KalarMar

Any% no WW route w/ Dodge Master

Dec 29th, 2017
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.50 KB | None | 0 0
  1. Any% no WW with smol kalarmar edit on dodge master so it fits this route
  2.  
  3. This is the "cleaned up" route of any% no ww. Initial routing was done by AnatomyZ and r0bd0g. Optimizations were made by FsJuicyJ. Crystal King backup was found by Lozblind.
  4.  
  5. - Start Timer at the same time as selecting your file
  6.  
  7. -- Prologue --
  8.  
  9.  
  10. - 6 playground coins (5 in bushes, 1 in tree) [6 coins]
  11. - Hammer block for 10 coins [16 coins]
  12. - Hammer tree for a Mushroom
  13. - Fire Flower and 4 trampoline coins [20 coins]
  14. - Equip Power Jump immediately
  15. - Hit 2 coin blocks on Pleasant Path [22 coins]
  16. - Get Close Call
  17.  
  18. Goomba Bros:
  19. T1: Power Jump Red; Headbonk Red
  20. T2: Power Jump Blue; Do Nothing
  21. T3: Fire Flower
  22.  
  23. - Hit heart block on previous screen
  24. - Eat Goomnut
  25.  
  26. Goomba King:
  27. T1: Power Jump; Headbonk the tree
  28. T2: Power Jump; Headbonk
  29.  
  30. - Go to Shooting Star Summit
  31.  
  32. Magikoopa: 8 HP
  33. T1: Power Jump; Headbonk
  34. T2: Jump x2
  35.  
  36. -- Chapter 1 and Log Skip Segment--
  37.  
  38. - 1 coin from coin block [23 coins]
  39. - Get Fright Jar
  40. - Get POW Block
  41. - Get Sleepy Sheep
  42. - 10 coins from coin block [33 coins]
  43.  
  44. - Buy: POW Block [29 coins]
  45. - Sell: Sleepy Sheep [33 coins]
  46. - 1 Bush coin [34 coins]
  47.  
  48. Fuzzy Shell Fight:
  49. T1: POW Block; Power Shell (Don't charge this attack) [Mash A]
  50.  
  51. - Get HP Plus
  52. - 5 coins on the path [39 coins]
  53. - Shell Toss the Thunder Bolt
  54. - Hit the Heart Block
  55.  
  56. Koopa fight 1: Key
  57. T1: Power Jump Koopa; Power Shell (Don't charge this attack)
  58.  
  59. Level Up: FP
  60. 10, 10, 3
  61.  
  62. - Get Power Bounce
  63. - Staircase Skip
  64. - Get Bombette
  65.  
  66. Jail Fight: 9 Coins
  67. T1: Fright Jar [Down 1]
  68. ~ If it fails on the Koopa, use Bomb and hit the heart block outside of fortress
  69. ~ If it fails on the Bob-omb, use untimed body slam
  70.  
  71. - Collect 9 coins after fight [48 coins]
  72. - Honey Syrup
  73. - Log Skip
  74. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  75. - Bomb the rock; take train to Chapter 2
  76.  
  77. -- Blue House Skip and Blooper Segment--
  78.  
  79. - Find Parakarry's Letters and bring them to him
  80. - Get 4 Whacka Bumps
  81. - Get 3 slide coins [51 coins]
  82. - Get 2nd Seed
  83. - Go to Toad Town
  84.  
  85. - Sell 2 Whacka’s Bumps for 128 coins
  86. - Buy Speedy Spin
  87.  
  88. - Take off Power Jump
  89. - Equip Power Bounce and Speedy Spin
  90. - Blue House Skip
  91.  
  92. Blooper: 30 HP
  93. T1: Power Bounce x12; Shell Shot
  94. T2: Power Bounce x13; Sky Dive
  95.  
  96. Recommended:
  97. If you get 12 bounces on Turn 1, blooper will have 18 HP left, so doing a Shell Shot on Turn 1 will leave him/her at 13 HP. Turn 2 would then be another bounce and if you get 11 or 12 you will get a 2 Turn. If you get 13 you will kill him/her in 1.5 Turns.
  98.  
  99.  
  100. - Hit Switch and Enter pipe to Chapter 5
  101.  
  102. -- Chapter 5 --
  103.  
  104. - Talk to Kolorado near the volcano
  105. - Get Sushie
  106. - Buy: 2 Honey Syrups
  107. - Enter volcano
  108. - Go back and hit the Heart Block
  109. - Upgrade Bombette
  110. - Get POW Block
  111. - Get hidden Life Shroom
  112. - Get Ultra Hammer
  113.  
  114. - Last two fights:
  115. T1: POW Block - Power Bomb
  116. T2: Honey Syrupp - Power Bomb
  117.  
  118. Eat Honey Syrup and Mushroom out of battle
  119.  
  120. T1: POW Block - Power Bomb
  121. T2: Honey Syrup - Power Bomb
  122.  
  123. Level Up : FP
  124. 10, 15, 3
  125.  
  126. - Get Super Shroom from left block
  127.  
  128. -- Enter Flower Fields Segment--
  129.  
  130. - Peach Quiz: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  131. - Get Jammin Jelly behind tree
  132. - Get Vase from chest and get 3rd Seed from Kolorado
  133. - Get hidden Repel Gel near Whale Room
  134. - Sushie across platforms to get to toad town
  135.  
  136. - Go to chapter 4:
  137. - KO the Shy Guy for the calculator
  138. T1: Hammer; Belly Flop (no time)
  139. T2: Hammer; Belly Flop (no time)
  140. - Check the badge shop once for Dodge Master
  141. - Get 4th Flower Seed from Forrest: Right x2, left x1, left x1, left until you get seed, right x1 when you get it
  142. - Check badge shop 2nd.
  143. - Enter Fields
  144.  
  145. -- Chapter 6 --
  146.  
  147. - Get Stinky Herb
  148. - Switch to Bombette
  149. - Talk to Petunia
  150. - Get 2 Red Berries
  151. - Moles order is top-left and clock-wise
  152.  
  153. Mole 1: Top Left - 1 Mole
  154. T1: Hammer; Do Nothing
  155. T2: Hammer
  156.  
  157. Mole 2: Top Right - 3 Moles
  158. T1: Star Storm; Power Bomb
  159.  
  160. - Eat Stinky Herb [Down 1]
  161.  
  162. Mole 3: Bottom Right - 4 Moles
  163. T1: Star Storm; Power Bomb
  164.  
  165. Mole 4: Bottom Left - 2 Moles - Block (1/1)
  166. T1: Hammer; Power Bomb [9 FP]
  167. T2: Hammer
  168.  
  169. Level Up : BP
  170. 10, 15, 6
  171.  
  172. - Talk to Petunia to get Bean
  173. - Go South West and give the Red Berry to the Red Flower
  174. - Get Yellow Berry
  175. - Go South East and give Yellow Berry to the Yellow Flower
  176. - Talk to Lily
  177. - Get hidden Maple Syrup
  178. - Get Blue Berry
  179. - Go West and give Blue Berry to the Blue Flower
  180. - Hit hidden coin block
  181.  
  182. Lakitu Fight:
  183. T1: Shell Shot 1st Lakitu; Star Storm
  184.  
  185. Spinyless:
  186. T2: Shell Shot Lakitu
  187.  
  188. Spiny Spawn:
  189. T2: Thunder Bolt Spiny; Shell Shot Lakitu [Up 1]
  190.  
  191. - Eat Maple Syrup and Red Berry
  192.  
  193. - Talk to Rosie
  194. - Get hidden Shooting Star
  195. - Go South West
  196. - Talk to Posie for Crystal Berry and Soil
  197. - Go West
  198. - Talk to Rosie to get Water Stone
  199.  
  200. - Go South East
  201. - Give Water Stone to Lily to get Miracle Water
  202. - Get Bubble Berry
  203. - Give Bubble Berry to Bubble Flower
  204. - Pick up Shooting Star
  205. - Talk to Sun
  206. - Switch to Parakarry
  207. - Equip Power Jump and Dodge Master
  208.  
  209. Spike Fight: 50 HP - Block all attacks
  210. T1: Power Jump; Shell Shot
  211. T2: Power Jump; Shell Shot
  212. T3: Shell Shot; Whacka Bump
  213. T4: Power Jump; Shell Shot
  214. T5: Power Jump; Shell Shot
  215. T6: Power Jump; Shell Shot
  216.  
  217. - Eat Super Shroom
  218. - Enter Harry's shop for badge shop change.
  219. - Laki clip into Blue House
  220. - Get the Ultra Boots
  221. - Get hidden Life Shroom in room before ultra boots
  222. - Get Shooting Star in room with spikes and pipe that leads to ultra boots
  223. - Hit Hidden Blocks to Chapter 7
  224. - Check badge shop 3rd.
  225.  
  226. - Return to Flower Fields
  227. - Get hidden Thunder Rage before machine fight
  228.  
