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May 19th, 2019
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  1. // removes the shifting of the arm when crouching down.
  2.  
  3. cl_viewmodel_shift_left_amt "0"
  4. cl_viewmodel_shift_right_amt "0"
  5.  
  6.  
  7. cl_bob_lower_amt "0"
  8. cl_bobamt_lat "0.1"
  9. cl_bobamt_vert "0.1"
  10. cl_bobcycle "0.1"
  11.  
  12. // lowers delay between sounds.
  13.  
  14. snd_mixahead "0.05"
  15. snd_mix_async "1"
  16. snd_stream "1"
  17.  
  18. // sets interpolation values.
  19.  
  20. cl_interp "0"
  21. cl_interp_ratio "1"
  22.  
  23. // ignores dedicated servers with pings above this value.
  24.  
  25. mm_dedicated_search_maxping
  26.  
  27. // usual rate commands
  28.  
  29. rate "786432"
  30. cl_cmdrate "128"
  31. cl_updaterate "128"
  32. cl_interp_ratio "1"
  33. cl_interp "0"
  34. cl_lagcompensation "1"
  35. cl_predict "1"
  36. cl_predictweapons "1"
  37.  
  38. // causes the scope to move less while moving scoped and reduces bobbing effect
  39.  
  40. cl_bobcycle "1.0"
  41.  
  42. hud_scaling "1"
  43. m_customaccell "0"
  44. m_rawinput "1"
  45. m_mouseaccel2 "0"
  46. m_mouseaccel1 "0"
  47. m_customaccel "0"
  48.  
  49. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  50. cl_autohelp "0"
  51. cl_disablehtmlmotd "1"
  52. cl_showhelp "0"
  53. cl_downloadfilter "nosounds"
  54. r_dynamic "1"
  55. r_drawtracers "1"
  56. r_drawtracers_firstperson "1"
  57. r_eyegloss "0" // No Makeup.
  58. r_eyemove "0" // No Eye Movement.
  59. r_eyeshift_x "0" // No Eye Movement X-Angel.
  60. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  61. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  62. r_eyesize "0" // Smaller Eyes.
  63. m_rawinput "1"
  64.  
  65.  
  66.  
  67.  
  68. fps_max "0" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
  69. fps_max_menu "120" //Frame limiting my menu to 300 because I can
  70.  
  71.  
  72.  
  73. host_writeconfig
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