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- [Message: BepInEx] BepInEx 5.4.22.0 - valheim (2025-06-07 8:54:26 PM)
- [Message: BepInEx] User is running BepInExPack Valheim version 5.4.2202 from Thunderstore
- [Info : BepInEx] Running under Unity v2022.3.50.12835711
- [Info : BepInEx] CLR runtime version: 4.0.30319.42000
- [Info : BepInEx] Supports SRE: True
- [Info : BepInEx] System platform: Bits64, Windows
- [Message: BepInEx] Preloader started
- [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]
- [Info : BepInEx] 1 patcher plugin loaded
- [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Message: BepInEx] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 24 plugins to load
- [Info : BepInEx] Loading [PlantEverything 1.19.1]
- [Info : BepInEx] Loading [AzuAreaRepair 1.1.6]
- [Info : BepInEx] Loading [AzuExtendedPlayerInventory 1.4.9]
- [Info : BepInEx] Loading [AzuAutoStore 3.0.8]
- [Info : BepInEx] Loading [AzuClock 1.0.5]
- [Info : BepInEx] Loading [AzuCraftyBoxes 1.8.4]
- [Info : BepInEx] Loading [DeezMistyBalls 1.0.6]
- [Info : BepInEx] Loading [VikingsDoSwim 1.3.8]
- [Info : Unity Log] 06/17/2025 20:30:38: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:38: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:39: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:39: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:39: Setting language from locale
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- LocalizationManager.Localizer.Load () (at <29ea2929f2254f27b04120b3e20680dd>:0)
- VikingsDoSwim.Plugin.Awake () (at <29ea2929f2254f27b04120b3e20680dd>:0)
- UnityEngine.GameObject:AddComponent(Type)
- BepInEx.Bootstrap.Chainloader:Start()
- UnityEngine.GameObject:.cctor()
- SteamManager:Initialize()
- PlatformInitializer:InitializePlatform()
- [Info : BepInEx] Loading [Configuration Manager 18.4]
- [Info : BepInEx] Loading [Jotunn 2.25.0]
- [Info :Jotunn.Main] Initializing ModCompatibility
- [Info :Jotunn.Main] Initializing SynchronizationManager
- [Info :Jotunn.Main] Initializing NetworkManager
- [Info : BepInEx] Loading [Use Equipment in Water 0.2.4]
- [Info : BepInEx] Loading [Eternal Fire 1.0.17]
- [Info : BepInEx] Loading [Digitalroot's Slope Combat Assistance 2.0.27]
- [Info : BepInEx] Loading [Speedy Paths Mod 1.0.8]
- [Info :AuthoritativeConfig_nex.SpeedyPaths] Initialized Server Authoritative Config Manager.
- [Info : BepInEx] Loading [Lumberjacking 1.0.5]
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:41: Setting language from locale
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
- SkillManager.Skill+LocalizeKey.English (System.String key) (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
- SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
- Lumberjacking.Lumberjacking.Awake () (at <c64f82bcac984ddca0cf3f7ec30bd528>:0)
- UnityEngine.GameObject:AddComponent(Type)
- BepInEx.Bootstrap.Chainloader:Start()
- UnityEngine.GameObject:.cctor()
- SteamManager:Initialize()
- PlatformInitializer:InitializePlatform()
- [Info : BepInEx] Loading [Mining 1.1.5]
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:41: Setting language from locale
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
- SkillManager.Skill+LocalizeKey.English (System.String key) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
- SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
- SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <52fd18b6ebf046a99d03410a5aca3281>:0)
- Mining.Mining.Awake () (at <52fd18b6ebf046a99d03410a5aca3281>:0)
- UnityEngine.GameObject:AddComponent(Type)
- BepInEx.Bootstrap.Chainloader:Start()
- UnityEngine.GameObject:.cctor()
- SteamManager:Initialize()
- PlatformInitializer:InitializePlatform()
- [Info : BepInEx] Loading [PackHorse 1.0.3]
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:41: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:41: Setting language from locale
