BMM42

Legacy FEF: Iris

Sep 26th, 2019 (edited)
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  1. Name: Iris
  2. Class: Virtuoso-->Maestro
  3. Special: Levitation, Arcane Barrier, Fruits of Study
  4. Character Skill: Sol
  5. Affinity: Thunder
  6. Personal Fault: Darkened Soul : If Iris is under 50% HP, -2 DMG
  7. Personal Skill: Spirit Dregs: If the target is over 50% HP, Iris has a +5% of triggering (Sol) until her next turn
  8. Personal Skill: Estus Vitalem: If a supported ally is attacked in the enemy phase, she has +50% support bonuses until her next turn.
  9. Personal Skill: The Composition of a New World: When triggering Maestros Return Magic, recover 5 HP.
  10.  
  11. Preferred Stats: SKL, MAG
  12. Weapon Skill: Wind (B), Anima (C), Ancient (B), Dark (C), Holy (B), Light (C)
  13.  
  14. Level: 8
  15. Total Level: 18
  16.  
  17. Base Stats:
  18. HP: 19 (75%)
  19. STR: 0 (0%)
  20. MAG: 6 (50%)
  21. SKL: 7 (50%)
  22. CON: 7 (+0)
  23. AID: 6 (+0)
  24. LUK: 1 (50%)
  25. DEF: 1 (10%)
  26. RES: 6 (50%)
  27. SPD: 7 (50%)
  28. MOV: 5
  29.  
  30. Levels gained:
  31. Level 2: +1SKL, +1DEF
  32. Level 3: +1HP, +1MAG, +1SKL, +1LUK, +1SPD
  33. Level 4: +1MAG, +1SKL, +1LUK, +1RES
  34. Level 5: +1SKL, +1RES, +1SPD
  35. Level 6: +1SKL, +1LUK
  36. Level 7: +1MAG, +1SPD
  37. Level 8: +1HP, +1SKL, +1LUK, +1RES, +1SPD
  38. Level 9: +1HP, +1SKL
  39. Level 10: +1HP, +1MAG, +1SKL
  40. Promotion to Virtuoso: +1HP, +3MAG, +3SKL, +2RES, +2SPD, +4CON/AID, 6 MOV, +5% Progression to RES
  41. Level 2: +1HP, +1MAG, +1LUK, +1RES
  42. Level 3: +1HP, +1MAG, +1SKL, +1LUK
  43. Level 4: +1HP, +1MAG, +1LUK
  44. Level 5: +1MAG, +1LUK
  45. Level 6: +1HP, +1LUK, +1RES, +1SPD
  46. Level 7: +1HP, +1LUK, +1RES
  47. Level 8: +1HP, +1MAG, +1SKL, +1DEF, +1RES
  48.  
  49. Current Stats:
  50. HP: 30 (75%)
  51. STR: 0 (0%)
  52. MAG: 18 (50%)
  53. SKL: 19 (50%)
  54. CON: 11
  55. AID: 10
  56. LUK: 11 (50%)
  57. DEF: 3 (10%)
  58. RES: 15 (55%)
  59. SPD: 14 (50%)
  60. MOV: 6
  61.  
  62. Supports:
  63. Vahn (C): +5 Eva, +5 Crit, +5 DG
  64.  
  65. Inventory:
  66. Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql
  67. Arcwind | Wind (C) | 2-3 | 8 | 6 | 85 | 0 | 27/30
  68. Divine | Holy (C) | 1-2 | 6 | 5 | 75 | 15 | 30/30
  69. Nosferatu | Grim (D) | 1 | 11 | 7 | 70 | 0 | 33/35
  70. Drains HP
  71. Eclipse | Anci (D) | 1-2 | 10 | 6 | 65 | 0 | 34/35
  72. Inflicts Sleep for 1 turn
  73.  
  74.  
  75.  
  76. Battle Stats:
  77.  
  78. Arcwind:
  79. Rng: 2-3
  80. AT: 24 (!36)
  81. Hit: 128
  82. Crit: 9
  83. AS: 14
  84. Eva: 39
  85. DG: 11
  86.  
  87. Divine:
  88. Rng: 1-2
  89. AT: 23
  90. Hit: 118
  91. Crit: 24
  92. AS: 14
  93. Eva: 39
  94. DG: 11
  95.  
