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Gambler's Den Server Info Tab

Jul 23rd, 2022 (edited)
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  1. <align="center"><size=35><b><color=#fc0e56>The Gambler's Den</b></color></size></align>
  2.  
  3. <align="center"><size=25>Rules and important below:</align></size>
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  5. <color=white>Discord:</color> <color=#52bae3><link=https://discord.gg/4D5k3zBQME>(Click here!)</link></color>
  6. <color=white>Extended Rules:</color> <color=#52bae3><link=https://docs.google.com/document/d/1TvENPCYF7BDBqZ-Fq0CohkyfBr-AcqUpQhETxEL3zas/edit?usp=sharing>(Click here!)</link></color> (WIP)
  7.  
  8. <b><color=#fc0e56>CHAT RULES:</b></color>
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  10. [1]: Be civil. Don't be intentionally obnoxious, it ruins the game for others.
  11. [2]: Absolutely no discrimination or harassment. Racial slurs, homophobia, transphobia or misogyny/misandry are grounds for punishment up to a permanent ban.
  12. [3]: No micspamming over global chats (SCP, radio, spectator, intercom)
  13. [4]: Keep micspam in local chats to a minimum.
  14.  
  15. <b><color=#fc0e56>GAMEPLAY RULES:</b></color>
  16.  
  17. [1]: Do not intentionally stall the game, nobody likes waiting thirty minutes in spectator chat waiting for the last player to expire.
  18. [2]: Exploits and cheats are expressly prohibited and will result in a permanent ban on the first offense.
  19. [3]: Kill on Sight policy:
  20. - Light Containment classes (D-Class and Scientists) are not allowed to kill each other
  21. - MTF and Guards are not allowed to kill D-Class
  22. - D-Class ARE allowed to kill MTF/Guards
  23. - Scientists ARE allowed to kill Chaos Insurgency
  24. - Chaos Insurgents are not allowed to kill Scientists
  25. - KOS against any detained classes except MTF/Guards is prohibited
  26. - Disobeying orders, running, or brandishing weapons forfeits your protection from anti-KOS rules
  27. [4]: Teaming policy:
  28. - SCPs can spare D-Class and Scientists
  29. - SCPs must kill MTF and Guards
  30. - SCPs may work with the Chaos Insurgency
  31. - SCPs may work with D-Class, although the entire SCP team must be in agreement
  32. - Players may bribe/beg SCPs for their lives, although MTF/Guards cannot team beyond that.
  33.  
  34. <b><color=#fc0e56>USEFUL TIPS:</b></color>
  35.  
  36. - Every SCP class can communicate with other players by pressing the Local Chat button (This is the Radio key for humans, default key is V.)
  37. - SCPs can freely swap with each other using .scpswap (role number)
  38. - ex: .scpswap 173
  39. - SCP-106 can stalk other players by double-clicking on the Create Portal GUI. This has a lengthy cooldown, and cannot be used until a few minutes after the round begins.
  40. - When bargaining for your life (Any class), or working with the SCPs (D-Class and CI), you can heal SCPs by using ".heal" while holding a medical item.
  41. - SCP-079 is capable of causing blackouts with .overcharge, and mimicking C.A.S.S.I.E with .simulate. You can even create fake SCP death messages!
  42. - The Chaos Insurgency can copy SCP-079 while inside the Alpha Warhead silo (by using .copy). Escaping with the copy of SCP-079 will give the entire CI complete access to the facility (with or without a keycard). Be warned, as attempting to copy SCP-079 will send out a facility-wide alarm.
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