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- // removes the shifting of the arm when crouching down.
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0.1"
- cl_bobamt_vert "0.1"
- cl_bobcycle "0.1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- snd_mix_async "1"
- snd_stream "1"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // ignores dedicated servers with pings above this value.
- mm_dedicated_search_maxping
- // usual rate commands
- rate "786432"
- cl_cmdrate "128"
- cl_updaterate "128"
- cl_interp_ratio "1"
- cl_interp "0"
- cl_lagcompensation "1"
- cl_predict "1"
- cl_predictweapons "1"
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "1.0"
- hud_scaling "1"
- m_customaccell "0"
- m_rawinput "1"
- m_mouseaccel2 "0"
- m_mouseaccel1 "0"
- m_customaccel "0"
- cl_forcepreload "1" // Preloads The Whole Map & Sounds.
- cl_autohelp "0"
- cl_disablehtmlmotd "1"
- cl_showhelp "0"
- cl_downloadfilter "nosounds"
- r_dynamic "1"
- r_drawtracers "1"
- r_drawtracers_firstperson "1"
- r_eyegloss "0" // No Makeup.
- r_eyemove "0" // No Eye Movement.
- r_eyeshift_x "0" // No Eye Movement X-Angel.
- r_eyeshift_y "0" // No Eye Movement Y-Angel.
- r_eyeshift_z "0" // No Eye Movement Z-Angel.
- r_eyesize "0" // Smaller Eyes.
- m_rawinput "1"
- fps_max "0" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
- fps_max_menu "120" //Frame limiting my menu to 300 because I can
- host_writeconfig
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