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Apr 19th, 2016
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  1. CAT: A B Y S S A L O D D I T Y
  2. CAT: Is this your last saved game: http://pastebin.com/6ZUGmGjU
  3. CAT: Save not yet confirmed.
  4. CAU: >Yes
  5. CUC: >Yes. It is.
  6. CAT: PLAY GAME / ACHIEVEMENTS / MUSIC / CREDITS / QUIT
  7. CAU: >MUSIC
  8. CAT: http://pastebin.com/MUJJmnkR
  9. CAT: PLAY GAME / ACHIEVEMENTS / MUSIC / CREDITS / QUIT
  10. CUC: >PLAY GAME
  11. CAT: Loading last saved file...
  12. CAT: Loading...
  13. CAT: Loading...
  14. CAT: Game loaded successfully. Please enter command.
  15. CAU: >Examine scan results further, if possible.
  16. CGG: >sleep
  17. CAT: You just slept for like five hours. That is WAY too much by both your standards, and the narrator's.
  18. CGG: ha
  19. CAT: Anyhow, you further examine the scan results.
  20. CAT: You've got the readouts, yeah. Three identical structures floating in the Void.
  21. CAT: Further introspection reveals each emits some different form of wave vibration.
  22. CAT: You're pretty sure you're close to the outer one.
  23. CAT: But it isn't as if you, say, had some sort of map, or anything. Clearly not.
  24. CUC: >What are the vibrations? Also cross reference with map
  25. CAT: Essentially, energy frequencies. They are usually only strong enough to appear in readouts to be some seriously powerful arcane artifacts.
  26. CAT: Cross-referencing with a map reveals what is essentially three double-pyramids, with cube intermediaries.
  27. CAT: Lots of armor plating and neon lights, you'd guess.
  28. CAT: Please enter command.
  29. CURRENT absoluteCoolness [CAC] RIGHT NOW responded to memo.
  30. CAC: Set course for the closest one
  31. CAC: /back
  32. CAT: ((Welcome.))
  33. CAT: You set a course for the aforementioned closests outer one, Cyan watching your deft fingers tap across the navicomputer holosboard curiously.
  34. CAT: ETA: fifteen minutes.
  35. CAT: What do you do to pass the time?
  36. CUC: I'll be afAO for a bit to talk with Tazz.
  37. CAT: ((Okay. Thanks for the heads-up.))
  38. CUC: Don't include me in majority if anything comes up.
  39. CAT: ((Will do.))
  40. CAC: >So, we're heading towards an arcane artifact or something
  41. CAC: >I don't know if you want to come with me
  42. CAC: >Onto the island
  43. CAT: ((Can I do colors, or nah?))
  44. CAC: Ye
  45. CAT: "What do you want me to do, then. Just sit here and potentially vandalize all of your stuff?"
  46. CAC: >Shrug
  47. CUC ceased responding to memo.
  48. CAC: >You could provide air support?
  49. CAC: >If you don't want to come along
  50. CAT: You can both clearly see on the map that these things are internal affairs, akin to space stations. Cyan snickers at this fact.
