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  1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  2. 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
  3. 2> -- WARNING - Missing or outdated git - did you forget to install a recent version?
  4. 2>
  5. 2> -- WARNING - Observe that for revision hash/date to work you need at least version 1.7
  6. 2> -- WARNING - Missing repository tags - you may need to pull tags with git fetch -t
  7. 2> -- WARNING - Continuing anyway - note that the versionstring will be set to 0000-00-00 00:00:00 (Archived)
  8. 3>------ Build started: Project: game, Configuration: Release Win32 ------
  9. 3> BattlegroundMgr.cpp
  10. 3>D:\SkyFireEMU\Core\src\server\game\Battlegrounds\BattlegroundMgr.cpp(1222): error C2065: 'HOLIDAY_CALL_TO_ARMS_FL' : undeclared identifier
  11. 3>D:\SkyFireEMU\Core\src\server\game\Battlegrounds\BattlegroundMgr.cpp(1239): error C2065: 'HOLIDAY_CALL_TO_ARMS_FL' : undeclared identifier
  12. 3>D:\SkyFireEMU\Core\src\server\game\Battlegrounds\BattlegroundMgr.cpp(1239): error C2051: case expression not constant
  13. 4>------ Build started: Project: worldserver, Configuration: Release Win32 ------
  14. 4> Creating library D:/SkyFireEMU/build/src/server/worldserver/Release/worldserver.lib and object D:/SkyFireEMU/build/src/server/worldserver/Release/worldserver.exp
  15. 4>game.lib(BattlegroundMgr.obj) : error LNK2019: unresolved external symbol "public: __thiscall BattlegroundFL::BattlegroundFL(void)" (??0BattlegroundFL@@QAE@XZ) referenced in function "public: unsigned int __thiscall BattlegroundMgr::CreateBattleground(enum BattlegroundTypeId,bool,unsigned int,unsigned int,unsigned int,unsigned int,char const *,unsigned int,float,float,float,float,float,float,float,float,unsigned int)" (?CreateBattleground@BattlegroundMgr@@QAEIW4BattlegroundTypeId@@_NIIIIPBDIMMMMMMMMI@Z)
  16. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::Update(unsigned int)" (?Update@BattlegroundFL@@UAEXI@Z)
  17. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual bool __thiscall BattlegroundFL::SetupBattleground(void)" (?SetupBattleground@BattlegroundFL@@UAE_NXZ)
  18. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::Reset(void)" (?Reset@BattlegroundFL@@UAEXXZ)
  19. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::StartingEventCloseDoors(void)" (?StartingEventCloseDoors@BattlegroundFL@@UAEXXZ)
  20. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::StartingEventOpenDoors(void)" (?StartingEventOpenDoors@BattlegroundFL@@UAEXXZ)
  21. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::FillInitialWorldStates(class WorldPacket &)" (?FillInitialWorldStates@BattlegroundFL@@UAEXAAVWorldPacket@@@Z)
  22. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::UpdatePlayerScore(class Player *,unsigned int,unsigned int,bool)" (?UpdatePlayerScore@BattlegroundFL@@UAEXPAVPlayer@@II_N@Z)
  23. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::HandleAreaTrigger(class Player *,unsigned int)" (?HandleAreaTrigger@BattlegroundFL@@UAEXPAVPlayer@@I@Z)
  24. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::HandleKillPlayer(class Player *,class Player *)" (?HandleKillPlayer@BattlegroundFL@@UAEXPAVPlayer@@0@Z)
  25. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::EventPlayerDroppedFlag(class Player *)" (?EventPlayerDroppedFlag@BattlegroundFL@@UAEXPAVPlayer@@@Z)
  26. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::EventPlayerClickedOnFlag(class Player *,class GameObject *)" (?EventPlayerClickedOnFlag@BattlegroundFL@@UAEXPAVPlayer@@PAVGameObject@@@Z)
  27. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual struct WorldSafeLocsEntry const * __thiscall BattlegroundFL::GetClosestGraveYard(class Player *)" (?GetClosestGraveYard@BattlegroundFL@@UAEPBUWorldSafeLocsEntry@@PAVPlayer@@@Z)
  28. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::AddPlayer(class Player *)" (?AddPlayer@BattlegroundFL@@UAEXPAVPlayer@@@Z)
  29. 4>game.lib(BattlegroundMgr.obj) : error LNK2001: unresolved external symbol "public: virtual void __thiscall BattlegroundFL::RemovePlayer(class Player *,unsigned __int64)" (?RemovePlayer@BattlegroundFL@@UAEXPAVPlayer@@_K@Z)
  30. 4>game.lib(BattlegroundMgr.obj) : error LNK2019: unresolved external symbol "public: virtual __thiscall BattlegroundFL::~BattlegroundFL(void)" (??1BattlegroundFL@@UAE@XZ) referenced in function "public: virtual void * __thiscall BattlegroundFL::`scalar deleting destructor'(unsigned int)" (??_GBattlegroundFL@@UAEPAXI@Z)
  31. 4>D:\SkyFireEMU\build\bin\Release\worldserver.exe : fatal error LNK1120: 16 unresolved externals
  32. 5>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
  33. 5> Build all projects
  34. 6>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
  35. 6>Project not selected to build for this solution configuration
  36. ========== Build: 3 succeeded, 2 failed, 14 up-to-date, 1 skipped ==========
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