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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light_environment (-248.00 -120.00 56.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 24 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (26861 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 84 texinfos to 49
- Reduced 7 texdatas to 6 (157 bytes to 139)
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
- reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.06 seconds)
- 592 faces
- 30053 square feet [4327668.50 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 77/8192 924/98304 ( 0.9%)
- brushsides 532/65536 4256/524288 ( 0.8%)
- planes 282/65536 5640/1310720 ( 0.4%)
- vertexes 875/65536 10500/786432 ( 1.3%)
- nodes 82/65536 2624/2097152 ( 0.1%)
- texinfos 49/12288 3528/884736 ( 0.4%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 592/65536 33152/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 189/65536 10584/3670016 ( 0.3%)
- leaves 84/65536 2688/2097152 ( 0.1%)
- leaffaces 664/65536 1328/131072 ( 1.0%)
- leafbrushes 102/65536 204/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3788/512000 15152/2048000 ( 0.7%)
- edges 2217/256000 8868/1024000 ( 0.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 89/32768 890/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1542/65536 3084/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1109360/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1854/393216 ( 0.5%)
- LDR ambient table 84/65536 336/262144 ( 0.1%)
- HDR ambient table 84/65536 336/262144 ( 0.1%)
- LDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
- HDR leaf ambient 84/65536 2352/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 26861/4194304 ( 0.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1838
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
- 5 seconds elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.06 seconds)
- 592 faces
- 30053 square feet [4327668.50 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- sun extent from map=0.000000
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 77/8192 924/98304 ( 0.9%)
- brushsides 532/65536 4256/524288 ( 0.8%)
- planes 282/65536 5640/1310720 ( 0.4%)
- vertexes 875/65536 10500/786432 ( 1.3%)
- nodes 82/65536 2624/2097152 ( 0.1%)
- texinfos 49/12288 3528/884736 ( 0.4%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 592/65536 33152/3670016 ( 0.9%)
- hdr faces 592/65536 33152/3670016 ( 0.9%)
- origfaces 189/65536 10584/3670016 ( 0.3%)
- leaves 84/65536 2688/2097152 ( 0.1%)
- leaffaces 664/65536 1328/131072 ( 1.0%)
- leafbrushes 102/65536 204/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 3788/512000 15152/2048000 ( 0.7%)
- edges 2217/256000 8868/1024000 ( 0.9%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 2/8192 176/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 89/32768 890/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1542/65536 3084/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1109360/0 ( 0.0%)
- HDR lightdata [variable] 1109360/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 1854/393216 ( 0.5%)
- LDR ambient table 84/65536 336/262144 ( 0.1%)
- HDR ambient table 84/65536 336/262144 ( 0.1%)
- LDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
- HDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105647/0 ( 0.0%)
- physics [variable] 26861/4194304 ( 0.6%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1838
- Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\scp4.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "scp4"
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