  51. CAC: Oh
  52. CGG: >feel dumb
  53. CAT: Don't worry, you already have that department staffed.
  54. CAU: >don't beat yourself up though
  55. CGG: ha
  56. CAU: dammit i was too late. now we are spiraling again :V
  57. CAC: Should probably use quotations.
  58. CAT: Perchance.
  59. CAT: "I don't see why I shouldn't go with you. I mean, we can't really die?"
  60. CGG: "I guess."
  61. CAC: >"Didn't you say the gems could be smashed?"
  62. CAU: >Mention the Centurions, which were, in a way, prisons. ((if i am correct on that, i mean))
  63. CAT: "Well, yeah, but I doubt anything here is going to be smart enough to try and doublekill us like that."
  64. CAC: >"Fair enough."
  65. CAT: ((Also, basically gem shard prisons, yeah.))
  66. CAC: >"Hey... do you know how to fix the door by any chance?"
  67. CAC: >"It's broken, to say the least."
  68. CAT: "..."
  69. CGG: how does the weldıng gear work anyways
  70. CAT: "I... this is a door?"
  71. CAC: >"It's a piece of metal which acts as one."
  72. CAT: ((Just basically a combination of a plasma saw and standard real world welding torch.))
  73. CGG: ah
  74. CGG: ...can ıt run out of fuel
  75. CGG: or power
  76. CAT: "I guess I could try and fix it. You can help, right? With the programming stuff."
  77. CAT: Theoretically, yes.
  78. CAT: But, you don't have those five hundred years to spare, so.
  79. CGG: ah
  80. CAC: >"Yeah"
  81. CAC: >"Well, we'll deal with all these ship things after our stop."
  82. CAT: "Yeah."
  83. CAU: anything else we need to cover fseftr?
  84. CAC: Hmm
  85. CAC: >"Hey, do you know how long it takes to... revive?"
  86. CAT: "Not really? I probably only know a little more than you about this stuff, really. Sorry."
  87. CAC: >"That's fine."
  88. CAC: >"Maybe that could be tested..."
  89. CAC: >"Probably not a good idea."
  90. CAT: Cyan blinks twice, before taking a step away from you.
  91. CAU: -0.5 Relationship Points 
  92. CAC: >"I wouldn't have you be the... subject."
  93. CAT: Anyhow, you can see a large space dodecahedron floating up in the distance, covered in metal plates and various plasmic red lines.
  94. CAT: "Suggesting it at all is pretty sinister, still, right?"
  95. CAU: >Settle with the grand idea of not dying, even if it is temporary.
  96. CAT: You both agree to that.
  97. CAT: "+0.5 Relationship Points."
  98. CAC: >Prepare for landing
  99. CAT: Not much you can do but ready your weapons, and try to find some place to land.
  100. CAC: >Wonder how much your lapotron helps now
  101. CAT: It is literally useless externally to you.
  102. CAC: >Try to find a place to land
  103. CAT: Probably due to the fact that its power core is now inside of you.
  104. CAT: Anyhow, you note that the only way you'll be able to get into the place is by connecting the ship to the wall of the structure.
  105. CAT: Then, you'd have to open up an external door.
  106. CAC: >Prepare to do that
  107. CAT: Ooh, time for average stat checks and coin flips, it seems.
  108. CAU: >See if the remaining parts of the lapotron are salvageable
  109. CAT: Would you like to land on the top, or maneuver the ship so the bottom connects to a door on the side?
  110. CAT: Also, the remaining parts could probably be used for circuits, or something.
  111. CAC: >The bottom
  112. CAT: Similarly, would you like Cyan to try to copilot the ship with you?
  113. CAC: Hrm
  114. CAC: >"Can you pilot at all?"
  115. CAU: >Check her PILOT STAT which probably isn't an actual recorded stat.
  116. CAT: "Uh... maybe? You kind of have to have been in front of a ship's controls before to be able to know that."
  117. CAT: PILOT STAT: 0.
  118. CAU: >Prepare for the slow reveal of other SHIP-RELATED STATS over the course of the game.
  119. CAT: They don't exist. Sadly.
  120. CAC: >"...maybe you shouldn't try in this risky situation..."
  121. CAC: >Pilot it yourself
  122. CAT: "Yeah, that's probably smarter."
  123. CAU: The question then is how will we pilot it? Land on top on the exterior or enter directly through that side door?
  124. CAT: ^
  125. CAC: Hmm
  126. CAC: >Side door
  127. CAU: >Side door. Lets hope you don't replace the door with a hole.
  128. CAT: Of course, due to the fact that your only door is on the bottom of the ship, you will have to maneuver your ship so the bottom is facing the side of the structure.
  129. CAT: Which is mildly problematic.
  130. CAC: Hmm
  131. CAC: >Wonder if you have something to grapple down the side
  132. CAT: Not on the exterior of the ship.
  133. CAU: >Briefly question why such an incompatability would exist, then consider the option of landing on top instead.
  134. CAU: incompatibility* :V
  135. CAT: Uh, because you got the third shittiest ship at Ando Calrissien's (or whatever their name was) starship gambling convention.
