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Jun 21st, 2023
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C++ 0.88 KB | None | 0 0
  1. #include "glWrapper.hpp"
  2.  
  3. #define GW_DEBUG
  4.  
  5. #ifdef GW_DEBUG
  6.     #define DEV_LOG(x, y) std::cout << x << y << '\n'
  7. #else
  8.     #define DEV_LOG(x, y)
  9. #endif
  10.  
  11. int main(){
  12.  
  13.     glWrap::Engine engine;
  14.  
  15.     std::map<std::string, glWrap::Mesh> meshes;
  16.  
  17.     glWrap::LoadMesh(meshes, "../assets/Triangle.gltf");
  18.  
  19.     for (auto& mesh : meshes){
  20.         std::cout << mesh.first << '\n';
  21.     }
  22.  
  23.     glWrap::Shader shader("../assets/vertex.glsl", "../assets/fragment.glsl");
  24.  
  25.     glWrap::Instance instance;
  26.  
  27.     instance.SetMesh(&meshes.at("Triangle.0"));
  28.  
  29.     instance.SetShader(&shader, 0);
  30.  
  31.     glWrap::Camera camera;
  32.  
  33.     glWrap::Window window("Window", {500, 500}, {0.2f, 0.6f, 0.8f, 1.0f}, &camera, engine.GetContext());
  34.  
  35.     while (!window.WindowRequestedClose()){
  36.         window.Draw(instance);
  37.         window.Swap();
  38.  
  39.         engine.Update();
  40.     }
  41.  
  42.     return 0;
  43. }
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