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- controls.xml: <sprite depth="3" name="tickmark" width="${height-12|20}" height="${height-12|20}" pos="10,-7" color="[iconColor]" sprite="ui_game_symbol_check" visible="{value}" />
- controls.xml: <button name="btnShowPassword" pos="${width-height/2-5|180},-${height/2|-16}" width="${height-2}" height="${height-2}" sprite="ui_game_symbol_stealth" defaultcolor="180,180,180" hovercolor="[white]" selectedcolor="[selectedColor]" foregroundlayer="true" type="simple" hoverscale="1.1" pivot="center" tooltip_key="xuiShowPassword" selected="{showpassword}" visible="{passwordfield}" />
- controls.xml: <button name="back" depth="${1+depth|4}" style="icon30px, press, hover" pos="${height/2|15},${-height/2|-15}" width="${height|30}" height="${height|30}" pivot="center" sprite="ui_game_symbol_arrow_menu" disabledcolor="[disabledColor]" sound="[paging_click]" tooltip_key="${tooltip_key|}" />
- controls.xml: <button name="forward" depth="${1+depth|4}" style="icon30px, press, hover" pos="${width-height/2|185},${-height/2|-15}" width="${height|30}" height="${height|30}" pivot="center" sprite="ui_game_symbol_arrow_menu" disabledcolor="[disabledColor]" sound="[paging_click]" tooltip_key="${tooltip_key|}" flip="Horizontally" />
- controls.xml: <sprite depth="2" name="selectedColorSVPointer" pos="0,0" style="icon30px" width="21" height="21" type="sliced" pivot="center" sprite="ui_game_symbol_map_cursor"/>
- controls.xml: <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- controls.xml: <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="62" height="62" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- controls.xml: <sprite depth="9" name="cancel" sprite="ui_game_symbol_x" width="70" height="70" color="255,0,0,255" type="sliced" visible="false" foregroundlayer="true"/>
- controls.xml: <sprite depth="13" name="assembleIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{isassemblelocked}" pos="14,-14" foregroundlayer="true" />
- controls.xml: <sprite depth="4" name="lockIcon" width="24" height="24" sprite="ui_game_symbol_hammer" pos="2,-2" visible="false" foregroundlayer="true"/>
- controls.xml: <sprite depth="3" name="cancel" sprite="ui_game_symbol_x" width="72" height="72" color="255,0,0,0" type="sliced" visible="false" foregroundlayer="true"/>
- controls.xml: <sprite depth="13" name="lockIcon" size="40,40" sprite="ui_game_symbol_lock" visible="{islocked}" pos="14,-14" foregroundlayer="true" />
- controls.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3" />
- controls.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3" foregroundlayer="true"/>
- controls.xml: <sprite depth="4" name="Tracking" sprite="ui_game_symbol_check" style="icon32px" pos="48,-3" foregroundlayer="true"/>
- controls.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3" foregroundlayer="true"/>
- controls.xml: <button depth="1" name="iconPartyIcon" style="icon32px, press, hover" pos="40,-22" pivot="center" sprite="ui_game_symbol_party" color="[lightGrey]" disabledcolor="[disabledLabelColor]" sound="[craft_click]" />
- controls.xml: <button depth="1" name="iconAllyIcon" style="icon32px, press, hover" pos="40,-22" pivot="center" sprite="ui_game_symbol_players" color="[lightGrey]" disabledcolor="[disabledLabelColor]" sound="[craft_click]" />
- controls.xml: <sprite depth="1" name="iconVoice" style="icon32px" pos="24,-6" sprite="ui_game_symbol_mic" color="[lightGrey]" />
- controls.xml: <button depth="1" name="iconShowOnMap" style="icon32px, press, hover" pos="50,-22" pivot="center" sprite="ui_game_symbol_map" color="[lightGrey]" disabledcolor="[disabledLabelColor]" sound="[craft_click]" tooltip="Show on Map" />
- controls.xml: <button depth="1" name="iconReportPlayer" style="icon32px, press, hover" pos="40,-22" pivot="center" sprite="ui_game_symbol_quest" color="[lightGrey]" sound="[craft_click]" tooltip_key="xuiPlayersReportPlayer" />
- controls.xml: <sprite depth="2" pos="486,-19" sprite="ui_game_symbol_lock" visible="{islocked}" style="icon32px" pivot="center" color="{statuscolor}" foregroundlayer="true"/>
- controls.xml: <sprite depth="2" pos="593,-19" sprite="ui_game_symbol_lock" visible="{cannotpurchase}" style="icon32px" pivot="center" color="{statuscolor}" foregroundlayer="true" />
- controls.xml: failed_icon="ui_game_symbol_x" complete_icon="ui_game_symbol_check" finished_icon="ui_game_symbol_check" shared_icon="ui_game_symbol_players">
- controls.xml: <sprite depth="4" name="Tracking" sprite="ui_game_symbol_compass" style="icon32px" pos="52,-4" foregroundlayer="true" visible="{istracking}"/>
- controls.xml: <rect width="300" height="43" controller="QuestObjectiveEntry" complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" notstarted_icon="ui_game_symbol_quest" complete_color="[green]" incomplete_color="[red]" notstarted_color="[white]" visible="{hasobjective}" >
- controls.xml: <!-- <sprite depth="0" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3" foregroundlayer="true" visible="false"/> -->
- controls.xml: <rect width="450" height="43" controller="JournalEntry" style="press, hover, scroll" enabled_color="[iconColor]" disabled_color="[disabledLabelColor]" failed_color="255,0,0,255" row_color="[darkGrey]" hover_color="[mediumGrey]" sound="[recipe_click]" failed_icon="ui_game_symbol_x" >
- controls.xml: <sprite depth="5" name="Icon" style="icon22px" pos="8,-6" foregroundlayer="true" sprite="ui_game_symbol_bullet_point" color="{rowstatecolor}" />
- controls.xml: <button depth="4" name="leftArrow" style="icon30px, press" pos="18,-52" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- controls.xml: <button depth="4" name="rightArrow" style="icon30px, press" pos="207,-52" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- controls.xml: <sprite depth="5" name="tickmark" width="${height-12|20}" height="${height-12|20}" pos="10,-7" color="[iconColor]" sprite="ui_game_symbol_check" visible="{selected}" />
- controls.xml: <sprite depth="8" name="arrowContent" style="icon22px" pos="184,-18" sprite="ui_game_symbol_map_player_arrow" visible="{showarrow}" pivot="center" color="{arrowcolor}" />
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_hammer"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_character"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_map"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_skills"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_quest"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_pen"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_players"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_lightbulb"/>
- styles.xml: <style_entry name="sprite" value="ui_game_symbol_compass"/>
- styles.xml: <style_entry name="valid_sprite" value="ui_game_symbol_check"/>
- styles.xml: <style_entry name="invalid_sprite" value="ui_game_symbol_x"/>
- windows.xml: <sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_agility" size="32,32" pos="8,-6" foregroundlayer="true"/>
