Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Notes:
- -Notes based on this run (https://www.youtube.com/watch?v=dyNl4PcZW1E). Shout-out to FierceKyo11.
- -This route will net approx. 1h30m run on Claire A Standard w/o special weapons used
- -For S rank, only time matters; save as much as you want, use as many heals as you want; if going for S+ you can only save 3x and cannot use special weapons (infinite weapons)
- -Headshots will stun zombies, land one and you get a small number of iFrames to run past; this will be how you deal with 99% of enemies as you'll pick up almost no ammo
- -Don't bother picking up any weapon parts, you won't be using them at all; pick up ammo on direct routes as needed and inventory allows
- -Carry 0 or 1 heal at most; try not to use a green herb by itself, wait until danger then green + red for overshield
- -Carry at least 1 defense weapon to stop a major attack, saving healing items
- -Sometimes taking a bite from a zombie, or a hit from Mr X is the best play; each gives you a small window afterwards to escape
- -----
- Shorthand key:
- lt = Left / left turn
- rt = Right / right turn
- + = Pick up
- - = Use / Drop
- > = Move to area
- #F = First floor, second floor, etc
- mh = Main Hall
- -----
- Puzzle solutions:
- mh crest = lion / plant / bird
- Lounge crest = fish / scorpion / vase
- 3f w. storage crest = lady / arrow / ?? (fully decayed option)
- Plug door (orientation: locked dr to left, closest to furthest) = left: bishop, rook, knight / right: pawn, queen, king
- Power switch (Birkin) = 1,2,4 on, 3 off
- Plant 42 puzzle combo #1 = F symbol, parallel lines, opposite Ls, F symbol
- Plant 42 puzzle combo #2 = Opposite Ls, thin vert line, big top square small bottom square, thick vert line
- Plant 42 solution: r-g-b-r-g-b-r-g
- -----
- Route:
- > rpd > watchman rm > cutscene > mh
- > 1f s.w. hall > briefing rm, lt broken window
- > thru dark rm hall > 3f + spade key on desk
- > 1f > mh > marvin cutscene > do mh crest puzzle and seat crest on statue
- > 2f waiting rm > art rm > + weapon locker key
- > fire escape > + bolt cutters
- > 1f e. office, bolt cut door chain, +valve handle, +fuse
- > 1f fuse door, - fuse > mh > briefing rm > back door, bolt cut door chain, + c4 timer
- > weapon storage rm, +grenade launcher & ammo, - weapon locker key
- > dark rm hall > 2f > valve on pipe
- > stars rm, +c4 timer battery, +healing items
- > lounge, +crest
- > library > 3f w. storage rm > +pouch, -c4, +crest note: when c4 blows, immediately stand bookcase up BEFORE +crest
- > library > mh > set all crests
- > underground > SAVE
- > elevator > dn 1f, lt hallway > birkin fight
- post birkin, loot room > ladder > ctrl rm > lever > bridge > safe rm
- > up ladder > keycard cutscene > right door
- > kennel > morgue +diamond key
- > garage > lower door > diamond key door > lever > elevator up
- > iron's office > private room +heart key
- > iron's office heart door > 3f e. storage +cog
- > 3f e. storage heart door +door panel part
- > balcony > dn ladder > dn to ground lvl > +herbs
- change water flow direction at valve near boiler rm
- > 2f roof > change water flow dir at valve
- > roof hallway near copter, kite mr x on rooftop, run past > waiting rm > mh
- > 1f s.w. hall > briefing rm, back door > heart key door +jack lever
- > w. office > mh > library
- complete library puzzle > clock tower
- complete clock tower puzzle, +door panel part
- > 3f mh n.e. door, unlock > 3f e. storage > iron's office
- complete door panel puzzle, SAVE, trigger sherry's sequence
- complete sherry's section, SAVE
- > garage keycard door -keycard, kite mr x
- > orphanage > sewers
- > up ladder > mgmt office > down lift shaft 2x
- > safe rm > activate power switch for bridge > cross bridge, lt +t-handle
- > exit door to lower sewer
- > rt into sewage > t-handle gate > elevator
- +pouch, leave office, +rook plug
- > dn stairs, lower sewer > lt into sewage > t-handle door
- > dn ladder > plug room, +plugs
- > plug safe room, complete plug puzzle, SAVE
- > power room, power puzzle
- birkin fight
- > train > lab > security room, cutscene, SAVE
- > cafe > up ladder > cieling > dn ladder
- +band chip > reception
- > e. lab > loot room > plant 42 console puzzle rm > solve puzzles x2
- > plant lab, solve puzzle +solution
- > plant ladder, dn ladder > end of hall door > up stairs, enter room, lt +coder
- > dn stairs, end of hall, use coder to restore power
- turn around, back to cold room (now powered), cool solution
- > plant 42 solution room, -solution, +band chip > w. lab
- loot room, SAVE
- birkin fight, loot room after fight to replenish heals and ammo
- > sherry > mid lvl4 access elevator > escape
- inside train, grab power plug, move to office, seat plug, pick up minigun
- birkin final fight
- time: ~1h30, S-rank, +infinite ammo Samurai Edge pistol (found in item box on any new playthrough)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement