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Current Valheim issue.

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Jun 17th, 2025
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  1. [Message: BepInEx] BepInEx 5.4.22.0 - valheim (2025-06-07 8:54:26 PM)
  2. [Message: BepInEx] User is running BepInExPack Valheim version 5.4.2202 from Thunderstore
  3. [Info : BepInEx] Running under Unity v2022.3.50.12835711
  4. [Info : BepInEx] CLR runtime version: 4.0.30319.42000
  5. [Info : BepInEx] Supports SRE: True
  6. [Info : BepInEx] System platform: Bits64, Windows
  7. [Message: BepInEx] Preloader started
  8. [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]
  9. [Info : BepInEx] 1 patcher plugin loaded
  10. [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
  11. [Message: BepInEx] Preloader finished
  12. [Message: BepInEx] Chainloader ready
  13. [Message: BepInEx] Chainloader started
  14. [Info : BepInEx] 24 plugins to load
  15. [Info : BepInEx] Loading [PlantEverything 1.19.1]
  16. [Info : BepInEx] Loading [AzuAreaRepair 1.1.6]
  17. [Info : BepInEx] Loading [AzuExtendedPlayerInventory 1.4.9]
  18. [Info : BepInEx] Loading [AzuAutoStore 3.0.8]
  19. [Info : BepInEx] Loading [AzuClock 1.0.5]
  20. [Info : BepInEx] Loading [AzuCraftyBoxes 1.8.4]
  21. [Info : BepInEx] Loading [DeezMistyBalls 1.0.6]
  22. [Info : BepInEx] Loading [VikingsDoSwim 1.3.8]
  23. [Info : Unity Log] 06/17/2025 20:30:38: Loaded localization file #0 - 'localization' language: 'English'
  24.  
  25. [Info : Unity Log] 06/17/2025 20:30:38: Loaded localization file #1 - 'localization_extra' language: 'English'
  26.  
  27. [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #2 - 'heightmap_message' language: 'English'
  28.  
  29. [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #3 - 'localization_witch' language: 'English'
  30.  
  31. [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #4 - 'localization_emotes' language: 'English'
  32.  
  33. [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  34.  
  35. [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #6 - 'localization_captions' language: 'English'
  36.  
  37. [Info : Unity Log] 06/17/2025 20:30:39: Language has not been set explicitly yet
  38.  
  39. [Info : Unity Log] 06/17/2025 20:30:39: Setting language from locale
  40.  
  41. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  42. Stack trace:
  43. Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  44. Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  45. Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  46. Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  47. Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  48. LocalizationManager.Localizer.Load () (at <29ea2929f2254f27b04120b3e20680dd>:0)
  49. VikingsDoSwim.Plugin.Awake () (at <29ea2929f2254f27b04120b3e20680dd>:0)
  50. UnityEngine.GameObject:AddComponent(Type)
  51. BepInEx.Bootstrap.Chainloader:Start()
  52. UnityEngine.GameObject:.cctor()
  53. SteamManager:Initialize()
  54. PlatformInitializer:InitializePlatform()
  55.  
  56. [Info : BepInEx] Loading [Configuration Manager 18.4]
  57. [Info : BepInEx] Loading [Jotunn 2.25.0]
  58. [Info :Jotunn.Main] Initializing ModCompatibility
  59. [Info :Jotunn.Main] Initializing SynchronizationManager
  60. [Info :Jotunn.Main] Initializing NetworkManager
  61. [Info : BepInEx] Loading [Use Equipment in Water 0.2.4]
  62. [Info : BepInEx] Loading [Eternal Fire 1.0.17]
  63. [Info : BepInEx] Loading [Digitalroot's Slope Combat Assistance 2.0.27]
  64. [Info : BepInEx] Loading [Speedy Paths Mod 1.0.8]
  65. [Info :AuthoritativeConfig_nex.SpeedyPaths] Initialized Server Authoritative Config Manager.
  66. [Info : BepInEx] Loading [Lumberjacking 1.0.5]
  67. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #0 - 'localization' language: 'English'
  68.  
  69. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #1 - 'localization_extra' language: 'English'
  70.  
  71. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #2 - 'heightmap_message' language: 'English'
  72.  
  73. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #3 - 'localization_witch' language: 'English'
  74.  
  75. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #4 - 'localization_emotes' language: 'English'
  76.  
  77. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  78.  
  79. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #6 - 'localization_captions' language: 'English'
  80.  
  81. [Info : Unity Log] 06/17/2025 20:30:41: Language has not been set explicitly yet
  82.  