- windows.xml: <sprite depth="6" pos="0,16" width="32" height="32" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
- windows.xml: <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/>
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
- windows.xml: <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
- windows.xml: <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
- windows.xml: <button depth="4" name="all" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" sound="[paging_click]" selected="true" />
- windows.xml: <button depth="4" name="blocks" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" />
- windows.xml: <button depth="4" name="items" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" sound="[paging_click]" />
- windows.xml: <button depth="4" name="simplepickup" style="icon30px, press, hover" pos="169,-22" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" sound="[paging_click]" />
- windows.xml: <button depth="4" name="devblocks" style="icon30px, press, hover" pos="212,-22" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" sound="[paging_click]" console_enabled="false" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
- windows.xml: <sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -116" type="sliced" color="[iconColor]" foregroundlayer="true" />
- windows.xml: <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
- windows.xml: <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
- windows.xml: <button depth="2" name="countDown" style="icon30px, press" pos="-5,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="2" name="countUp" style="icon30px, press" pos="59,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="2" name="countMax" style="icon30px, press" pos="91,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="statButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" sound="[paging_click]" selected="true" />
- windows.xml: <button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip="Description" sound="[paging_click]" />
- windows.xml: <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
- windows.xml: <button depth="3" name="btnClearInventory" style="icon32px, press, hover" pivot="center" pos="301,-21" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
- windows.xml: <sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
- windows.xml: <sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
- windows.xml: <sprite style="header.icon" sprite="ui_game_symbol_fire"/>
- windows.xml: <sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
- windows.xml: <sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
- windows.xml: <sprite style="header.icon" sprite="ui_game_symbol_forge"/>
- windows.xml: <sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
- windows.xml: <!-- <sprite style="header.icon" sprite="ui_game_symbol_add"/> -->
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" color="[mediumGrey]"/>
- windows.xml: <button depth="4" name="characterButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_character" pivot="center" tooltip="Description" sound="[paging_click]" selected="true" />
- windows.xml: <button depth="4" name="statButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" sound="[paging_click]" />
- windows.xml: <button depth="4" name="coreStatButton" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_trophy" pivot="center" tooltip="Stats" sound="[paging_click]" />
- windows.xml: <!-- <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/> -->
- windows.xml: <!-- <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/> -->
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <!-- <button depth="4" name="descriptionButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_book" pivot="center" tooltip="Description" sound="[paging_click]" selected="true" /> -->
- windows.xml: <!-- <button depth="4" name="statButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" sound="[paging_click]" /> -->
- windows.xml: <!-- <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/> -->
- windows.xml: <!-- <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/> -->
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
- windows.xml: <button depth="1" name="switchStaticMap" style="icon32px, press, hover" pivot="center" pos="690, -21" sprite="ui_game_symbol_electric_switch" tooltip_key="lblSwitchStaticMap" sound="[paging_click]" />
- windows.xml: <button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
- windows.xml: <button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
- windows.xml: <sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
- windows.xml: <button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
- windows.xml: <sprite depth="2" name="dayTimeIcon" width="24" height="24" pos="10,-16" sprite="ui_game_symbol_clock" color="[iconColor]" foregroundlayer="true"/>
- windows.xml: <sprite depth="2" name="tempIcon" width="24" height="24" pos="10,-48" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true"/>
- windows.xml: <sprite depth="2" name="windIcon" width="24" height="24" pos="10,-80" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true"/>
- windows.xml: <sprite depth="2" name="elevIcon" width="24" height="24" pos="10,-112" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true"/>
- windows.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3"/>
- windows.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
- windows.xml: <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-21" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" />
- windows.xml: <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="118,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
- windows.xml: <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="223,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
- windows.xml: <button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="316,-21" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="120,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3"/>
- windows.xml: <sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
- windows.xml: <button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-21" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" />
- windows.xml: <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="171,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
- windows.xml: <button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="296,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_players"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_gas" visible="{showfuel}"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_wrench"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_speed"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_noise"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_defense"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
- windows.xml: <button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
- windows.xml: <sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
