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  1. Fatal error!
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  5. VERSION: 256.71
  6. ShooterGame.exe!UPrimalInventoryComponent::GenerateCrateItems() (0x00007ff7e3df9546) + 43 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:4034]
  7. ShooterGame.exe!APrimalDinoCharacter::PlayDying() (0x00007ff7e3d69690) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:1800]
  8. ShooterGame.exe!APrimalCharacter::execPlayDyingPoint() (0x00007ff7e451ead6) + 566 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\classes\primalcharacter.h:31]
  9. ShooterGame.exe!UFunction::Invoke() (0x00007ff7e47d5290) + 6 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]
  10. ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7e4822a28) + 0 bytes [h:\svn_ark_live\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  11. ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7e4e3e92f) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:594]
  12. ShooterGame.exe!APrimalTargetableActor::PlayDyingPoint() (0x00007ff7e41e4cc9) + 0 bytes [h:\svn_ark_live\projects\shootergame\intermediate\build\win64\shootergame\inc\shootergame\shootergame.generated.1.cpp:5323]
  13. ShooterGame.exe!APrimalCharacter::Die() (0x00007ff7e3cff6c3) + 37 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalcharacter.cpp:1059]
  14. ShooterGame.exe!APrimalDinoCharacter::Die() (0x00007ff7e3da836c) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:8576]
  15. ShooterGame.exe!APrimalCharacter::TakeDamage() (0x00007ff7e3cfe964) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalcharacter.cpp:959]
  16. ShooterGame.exe!APrimalDinoCharacter::TakeDamage() (0x00007ff7e3d6f61a) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2501]
  17. ShooterGame.exe!UGameplayStatics::ApplyPointDamage() (0x00007ff7e4f48590) + 27 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameplaystatics.cpp:339]
  18. ShooterGame.exe!AShooterProjectile::Explode() (0x00007ff7e407b76d) + 825 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:588]
  19. ShooterGame.exe!AShooterProjectile::OnImpact() (0x00007ff7e407a86e) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:469]
  20. ShooterGame.exe!APrimalProjectileArrow::OnImpact() (0x00007ff7e3e54c7e) + 0 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\primalprojectilearrow.cpp:29]
  21. ShooterGame.exe!AShooterProjectile::Tick() (0x00007ff7e4078a75) + 26 bytes [h:\svn_ark_live\projects\shootergame\source\shootergame\private\shooterprojectile.cpp:315]
  22. ShooterGame.exe!AActor::TickActor() (0x00007ff7e4e3ee1e) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\actor.cpp:736]
  23. ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff7e51b5650) + 30 bytes [h:\svn_ark_live\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  24. ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff7e46bc8e8) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  25. ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff7e46bba9d) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  26. ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7e46be5a0) + 0 bytes [h:\svn_ark_live\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
  27. ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7e51ac608) + 22 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\ticktaskmanager.cpp:195]
  28. ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff7e51b0e2c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
  29. ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff7e500215b) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:694]
  30. ShooterGame.exe!UWorld::Tick() (0x00007ff7e500360c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\leveltick.cpp:1204]
  31. ShooterGame.exe!UGameEngine::Tick() (0x00007ff7e4f2e18c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\engine\private\gameengine.cpp:1148]
  32. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7e3c4045c) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
  33. ShooterGame.exe!GuardedMain() (0x00007ff7e3c3a8bc) + 0 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\launch.cpp:140]
  34. ShooterGame.exe!GuardedMainWrapper() (0x00007ff7e3c4190a) + 5 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  35. ShooterGame.exe!WinMain() (0x00007ff7e3c41a38) + 8 bytes [h:\svn_ark_live\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  36. ShooterGame.exe!__tmainCRTStartup() (0x00007ff7e61746bd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  37. KERNEL32.DLL!UnknownFunction (0x00007ffab0aa8102) + 0 bytes [UnknownFile:0]
  38. ntdll.dll!UnknownFunction (0x00007ffab142c5b4) + 0 bytes [UnknownFile:0]
  39. ntdll.dll!UnknownFunction (0x00007ffab142c5b4) + 0 bytes [UnknownFile:0]
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