  83. [Info : Unity Log] 06/17/2025 20:30:41: Setting language from locale
  84.  
  85. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  86. Stack trace:
  87. Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  88. Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  89. Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  90. Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  91. Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  92. SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
  93. SkillManager.Skill+LocalizeKey.English (System.String key) (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
  94. SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
  95. Lumberjacking.Lumberjacking.Awake () (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
  96. UnityEngine.GameObject:AddComponent(Type)
  97. BepInEx.Bootstrap.Chainloader:Start()
  98. UnityEngine.GameObject:.cctor()
  99. SteamManager:Initialize()
  100. PlatformInitializer:InitializePlatform()
  101.  
  102. [Info : BepInEx] Loading [Mining 1.1.5]
  103. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #0 - 'localization' language: 'English'
  104.  
  105. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #1 - 'localization_extra' language: 'English'
  106.  
  107. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #2 - 'heightmap_message' language: 'English'
  108.  
  109. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #3 - 'localization_witch' language: 'English'
  110.  
  111. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #4 - 'localization_emotes' language: 'English'
  112.  
  113. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  114.  
  115. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #6 - 'localization_captions' language: 'English'
  116.  
  117. [Info : Unity Log] 06/17/2025 20:30:41: Language has not been set explicitly yet
  118.  
  119. [Info : Unity Log] 06/17/2025 20:30:41: Setting language from locale
  120.  
  121. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  122. Stack trace:
  123. Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  124. Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  125. Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  126. Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  127. Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  128. SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
  129. SkillManager.Skill+LocalizeKey.English (System.String key) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
  130. SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
  131. SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
  132. Mining.Mining.Awake () (at <52fd18b6ebf046a99d03410a5aca3281>:0)
  133. UnityEngine.GameObject:AddComponent(Type)
  134. BepInEx.Bootstrap.Chainloader:Start()
  135. UnityEngine.GameObject:.cctor()
  136. SteamManager:Initialize()
  137. PlatformInitializer:InitializePlatform()
  138.  
  139. [Info : BepInEx] Loading [PackHorse 1.0.3]
  140. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #0 - 'localization' language: 'English'
  141.  
  142. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #1 - 'localization_extra' language: 'English'
  143.  
  144. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #2 - 'heightmap_message' language: 'English'
  145.  
  146. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #3 - 'localization_witch' language: 'English'
  147.  
  148. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #4 - 'localization_emotes' language: 'English'
  149.  
  150. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  151.  
  152. [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #6 - 'localization_captions' language: 'English'
  153.  
  154. [Info : Unity Log] 06/17/2025 20:30:41: Language has not been set explicitly yet
  155.  
  156. [Info : Unity Log] 06/17/2025 20:30:41: Setting language from locale
  157.  
  158. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  159. Stack trace:
  160. Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  161. Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  162. Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  163. Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  164. Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  165. SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
  166. SkillManager.Skill+LocalizeKey.English (System.String key) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
  167. SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
  168. SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
  169. PackHorse.PackHorse.Awake () (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
  170. UnityEngine.GameObject:AddComponent(Type)
  171. BepInEx.Bootstrap.Chainloader:Start()
  172. UnityEngine.GameObject:.cctor()
  173. SteamManager:Initialize()
  174. PlatformInitializer:InitializePlatform()
  175.  
  176. [Info : BepInEx] Loading [Ranching 1.1.3]
  177. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #0 - 'localization' language: 'English'
  178.  
  179. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #1 - 'localization_extra' language: 'English'
  180.  
  181. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #2 - 'heightmap_message' language: 'English'
  182.  
  183. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #3 - 'localization_witch' language: 'English'
  184.  
  185. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #4 - 'localization_emotes' language: 'English'
  186.  
  187. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  188.  
  189. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #6 - 'localization_captions' language: 'English'
  190.  
  191. [Info : Unity Log] 06/17/2025 20:30:42: Language has not been set explicitly yet
  192.  
  193. [Info : Unity Log] 06/17/2025 20:30:42: Setting language from locale
  194.  
  195. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  196. Stack trace:
  197. Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  198. Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  199. Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  200. Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  201. Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  202. SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <f73f87488d254aadaf02abba773ca2f2>:0)
  203. SkillManager.Skill+LocalizeKey.English (System.String key) (at <f73f87488d254aadaf02abba773ca2f2>:0)
  204. SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <f73f87488d254aadaf02abba773ca2f2>:0)
  205. SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <f73f87488d254aadaf02abba773ca2f2>:0)
  206. Ranching.Ranching.Awake () (at <f73f87488d254aadaf02abba773ca2f2>:0)
  207. UnityEngine.GameObject:AddComponent(Type)
  208. BepInEx.Bootstrap.Chainloader:Start()
  209. UnityEngine.GameObject:.cctor()
  210. SteamManager:Initialize()
  211. PlatformInitializer:InitializePlatform()
  212.  