  96. Nosferatu:
  97. Rng: 1-2
  98. AT: 25
  99. Hit: 113
  100. Crit: 9
  101. AS: 14
  102. Eva: 39
  103. DG: 11
  104.  
  105.  
  106. Eclipse:
  107. Rng: 1-2
  108. AT: 24
  109. Hit: 108
  110. Crit: 9
  111. AS: 14
  112. Eva: 39
  113. DG: 11
  114.  
  115. Bio: The Monarchs fall silent, the Fire fades, Kings abandon their thrones-whatever words you use for it, the world was coming to an End. There were some who looked for a path beyond that world, however...
  116.  
  117. Iris was born of no particular rank-sole child of a pair of bakers-and eventually, she found her calling, and became an artist of some repute. In those times, a painter could live comfortably at the pleasant demands of the nobility. And she lived comfortably, indeed. Her brushwork, impeccable. Her style, vigorous-full of broad strokes, vibrant colors, daring arcs. Her subtle touch imbued with wild, unpracticed magic, bringing her worlds to chaotic, colorful life. She captured other worlds on her canvas, tended them, and made them bloom for others to see. Iris made a sum of wealth, and knew people great and small, and was considered a master of her art. Iris had a life, doing what she loved.
  118.  
  119. ...
  120.  
  121. And, the Darkness comes on, as it always will, and the colors wash out-and everything fades into slumber. They didn't need painters anymore. They didn't need her. An empty penthouse, at the top of an empty city, in front of a dying fire. She considered what to do, the morning the mark appeared on her arm. Wondering at the cold, creeping up her spine.
  122.  
  123. Being who she is, she decided to make a new world. A better one. She would paint a new world, the real world, and leave the old and broken one behind. A perfect world, with all sins forgiven, and all things renewed-forever and forevermore, amen.
  124.  
  125. Iris picked up her brush, and looked at the blank easel. Hesitant marks, unclear and without purpose. Where do you begin? Where did the Gods begin? With Light? ...No. It all begins, and ends, in darkness...she remembers her lessons. Always use the right pigments. Color is important as technique. The principle of the matter is dedication. You must be willing to take a task all the way to it's conclusion. She takes a sharpened painters knife, and applies it to her own skin. Her blood comes out black.
  126.  
  127. Perfect.
  128.  
  129. She passed out and died, for the first time, before she was quite finished the outline of the distant mountains, under a newly darkened sky.
  130.  
  131. ...
  132.  
  133. The woman known as Iris traveled to the Land of True Kings, looking for the right pigments and techniques to finish her masterpiece-that perfect world, she often dreams of, if the newly dead can be said to still dream. It is an amusing irony, she considered, that at the height of her craft she was forced to start over again, learning new ways, and imagining new things, finding the new colors that stood out best in that cold, hollowed out world. There were the critics, of course. Still-rude, clumsy things, with no appreciation for art and beauty. Little better than potters clay, unformed and crude. Yet, they had a use. She made them take her to the very edge of dissolution, and in that precipice she has found the perfection she needed to finish, the absolute moment of certainty between the two extreme points of life and death. She is nothing if not a master artist, and now her brushwork must incorporate crude, forceful strokes of combat, and jagged, frightful lines of violence-but, yes, she will persist until it is done.
  134.  
  135. It must be perfect. The world she is to create must be without error, or the cycle of briefly flaring flame and ever-quenching shadow will repeat, over and yet over again...it must be without flaw, and she must be perfect, if she is to create a better world, one beyond light and dark.
  136.  
  137. Maybe it was there, where she could have finally found the perfect place to finish...or perhaps become the person who could have finished it...maybe a touch of Godsblood in the azure paint, would have let her finally fill in the stars of her strange new sky...
  138.  
  139. But.
  140.  
  141. Iris yet remained unfulfilled, her dreams unspent. Her perfect world is still to be completed. Perhaps there was no victory in that other world. Perhaps she succeeded in finding Godhood, but nevertheless found her work was not yet complete, and walked away rather than perpetuate another rotation of a flawed cycle. All that is true is that the one walks the realms now has a singular artistic passion not yet quenched...if Iris retains anything, its a consuming desire-the one solidity that allowed her to retain her self in the darkest of days...
  142.  
  143. The
  144.  
  145. work
  146.  
  147. is
  148.  
  149. not
  150.  
  151. done.
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