairs(AdvancingFortress:children()) do
  1143. if i:IsA("BasePart") then
  1144. coroutine.resume(coroutine.create(function(Part)
  1145. for i = 0, 1, 0.3 do
  1146. swait()
  1147. Part.Transparency = i
  1148. end
  1149. Part.Transparency = 1
  1150. end), i)
  1151. end
  1152. end
  1153. for _, i in pairs(m:children()) do
  1154. if i:IsA("BasePart") then
  1155. coroutine.resume(coroutine.create(function(Part)
  1156. for i = 0, 1, 0.3 do
  1157. swait()
  1158. Part.Transparency = i
  1159. end
  1160. Part.Transparency = 1
  1161. end), i)
  1162. end
  1163. end
  1164. end
  1165. function DisappearArmorOnly()
  1166. for _, i in pairs(m:children()) do
  1167. if i:IsA("BasePart") then
  1168. coroutine.resume(coroutine.create(function(Part)
  1169. for i = 0, 1, 0.3 do
  1170. swait()
  1171. Part.Transparency = i
  1172. end
  1173. Part.Transparency = 1
  1174. end), i)
  1175. end
  1176. end
  1177. end
  1178. function CamShake(time, freq)
  1179. coroutine.resume(coroutine.create(function()
  1180. local cam = game:GetService("Workspace").CurrentCamera
  1181. local time = 10
  1182. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1183. if math.random(1, 2) == 1 then
  1184. seed = Vector3.new(-seed.x, seed.y, 0)
  1185. end
  1186. if math.random(1, 2) == 1 then
  1187. seed = Vector3.new(seed.x, -seed.y, 0)
  1188. end
  1189. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1190. for i = 1, time do
  1191. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1192. wait()
  1193. end
  1194. end))
  1195. end
  1196. local ora = false
  1197. function ORA()
  1198. attack = true
  1199. local S = CFuncs.Sound.Create("161823027", Torso, 1, 1)
  1200. S.Looped = true
  1201. if ora == true then
  1202. while ora == true do
  1203. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1204. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1205. for i = 0, 1, 0.8 do
  1206. swait()
  1207. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1208. PlayAnimationFromTable({
  1209. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1215. }, 0.8, false)
  1216. end
  1217. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1218. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1219. for i = 0, 1, 0.8 do
  1220. swait()
  1221. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1222. PlayAnimationFromTable({
  1223. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1229. }, 0.8, false)
  1230. end
  1231. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1232. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1233. for i = 0, 1, 0.8 do
  1234. swait()
  1235. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1236. PlayAnimationFromTable({
  1237. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1238. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1239. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1240. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1241. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1242. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1243. }, 0.8, false)
  1244. end
  1245. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1246. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1247. for i = 0, 1, 0.8 do
  1248. swait()
  1249. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1250. PlayAnimationFromTable({
  1251. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1254. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1255. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1256. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1257. }, 0.8, false)
  1258. end
  1259. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1260. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1261. end
  1262. end
  1263. S:Stop()
  1264. local S2 = CFuncs.Sound.Create("402454350", Torso, 1.5, 1)
  1265. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1266. for i = 0, 1, 0.13 do
  1267. swait()
  1268. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1269. PlayAnimationFromTable({
  1270. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1276. }, 0.2, false)
  1277. end
  1278. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1279. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1280. for i = 0, 1, 0.1 do
  1281. swait()
  1282. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1283. PlayAnimationFromTable({
  1284. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1290. }, 0.6, false)
  1291. end
  1292. attack = false
  1293. end
  1294. function CastleCrusherFist()
  1295. attack = true
  1296. STDamage = true
  1297. local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
  1298. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1299. for i = 0, 1, 0.1 do
  1300. swait()
  1301. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1302. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1303. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1304. PlayAnimationFromTable({
  1305. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1310. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1311. }, 0.2, false)
  1312. end
  1313. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1314. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1315. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1316. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1317. for i = 0, 1, 0.08 do
  1318. swait()