  136. CAT: Landing on the top would probably be easier. And more rational.
  137. CAC: >Do that then
  138. CAU: >I concur
  139. CAT: Alright, here goes the PER check.
  140. CAT: Oh, god.
  141. CAU: >It was a 1 wasn't it.
  142. CAT: You manage to dock the thing atop the compound, but you damage the backup engine in the process.
  143. CAT: "... Nothing we can't fix, right?"
  144. CAC: >"Most likely."
  145. CAC: >"We should probably do that now, in case we need to make a quick escape."
  146. CAT: What a wonderful one-way conversation there.
  147. CAT: Talking to yourself.
  148. CAC: Oh
  149. CAT: You have a very sad ife.
  150. CAC: Whoops
  151. CAT: *life.
  152. CAT: Hah, it's fine.
  153. CAT: Regardless, you're lined into the top exterior door, and locked into place.
  154. CAT: Would you like to enter?
  155. CAC: >Sure
  156. CAT: Majority vote required.
  157. CAC: AU, GG
  158. CGG: sure
  159. CAU: >ENTER
  160. CAT: You unweld the door, and press the access hatch screen button atop that of the compound's door.
  161. CAT: There is a hiss of steam, and the gateways are unsealed.
  162. CAC: >Enter
  163. CAT: You just sort of drop into the room. Cyan follows, stiffly clutching that deadly Bioschema.
  164. CAT: Everything is rather dark.
  165. CAC: >Use your phone as a flashlight
  166. CAT: You do that again.
  167. CAT: Fortunately enough, there is nothing just lurking in a corner. However, there are two paths from here. One, the left, the other, forward.
  168. CAT: A hiss from above reveals that you aren't getting back into your ship anytime soon.
  169. CAC: >Wonder who invested in all these doors that close behind you
  170. CAC: >Go left
  171. CAU: >Leftward bound.
  172. CAT: You have no idea, but you can't WAIT to stab I mean meet them.
  173. CAT: You both head left.
  174. CAT: The walls are lined with small strings of dim crimson neon lights.
  175. CAT: Down the way, you can quite clearly sight what appears to be a large red stain all over the wall.
  176. CAT: Similarly, the shape crouching near it is quite stained with blood.
  177. CAC: >Examine shape
  178. CAC: >Shine phone at it
  179. CAU: >Perhaps shine a light to get a better look
  180. CGG: we want our leaders to save the day, but we don't get a say ın what they trade away...
  181. CAC: ...
  182. CAT: You reveal beady black eyes, a simultaneously fishlike and lupine face.
  183. CAT: Also, lots of teeth. It rises from the ground on all fours.
  184. CAT: Would you like to engage in combat, or wait?
  185. CAC: Hmm....
  186. CAC: >Engage
  187. CAT: ASSAULT / UTILIZE / DEFEND / ABSCOND / OBSERVE
  188. CAC: >observe
  189. CAU: >OBSERVE (which si like tattle i guess)
  190. CAU: is*
  191. CAT: Cerulean Horror: ███████████████ HP. NOTES: A hunched being with vaguely fishlike and lupine features. The thing's back is covered in pustules filled with some sort of oily substance with a dirty ochre sheen. Its claws drip with oil.
  192. CAC: Hmm
  193. CAT: Just a note: upon use of other actions, you get to decide for both Cyan and Azure.
  194. CAC: >Make the blood on the horror into a sharp...thing, and stab it into the horror
  195. CAC: >Cyan: Defend
  196. CAT: How will she defend?
  197. CAC: >Defensive position with the blade
  198. CAT: Uh, what blade?
  199. CAT: She has a Delta-Psi-Phi Bioschema.
  200. CAC: ...I'm confused now
  201. CAC: What does the bischema do exactly
  202. CAT: Aren't we all.
  203. CAU: >Enter a defensive position in which she could probably use the momentum of the monster against it. She has training for this sort of thing. Obviously 
  204. CAT: Eh, Bioschemas were running all of the Centurion's plasma cannons.
  205. CAT: Remember?
  206. CAC: I thought this one ran the plasma blade...
  207. CAC: Is it not a plasma blade itself
  208. CAC: Or
  209. CAT: It is not.
  210. CAT: It was just the core.
  211. CAC: What does it do then
  212. CAT: When properly focused, it projects various bolts, beams, or shields of plasmic energy, as you've seen in the Centurions.
  213. CAC: >Azure: Launch a plasma beam at the horror
  214. CAC: I'm not very good on combat, if you haven't noticed
  215. CAT: Cyan has the Bioschema, mate.
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