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starscream918

speedrun-re2r-claire-a

Jan 27th, 2019
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  1. Notes:
  2. -Notes based on this run (https://www.youtube.com/watch?v=dyNl4PcZW1E). Shout-out to FierceKyo11.
  3. -This route will net approx. 1h30m run on Claire A Standard w/o special weapons used
  4. -For S rank, only time matters; save as much as you want, use as many heals as you want; if going for S+ you can only save 3x and cannot use special weapons (infinite weapons)
  5. -Headshots will stun zombies, land one and you get a small number of iFrames to run past; this will be how you deal with 99% of enemies as you'll pick up almost no ammo
  6. -Don't bother picking up any weapon parts, you won't be using them at all; pick up ammo on direct routes as needed and inventory allows
  7. -Carry 0 or 1 heal at most; try not to use a green herb by itself, wait until danger then green + red for overshield
  8. -Carry at least 1 defense weapon to stop a major attack, saving healing items
  9. -Sometimes taking a bite from a zombie, or a hit from Mr X is the best play; each gives you a small window afterwards to escape
  10. -----
  11. Shorthand key:
  12. lt = Left / left turn
  13. rt = Right / right turn
  14. + = Pick up
  15. - = Use / Drop
  16. > = Move to area
  17. #F = First floor, second floor, etc
  18. mh = Main Hall
  19. -----
  20. Puzzle solutions:
  21. mh crest = lion / plant / bird
  22. Lounge crest = fish / scorpion / vase
  23. 3f w. storage crest = lady / arrow / ?? (fully decayed option)
  24. Plug door (orientation: locked dr to left, closest to furthest) = left: bishop, rook, knight / right: pawn, queen, king
  25. Power switch (Birkin) = 1,2,4 on, 3 off
  26. Plant 42 puzzle combo #1 = F symbol, parallel lines, opposite Ls, F symbol
  27. Plant 42 puzzle combo #2 = Opposite Ls, thin vert line, big top square small bottom square, thick vert line
  28. Plant 42 solution: r-g-b-r-g-b-r-g
  29. -----
  30. Route:
  31. > rpd > watchman rm > cutscene > mh
  32. > 1f s.w. hall > briefing rm, lt broken window
  33. > thru dark rm hall > 3f + spade key on desk
  34. > 1f > mh > marvin cutscene > do mh crest puzzle and seat crest on statue
  35. > 2f waiting rm > art rm > + weapon locker key
  36. > fire escape > + bolt cutters
  37. > 1f e. office, bolt cut door chain, +valve handle, +fuse
  38. > 1f fuse door, - fuse > mh > briefing rm > back door, bolt cut door chain, + c4 timer
  39. > weapon storage rm, +grenade launcher & ammo, - weapon locker key
  40. > dark rm hall > 2f > valve on pipe
  41. > stars rm, +c4 timer battery, +healing items
  42. > lounge, +crest
  43. > library > 3f w. storage rm > +pouch, -c4, +crest note: when c4 blows, immediately stand bookcase up BEFORE +crest
  44. > library > mh > set all crests
  45. > underground > SAVE
  46. > elevator > dn 1f, lt hallway > birkin fight
  47. post birkin, loot room > ladder > ctrl rm > lever > bridge > safe rm
  48. > up ladder > keycard cutscene > right door
  49. > kennel > morgue +diamond key
  50. > garage > lower door > diamond key door > lever > elevator up
  51. > iron's office > private room +heart key
  52. > iron's office heart door > 3f e. storage +cog
  53. > 3f e. storage heart door +door panel part
  54. > balcony > dn ladder > dn to ground lvl > +herbs
  55. change water flow direction at valve near boiler rm
  56. > 2f roof > change water flow dir at valve
  57. > roof hallway near copter, kite mr x on rooftop, run past > waiting rm > mh
  58. > 1f s.w. hall > briefing rm, back door > heart key door +jack lever
  59. > w. office > mh > library
  60. complete library puzzle > clock tower
  61. complete clock tower puzzle, +door panel part
  62. > 3f mh n.e. door, unlock > 3f e. storage > iron's office
  63. complete door panel puzzle, SAVE, trigger sherry's sequence
  64. complete sherry's section, SAVE
  65. > garage keycard door -keycard, kite mr x
  66. > orphanage > sewers
  67. > up ladder > mgmt office > down lift shaft 2x
  68. > safe rm > activate power switch for bridge > cross bridge, lt +t-handle
  69. > exit door to lower sewer
  70. > rt into sewage > t-handle gate > elevator
  71. +pouch, leave office, +rook plug
  72. > dn stairs, lower sewer > lt into sewage > t-handle door
  73. > dn ladder > plug room, +plugs
  74. > plug safe room, complete plug puzzle, SAVE
  75. > power room, power puzzle
  76. birkin fight
  77. > train > lab > security room, cutscene, SAVE
  78. > cafe > up ladder > cieling > dn ladder
  79. +band chip > reception
  80. > e. lab > loot room > plant 42 console puzzle rm > solve puzzles x2
  81. > plant lab, solve puzzle +solution
  82. > plant ladder, dn ladder > end of hall door > up stairs, enter room, lt +coder
  83. > dn stairs, end of hall, use coder to restore power
  84. turn around, back to cold room (now powered), cool solution
  85. > plant 42 solution room, -solution, +band chip > w. lab
  86. loot room, SAVE
  87. birkin fight, loot room after fight to replenish heals and ammo
  88. > sherry > mid lvl4 access elevator > escape
  89. inside train, grab power plug, move to office, seat plug, pick up minigun
  90. birkin final fight
  91. time: ~1h30, S-rank, +infinite ammo Samurai Edge pistol (found in item box on any new playthrough)
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