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- local killSounds = {"rbxassetid://150184992","rbxassetid://150184965"}
- local playerTo = owner
- local running = false
- function start(plr)
- running = true
- local char = plr.Character
- local sound = Instance.new("Sound")
- sound.Parent = workspace
- sound.SoundId = "rbxassetid://5077336384"
- sound:Play()
- task.wait(0.5)
- local plrs = game.Players:GetChildren()
- for i=1, #plrs do
- if plrs[i] ~= nil and plrs[i]:FindFirstChild("PlayerGui") then
- char.Archivable = true
- local kl = char:Clone()
- local current = plrs[i]
- local sg = Instance.new("ScreenGui")
- sg.Parent = current.PlayerGui
- sg.IgnoreGuiInset = true
- local vp = Instance.new("ViewportFrame")
- kl.Parent = vp
- vp.Parent = sg
- vp.Size = UDim2.new(1,0,1,0)
- vp.BackgroundColor3 = Color3.new(0,0,0)
- vp.LightDirection = Vector3.new(-1,-1,-1)
- vp.Ambient = Color3.fromRGB(54, 54, 54)
- local camera = Instance.new("Camera")
- camera.CFrame = kl.Head.CFrame + kl.Head.CFrame.LookVector*3
- camera.CFrame = CFrame.lookAt(camera.CFrame.Position,kl.Head.Position)
- vp.CurrentCamera = camera
- delay(1, function()
- game:GetService("TweenService"):Create(vp,TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0), {Transparency = 1,ImageTransparency = 1}):Play()
- delay(1, function()
- sg:Destroy()
- end)
- end)
- end
- end
- local ch = char:GetChildren()
- for i=1, #ch do
- if ch[i].ClassName == "Part" then
- ch[i].Transparency = 1
- if ch[i]:FindFirstChildWhichIsA("Decal") then
- ch[i]:FindFirstChildWhichIsA("Decal"):Destroy()
- end
- end
- if ch[i].ClassName == "Accessory" then
- if ch[i]:FindFirstChildWhichIsA("Part") then
- ch[i]:FindFirstChildWhichIsA("Part").Transparency = 1
- end
- end
- end
- char.Humanoid.DisplayDistanceType = "None"
- game.Lighting.ClockTime = 0
- game.Lighting.GeographicLatitude = 100
- plr.Chatted:Connect(function(msg)
- if msg == "%stop%" then
- local sound = Instance.new("Sound")
- sound.Parent = workspace
- sound.SoundId = "rbxassetid://635822826"
- sound:Play()
- game:GetService("TweenService"):Create(game.Lighting,TweenInfo.new(3,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0), {ClockTime = 14.5,GeographicLatitude = 0}):Play()
- plr:LoadCharacter()
- running = false
- end
- end)
- end
- playerTo.Chatted:Connect(function(msg)
- if string.find(string.lower(msg),"you should have not done that") and not running then
- start(playerTo)
- end
- end)
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