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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Part")
- o2 = Instance.new("Part")
- o3 = Instance.new("Seat")
- o4 = Instance.new("Part")
- o1.Parent = mas
- o1.BrickColor = BrickColor.new("Institutional white")
- o1.Position = Vector3.new(-35.8883629, 2.82876587, 21.1734314)
- o1.Anchored = true
- o1.Size = Vector3.new(4, 1, 2)
- o1.CFrame = CFrame.new(-35.8883629, 2.82876587, 21.1734314, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o1.BottomSurface = Enum.SurfaceType.Smooth
- o1.TopSurface = Enum.SurfaceType.Smooth
- o1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o1.Position = Vector3.new(-35.8883629, 2.82876587, 21.1734314)
- o2.Parent = mas
- o2.Material = Enum.Material.Sand
- o2.BrickColor = BrickColor.new("Cyan")
- o2.Position = Vector3.new(-35.8211098, 2.61374903, 18.3320961)
- o2.Anchored = true
- o2.Size = Vector3.new(4.61000156, 1.00999963, 8.96000576)
- o2.CFrame = CFrame.new(-35.8211098, 2.61374903, 18.3320961, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
- o2.Position = Vector3.new(-35.8211098, 2.61374903, 18.3320961)
- o3.Parent = mas
- o3.Material = Enum.Material.Sand
- o3.BrickColor = BrickColor.new("Black")
- o3.Transparency = 0.99000000953674
- o3.Position = Vector3.new(-35.8244591, 3.66618919, 17.4902763)
- o3.Rotation = Vector3.new(90, 0, 0)
- o3.Anchored = true
- o3.Size = Vector3.new(4, 1, 2)
- o3.CFrame = CFrame.new(-35.8244591, 3.66618919, 17.4902763, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o3.Position = Vector3.new(-35.8244591, 3.66618919, 17.4902763)
- o4.Parent = mas
- o4.Material = Enum.Material.Sand
- o4.BrickColor = BrickColor.new("Institutional white")
- o4.Position = Vector3.new(-35.8211098, 1.13400495, 18.3620815)
- o4.Anchored = true
- o4.Size = Vector3.new(4.61000156, 2.33999944, 9.01999569)
- o4.CFrame = CFrame.new(-35.8211098, 1.13400495, 18.3620815, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o4.Position = Vector3.new(-35.8211098, 1.13400495, 18.3620815)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 2
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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