- windows.xml: <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
- windows.xml: <sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <!--<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills"/>-->
- windows.xml: <!--<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent"/>-->
- windows.xml: <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_perk"/>
- windows.xml: <!--<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack"/>-->
- windows.xml: <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
- windows.xml: <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
- windows.xml: <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
- windows.xml: <sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="102,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
- windows.xml: <sprite depth="5" pos="0,-22" style="icon30px" pivot="left" foregroundlayer="true" sprite="ui_game_symbol_lock" />
- windows.xml: <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="102,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
- windows.xml: <button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_compass" tooltip="Toggle Active" tooltip_key="lblToggleActive" sound="[paging_click]" />
- windows.xml: <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
- windows.xml: <button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_quest_remove" tooltip="Remove Quest" tooltip_key="lblRemoveQuest" sound="[paging_click]" />
- windows.xml: <button depth="1" name="questShareBtn" style="icon32px, press, hover" pivot="center" pos="155,-21" sprite="ui_game_symbol_players" tooltip="Share Quest" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
- windows.xml: <button depth="1" name="acceptBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_check" tooltip="Accept Quest" sound="[paging_click]" />
- windows.xml: <button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
- windows.xml: <button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_x" tooltip="Cancel Quest" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_treasure"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
- windows.xml: complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]" >
- windows.xml: <!-- <button pos="550,-5" depth="2" name="closeButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]" /> -->
- windows.xml: <!-- <button pos="200,-220" depth="2" name="acceptButton" style="icon32px" sprite="ui_game_symbol_check" defaultcolor="[green]"/>
- windows.xml: <button pos="400,-220" depth="2" name="declineButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]"/> -->
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_treasure"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
- windows.xml: <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/>
- windows.xml: <sprite pos="638, -5" depth="2" name="coinIcon" style="icon32px" sprite="ui_game_symbol_coin" color="[lightGrey]" pivot="topright" visible="{isowner}"/>
- windows.xml: <button depth="4" name="collect" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" />
- windows.xml: <button depth="4" name="takeAll" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" />
- windows.xml: <button depth="4" name="rent" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_shopping_cart"/>
- windows.xml: <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_diamond"/>
- windows.xml: <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_coin"/>
- windows.xml: <sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
- windows.xml: <!-- <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/> -->
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
- windows.xml: <sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_max_power"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_power"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
- windows.xml: <button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />
- windows.xml: <button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />
- windows.xml: <button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />
- windows.xml: <button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
- windows.xml: <!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
- windows.xml: <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/> -->
- windows.xml: <sprite depth="2" name="sprOnOff" width="24" height="24" pos="25,-2" color="[iconColor]" sprite="ui_game_symbol_lock"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
- windows.xml: <button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />
- windows.xml: <button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />
- windows.xml: <button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />
- windows.xml: <button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
- windows.xml: <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
- windows.xml: <button depth="4" name="paintbrush" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_paint_brush" pivot="center" tooltip_key="xuiPaintBrush" sound="[paging_click]" selected="true" />
- windows.xml: <button depth="4" name="paintroller" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_paint_roller" pivot="center" tooltip_key="xuiPaintRoller" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
- windows.xml: <sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_brush"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_bucket"/>
- windows.xml: <sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_perk"/>
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="8,-22" sprite="ui_game_symbol_search" pivot="Left"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="addGroupButton" style="icon30px, press" pos="310,-270" sprite="ui_game_symbol_add" pivot="left" sound="[paging_click]" />
- windows.xml: <button style="press, hover" name="ingameDebugMenu" tooltip_key="xuiIngameDebugMenu" sprite="ui_game_symbol_tool_smithing" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
- windows.xml: <button style="press, hover" name="levelTools" tooltip_key="xuiLevelTools" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
- windows.xml: <button style="press, hover" name="levelTools2" tooltip_key="xuiLevelTools2" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
- windows.xml: <button style="press, hover" name="prefabList" tooltip_key="xuiPrefabList" sprite="ui_game_symbol_map_town" visible="{is_editmode_server}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left" collider_scale="1.5"/>
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
- windows.xml: <button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
- windows.xml: <button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_map_cursor"/>
- windows.xml: <sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_search"/>
- windows.xml: <!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/> -->
- windows.xml: <!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/> -->
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