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- local rp = game:GetService("ReplicatedStorage")
- local combatevent = script.Parent
- local animation = script:WaitForChild("Animations")
- local acutalplayer = game:GetService("Players")
- local CollectionService = game:GetService("CollectionService")
- local tweenService = game:GetService("TweenService")
- local ALIVE_TAG_NAME = "Punch"
- local debounce = false
- local anims = {
- animation:WaitForChild("Slash1"), --Add more animations here
- animation:WaitForChild("Slash2"),
- animation:WaitForChild("Slash3"),
- animation:WaitForChild("FinalSlash"),
- }
- combatevent.OnServerEvent:Connect(function(player,count,V1)
- print("Recieved event")
- local character = player.Character
- local Hum = character:WaitForChild("Humanoid")
- spawn(function()
- Hum.WalkSpeed = 10
- wait(3)
- Hum.WalkSpeed = 16
- end)
- local clash = Instance.new("BoolValue")
- clash.Name = "ClashAttack"
- clash.Value = false
- clash.Parent = player.Character
- game.Debris:AddItem(clash,0.4)
- local dodge = {6749709098,6749706131,6749707668} --paste animation id here
- local num = math.random(#dodge)
- local chosenanim = dodge[num]
- local attack = Hum:LoadAnimation(anims[count])
- attack:Play()
- combatevent:FireClient(player)
- local hiteffectball = function(target,pos)
- local hiteffect = game.ReplicatedStorage.SwordCombat.Thing:Clone()
- hiteffect.CFrame = pos
- hiteffect.CFrame = CFrame.new(hiteffect.Position, target.Position)
- hiteffect.Parent = target
- game.Debris:AddItem(hiteffect,1)
- if count == 4 then
- hiteffect.BrickColor = BrickColor.new("Neon orange")
- end
- tweenService:Create(hiteffect,TweenInfo.new(0.5,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut),{CFrame = hiteffect.CFrame + hiteffect.CFrame.lookVector * -7,Transparency = 1,Size = Vector3.new(0.087, 0.08, 3.35)}):Play()
- end
- local region = Region3.new(V1-Vector3.new(2,2,2),V1+Vector3.new(2,2,2))
- local RTable = workspace:FindPartsInRegion3(region,nil,20)
- for i,v in pairs(RTable) do
- if v.Parent:FindFirstChild("Humanoid") and v.Parent:FindFirstChild("Deb") == nil and v.Parent ~= character then
- local deb = Instance.new("BoolValue",v.Parent)
- deb.Name = "Deb"
- game.Debris:AddItem(deb,0.2)
- local closecharacter = v.Parent
- if closecharacter:FindFirstChild("Knocked") then return end
- if closecharacter.HumanoidRootPart:FindFirstChild("Block") then
- if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 3.5 then
- print("someone is blocking near u")
- local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone()
- hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame
- hiteffect.Parent = workspace
- game.Debris:AddItem(hiteffect,0.6)
- local Sound = Instance.new("Sound")
- Sound.SoundId = "rbxassetid://5763723309"
- Sound.Parent = closecharacter.HumanoidRootPart
- Sound.PlaybackSpeed = math.random(93,107)/100
- Sound:Play()
- game.Debris:AddItem(Sound,0.5)
- local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local goal3 = {}
- goal3.Size = hiteffect.Size * 12
- goal3.Transparency = 1
- local tween3 = tweenService:Create(hiteffect,info3,goal3)
- tween3:Play()
- print("played3")
- -- hes blocking
- if count == 4 then
- closecharacter.BlockBar.Value = closecharacter.BlockBar.Value - 100
- print("block broken")
- local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*20
- game.Debris:AddItem(bv,0.3)
- print("knock him back")
- end
- else
- -- your behind him
- if (closecharacter.HumanoidRootPart.Position - character.HumanoidRootPart.Position).Magnitude < 7 then
- print("hitting from behind")
- closecharacter.Humanoid:TakeDamage(7)
- local hitvalue = Instance.new("BoolValue")
- hitvalue.Name = "Hit"
- hitvalue.Parent = closecharacter
- game.Debris:AddItem(hitvalue,1)
- local times = 0
- local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone()
- hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57))
- hiteffect.Parent = workspace
- game.Debris:AddItem(hiteffect,0.5)
- local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local goal3 = {}
- goal3.Size = hiteffect.Size * 3
- goal3.Transparency = 1
- local tween3 = tweenService:Create(hiteffect,info3,goal3)
- tween3:Play()
- print("played3")
- print("you both hit at the same time")
- local Sound = Instance.new("Sound")
- Sound.SoundId = "rbxassetid://935843979"
- Sound.Parent = closecharacter.HumanoidRootPart
- Sound.PlaybackSpeed = math.random(93,107)/100
- Sound:Play()
- game.Debris:AddItem(Sound,0.5)
- if count == 4 then
- local Track11= Instance.new("Animation")
- Track11.AnimationId = "rbxassetid://5402391192"
- local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
- Anim11:Play()
