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Feb 17th, 2018
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  9. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity light_environment (-248.00 -120.00 56.00) leaked!
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 24 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (26861 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 84 texinfos to 49
  40. Reduced 7 texdatas to 6 (157 bytes to 139)
  41. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4"
  47.  
  48. Valve Software - vvis.exe (May 15 2014)
  49. 4 threads
  50. reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
  51. reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.prt
  52. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.prt
  53.  
  54.  
  55. ** Executing...
  56. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  57. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4"
  58.  
  59. Valve Software - vrad.exe SSE (May 15 2014)
  60.  
  61. Valve Radiosity Simulator
  62. 4 threads
  63. [Reading texlights from 'lights.rad']
  64. [48 texlights parsed from 'lights.rad']
  65.  
  66. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
  67. No vis information, direct lighting only.
  68. Setting up ray-trace acceleration structure... Done (0.06 seconds)
  69. 592 faces
  70. 30053 square feet [4327668.50 square inches]
  71. 0 Displacements
  72. 0 Square Feet [0.00 Square Inches]
  73. sun extent from map=0.000000
  74. 2 direct lights
  75. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  76. Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
  77. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  78. FinalLightFace Done
  79. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  80. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  81. Writing leaf ambient...done
  82. Ready to Finish
  83.  
  84. Object names Objects/Maxobjs Memory / Maxmem Fullness
  85. ------------ --------------- --------------- --------
  86. models 1/1024 48/49152 ( 0.1%)
  87. brushes 77/8192 924/98304 ( 0.9%)
  88. brushsides 532/65536 4256/524288 ( 0.8%)
  89. planes 282/65536 5640/1310720 ( 0.4%)
  90. vertexes 875/65536 10500/786432 ( 1.3%)
  91. nodes 82/65536 2624/2097152 ( 0.1%)
  92. texinfos 49/12288 3528/884736 ( 0.4%)
  93. texdata 6/2048 192/65536 ( 0.3%)
  94. dispinfos 0/0 0/0 ( 0.0%)
  95. disp_verts 0/0 0/0 ( 0.0%)
  96. disp_tris 0/0 0/0 ( 0.0%)
  97. disp_lmsamples 0/0 0/0 ( 0.0%)
  98. faces 592/65536 33152/3670016 ( 0.9%)
  99. hdr faces 0/65536 0/3670016 ( 0.0%)
  100. origfaces 189/65536 10584/3670016 ( 0.3%)
  101. leaves 84/65536 2688/2097152 ( 0.1%)
  102. leaffaces 664/65536 1328/131072 ( 1.0%)
  103. leafbrushes 102/65536 204/131072 ( 0.2%)
  104. areas 2/256 16/2048 ( 0.8%)
  105. surfedges 3788/512000 15152/2048000 ( 0.7%)
  106. edges 2217/256000 8868/1024000 ( 0.9%)
  107. LDR worldlights 2/8192 176/720896 ( 0.0%)
  108. HDR worldlights 0/8192 0/720896 ( 0.0%)
  109. leafwaterdata 0/32768 0/393216 ( 0.0%)
  110. waterstrips 89/32768 890/327680 ( 0.3%)
  111. waterverts 0/65536 0/786432 ( 0.0%)
  112. waterindices 1542/65536 3084/131072 ( 2.4%)
  113. cubemapsamples 0/1024 0/16384 ( 0.0%)
  114. overlays 0/512 0/180224 ( 0.0%)
  115. LDR lightdata [variable] 1109360/0 ( 0.0%)
  116. HDR lightdata [variable] 0/0 ( 0.0%)
  117. visdata [variable] 0/16777216 ( 0.0%)
  118. entdata [variable] 1854/393216 ( 0.5%)
  119. LDR ambient table 84/65536 336/262144 ( 0.1%)
  120. HDR ambient table 84/65536 336/262144 ( 0.1%)
  121. LDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
  122. HDR leaf ambient 84/65536 2352/1835008 ( 0.1%)
  123. occluders 0/0 0/0 ( 0.0%)
  124. occluder polygons 0/0 0/0 ( 0.0%)
  125. occluder vert ind 0/0 0/0 ( 0.0%)
  126. detail props [variable] 1/12 ( 8.3%)
  127. static props [variable] 1/12 ( 8.3%)
  128. pakfile [variable] 105647/0 ( 0.0%)
  129. physics [variable] 26861/4194304 ( 0.6%)
  130. physics terrain [variable] 2/1048576 ( 0.0%)
  131.  
  132. Level flags = 0
  133.  
