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Apr 9th, 2020
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  1. /*
  2. Daniels Morris
  3.  
  4. Prendre le stuff d'une personne et le mettre a terre
  5.  
  6. */
  7. params [
  8.     ["_player",objNull,[objNull]]
  9. ];
  10. if !(playerSide isEqualTo west) exitWith {};
  11. comment "Parti hint";
  12.  
  13. private _headgear = headgear _player;
  14. private _backpack = backpack _player;
  15. private _vest = vest _player;
  16. private _uniform = uniform _player;
  17. private _armes = currentweapon _player;
  18. private _armes2 = handgunWeapon _player;
  19. private _hintchapeau = ((configFile >> "CfgWeapons" >> _headgear >> "displayName") call BIS_fnc_GetCfgData);
  20. private _hintbackpack = ((configFile >> "CfgVehicles" >> _backpack >> "displayName") call BIS_fnc_GetCfgData);//A refaire
  21. private _hintvest = ((configFile >> "CfgWeapons" >> _vest >> "displayName") call BIS_fnc_GetCfgData);
  22. private _hintuniform = ((configFile >> "CfgWeapons" >> _uniform >> "displayName") call BIS_fnc_GetCfgData);
  23. private _hintarmes = ((configFile >> "CfgWeapons" >> _armes >> "displayName") call BIS_fnc_GetCfgData);
  24. private _hintarmes2 = ((configFile >> "CfgWeapons" >> _armes2 >> "displayName") call BIS_fnc_GetCfgData);
  25.  
  26. comment "Parti suppresion";
  27.  
  28. remove = {
  29. removeHeadgear _player;
  30. removeBackpack _player;
  31. removeVest _player;
  32. removeAllWeapons _player;
  33. removeUniform _player;
  34. private _weaponHolder = "GroundWeaponHolder" createVehicle (position player);
  35. _weaponHolder addItemCargo [_headgear,1];
  36. _weaponHolder addItemCargo [_uniform,1];
  37. _weaponHolder addItemCargo [_vest,1];
  38. _weaponHolder addBackpackCargo [_backpack,1];
  39. _weaponHolder addWeaponCargo [_armes,1];
  40. };
  41. if (_armes2 isEqualTo "") then {
  42. []call remove;
  43.     } else {
  44. []call remove;
  45. _weaponHolder addWeaponCargo [_armes2,1];
  46.     };
  47. hint parsetext format ["<t color='#ff0000' size='1.3' >%1</t><br/>Avais l'équipement suivant sur lui:<br/>%2<br/>%3<br/>%4<br/>%5<br/>%6<br/>%7<br/><t color='#02a82e'>Les chargeurs ont étais saisie pour plus de sûreté</t>",name _player,_hintchapeau,_hintbackpack,_hintvest,_hintuniform,_hintarmes,_hintarmes2];
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