  1319. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1320. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1321. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1322. PlayAnimationFromTable({
  1323. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1329. }, 0.6, false)
  1330. end
  1331. STDamage = false
  1332. attack = false
  1333. end
  1334. function CastleCrusherFist()
  1335. attack = true
  1336. STDamage = true
  1337. local S2 = CFuncs.Sound.Create("402454350", Torso, 1, 1)
  1338. Instance.new("DistortionSoundEffect", S2).Level = 0.8
  1339. for i = 0, 1, 0.1 do
  1340. swait()
  1341. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1342. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1343. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1344. PlayAnimationFromTable({
  1345. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1351. }, 0.2, false)
  1352. end
  1353. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1354. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1355. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1356. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1357. for i = 0, 1, 0.08 do
  1358. swait()
  1359. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1360. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1361. Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1362. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1363. PlayAnimationFromTable({
  1364. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1370. }, 0.6, false)
  1371. end
  1372. STDamage = false
  1373. attack = false
  1374. end
  1375. function weld5(part0, part1, c0, c1)
  1376. local weeld = Instance.new("Weld", part0)
  1377. weeld.Part0 = part0
  1378. weeld.Part1 = part1
  1379. weeld.C0 = c0
  1380. weeld.C1 = c1
  1381. return weeld
  1382. end
  1383. local Grab = false
  1384. function GRABEMBOIGRABEM()
  1385. attack = true
  1386. gp = nil
  1387. con1 = HitboxR.Touched:connect(function(hit)
  1388. local ht = hit.Parent
  1389. local hum1 = ht:FindFirstChild("Humanoid")
  1390. if Grab == false then
  1391. if hum1 ~= nil and hit.Parent ~= Character then
  1392. hum1.PlatformStand = true
  1393. gp = ht
  1394. Grab = true
  1395. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1396. asd.Parent = RightArm
  1397. asd.Name = "asd"
  1398. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1399. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1400. elseif hum1 == nil then
  1401. con1:disconnect()
  1402. wait()
  1403. return
  1404. end
  1405. end
  1406. end)
  1407. for i = 0, 1, 0.2 do
  1408. swait()
  1409. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1410. PlayAnimationFromTable({
  1411. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1417. }, 0.3, false)
  1418. end
  1419. for i = 0, 1, 0.1 do
  1420. swait()
  1421. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1422. PlayAnimationFromTable({
  1423. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1429. }, 0.3, false)
  1430. end
  1431. if Grab == true then
  1432. for i = 1, 5 do
  1433. for i = 0, 1, 0.35 do
  1434. swait()
  1435. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1436. PlayAnimationFromTable({
  1437. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1443. }, 0.4, false)
  1444. end
  1445. for i = 0, 1, 0.3 do
  1446. swait()
  1447. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1448. PlayAnimationFromTable({
  1449. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1455. }, 0.7, false)
  1456. end
  1457. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1458. if hit ~= nil then
  1459. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1460. Effects.Block.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1461. Effects.Wave.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1462. Effects.Sphere.Create(BrickColor.new("Royal purple"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1463. end
  1464. end
  1465. end
  1466. for i, v in pairs(RightArm:GetChildren()) do
  1467. if v.Name == "asd" and v:IsA("Weld") then
  1468. v:Remove()
  1469. end
  1470. end
  1471. Grab = false
  1472. con1:disconnect()
  1473. attack = false
  1474. end
  1475. local IsWearingArmor = false
  1476. function Armor(Mode)
  1477. attack = true
  1478. if IsWearingArmor == false and Mode == "On" then
  1479. IsWearingArmor = true
  1480. Disappear()
  1481. swait(10)
  1482. ReappearArmorOnly()
  1483. Character.Humanoid.MaxHealth = 500
  1484. Character.Humanoid.Health = 500
  1485. HHandleWeld.Part0 = Character.Head
  1486. THandleWeld.Part0 = Character.Torso
  1487. AHandleRWeld.Part0 = Character["Right Arm"]
  1488. AHandleLWeld.Part0 = Character["Left Arm"]
  1489. LHandleRWeld.Part0 = Character["Right Leg"]
  1490. LHandleLWeld.Part0 = Character["Left Leg"]
  1491. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1492. if v:IsA("BasePart") then
  1493. v.Transparency = 1
  1494. end
  1495. end
  1496. for i, v in pairs(Character:GetChildren()) do
  1497. if v:IsA("Accessory") then
  1498. v.Handle.Transparency = 1
  1499. end
  1500. end
  1501. elseif IsWearingArmor == true and Mode == "Off" then
  1502. IsWearingArmor = false
  1503. DisappearArmorOnly()
  1504. for i, v in pairs(Character:GetChildren()) do
  1505. if v:IsA("Accessory") then
  1506. v.Handle.Transparency = 0
  1507. end
  1508. end
  1509. swait(10)
  1510. Reappear()
