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- human scout1/soldier4
- str 18 +4
- dex 10 +0
- con 10 +0
- int 10 +0
- wis 16 +3
- cha 14 +2
- BAB: +4 grapple: +8 init: +0
- hit dice: scout+4d10
- hp: 46 dmg: sub:
- force points: 7
- attacks: unarmed: +8 1d8+7
- hammerblow: +8 1d8+11
- saves class base mod equip misc total
- fort +2 +5 +0 +0 +0 17
- ref +2 +5 +0 +0 +2 19
- will +0 +5 +3 +0 +0 18
- SQ: evasion; hammer blow; equilibrium;
- proficiencies: armor(light); pistols; rifles; simple weapons;
- feats: force sensitive; martial arts training; skill focus(UTF); martial arts traing II; force training;
- skills trained base mod misc total
- use the force +5 +2 +2 +5 +14
- endurance +5 +2 +0 +0 +7
- initiative +5 +2 +0 +0 +7
- perception +5 +2 +2 +0 +9
- stealth +5 +2 +0 +0 +7
- pilot +5 +2 +0 +0 +7
- force powers:
- move object(SWS 106) standard action; range: 6 or LOS. DC 15(medium, 2d6), +1 size and +2d6 /+5DC; FP: +1 size/+2d6
- blind(JTA 24) swift; range 12. DC=ref. counts flatfooted, all have conceal from target. FP: free action.
- phase(CWC 51) move action; DC25 for phasing 2; +5 DC/+2 speed. max of base speed. concentrate as move. FP: +2spd
- negate energy(SWS 107) reaction; DC=damage; negate. FP: heal an equal amount.
- equip:
- dark green all-temperature cloak
- variety of clothes
- portable belongings chest
- 3x knife
- combat gloves(leather, looks like normal gloves)
- blaster carbine
- blaster pistol
- 10x energy cell
- 5x power pack
- comm-link short range
- 10 blank data cards
- credit chip(200 credits)
- medpack
- liquid cable dispenser(30 meters)
- bandolier
- 6 ration packs
- 2xnet
- vibrodagger
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