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- /*
- Daniels Morris
- Prendre le stuff d'une personne et le mettre a terre
- */
- params [
- ["_player",objNull,[objNull]]
- ];
- if !(playerSide isEqualTo west) exitWith {};
- comment "Parti hint";
- private _headgear = headgear _player;
- private _backpack = backpack _player;
- private _vest = vest _player;
- private _uniform = uniform _player;
- private _armes = currentweapon _player;
- private _armes2 = handgunWeapon _player;
- private _hintchapeau = ((configFile >> "CfgWeapons" >> _headgear >> "displayName") call BIS_fnc_GetCfgData);
- private _hintbackpack = ((configFile >> "CfgVehicles" >> _backpack >> "displayName") call BIS_fnc_GetCfgData);//A refaire
- private _hintvest = ((configFile >> "CfgWeapons" >> _vest >> "displayName") call BIS_fnc_GetCfgData);
- private _hintuniform = ((configFile >> "CfgWeapons" >> _uniform >> "displayName") call BIS_fnc_GetCfgData);
- private _hintarmes = ((configFile >> "CfgWeapons" >> _armes >> "displayName") call BIS_fnc_GetCfgData);
- private _hintarmes2 = ((configFile >> "CfgWeapons" >> _armes2 >> "displayName") call BIS_fnc_GetCfgData);
- comment "Parti suppresion";
- remove = {
- removeHeadgear _player;
- removeBackpack _player;
- removeVest _player;
- removeAllWeapons _player;
- removeUniform _player;
- private _weaponHolder = "GroundWeaponHolder" createVehicle (position player);
- _weaponHolder addItemCargo [_headgear,1];
- _weaponHolder addItemCargo [_uniform,1];
- _weaponHolder addItemCargo [_vest,1];
- _weaponHolder addBackpackCargo [_backpack,1];
- _weaponHolder addWeaponCargo [_armes,1];
- };
- if (_armes2 isEqualTo "") then {
- []call remove;
- } else {
- []call remove;
- _weaponHolder addWeaponCargo [_armes2,1];
- };
- hint parsetext format ["<t color='#ff0000' size='1.3' >%1</t><br/>Avais l'équipement suivant sur lui:<br/>%2<br/>%3<br/>%4<br/>%5<br/>%6<br/>%7<br/><t color='#02a82e'>Les chargeurs ont étais saisie pour plus de sûreté</t>",name _player,_hintchapeau,_hintbackpack,_hintvest,_hintuniform,_hintarmes,_hintarmes2];
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