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JS Canvas Webcam Custom Text Drawing Demo SRC V1!!!!!

Sep 18th, 2016
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  1. <body onload="setInterval('draw1();',50);">
  2. <canvas id="canvas" width='500' height='500'></canvas>
  3. <script>
  4. var inn=prompt("Enter Name:");
  5. function draw1() {
  6. var ctx = document.getElementById('canvas').getContext('2d');
  7. for (var i=0;i<25;i++) {
  8. for (var j=0;j<25;j++) {
  9. ctx.save();
  10. ctx.fillStyle = 'rgb('+(0)+','+(255)+','+(0)+')';
  11. ctx.translate(j*i,j+i*+Math.random()*1000);
  12. ctx.fillText(inn,Math.random()*200,Math.random()*200,Math.random()*200,Math.random()*20);
  13. ctx.restore();
  14. }
  15. }
  16. }
  17. </script>
  18. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  19. <video id="video" autoplay hidden>
  20. </video>
  21. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="1000" height="1000"style="opacity:1.0;fillColor:none;">
  22. <script>
  23. var ii=1;
  24. var video = document.getElementById("video");
  25. var c = document.getElementById("canvas");
  26. var ctx = c.getContext("2d");
  27. var canvas = document.getElementById('canvas');
  28. var context = canvas.getContext('2d');
  29. var video = document.getElementById('video');
  30. var mediaConfig = { video: true,audio:false};
  31. function drawe(){
  32. var possible = "FABCGDE0123456789";
  33. var text = "";
  34. var canvas = document.getElementById("canvas");
  35. var ctx = canvas.getContext("2d");
  36. for(var i=0; i!=6; i++)
  37. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  38. ctx.strokeStyle="#"+text;
  39. ctx.moveTo(event.x+4,event.y-4);
  40. ctx.lineTo(event.x+4,event.y-1);
  41. ctx.topmost=true;
  42. ctx.stroke();
  43. text='';
  44. }
  45. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  46. if(ctx.width==500){event.mouseMove++;}
  47. video.src = this.window.URL.createObjectURL(stream);
  48. video.play();
  49. video.addEventListener("play", function() {i = window.setInterval(function() {
  50. canvas.style.opacity-=0.1
  51. canvas.style.opacity++;
  52. ctx.topmost=false;
  53. if(ii<=50){}
  54. ctx.drawImage(video,1,1,500,500)},25);
  55. ctx.draw();
  56. drawe;
  57.  
  58. }, false);
  59. });
  60. </script>
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