  213. [Info : BepInEx] Loading [Sailing 1.1.7]
  214. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #0 - 'localization' language: 'English'
  215.  
  216. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #1 - 'localization_extra' language: 'English'
  217.  
  218. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #2 - 'heightmap_message' language: 'English'
  219.  
  220. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #3 - 'localization_witch' language: 'English'
  221.  
  222. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #4 - 'localization_emotes' language: 'English'
  223.  
  224. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  225.  
  226. [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #6 - 'localization_captions' language: 'English'
  227.  
  228. [Info : Unity Log] 06/17/2025 20:30:42: Language has not been set explicitly yet
  229.  
  230. [Info : Unity Log] 06/17/2025 20:30:42: Setting language from locale
  231.  
  232. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  233. Stack trace:
  234. Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  235. Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  236. Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  237. Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  238. Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
  239. SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
  240. SkillManager.Skill+LocalizeKey.English (System.String key) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
  241. SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
  242. SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
  243. Sailing.Sailing.Awake () (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
  244. UnityEngine.GameObject:AddComponent(Type)
  245. BepInEx.Bootstrap.Chainloader:Start()
  246. UnityEngine.GameObject:.cctor()
  247. SteamManager:Initialize()
  248. PlatformInitializer:InitializePlatform()
  249.  
  250. [Info : BepInEx] Loading [TargetPortal 1.2.0]
  251. [Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.2]
  252. [Info : BepInEx] Loading [ComfyAutoRepair 1.0.0]
  253. [Info : BepInEx] Loading [MassFarming 1.12]
  254. [Info : BepInEx] Loading [XPortal 1.2.23]
  255. [Info :Jotunn.Main] Initializing GUIManager
  256. [Info :Jotunn.Main] Initializing InputManager
  257. [Info :Jotunn.Main] Initializing MinimapManager
  258. [Info :Jotunn.Main] Initializing PrefabManager
  259. [Info :Jotunn.Main] Initializing AssetManager
  260. [Message: BepInEx] Chainloader startup complete
  261. [Info : Unity Log] 06/17/2025 20:30:44: Using environment steamid 892970
  262.  
  263. [Info : Unity Log] 06/17/2025 20:30:44: Using steam APPID:892970
  264.  
  265. Setting breakpad minidump AppID = 892970
  266. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198018679554 [API loaded no]
  267. [Info : Unity Log] 06/17/2025 20:30:44: Authentication:k_ESteamNetworkingAvailability_Attempting
  268.  
  269. [Info : Unity Log] 06/17/2025 20:30:44: Platform doesn't implement Process Lifetime Management! Don't initialize suspend manager.
  270.  
  271. [Info : Unity Log] 06/17/2025 20:30:44: Initialized platform!
  272.  
  273. [Info : Unity Log] 06/17/2025 20:30:44: Platform doesn't implement matchmaking! Don't initialize matchmaking manager.
  274.  
  275. [Info : Unity Log] 06/17/2025 20:30:44: All files in local storage save data:
  276. C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\adminlist.txt (40)
  277. C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\bannedlist.txt (41)
  278. C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\permittedlist.txt (43)
  279. C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\Player-prev.log (19403)
  280. C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\Player.log (25824)
  281.  
  282. [Info : Unity Log] 06/17/2025 20:30:44: All files in platform save data:
  283. characters/brandy.fch (29180)
  284. characters/brandy.fch.old (29180)
  285. characters/mc ride.fch (10533)
  286. characters/mc ride.fch.old (10490)
  287. characters/mc ride_backup_auto-20250530223333.fch (792)
  288. characters/samantha.fch (11050)
  289. characters/samantha.fch.old (794)
  290. characters/samantha_backup_auto-20250607204725.fch (794)
  291. characters/sierra ridge_backup_auto-20250530223227.fch (798)
  292. serverlist/favorite (12)
  293. serverlist/favorite.old (12)
  294. serverlist/recent (75)
  295. serverlist/recent.old (75)
  296. worlds/testtttttttt.fwl (53)
  297. worlds/testtttttttt_backup_auto-20250615170113.fwl (53)
  298. worlds/testtttttttt.db (687257)
  299. characters/brandy_backup_auto-20250615213430.fch (29063)
  300. characters/brandy_backup_auto-20250617003323.fch (29186)
  301.  