- local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30
- game.Debris:AddItem(bv,0.3)
- Anim11:Stop()
- local Sound = Instance.new("Sound")
- Sound.SoundId = "rbxassetid://3932506183"
- Sound.Parent = closecharacter.HumanoidRootPart
- Sound.PlaybackSpeed = math.random(93,107)/100
- Sound:Play()
- game.Debris:AddItem(Sound,0.5)
- end
- spawn(function()
- closecharacter.Humanoid.WalkSpeed = 1
- closecharacter.Humanoid.JumpPower = 1
- wait(1.7)
- closecharacter.Humanoid.WalkSpeed = 16
- closecharacter.Humanoid.JumpPower = 50
- end)
- end
- end
- else
- -- HAS HAKI ON
- if closecharacter:FindFirstChild("HasHaki") then
- print("he has haki on")
- local closeplayer = game.Players:GetPlayerFromCharacter(closecharacter)
- if closeplayer.Data.HakiLevel.Value >0 then
- spawn(function()
- if not debounce then
- debounce = true
- closeplayer.Data.HakiLevel.Value = closeplayer.Data.HakiLevel.Value - 1
- wait(0.6)
- debounce = false
- print("REMOVED ONE VALUE")
- end
- end)
- spawn(function()
- local track = Instance.new("Animation")
- track.AnimationId = "rbxassetid://"..chosenanim
- local anim = closecharacter.Humanoid:LoadAnimation(track)
- anim:Play()
- wait(0.3)
- anim:Stop()
- end)
- end
- else
- -- CLASHING
- if closecharacter:FindFirstChild("ClashAttack") then
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://182707266"
- sound.Parent = closecharacter.HumanoidRootPart
- sound:Play()
- game.Debris:AddItem(sound,0.5)
- print("SOUND TESTINGG")
- local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("HitCollision"):Clone()
- hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame
- hiteffect.BrickColor = BrickColor.new("Daisy orange")
- hiteffect.Parent = workspace
- game.Debris:AddItem(hiteffect,0.6)
- local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local goal3 = {}
- goal3.Size = hiteffect.Size * 16
- goal3.Transparency = 1
- local tween3 = tweenService:Create(hiteffect,info3,goal3)
- tween3:Play()
- print("played3")
- print("you both hit at the same time")
- local Track11= Instance.new("Animation")
- Track11.AnimationId = "rbxassetid://5402391192"
- local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
- Anim11:Play()
- local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*60
- game.Debris:AddItem(bv,0.3)
- Anim11:Stop()
- local Track12= Instance.new("Animation")
- Track12.AnimationId = "rbxassetid://5402391192"
- local Anim12 = character.Humanoid:LoadAnimation(Track12)
- Anim12:Play()
- local bv2 = Instance.new("BodyVelocity",character.HumanoidRootPart)
- bv2.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv2.Velocity = character.HumanoidRootPart.CFrame.lookVector*-60
- game.Debris:AddItem(bv2,0.3)
- Anim12:Stop()
- else
- -- not blocking at all
- closecharacter.Humanoid:TakeDamage(7)
- print("IF THIS PRINTS")
- local times = 0
- local hitvalue = Instance.new("BoolValue")
- hitvalue.Name = "Hit"
- hitvalue.Parent = closecharacter
- game.Debris:AddItem(hitvalue,1)
- local hiteffect = game.ReplicatedStorage.SwordCombat:WaitForChild("SlashEffect"):Clone()
- hiteffect.CFrame = closecharacter.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(-1.38),math.rad(177.92),math.rad(-123.57))
- hiteffect.Parent = workspace
- game.Debris:AddItem(hiteffect,0.5)
- local info3 = TweenInfo.new(0.3,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
- local goal3 = {}
- goal3.Size = hiteffect.Size * 3
- goal3.Transparency = 1
- local tween3 = tweenService:Create(hiteffect,info3,goal3)
- tween3:Play()
- print("played3")
- print("you both hit at the same time")
- local Sound = Instance.new("Sound")
- Sound.SoundId = "rbxassetid://935843979"
- Sound.Parent = closecharacter.HumanoidRootPart
- Sound.PlaybackSpeed = math.random(93,107)/100
- Sound:Play()
- game.Debris:AddItem(Sound,0.5)
- if count == 4 then
- local Track11= Instance.new("Animation")
- Track11.AnimationId = "rbxassetid://5402391192"
- local Anim11 = closecharacter.Humanoid:LoadAnimation(Track11)
- Anim11:Play()
- local bv = Instance.new("BodyVelocity",closecharacter.HumanoidRootPart)
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = character.HumanoidRootPart.CFrame.lookVector*30
- game.Debris:AddItem(bv,0.3)
- Anim11:Stop()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://4810749120"
- sound.Parent = closecharacter.HumanoidRootPart
- sound.PlaybackSpeed = math.random(93,107)/100
- sound:Play()
- game.Debris:AddItem(sound,3)
- end
- spawn(function()
- closecharacter.Humanoid.WalkSpeed = 1
- closecharacter.Humanoid.JumpPower = 1
- wait(1.7)
- closecharacter.Humanoid.WalkSpeed = 16
- closecharacter.Humanoid.JumpPower = 50
- end)
- end
- end
- end
- end
- end
- end)
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