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- local function MESPCheck(v)
- if v:Alive() == true && v:Health() ~= 0 && v:Health() >= 0 && v ~= LocalPlayer() && LocalPlayer():Alive() then
- return true
- else
- return false
- end
- end
- hook.Add( "HUDPaint", "aimbot.Wallhack", function()
- for k,v in pairs ( player.GetAll() ) do
- local Position = ( v:GetPos() + Vector( 0,0,80 ) ):ToScreen()
- local Name = ""
- if v == LocalPlayer() then Name = "" else Name = v:Name() end
- end
- end )
- local shouldDraw = true
- local hzCross = CreateClientConVar("HZ_Crosshair","0",false)
- function Crosshair1()
- surface.SetDrawColor(team.GetColor(LocalPlayer():Team()))
- surface.DrawLine(ScrW() / 2 - 10, ScrH() / 2, ScrW() / 2 + 11 , ScrH() / 2)
- surface.DrawLine(ScrW() / 2 - 0, ScrH() / 2 - 10, ScrW() / 2 - 0 , ScrH() / 2 + 11)
- end
- hook.Add("HUDPaint","CustomCross",Crosshair1)
- local function coordinates( ent )
- local min, max = ent:OBBMins(), ent:OBBMaxs()
- local corners = {
- Vector( min.x, min.y, min.z ),
- Vector( min.x, min.y, max.z ),
- Vector( min.x, max.y, min.z ),
- Vector( min.x, max.y, max.z ),
- Vector( max.x, min.y, min.z ),
- Vector( max.x, min.y, max.z ),
- Vector( max.x, max.y, min.z ),
- Vector( max.x, max.y, max.z )
- }
- local minX, minY, maxX, maxY = ScrW() * 2, ScrH() * 2, 0, 0
- for _, corner in pairs( corners ) do
- local onScreen = ent:LocalToWorld( corner ):ToScreen()
- minX, minY = math.min( minX, onScreen.x ), math.min( minY, onScreen.y )
- maxX, maxY = math.max( maxX, onScreen.x ), math.max( maxY, onScreen.y )
- end
- return minX, minY, maxX, maxY
- end
- hook.Add("HUDPaint", "Example", function()
- for k,v in pairs(player.GetAll()) do
- local x1,y1,x2,y2 = coordinates(v)
- print(tostring(team.GetColor(v:Team())))
- surface.SetDrawColor(color_white)
- surface.DrawLine( x1, y1, math.min( x1 + 5, x2 ), y1 )
- surface.DrawLine( x1, y1, x1, math.min( y1 + 5, y2 ) )
- surface.DrawLine( x2, y1, math.max( x2 - 5, x1 ), y1 )
- surface.DrawLine( x2, y1, x2, math.min( y1 + 5, y2 ) )
- surface.DrawLine( x1, y2, math.min( x1 + 5, x2 ), y2 )
- surface.DrawLine( x1, y2, x1, math.max( y2 - 5, y1 ) )
- surface.DrawLine( x2, y2, math.max( x2 - 5, x1 ), y2 )
- surface.DrawLine( x2, y2, x2, math.max( y2 - 5, y1 ) )
- end
- end)
- local struc = {}
- struc.pos = {}
- struc.pos[1] = 100 -- x pos
- struc.pos[2] = 200 -- y pos
- struc.color = Color(255,0,0,255) -- Red
- struc.text = "Hello World" -- Text
- struc.font = "DefaultFixed" -- Font
- struc.xalign = TEXT_ALIGN_CENTER -- Horizontal Alignment
- struc.yalign = TEXT_ALIGN_CENTER -- Vertical Alignment
- draw.Text( struc )
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