Keirsti

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Nov 28th, 2016
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  1. I Kill Andrew Characters
  2.  
  3. 5 5 4 2 = 14
  4. 2 6 6 6 = 18
  5. 4 4 6 6 = 16
  6. 3 6 4 5 = 15
  7. 5 6 3 5 = 16
  8. 4 5 4 2 = 13
  9.  
  10. Attribs 16 18 10 13 14 15
  11.  
  12. Str: 13
  13. Dex: 18 + 2 (Levels)
  14. Con: 15 + 1 (Levels)
  15. Int: 16
  16. Wis: 16
  17. Cha: 14
  18.  
  19. Action Points: TBD
  20.  
  21. Age: TBD
  22. Height: TBD
  23. Weight: TBD
  24.  
  25. Starting Occupation: Investigative - Knowledge (behavioral sciences), Sense Motive; Personal Firearms Proficiency, +2 Wealth
  26.  
  27. Fast Hero 3
  28. Talent: Increased Movement 1, Increased Movement 2
  29. Features: 1 Bonus Feat
  30.  
  31. Dedicated Hero 1
  32. Talent: Skill Emphasis (Hide)
  33.  
  34. Tracer 9 Reqs: Investigate 6, Knowledge (behavioural sciences/streetwise) 6, Survival 6
  35. Features: Target Species (Human), Swift Strike +3d6, Uncanny Stealth (Full/Charge/Run), 3 Bonus Feats
  36.  
  37. HP: 116 = 8 (F) + 7 (F) + 3 (F) + 5 (D) + 8 (T) + 6 (T) + 2 (T) + 7 (T) + 6 (T) + 7 (T) + 5 (T) + 5 (T) 8 (T) + 39 (Con)
  38. BAB: 11 = 2 (F) + 0 (D) + 9 (T)
  39. F: 8 = 1 (F) + 1 (D) + 3 (T) + 3 (Con)
  40. R: 13 = 2 (F) + 0 (D) + 6 (T) + 5 (Dex)
  41. W: 7 = 1 (F) + 1 (D) + 3 (T) + 3 (Wis)
  42. Rep: 4 = 0 (F) + 1 (D) + 3 (T)
  43.  
  44. CDef: 9 = 4 (F) + 1 (D) + 4 (T)
  45. TDef: 29 = 10 + 9 (CDef) + 5 (Equip) + 5 (Dexterity) || + 4 (Projectile Deflector)
  46.  
  47. Attacks:
  48. MAC Ingram 10 w/ muscle relax ammo, +21/+16/+11 ranged, 2d3+3/20
  49. MAC Ingram 10 w/ regular ammo, +21/+16/+11 ranged, 3d6+1/20
  50.  
  51. Derringer w/ jammer round, +21/+16/+11 ranged
  52.  
  53. Feats:
  54. Start Occ Personal Firearms Proficiency
  55. Character 1 Point Blank Shot
  56. Character 1 Track
  57. Fast Hero 2 Double Tap
  58. Character 3 Dodge
  59. Character 6 Mobility
  60. Tracer 1 Urban Tracking
  61. Tracer 3 Shot on the Run
  62. Character 9 Precise Shot
  63. Tracer 6 Precise Strike
  64. Character 12 Heroic Surge
  65. Tracer 9 Improved Initiative
  66.  
  67. Skills
  68. Balance 6, Computer Use 2, Hide 16, Knowledge (behavioral sciences) 12,
  69. Investigate 6, Listen 16, Move Silently 16, Sense Motive 16,
  70. Sleight of Hand 1, Spot 16, Survival 10, Tumble 6
  71.  
  72. Languages: English (RW, S)
  73.  
  74. Wealth: 12
  75.  
  76.  
  77. Gear
  78. Weapons:
  79. MAC Ingram 10 Final DC: 40 Base DC: 11
  80. Modifications: Variable Ammunition +4
  81. Compact +2
  82. Expanded Magazine +2
  83. Extended Range +2
  84. Improved Accuracy 3 +6
  85. Improved Damage +2
  86. Mastercraft 2 +6
  87. Spring-Loaded +2
  88. Sound Suppressor +3
  89. Ammo: .45 (50) Final DC: 23 Base DC: 1
  90. Chemical, Muscle Relax +4
  91. Armor Piercing +2
  92. Improved Stopping Power +10
  93. Mastercraft 2 +6
  94. Ammo: .45 (50) Final DC: 13 Base DC: 1
  95. Armor Piercing +2
  96. Improved Stopping Power +10
  97.  