  229. Machine Fight:
  230. T1: Thunder Rage; Do nothing [Mash A]
  231. T2: Star Storm
  232.  
  233. Level Up : BP
  234. 10, 15, 9
  235.  
  236. - Upgrade Parakarry
  237. - Talk to Tree
  238. - Plant Soil, Bean, Water
  239. - Get S. Jump Charge
  240. - Equip S. Jump Charge and Close Call
  241.  
  242. Huff N' Puff: 60 HP
  243. T1: S. Jump Charge; Do Nothing (Don't Block for Danger)
  244. T2: S. Jump Charge; Do Nothing
  245. T3: S. Jump Charge; Do Nothing (Block if you got Close Call from wind)
  246. T4: Power Bounce x7; Spiny Flip (You're likely to lose a Life Shroom if you get 5 cap)
  247. T5: Star Storm; Spiny Flip (if 5 cap)
  248. T6: Star Storm (if 4 cap)
  249.  
  250. ~ 4 Cap is the worst possible fight. You need to sell the Jammin' Jelly you have for a Life Shroom in chapter 7
  251.  
  252. 7 cap = 0 HP left
  253. 6 cap = 3 HP left
  254. 5 cap = 10 HP left
  255. 4 cap = 18 HP left
  256.  
  257. -- Enter Palace Segment--
  258.  
  259. - Talk to Merlon
  260. - Check badge shop 4th.
  261. - Go to Chapter 7 from sewers
  262.  
  263. ~ Sell Jammin' Jelly for Life Shroom if you lost 2 of them to Huff, you need one for Jr. Troopa
  264.  
  265. - Talk to Herringway
  266. - Run to Mayors House
  267. - Switch to Sushie
  268. - Sushie Glitch
  269. ~ The only way to save a Life Shroom here is if you get a double close call, so you plan to lose one here
  270.  
  271. Jr. Troopa: 50 HP
  272. T1: S. Jump Charge; Belly Flop [48 HP]
  273. T2: S. Jump Charge; Belly Flop [46 HP] [life shroom]
  274. T3: S. Jump Charge; No Nothing
  275. T4: Power Bounce x6; Belly Flop if 5 capped
  276. T5: Star Storm if 4 capped (you either lose your 2nd Life Shroom here or you get a close call)
  277.  
  278. - Enter Shiver Mountain
  279. - Encounter first enemy and run away
  280. - Encounter Clubba after switch and upgrade Parakarry
  281. - Get Mega Jump
  282. ~ Hit Heart Block
  283.  
  284. -- Chapter 7 --
  285.  
  286. - Enter Bottom door for Blue Key
  287. - Duplighost:
  288. T1: Do nothing
  289. T2: Power Bomb; Power Bounce
  290. - Enter Top door, break panel and leave
  291. - Hit Red Button
  292. - Go to Bottom door and get Red Key
  293. - Bombette is the 4th one from left (x, x, x, bombette, x)
  294.  
  295. Clubba 1:
  296. T1: Power Jump; Bomb
  297.  
  298. Level Up: FP
  299. 10, 20, 9
  300.  
  301. Clubba 2:
  302. T1: Star Storm; Power Bomb
  303.  
  304. Clubba 3:
  305. T3: Star Storm; Power Bomb
  306.  
  307. - Blow up wall for Triple Dip
  308. - Hit switch with Kooper and go into the top room
  309. - Push Small Statue
  310. - Get hidden Jammin Jelly in Small Statue room
  311. - Go to bottom door for Palace Key
  312. - Switch to Parakarry
  313. - Hit Heart Block
  314.  
  315. ~ You can fail a block if you have a Life Shroom but try to block them all always
  316. Crystal King: 70 HP - Block (9/9)
  317. T1: Chill Out; Shell Shot
  318. T2: S. Jump Charge; Shell Shot
  319. T3: S. Jump Charge; Shell Shot
  320. T4: Jammin Jelly (first item, mash A); Shell Shot
  321. T5: S. Jump Charge; Shell Shot / Sky Dive a Bit if you failed a Block
  322. T6: S. Jump Charge; Do Nothing / Shell Shot if you failed a Block
  323. T7: Power Bounce x5; Shell Shot if 4 capped
  324.  
  325. ~ If you miss a block in the first 2 attacks, Sky Dive a Crystal Bit on Turn 5
  326.  
  327. Level Up: BP
  328. 10, 20, 12
  329.  
  330. - Equip HP Plus!
  331. - Touch Card
  332.  
  333. -- Door 1 Segment--
  334.  