  1511. Character.Humanoid.MaxHealth = 100
  1512. Character.Humanoid.Health = 100
  1513. HHandleWeld.Part0 = Head
  1514. THandleWeld.Part0 = Torso
  1515. AHandleRWeld.Part0 = RightArm
  1516. AHandleLWeld.Part0 = LeftArm
  1517. LHandleRWeld.Part0 = RightLeg
  1518. LHandleLWeld.Part0 = LeftLeg
  1519. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1520. if v:IsA("BasePart") then
  1521. v.Transparency = 0
  1522. end
  1523. end
  1524. end
  1525. attack = false
  1526. end
  1527. local ShieldMode = false
  1528. local ShieldCharge = false
  1529. function HoloHexShield()
  1530. attack = true
  1531. Shield.Parent = m
  1532. Shield.CanCollide = true
  1533. if ShieldMode == true then
  1534. while ShieldMode == true do
  1535. swait()
  1536. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1537. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1538. PlayAnimationFromTable({
  1539. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1540. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1545. }, 0.3, false)
  1546. end
  1547. end
  1548. Shield.CanCollide = false
  1549. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1550. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1551. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1552. Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1553. for i = 0, 1, 0.05 do
  1554. swait()
  1555. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1556. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1557. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1558. PlayAnimationFromTable({
  1559. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1565. }, 0.5, false)
  1566. end
  1567. Shield.Parent = nil
  1568. attack = false
  1569. end
  1570. Mouse.Button1Down:connect(function()
  1571. if attack == false and attacktype == 1 then
  1572. attacktype = 2
  1573. attackone()
  1574. elseif attack == false and attacktype == 2 then
  1575. attacktype = 1
  1576. attacktwo()
  1577. end
  1578. end)
  1579. game.Lighting.Outlines = false
  1580. function attackone()
  1581. attack = true
  1582. for i = 0, 1, 0.12 do
  1583. swait()
  1584. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1585. PlayAnimationFromTable({
  1586. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1588. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1589. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1592. }, 0.3, false)
  1593. end
  1594. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1595. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1596. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1597. for i = 0, 1, 0.11 do
  1598. swait()
  1599. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1600. PlayAnimationFromTable({
  1601. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1607. }, 0.45, false)
  1608. end
  1609. attack = false
  1610. end
  1611. function attacktwo()
  1612. attack = true
  1613. for i = 0, 1, 0.12 do
  1614. swait()
  1615. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1616. PlayAnimationFromTable({
  1617. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1623. }, 0.34, false)
  1624. end
  1625. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1626. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1627. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1628. for i = 0, 1, 0.12 do
  1629. swait()
  1630. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1631. PlayAnimationFromTable({
  1632. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1638. }, 0.45, false)
  1639. end
  1640. attack = false
  1641. end
  1642. function findNearestTorso(pos)
  1643. local list = game.Workspace:children()
  1644. local torso
  1645. local dist = 1000
  1646. local temp, human, temp2
  1647. for x = 1, #list do
  1648. temp2 = list[x]
  1649. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1650. temp = temp2:findFirstChild("Torso")
  1651. human = temp2:findFirstChild("Humanoid")
  1652. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1653. local dohit = true
  1654. if dohit == true then
  1655. torso = temp
  1656. dist = (temp.Position - pos).magnitude
  1657. end
  1658. end
  1659. end
  1660. end
  1661. return torso, dist
  1662. end
  1663. function TrueAim(aim)
  1664. local target, distance = findNearestTorso(Mouse.Hit.p)
  1665. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1666. if aim ~= nil then
  1667. tehcf = aim
  1668. end
  1669. table.insert(Effects, {
  1670. tehcf,
  1671. "Shoot",
  1672. 30,
  1673. HitboxR.Position,
  1674. 10,
  1675. 15,
  1676. 0,
  1677. 3,
  1678. HitboxR,
  1679. target
  1680. })
  1681. end
  1682. function FireProjectiles()
  1683. attack = true
  1684. Humanoid.WalkSpeed = 20
  1685. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1686. for i = 0, 1, 0.1 do
  1687. swait()
  1688. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1689. PlayAnimationFromTable({
  1690. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1696. }, 0.3, false)
  1697. end
  1698. for i = 0, 1, 0.1 do
  1699. swait()
  1700. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1701. Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1702. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1703. PlayAnimationFromTable({
  1704. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1710. }, 0.2, false)
  1711. end
  1712. for i = 1, 10 do
  1713. for i = 0, 1, 0.3 do