  302. [Info : Unity Log] 06/17/2025 20:30:44: Set background loading budget to Low
  303.  
  304. [Info :Jotunn.Main] Initializing LocalizationManager
  305. [Info : Unity Log] 06/17/2025 20:30:44: Loading first scene
  306.  
  307. [Info :AzuCraftyBoxes] Configuration reload complete.
  308. [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'GuiScale' before loading defaults
  309.  
  310. [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'GuiScale' before loading defaults
  311.  
  312. [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'ControllerLayout' before loading defaults
  313.  
  314. [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'ControllerLayout' before loading defaults
  315.  
  316. [Info :Jotunn.Managers.InputManager] Registering 2 custom inputs
  317. [Info : Unity Log] 06/17/2025 20:30:45: Initializing loading indicator instance
  318.  
  319. [Info : Unity Log] 06/17/2025 20:30:45: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893)
  320.  
  321. [Info : Unity Log] 06/17/2025 20:30:45: Set background loading budget to Normal
  322.  
  323. [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #0 - 'localization' language: 'English'
  324.  
  325. [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #1 - 'localization_extra' language: 'English'
  326.  
  327. [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #2 - 'heightmap_message' language: 'English'
  328.  
  329. [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #3 - 'localization_witch' language: 'English'
  330.  
  331. [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #4 - 'localization_emotes' language: 'English'
  332.  
  333. [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #5 - 'localization_ashlands' language: 'English'
  334.  
  335. [Info : Unity Log] 06/17/2025 20:30:46: Loaded localization file #6 - 'localization_captions' language: 'English'
  336.  
  337. [Info : Unity Log] 06/17/2025 20:30:46: Language has not been set explicitly yet
  338.  
  339. [Info : Unity Log] 06/17/2025 20:30:46: Setting language from locale
  340.  
  341. [Info : Unity Log] 06/17/2025 20:30:46: User had no locale, don't set language
  342.  
  343. [Info :AzuCraftyBoxes] Configuration reload complete.
  344. [Info : Unity Log] 06/17/2025 20:30:50: Set background loading budget to High
  345.  
  346. [Info : Unity Log] 06/17/2025 20:30:55: Set background loading budget to Low
  347.  
  348. [Info : Unity Log] 06/17/2025 20:30:55: Destroying loading indicator instance
  349.  
  350. [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
  351. [Warning: Unity Log] 06/17/2025 20:30:56: Missing audio clip in music respawn
  352.  
  353. [Info : Unity Log] 06/17/2025 20:30:56: Steam initialized, persona:ZeeDesertFox
  354.  
  355. [Info : Unity Log] 06/17/2025 20:30:56: Using default prefs
  356.  
  357. [Info : Unity Log] 06/17/2025 20:30:56: Valheim version: 0.220.5 (network version 34)
  358.  
  359. [Info : Unity Log] Trying to set graphic mode to 'Custom'
  360. [Info : Unity Log] Graphic mode 'Custom' is not or no longer supported. Fallback to default mode for platform...
  361. [Info : Unity Log] Graphic mode 'Custom' applied!
  362. [Info : Unity Log] 06/17/2025 20:30:56: Worldgenerator version setup:2
  363.  
  364. [Info : Unity Log] 06/17/2025 20:30:56: Render threading mode:MultiThreaded
  365.  
  366. [Info : Unity Log] 06/17/2025 20:30:56: Checking for installed DLCs
  367.  
  368. [Info : Unity Log] 06/17/2025 20:30:56: DLC:beta installed:False
  369.  
  370. [Info : Unity Log] 06/17/2025 20:30:56: Vis equip model set to 1
  371.  
  372. [Info : Unity Log] 06/17/2025 20:30:57: Sending PlayFab login request (attempt 1)
  373.  
  374. [Info : Unity Log] 06/17/2025 20:30:57: Starting music menu
  375.  
  376. [Info : Unity Log] 06/17/2025 20:30:58: Session auth respons callback
  377.  
  378. [Info : Unity Log] 06/17/2025 20:30:59: Logged in PlayFab user via Steam auth session ticket
  379.  
  380. [Info : Unity Log] 06/17/2025 20:30:59: PlayFab local entity ID is 6B20636F6ACB4465
  381.  
  382. [Info : Unity Log] 06/17/2025 20:30:59: Released session ticket
  383.  
  384.  
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