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
- SkillManager.Skill+LocalizeKey.English (System.String key) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
- SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
- SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
- PackHorse.PackHorse.Awake () (at <b6b7d08e53bc48cb8b767adbc97335c6>:0)
- UnityEngine.GameObject:AddComponent(Type)
- BepInEx.Bootstrap.Chainloader:Start()
- UnityEngine.GameObject:.cctor()
- SteamManager:Initialize()
- PlatformInitializer:InitializePlatform()
- [Info : BepInEx] Loading [Ranching 1.1.3]
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:42: Setting language from locale
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <f73f87488d254aadaf02abba773ca2f2>:0)
- SkillManager.Skill+LocalizeKey.English (System.String key) (at <f73f87488d254aadaf02abba773ca2f2>:0)
- SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <f73f87488d254aadaf02abba773ca2f2>:0)
- SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <f73f87488d254aadaf02abba773ca2f2>:0)
- Ranching.Ranching.Awake () (at <f73f87488d254aadaf02abba773ca2f2>:0)
- UnityEngine.GameObject:AddComponent(Type)
- BepInEx.Bootstrap.Chainloader:Start()
- UnityEngine.GameObject:.cctor()
- SteamManager:Initialize()
- PlatformInitializer:InitializePlatform()
- [Info : BepInEx] Loading [Sailing 1.1.7]
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:42: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:42: Setting language from locale
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- Localization.SetLanguageFromLocale () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.SetStartupLanguage () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization..ctor () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.Initialize () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- Localization.get_instance () (at <4a69146fe1fd41f99ef64de6f63dd7e9>:0)
- SkillManager.Skill+LocalizeKey.addForLang (System.String lang, System.String value) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
- SkillManager.Skill+LocalizeKey.English (System.String key) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
- SkillManager.Skill..ctor (System.String englishName, UnityEngine.Sprite icon) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
- SkillManager.Skill..ctor (System.String englishName, System.String icon) (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
- Sailing.Sailing.Awake () (at <ff55f8660fa9431c811ccc0bebb47bd8>:0)
- UnityEngine.GameObject:AddComponent(Type)
- BepInEx.Bootstrap.Chainloader:Start()
- UnityEngine.GameObject:.cctor()
- SteamManager:Initialize()
- PlatformInitializer:InitializePlatform()
- [Info : BepInEx] Loading [TargetPortal 1.2.0]
- [Info : BepInEx] Loading [Display BepInEx Info In-Game 2.0.2]
- [Info : BepInEx] Loading [ComfyAutoRepair 1.0.0]
- [Info : BepInEx] Loading [MassFarming 1.12]
- [Info : BepInEx] Loading [XPortal 1.2.23]
- [Info :Jotunn.Main] Initializing GUIManager
- [Info :Jotunn.Main] Initializing InputManager
- [Info :Jotunn.Main] Initializing MinimapManager
- [Info :Jotunn.Main] Initializing PrefabManager
- [Info :Jotunn.Main] Initializing AssetManager
- [Message: BepInEx] Chainloader startup complete
- [Info : Unity Log] 06/17/2025 20:30:44: Using environment steamid 892970
- [Info : Unity Log] 06/17/2025 20:30:44: Using steam APPID:892970
- Setting breakpad minidump AppID = 892970
- SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198018679554 [API loaded no]
- [Info : Unity Log] 06/17/2025 20:30:44: Authentication:k_ESteamNetworkingAvailability_Attempting
- [Info : Unity Log] 06/17/2025 20:30:44: Platform doesn't implement Process Lifetime Management! Don't initialize suspend manager.
- [Info : Unity Log] 06/17/2025 20:30:44: Initialized platform!
- [Info : Unity Log] 06/17/2025 20:30:44: Platform doesn't implement matchmaking! Don't initialize matchmaking manager.