  134. Total triangle count: 1838
  135. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
  136. 5 seconds elapsed
  137. Valve Software - vrad.exe SSE (May 15 2014)
  138.  
  139. Valve Radiosity Simulator
  140. 4 threads
  141. [Reading texlights from 'lights.rad']
  142. [48 texlights parsed from 'lights.rad']
  143.  
  144. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
  145. No vis information, direct lighting only.
  146. Setting up ray-trace acceleration structure... Done (0.06 seconds)
  147. 592 faces
  148. 30053 square feet [4327668.50 square inches]
  149. 0 Displacements
  150. 0 Square Feet [0.00 Square Inches]
  151. sun extent from map=0.000000
  152. 2 direct lights
  153. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4)
  154. Build Patch/Sample Hash Table(s).....Done<0.0189 sec>
  155. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  156. FinalLightFace Done
  157. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  158. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Writing leaf ambient...done
  160. Ready to Finish
  161.  
  162. Object names Objects/Maxobjs Memory / Maxmem Fullness
  163. ------------ --------------- --------------- --------
  164. models 1/1024 48/49152 ( 0.1%)
  165. brushes 77/8192 924/98304 ( 0.9%)
  166. brushsides 532/65536 4256/524288 ( 0.8%)
  167. planes 282/65536 5640/1310720 ( 0.4%)
  168. vertexes 875/65536 10500/786432 ( 1.3%)
  169. nodes 82/65536 2624/2097152 ( 0.1%)
  170. texinfos 49/12288 3528/884736 ( 0.4%)
  171. texdata 6/2048 192/65536 ( 0.3%)
  172. dispinfos 0/0 0/0 ( 0.0%)
  173. disp_verts 0/0 0/0 ( 0.0%)
  174. disp_tris 0/0 0/0 ( 0.0%)
  175. disp_lmsamples 0/0 0/0 ( 0.0%)
  176. faces 592/65536 33152/3670016 ( 0.9%)
  177. hdr faces 592/65536 33152/3670016 ( 0.9%)
  178. origfaces 189/65536 10584/3670016 ( 0.3%)
  179. leaves 84/65536 2688/2097152 ( 0.1%)
  180. leaffaces 664/65536 1328/131072 ( 1.0%)
  181. leafbrushes 102/65536 204/131072 ( 0.2%)
  182. areas 2/256 16/2048 ( 0.8%)
  183. surfedges 3788/512000 15152/2048000 ( 0.7%)
  184. edges 2217/256000 8868/1024000 ( 0.9%)
  185. LDR worldlights 2/8192 176/720896 ( 0.0%)
  186. HDR worldlights 2/8192 176/720896 ( 0.0%)
  187. leafwaterdata 0/32768 0/393216 ( 0.0%)
  188. waterstrips 89/32768 890/327680 ( 0.3%)
  189. waterverts 0/65536 0/786432 ( 0.0%)
  190. waterindices 1542/65536 3084/131072 ( 2.4%)
  191. cubemapsamples 0/1024 0/16384 ( 0.0%)
  192. overlays 0/512 0/180224 ( 0.0%)
  193. LDR lightdata [variable] 1109360/0 ( 0.0%)
  194. HDR lightdata [variable] 1109360/0 ( 0.0%)
  195. visdata [variable] 0/16777216 ( 0.0%)
  196. entdata [variable] 1854/393216 ( 0.5%)
  197. LDR ambient table 84/65536 336/262144 ( 0.1%)
  198. HDR ambient table 84/65536 336/262144 ( 0.1%)
  199. LDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
  200. HDR leaf ambient 629/65536 17612/1835008 ( 1.0%)
  201. occluders 0/0 0/0 ( 0.0%)
  202. occluder polygons 0/0 0/0 ( 0.0%)
  203. occluder vert ind 0/0 0/0 ( 0.0%)
  204. detail props [variable] 1/12 ( 8.3%)
  205. static props [variable] 1/12 ( 8.3%)
  206. pakfile [variable] 105647/0 ( 0.0%)
  207. physics [variable] 26861/4194304 ( 0.6%)
  208. physics terrain [variable] 2/1048576 ( 0.0%)
  209.  
  210. Level flags = 0
  211.  
  212. Total triangle count: 1838
  213. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp
  214. 5 seconds elapsed
  215.  
  216. ** Executing...
  217. ** Command: Copy File
  218. ** Parameters: "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\sourcevmfs\unfinished concepts\scp4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\scp4.bsp"
  219.  
  220.  
  221. ** Executing...
  222. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  223. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" +map "scp4"
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