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EhPacha

Alder (FEMTO 3.0 Rogue)

May 21st, 2022
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  1. Name
  2.  
  3. Race: Griffon
  4. -Griffon Flight: Griffons can fly and have a +1 bonus to melee divebombing attacks from high altitude. This is about as taxing as running at full speed.
  5. -Free Bird (Passive): You will not be caged. You have a +1 Bonus to rolls that involve escaping grapples, traps, binds, and any sort of movement-restricting effect.
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  7. Talents:
  8. -Rover's Ways (Passive): You gain a +1 to Scapegoat. In addition to its normal uses, you may use Scapegoat to distract a target, giving allies a +1 to rolls against them and the target a -1 to any rolls they try to make for one round.
  9. -Rover Performer: You have a knack for performance- dancing, singing, playing instruments, it hardly matters which. You gain a +2 to such rolls. (Trained Talent)
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  11. Hits/Wounds: 5/5
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  13. Class/Multiclass: Rogue
  14. -Master Thief (Passive): Thanks to years of training, nothing can keep you out or slow you down. You have DC-2 to picking locks, cracking safes, locating loot, disarming traps, or smuggling objects undetected. You do not require tools to do these tasks either. You also have a keen eye, able to passively detect valuable objects or hidden items that others would overlook. (Pure Bonus)
  15. -Stealth (Self): Fade from sight, becoming untargetable until you reveal yourself. This doesn't make you immune to damage; any attack that hits an entire zone, all enemies, or the whole party will still affect you. Your next action while Stealthed autocrits. Afterwards, Stealth will end, regardless of result. If you Autocrit using a skill with the Hidden tag, you cannot Autocrit any more actions in that instance of Stealth. (Free Skill)
  16. -Shadow Hand (Hidden, Recharge 3): Pickpocketing is second nature to you. You steal away an object from a target that they aren't actively using. You cannot steal anything a target is wielding or wearing in combat, but you may take spares. (Class Skill)
  17. -Scapegoat (Recharge 1): When caught, a weapon isn't always the wisest go-to. With clever wording you can make an enemy focus their attention and/or attack meant for you on a different target of your choice next turn. On crit their attention is completely pulled away, preventing counterattack damage or Crit Fail penalties from them next turn.
  18. -Sleep Serum (Hidden, Recharge 3, Weapon): Strike your target with a weapon laced with a sleeping concoction, knocking the target out immediately out of combat. In combat this will render an undamaged target helpless. If they're damaged, they take a -1 penalty to all their rolls next turn. On crit you numb their muscles, preventing them from using Instant, Automatic, or non-racial passive skills for 2 turns.
  19. -Backstab (Weapon, Recharge 1): Strikes an enemy from behind, dealing damage. Has a crit range of 9+. If used from Stealth you do not take any counterattack damage except on a Critfail. Immediately kills helpless targets missing half or more of their wounds.
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  21. Inventory:
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  26. -Etc.
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  28. Appearance:
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  31. Background:
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