  1714. swait()
  1715. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1716. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1717. PlayAnimationFromTable({
  1718. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1724. }, 0.3, false)
  1725. end
  1726. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1727. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1728. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1729. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1730. TrueAim(MouseLook.lookVector)
  1731. for i = 0, 1, 0.3 do
  1732. swait()
  1733. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1734. Effects.Sphere2.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1735. PlayAnimationFromTable({
  1736. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1742. }, 0.3, false)
  1743. end
  1744. end
  1745. Humanoid.WalkSpeed = 20
  1746. attack = false
  1747. end
  1748. Mouse.KeyDown:connect(function(k)
  1749. k = k:lower()
  1750. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1751. ora = true
  1752. ORA()
  1753. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1754. GRABEMBOIGRABEM()
  1755. elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then
  1756. FireProjectiles()
  1757. elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then
  1758. Invisible = true
  1759. Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1760. Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1761. Disappear()
  1762. elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then
  1763. Invisible = false
  1764. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1765. Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1766. for i = 1, 2 do
  1767. Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1768. end
  1769. for i = 1, 20 do
  1770. Effects.Break.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1)
  1771. end
  1772. Reappear()
  1773. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1774. ShieldMode = true
  1775. HoloHexShield()
  1776. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1777. CastleCrusherFist()
  1778. end
  1779. if k == "[" and IsWearingArmor == false and Invisible == false then
  1780. Armor("On")
  1781. end
  1782. if k == "]" and IsWearingArmor == true and Invisible == false then
  1783. Armor("Off")
  1784. end
  1785. end)
  1786. Mouse.KeyUp:connect(function(k)
  1787. k = k:lower()
  1788. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1789. ora = false
  1790. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1791. ShieldMode = false
  1792. end
  1793. end)
  1794. coroutine.resume(coroutine.create(function(Part, Part2)
  1795. while Part.Parent ~= nil do
  1796. swait(math.random(100, 150))
  1797. for i = 0, 1, 0.2 do
  1798. wait()
  1799. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1800. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1801. end
  1802. for i = 0, 1, 0.2 do
  1803. swait()
  1804. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1805. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1806. end
  1807. end
  1808. end), Eye1, Eye2)
  1809. while true do
  1810. swait()
  1811. for i, v in pairs(Character:children()) do
  1812. if v:IsA("Part") and IsWearingArmor == true then
  1813. v.Anchored = false
  1814. end
  1815. end
  1816. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1817. if v:IsA("Part") then
  1818. v.Material = "SmoothPlastic"
  1819. v.CanCollide = false
  1820. elseif v:IsA("Humanoid") then
  1821. v:remove()
  1822. elseif v:IsA("Accessory") then
  1823. v:remove()
  1824. elseif v:IsA("Shirt") then
  1825. v:remove()
  1826. elseif v:IsA("Pants") then
  1827. v:remove()
  1828. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1829. v:remove()
  1830. elseif v:IsA("BodyColors") then
  1831. v:remove()
  1832. end
  1833. end
  1834. HHandle.Transparency = 1
  1835. THandle.Transparency = 1
  1836. AHandleR.Transparency = 1
  1837. AHandleL.Transparency = 1
  1838. LHandleR.Transparency = 1
  1839. LHandleL.Transparency = 1
  1840. RootPart.Transparency = 1
  1841. HitboxR.Transparency = 1
  1842. HitboxL.Transparency = 1
  1843. Head.BrickColor = BrickColor.new("Royal purple")
  1844. Torso.BrickColor = BrickColor.new("Cyan")
  1845. RightArm.BrickColor = BrickColor.new("Royal purple")
  1846. LeftArm.BrickColor = BrickColor.new("Royal purple")
  1847. RightLeg.BrickColor = BrickColor.new("Royal purple")
  1848. LeftLeg.BrickColor = BrickColor.new("Royal purple")
  1849. RootPart.Anchored = true
  1850. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1851. velocity = Character.HumanoidRootPart.Velocity.y
  1852. sine = sine + change
  1853. Shield.Anchored = true
  1854. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1855. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1856. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1857. Anim = "Jump"
  1858. if attack == false then
  1859. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1860. PlayAnimationFromTable({
  1861. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1866. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1867. }, 0.3, false)
  1868. end
  1869. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1870. Anim = "Fall"
  1871. if attack == false then
  1872. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1873. PlayAnimationFromTable({
  1874. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1880. }, 0.3, false)
