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- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 178.930 msecs for 727 out of 748 classes
- [Server] SV: parsing 'scripts/items/items_game.txt' took 917.329 msec
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NO_INVIS!
- Unknown Ability Target Flag Value: DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE!
- ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000413 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000322 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/pending_replay_requests.lst" ) -> 0.000202 seconds
- [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 159.766 msecs for 733 out of 756 classes
- [SteamDatagramClient] Failed to communicate with routing cluster 'atl'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'eat'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'dxb'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'gru'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'vie'.
- [SteamDatagramClient] Failed to communicate with routing cluster 'cpt'.
- [Client] CL: parsing 'scripts/items/items_game.txt' took 916.400 msec
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000420 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_local_disk_lobby_data.txt" ) -> 0.000177 seconds
- [Console] Loaded lobby data from disk.
- Telling Steam not to update the app for the next 900 seconds
- [SteamDatagramClient] Failed to communicate with routing cluster 'syd'.
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
- [ResourceSystem] Error loading resource file "soundevents/music/dsadowski_02/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
- [ResourceSystem] Error loading resource file "soundevents/soundevents_test.vsndevts_c" (Error: ERROR_FILEOPEN)
- name[ 0 ] changing from 'unnamed' to 'GonFr cs.money'
- name[ 0 ] changing from 'GonFr cs.money' to 'GonFr cs.money'
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
- [Console] 4 CPUs, Frequency: 3.2 Ghz, Features: F/M/S 6/60/3 GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
- ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000299 seconds
- ReadSteamRemoteStorageFile( bufOut, "cfg/saved_sets.kv" ) -> 0.000367 seconds
- ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000333 seconds
- [HostStateManager] Idle (levelload)
- ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000281 seconds
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 12396 (14022 input number was)
- Slow image load - (dimensions 32x32, took 28 msec)
- [SplitScreen] Writing configuration for slot 0
- [InputService] execing autoexec.cfg
- [InputService] net_force_steamdatagram = 1
- [SteamDatagramClient] Got network config from CDN. Data contains revision 98, not newer than current revision 98; ignoring.
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 10936 (18422 input number was)
- [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1540 (11527 input number was)
- [Server] SV: Spawn Server: <empty>
- [GCClient] In logon queue; waiting for GC to confirm connection.
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'GonFr cs.money' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3886477)
- [Client] Server Number: 1
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000326 seconds
- [GCClient] Received client welcome from GC.
- GC reported matchgroups version 104
- [WeekendTourney] Received weekend tourney schedule.
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000344 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- [SteamDatagramClient] Ping measurement completed
- [Server] SV: Sending full update to client GonFr cs.money (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.093 KB [6 pkts], outgoing 1.277 KB [7 pkts]
- ConVarRef dota_camera_toggle_select_to_follow doesn't point to an existing ConVar
- Encountered entity that cannot be used in portrait maps - info_player_start_dota
- ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000335 seconds
- Slow image load - http://cdn.dota2.com/apps/dota2/images/blogfiles/bljgg_arcup.jpg (dimensions 4434x3115, took 281 msec)
- [Console] Deleting lobby data from disk.
- Telling Steam it is safe to update the app
- [WeekendTourney] Auto selecting weekend tourney division 'se_asia' based on ping to best region of 41ms
- [WeekendTourney] Selected division changed to 'se_asia'
- [SplitScreen] Writing configuration for slot 0
- ] net_force_steamdatagram true
- [InputService] net_force_steamdatagram = true
- **** Unable to localize '#DOTA_Friend_Join_Party' on panel 'InviteLabel'
- StartWatchingGame request SteamID: [A:1:1611997187:8280], watching SteamID: [I:0:0]
- Received CMsgWatchGameResponse result 0.
- Received CMsgWatchGameResponse result 1.
- StartWatchingGame: Sending console command: connect_hltv 45.121.185.186:28112
- [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (45.121.185.186:28112), 2 )
- [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons []
- [Client] CL: IGameSystem::LoopDeactivateAllSystems
- WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 350.910
- [Client] CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [Server] SV: IGameSystem::LoopDeactivateAllSystems
- [Host] HO: IGameSystem::LoopDeactivateAllSystems
- [Server] SV: Disconnect client 'GonFr cs.money' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 350.922
- [Networking] Network socket 'client' opened on port 62534
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
- CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 350.939
- CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 350.939
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] Sending connect to 45.121.185.186:28112
- [Client] CL: Connection failed after 30 retries.
- [Client] CL: Server disconnected: 72: #GameUI_Disconnect_ConnectionTimedout
- [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
- [HostStateManager] Discarding pending request 'Remote Connect (45.121.185.186:28112), 2'
- [EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
- ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [Client] LoadingDisplay changed from NONE to LOADING (map="")
- [HostStateManager] Idle (levelload)
- [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
- [EngineServiceManager] SwitchToLoop game requested: id [3] addons []
- [Server] SV: maxplayers set to 1
- Initializing script VM...
- ...done
- [Server] SV: Spawn Server: <empty>
- [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
- [Client] CL: Connected to 'loopback'
- [Server] SV: Sending server info to client 'GonFr cs.money' at loopback
- [Server] SV: WriteInitialSpawnGroups sending 1 groups
- [Client] Game: "Dota 2"
- [Client] Map: "<empty>"
- [Client] Players: 1 (0 bots) / 1 humans
- [Client] Build: 7447 (revision 3886477)
- [Client] Server Number: 2
- [SignonState] CL: CNetworkGameClient::ProcessServerInfo
- Initializing script VM...
- ...done
- ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000353 seconds
- [Client] CL: CGameClientConnectPrerequisite connection succeeded
- ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
- [Server] SV: IGameSystem::LoopActivateAllSystems
- [Host] HO: IGameSystem::LoopActivateAllSystems
- [Server] SV: Game started
- [Client] CL: IGameSystem::LoopActivateAllSystems
- ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000250 seconds
- [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [Server] SV: Sending full update to client GonFr cs.money (reason: initial update)
- [Client] CL: Receiving uncompressed update from server
- [Client] CL: Signon traffic "client": incoming 35.103 KB [6 pkts], outgoing 1.187 KB [5 pkts]
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