zamkamec

Riki

Jul 6th, 2015
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  1. Teams and Other Scoreboard Commands:
  2. scoreboard objectives add Awesomeness dummy
  3. scoreboard teams add Radiant Radiant
  4. scoreboard teams option Radiant color dark_blue
  5. scoreboard teams add Dire
  6. scoreboard teams option Dire color dark_red
  7. scoreboard teams add Neutral
  8. scoreboard teams option Neutral color gray
  9. scoreboard objectives add direction dummy
  10. scoreboard objectives add damageGiven stat.damageDealt
  11. scoreboard objectives add damageTaken stat.damageTaken
  12. gamerule doMobLoot false
  13.  
  14. Choosing Rikimaru:
  15. /scoreboard players set @p Awesomeness 1
  16. /give @p[score_Awesomeness_min=1] minecraft:snowball 1 0 {Unbreakable:1,display:{Name:"Smoke Screen"}}
  17. /give @p[score_Awesomeness_min=1] minecraft:glass_pane 1 0 {display:{Name:"Permanent Invisibility"}}
  18. /give @p[score_Awesomeness_min=1] minecraft:iron_sword 1 0 {display:{Name:"Backstab"}}
  19. /give @p[score_Awesomeness_min=1] minecraft:fishing_rod 1 0 {Unbreakable:1,display:{Name:"Blink Strike"}}
  20. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[score_Awesomeness_min=1] 14 999 1 true
  21. /say Rikimaru, at your service
  22.  
  23. Smoke Screen
  24. /testfor @e[type=Snowball,c=-1]
  25. /summon Chicken ~ ~1 ~ {CustomName:SmokeScreen,CustomNameVisible:0,ActiveEffects:[{Id:14,Duration:999,Ambient:1},{Id:2,Duration:999,Ambient:10}]}
  26. /tp @e[name=SmokeScreen] @p[score_Awesomeness_min=1]
  27. /execute @e[name=SmokeScreen] ~ ~ ~ /particle explode ~ ~ ~ 2 2 2 0.00000001 500
  28. /execute @e[name=SmokeScreen] ~ ~ ~ /effect @p[team=!Radiant,r=3] 2 1 2
  29. /kill @e[type=Chicken,c=-1]
  30.  
  31. Permanent Invisibility
  32. /testfor @p[score_damageGiven_min=1,score_Awesomeness_min=1]
  33. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[score_Awesomeness_min=1] 14 999 1 true
  34. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[score_Awesomeness_min=1] 14 0 2 true
  35. /scoreboard players set @p[score_Awesomeness_min=1] damageGiven 0
  36.  
  37. Backstab
  38. /scoreboard players set @a[ry=22,rym=-22] direction 1
  39. /scoreboard players set @a[ry=67,rym=23] direction 2
  40. /scoreboard players set @a[ry=112,rym=68] direction 3
  41. /scoreboard players set @a[ry=157,rym=113] direction 4
  42. /scoreboard players set @a[ry=-158,rym=158] direction 5
  43. /scoreboard players set @a[ry=-113,rym=-157] direction 6
  44. /scoreboard players set @a[rym=-112,ry=-68] direction 7
  45. /scoreboard players set @a[rym=-67,ry=-23] direction 8
  46. /execute @p[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=1,score_direction_min=1] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=1,score_direction_min=1] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  47. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=2,score_direction_min=2] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=2,score_direction_min=2] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  48. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=3,score_direction_min=3] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=3,score_direction_min=3] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  49. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=4,score_direction_min=4] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=4,score_direction_min=4] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  50. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=1,score_direction_min=5] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=1,score_direction_min=5] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  51. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=2,score_direction_min=6] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=2,score_direction_min=6] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  52. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=3,score_direction_min=7] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=3,score_direction_min=7] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  53. /execute @a[score_Awesomeness_min=1,score_damageGiven_min=1,score_direction=4,score_direction_min=8] ~ ~ ~ /execute @p[r=3,score_damageTaken_min=1,score_direction=4,score_direction_min=8] ~ ~ ~ /effect @p[c=1,r=0] 7 1 1
  54.  
  55.  
  56. Blink Strike
  57. /testfor @p[score_Awesomeness_min=1] {SelectedItemSlot:3,Inventory:[{Slot:3b,tag:{display:{Name:"Blink Strike"}}}]}
  58. /testfor @e[name=unknown]
  59. /execute @e[name=unknown] ~ ~ ~ /tp @p[score_Awesomeness_min=1] @p[r=2]
  60. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[score_Awesomeness_min=1] 5 3 1
  61. /kill @e[name=unknown]
  62. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[team=!Radiant,r=2] 7 1 2
  63. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[score_Awesomeness_min=1] 14 0 2 true
  64. /execute @p[score_Awesomeness_min=1] ~ ~ ~ /effect @p[score_Awesomeness_min=1] 14 999 1 true
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