  1881. end
  1882. elseif Torsovelocity < 1 and hit ~= nil then
  1883. Anim = "Idle"
  1884. if attack == false then
  1885. change = 1
  1886. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1887. PlayAnimationFromTable({
  1888. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1889. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1890. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1891. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1892. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1894. }, 0.3, false)
  1895. end
  1896. elseif Torsovelocity > 2 and hit ~= nil then
  1897. Anim = "Walk"
  1898. if attack == false then
  1899. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1900. PlayAnimationFromTable({
  1901. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1905. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1906. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1907. }, 0.3, false)
  1908. end
  1909. end
  1910. if 0 < #Effects then
  1911. for e = 1, #Effects do
  1912. if Effects[e] ~= nil then
  1913. local Thing = Effects[e]
  1914. if Thing ~= nil then
  1915. local Part = Thing[1]
  1916. local Mode = Thing[2]
  1917. local Delay = Thing[3]
  1918. local IncX = Thing[4]
  1919. local IncY = Thing[5]
  1920. local IncZ = Thing[6]
  1921. if Thing[2] == "Shoot" then
  1922. local Look = Thing[1]
  1923. local move = 30
  1924. if Thing[8] == 3 then
  1925. move = 10
  1926. end
  1927. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1928. if Thing[10] ~= nil then
  1929. da = pos
  1930. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1931. cfa = CFrame.new(Thing[4], pos)
  1932. tehCF = cfa:lerp(cf2, 0.2)
  1933. Thing[1] = tehCF.lookVector
  1934. end
  1935. local mag = (Thing[4] - pos).magnitude
  1936. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1937. if Thing[8] == 2 then
  1938. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1939. end
  1940. Thing[4] = Thing[4] + Look * move
  1941. Thing[3] = Thing[3] - 1
  1942. if 2 < Thing[5] then
  1943. Thing[5] = Thing[5] - 0.3
  1944. Thing[6] = Thing[6] - 0.3
  1945. end
  1946. if hit ~= nil then
  1947. Thing[3] = 0
  1948. if Thing[8] == 1 or Thing[8] == 3 then
  1949. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1950. elseif Thing[8] == 2 then
  1951. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1952. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1953. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  1954. ref.Anchored = true
  1955. ref.CFrame = CFrame.new(pos)
  1956. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1957. game:GetService("Debris"):AddItem(ref, 0.2)
  1958. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1959. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1960. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1961. end
  1962. end
  1963. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  1964. ref.Anchored = true
  1965. ref.CFrame = CFrame.new(pos)
  1966. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1967. game:GetService("Debris"):AddItem(ref, 1)
  1968. end
  1969. if Thing[3] <= 0 then
  1970. table.remove(Effects, e)
  1971. end
  1972. end
  1973. if Thing[2] == "FireWave" then
  1974. if Thing[3] <= Thing[4] then
  1975. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1976. Thing[3] = Thing[3] + 1
  1977. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1978. else
  1979. Part.Parent = nil
  1980. table.remove(Effects, e)
  1981. end
  1982. end
  1983. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1984. if Thing[1].Transparency <= 1 then
  1985. if Thing[2] == "Block1" then
  1986. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1987. Mesh = Thing[7]
  1988. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1989. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1990. elseif Thing[2] == "Block2" then
  1991. Thing[1].CFrame = Thing[1].CFrame
  1992. Mesh = Thing[7]
  1993. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1994. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1995. elseif Thing[2] == "Fire" then
  1996. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1997. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1998. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1999. elseif Thing[2] == "Cylinder" then
  2000. Mesh = Thing[7]
  2001. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2002. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2003. elseif Thing[2] == "Blood" then
  2004. Mesh = Thing[7]
  2005. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2006. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2007. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2008. elseif Thing[2] == "Elec" then
  2009. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2011. elseif Thing[2] == "Disappear" then
  2012. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2013. elseif Thing[2] == "Shatter" then
  2014. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2015. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2016. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2017. Thing[6] = Thing[6] + Thing[5]
  2018. end
  2019. else
  2020. Part.Parent = nil
  2021. table.remove(Effects, e)
  2022. end
  2023. end
  2024. end
  2025. end
  2026. end
  2027. end
  2028. end
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