- [Info : Unity Log] 06/17/2025 20:30:44: All files in local storage save data:
- C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\adminlist.txt (40)
- C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\bannedlist.txt (41)
- C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\permittedlist.txt (43)
- C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\Player-prev.log (19403)
- C:/Users/zeede/AppData/LocalLow/IronGate/Valheim\Player.log (25824)
- [Info : Unity Log] 06/17/2025 20:30:44: All files in platform save data:
- characters/brandy.fch (29180)
- characters/brandy.fch.old (29180)
- characters/mc ride.fch (10533)
- characters/mc ride.fch.old (10490)
- characters/mc ride_backup_auto-20250530223333.fch (792)
- characters/samantha.fch (11050)
- characters/samantha.fch.old (794)
- characters/samantha_backup_auto-20250607204725.fch (794)
- characters/sierra ridge_backup_auto-20250530223227.fch (798)
- serverlist/favorite (12)
- serverlist/favorite.old (12)
- serverlist/recent (75)
- serverlist/recent.old (75)
- worlds/testtttttttt.fwl (53)
- worlds/testtttttttt_backup_auto-20250615170113.fwl (53)
- worlds/testtttttttt.db (687257)
- characters/brandy_backup_auto-20250615213430.fch (29063)
- characters/brandy_backup_auto-20250617003323.fch (29186)
- [Info : Unity Log] 06/17/2025 20:30:44: Set background loading budget to Low
- [Info :Jotunn.Main] Initializing LocalizationManager
- [Info : Unity Log] 06/17/2025 20:30:44: Loading first scene
- [Info :AzuCraftyBoxes] Configuration reload complete.
- [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'GuiScale' before loading defaults
- [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'GuiScale' before loading defaults
- [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'ControllerLayout' before loading defaults
- [Warning: Unity Log] 06/17/2025 20:30:45: Fetching PlatformPrefs 'ControllerLayout' before loading defaults
- [Info :Jotunn.Managers.InputManager] Registering 2 custom inputs
- [Info : Unity Log] 06/17/2025 20:30:45: Initializing loading indicator instance
- [Info : Unity Log] 06/17/2025 20:30:45: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893)
- [Info : Unity Log] 06/17/2025 20:30:45: Set background loading budget to Normal
- [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #0 - 'localization' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #1 - 'localization_extra' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #2 - 'heightmap_message' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #3 - 'localization_witch' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #4 - 'localization_emotes' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:45: Loaded localization file #5 - 'localization_ashlands' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:46: Loaded localization file #6 - 'localization_captions' language: 'English'
- [Info : Unity Log] 06/17/2025 20:30:46: Language has not been set explicitly yet
- [Info : Unity Log] 06/17/2025 20:30:46: Setting language from locale
- [Info : Unity Log] 06/17/2025 20:30:46: User had no locale, don't set language
- [Info :AzuCraftyBoxes] Configuration reload complete.
- [Info : Unity Log] 06/17/2025 20:30:50: Set background loading budget to High
- [Info : Unity Log] 06/17/2025 20:30:55: Set background loading budget to Low
- [Info : Unity Log] 06/17/2025 20:30:55: Destroying loading indicator instance
- [Warning: Unity Log] Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
- [Warning: Unity Log] 06/17/2025 20:30:56: Missing audio clip in music respawn
- [Info : Unity Log] 06/17/2025 20:30:56: Steam initialized, persona:ZeeDesertFox
- [Info : Unity Log] 06/17/2025 20:30:56: Using default prefs
- [Info : Unity Log] 06/17/2025 20:30:56: Valheim version: 0.220.5 (network version 34)
- [Info : Unity Log] Trying to set graphic mode to 'Custom'
- [Info : Unity Log] Graphic mode 'Custom' is not or no longer supported. Fallback to default mode for platform...
- [Info : Unity Log] Graphic mode 'Custom' applied!
- [Info : Unity Log] 06/17/2025 20:30:56: Worldgenerator version setup:2
- [Info : Unity Log] 06/17/2025 20:30:56: Render threading mode:MultiThreaded
- [Info : Unity Log] 06/17/2025 20:30:56: Checking for installed DLCs
- [Info : Unity Log] 06/17/2025 20:30:56: DLC:beta installed:False
- [Info : Unity Log] 06/17/2025 20:30:56: Vis equip model set to 1
- [Info : Unity Log] 06/17/2025 20:30:57: Sending PlayFab login request (attempt 1)
- [Info : Unity Log] 06/17/2025 20:30:57: Starting music menu
- [Info : Unity Log] 06/17/2025 20:30:58: Session auth respons callback
- [Info : Unity Log] 06/17/2025 20:30:59: Logged in PlayFab user via Steam auth session ticket
- [Info : Unity Log] 06/17/2025 20:30:59: PlayFab local entity ID is 6B20636F6ACB4465
- [Info : Unity Log] 06/17/2025 20:30:59: Released session ticket
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