SilverExploitz

OP Dragon Ball Rage Script/GUI

Nov 8th, 2020
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  1. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/preztel/AzureLibrary/master/uilib.lua", true))()
  2.  
  3. function GetCurrentHealth()
  4. local health_text = game.Players.LocalPlayer.PlayerGui.PlayerInterface.HealthBar.DisplayText.Text
  5. return tonumber(string.match(health_text, "%d+"))
  6. end
  7.  
  8. AutofarmTab = library:CreateTab("Autofarm")
  9. AutofarmTab:CreateToggle("Attack autofarm", function(bool)
  10. _G.AttackAutoFarmBool = bool
  11.  
  12. while _G.AttackAutoFarmBool do
  13. game:GetService("ReplicatedStorage").Remotes.Training.Combat:InvokeServer()
  14. wait(0.2)
  15. end
  16. end)
  17. AutofarmTab:CreateToggle("Energy gain", function(bool)
  18. _G.EnergyAutoFarmBool = bool
  19.  
  20. if not bool then
  21. game:GetService("ReplicatedStorage").Remotes.Training.ChargeFinish:FireServer()
  22. end
  23.  
  24. while _G.EnergyAutoFarmBool do
  25. local args = {
  26. [1] = true
  27. }
  28. game:GetService("ReplicatedStorage").Remotes.Training.Charge:InvokeServer(unpack(args))
  29. wait(0.2)
  30. end
  31. end)
  32. AutofarmTab:CreateToggle("Defense gain", function(bool)
  33. _G.DefenseAutoFarmBool = bool
  34.  
  35. while _G.DefenseAutoFarmBool do
  36. if GetCurrentHealth() > 9 then
  37. local args = {
  38. [1] = game:GetService("Players").LocalPlayer.Stats,
  39. [2] = game:GetService("Players").LocalPlayer.Status,
  40. [3] = game:GetService("Players").LocalPlayer.Character.Humanoid, -- remove humanoid to not lose health
  41. [4] = game:GetService("Players").LocalPlayer.Character.RightHand
  42. }
  43. game:GetService("ReplicatedStorage").Remotes.Training.Defense:InvokeServer(unpack(args))
  44. end
  45. wait(0.2)
  46. end
  47. end)
  48. AutofarmTab:CreateToggle("Qi autofarm", function(bool)
  49. _G.QiAutoFarmBool = bool
  50.  
  51. while _G.QiAutoFarmBool do
  52. game:GetService("ReplicatedStorage").Remote.KiBlast:InvokeServer()
  53. wait(0.2)
  54. end
  55. end)
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