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- EndeletonShoot:
- Cooldown: 1.5
- Skills:
- # Randomly choose arrow damage between 7–9 (3.5–4.5 hearts)
- - shoot{type=ARROW;damage=7;velocity=5;chance=0.33} @target
- - shoot{type=ARROW;damage=8;velocity=5;chance=0.34} @target
- - shoot{type=ARROW;damage=9;velocity=5;chance=0.33} @target
- EndeletonShootUnderwater:
- Cooldown: 1.5
- Skills:
- # Randomly choose arrow damage between 7–9 (3.5–4.5 hearts)
- - shoot{type=ARROW;damage=7;velocity=2.5;chance=0.33} @target
- - shoot{type=ARROW;damage=8;velocity=2.5;chance=0.34} @target
- - shoot{type=ARROW;damage=9;velocity=2.5;chance=0.33} @target
- EndeletonShootBarrage:
- Cooldown: 0
- Skills:
- # Randomly choose arrow damage between 7–9 (3.5–4.5 hearts)
- - shoot{type=ARROW;damage=7;velocity=5;chance=0.33} @target
- - shoot{type=ARROW;damage=8;velocity=5;chance=0.34} @target
- - shoot{type=ARROW;damage=9;velocity=5;chance=0.33} @target
- EndeletonShootBarrageUnderwater:
- Cooldown: 0
- Skills:
- # Randomly choose arrow damage between 7–9 (3.5–4.5 hearts)
- - shoot{type=ARROW;damage=7;velocity=2.5;chance=0.33} @target
- - shoot{type=ARROW;damage=8;velocity=2.5;chance=0.34} @target
- - shoot{type=ARROW;damage=9;velocity=2.5;chance=0.33} @target
- EndeletonTeleportOnDamage:
- Cooldown: 10
- Conditions:
- - incombat true
- Skills:
- # teleport to a random location up to 32 blocks away when hit or blocked
- - teleport{spreadh=10;spreadv=0;preserveyaw=true}
- - sound{s=entity.enderman.teleport} @self
- - effect:particles{particle=portal;amount=100;hS=1;vS=1;speed=1} @self
- EndeletonTeleportOnMass:
- Cooldown: 30
- Conditions:
- - skillOnCooldown{skill=EndeletonTeleportOnDamage}
- Skills:
- # teleport to a random location up to 32 blocks away when hit or blocked
- - teleport{spreadh=4;spreadv=0;preserveyaw=true;repeat=4;repeatInterval=10}
- - sound{s=entity.enderman.teleport;repeat=4;repeatInterval=10} @self
- - effect:particles{particle=portal;amount=100;hS=1;vS=1;speed=1;repeat=4;repeatInterval=10} @self
- - skill{s=EndeletonShootBarrage;repeat=4;repeatInterval=10} ?!blocktype{type=water}
- - skill{s=EndeletonShootBarrageUnderwater;repeat=4;repeatInterval=10} ?blocktype{type=water}
- EndeletonTeleportLOS:
- Cooldown: 10
- Conditions:
- - targetnotinlineofsight true # only run if we can’t see our target:contentReference[oaicite:20]{index=20}
- Skills:
- # teleport away like an enderman when line‑of‑sight is broken
- - teleport{spreadh=32;spreadv=0;preserveyaw=true} @self
- EndeletonTeleportOnDamageSuffocation:
- Cooldown: 0
- Conditions:
- - damagecause{cause=SUFFOCATION} true
- Skills:
- - teleport{spreadh=10;spreadv=0;preserveyaw=true} @self
- - sound{s=entity.enderman.teleport} @self
- - effect:particles{particle=portal;amount=100;hS=1;vS=1;speed=1} @self
- EndeletonTeleportOnDamageLava:
- Cooldown: 0
- Conditions:
- - damagecause{cause=LAVA} true
- Skills:
- - teleport{spreadh=10;spreadv=0;preserveyaw=true} @self
- - sound{s=entity.enderman.teleport} @self
- - effect:particles{particle=portal;amount=100;hS=1;vS=1;speed=1} @self
- EndeletonTeleportOnBowHit:
- Cooldown: 0
- Conditions:
- - damagecause{cause=PROJECTILE} true
- Skills:
- - CancelEvent
- - teleport{spreadh=10;spreadv=0;preserveyaw=true} @self
- - sound{s=entity.enderman.teleport} @self
- - effect:particles{particle=portal;amount=100;hS=1;vS=1;speed=1} @self
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