  335. - Get Thunder Rage from pillar [Skip if you have 1 Life Shroom and 1 T. Bolt]
  336. - Get Shooting Star from pillar
  337. - Get Repel Gel [Throw Life Shroom if you have god RNG and have too many Items]
  338. - Check badge shop 5th.
  339.  
  340. Koopatrols:
  341. T1: Up and Away
  342.  
  343. - Get Jail Life Shroom if you don't have one
  344. - Block Clip
  345.  
  346. -- Jr. Troopa Segment--
  347.  
  348. - Flood Room Skip
  349. - Cannonless
  350. - Quiz 1, 1, 2, 1, 1
  351. - Up down down up down up
  352. - Switch to Parakarry before Duphlighosts
  353.  
  354. Duphlighosts:
  355. T1: Up and Away; Air lift [Do not heal unless you lost HP]
  356.  
  357. - If you are damaged, go heal at heart block
  358. - You need 14 FP before you enter this fight
  359.  
  360. Jr. Troopa: 60 HP - Block (4/4)
  361. T1: S. Jump Charge; Shell Shot [14 FP]
  362. T2: S. Jump Charge; Shell Shot [7 FP]
  363. T3: Whacka Bump; Shell Shot
  364. T4: S. Jump Charge; Shell Shot
  365. T5: Power Bounce x6; Shell Shot (lose Life Shroom/Close Call if 4 capped)
  366. T6: Star Storm if 4 capped
  367.  
  368. - Go back and Heal at the Heart Block
  369. - Get Life Shroom from Library if you don't have one
  370. - Get Power Rush
  371. - Take off Power Jump
  372. - Equip Power Rush
  373.  
  374. Hallway Bowser: 50 HP - Block all attacks
  375. T1: S. Jump Charge; Shell Shot
  376. T2: S. Jump Charge; Shell Shot
  377. T3: Star Beam; Shell Shot
  378. T4: Power Bounce x5; Sky Dive if 4 cap
  379. T5: Hammer; Sky Dive if 3 cap
  380.  
  381. Level Up : FP
  382. 10, 25, 12
  383.  
  384. - You should have one Life Shroom, if you don't you can still win with close call (which is faster)
  385. - Take off Power Bounce, S. Jump Charge and HP Plus
  386. - Equip Power Jump, Mega Jump and Triple Dip
  387.  
  388.  
  389. Final Bowser
  390.  
  391. Phase 1:
  392. T1: Triple Dip; Shooting Star, T. Rage/T.Bolt, Shooting Star; Shell Shot [Down 2 for all Items] [Up 1 for T. Bolt]
  393. T2: Mega Jump; Shell Shot
  394. T3: Star Beam
  395.  
  396. Phase 2: Turn 3 Shield
  397. T1: Peach Beam; Shell Shot
  398. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
  399. T3: Power Jump; Shell Shot BOWSER SHIELDS (need close call)
  400. T4: Triple Dip; Repel Gel, Jammin Jelly; Do Nothing
  401. T5: Peach Beam; Shell Shot
  402. T6: Mega Jump; Shell Shot
  403. T7: Mega Jump; Shell Shot
  404. T8: Jump
  405.  
  406. Phase 2: Turn 4 Shield
  407. T1: Peach Beam; Shell Shot
  408. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot [Down 1 for all Items]
  409. T3: Power Jump; Shell Shot
  410. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot BOWSER SHIELDS
  411. T5: Peach Beam; Shell Shot
  412. T6: Mega Jump; Shell Shot
  413. T7: Mega Jump; Shell Shot
  414.  
  415. Phase 2: Turn 5 Shield
  416. T1: Peach Beam; Shell Shot
  417. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
  418. T3: Power Jump; Shell Shot
  419. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
  420. T5: Mega Jump; Shell Shot BOWSER SHIELDS
  421. T6: Peach Beam; Shell Shot
  422. T7: Mega Jump; Shell Shot
  423.  
  424. Phase 2: Beamless
  425. T1: Peach Beam; Shell Shot
  426. T2: Triple Dip; Repel Gel, Shooting Star, Shooting Star; Shell Shot
  427. T3: Power Jump; Shell Shot
  428. T4: Triple Dip; Repel Gel, Jammin Jelly; Shell Shot
  429. T5: Mega Jump; Shell Shot
  430. T6: Mega Jump; Shell Shot
  431.  
  432. - Luigi Skip :)
  433. - Time when Peach Raises her arms
Advertisement
Add Comment
Please, Sign In to add comment