  98. Derringer Final DC: 32 Base DC: 11
  99. Expanded Magazine +2
  100. Extended Range +2
  101. Improved Accuracy 3 +6
  102. Mastercraft 2 +6
  103. Spring-Loaded +2
  104. Sound Suppressor +3
  105. Ammo: Jammer DC: 13
  106. Ammo: Jammer DC: 13
  107. Ammo: Jammer DC: 13
  108. Ammo: Jammer DC: 13
  109.  
  110. Pre-used ammunition:
  111. Microphone Round (10) DC: 12
  112. Surveillance Round (10) DC: 13
  113.  
  114. Grenades:
  115. EMP DC: 14 (Mil, 17 Black Market)
  116. Midnighter DC: 12
  117. Midnighter DC: 12
  118. Midnighter DC: 12
  119. Superadhesive DC: 13
  120. Superadhesive DC: 13
  121.  
  122. Armor:
  123. Silent Suit Final DC: 34 Base DC: 18
  124. Modifications: Chameleonic Surface +6
  125. Improved Defence 3 +6
  126. Gravlight +4
  127.  
  128. Other Gear:
  129. d20 Modern
  130. Briefcase DC: 3
  131. Walkie-talkie DC: 3
  132.  
  133. d20 Future
  134. Display Glasses DC: 8 Multiple use w/ blackout goggles.
  135. Flashseal DC: 6
  136. Flashseal DC: 6
  137. Flashseal DC: 6
  138. Sensor, motion DC: 12
  139. Piercing Visor DC: 15 (Mil, 18 Black Market)
  140. Projectile Deflector DC: 15?
  141.  
  142. d20 Future Tech
  143. Blackout Goggles DC: 19 Multiple use w/ display glasses.
  144. Wrist Comp DC: 19 Surveillance Round Detector
  145. Grav Shield DC: 22
  146.  
  147.  
  148. Skills by level:
  149. Fast 1 (8): Balance 4, Hide 4, Knowledge (behavioral sciences) 4, Investigate 2, Move Silently 4, Sense Motive 4, Survival 2, Tumble 4
  150. Fast 2 (8): Balance 1, Hide 1, Knowledge (behavioral sciences) 1, Investigate 0.5, Move Silently 1, Sense Motive 1, Profession 1, Tumble
  151. Fast 3 (8): Balance 1, Hide 1, Knowledge (behavioral sciences) 1, Investigate 0.5, Move Silently 1, Sense Motive 1, Sleight of Hand 1, Tumble 1
  152. Dedic 1 (8) Investigate 3, Survival 4
  153. Trace 1 (8): Hide 1, Knowledge (behavioral sciences) 1, Listen 2, Move Silently 1, Spot 2, Survival 1
  154. Trace 2 (8): Hide 1, Knowledge (behavioral sciences) 1, Listen 2, Move Silently 1, Spot 2, Sense Motive 1
  155. Trace 3 (8): Hide 1, Knowledge (behavioral sciences) 1, Listen 2, Move Silently 1, Spot 2, Survival 1
  156. Trace 4 (8): Hide 1, Knowledge (behavioral sciences) 1, Listen 2, Move Silently 1, Spot 2, Sense Motive 1
  157. Trace 5 (8): Hide 1, Knowledge (behavioral sciences) 1, Listen 2, Move Silently 1, Spot 2, Survival 1
  158. Trace 6 (8): Hide 1, Knowledge (behavioral sciences) 1, Listen 2, Move Silently 1, Spot 2, Sense Motive 1
  159. Trace 7 (8): Hide 1, Computer Use 1, Listen 1, Move Silently 1, Spot 1, Survival 1, Sense Motive 2
  160. Trace 8 (8): Hide 1, Computer Use 1, Listen 1, Move Silently 1, Spot 1, Sense Motive 3
  161. Trace 9 (8): Hide 2, Listen 1, Move Silently 2, Spot 1, Sense Motive 2
  162.  
  163. Balance 6, Computer Use 2, Hide 16, Knowledge (behavioral sciences) 12, Investigate 6, Listen 16, Move Silently 16, Sense Motive 16, Sleight of Hand 1, Spot 16, Survival 10, Tumble 6
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