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Feb 24th, 2024
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  1. Baldur's Gate Saga No Reload Rules
  2.  
  3.  
  4. Baldur's Gate 1 Specific
  5.  
  6. Banned Items:
  7. - All wands except magic miffle wand
  8. - One Gift Lost
  9. - Detonation Arrows
  10.  
  11.  
  12. All Three Games:
  13.  
  14. Banned Spells
  15.  
  16. - Improved Haste in its spell form; via items and Wish is allowed
  17. - Mislead
  18. - Project Image
  19. - Remove Magic
  20. - Divine Protection and Greater Divine Protection
  21. - Planetar in Shadows of Amn (exception if trying to do Ust Natha)
  22. - Emotion: Courage, Emotion: Hope
  23. - Protection from magic/undead scrolls
  24. - Ravager transformation
  25. - Earth Elemental Form
  26.  
  27.  
  28. Item/Spell Modifications
  29.  
  30. - Mace of Diruption, Azuredge, Runehammer and Deva's weapon all have their undead destroying effect removed
  31. - Flail of Ages has its slow effect removed
  32. - Ring of Duplication only gives two extra images
  33. - Fighter Hardiness no longer breachable (Hardiness from wish spell remains breachable), Evasion and Greater Evasion no longer breachable
  34.  
  35.  
  36. Stealing
  37.  
  38. - Can only steal 5 scrolls or 5k worth of scrolls per merchant
  39. - Can only steal 5 potions or 5k worth of potions per merchant
  40. - Can only steal 1 item of any value that isn't a potion, scroll or body armour per merchant
  41. - No stealing for the sole purpose of reselling; if a stolen item is legitimately used for a while, then sold later, that is fine
  42.  
  43.  
  44. Other Restrictions
  45.  
  46. - Removing a party member from the party during combat in order to escape the area results in that party member being permanently dead. You can collect their equipment.
  47. - No abusing double damage on party members via vampiric touch or similar spells to gain double hitpoints
  48. - Dispelling arrows only allowed on friendlies
  49. - Simulacrum from mage/sorcerer cannot use level 9 spells or mage HLAs. Exception for Improved Alacrity but only once the simulacrum can cast level 9 spells.
  50. - Simulacrum of any other class (through Vhailor's Helm) not allowed to use HLAs until 6 million exp.
  51. - Timestop treated as HLA - only one cast per mage per rest
  52. - No potion stacking except genius and mind focusing to learn spells and combat mind flayers
  53. - No deliberate stacking of regeneration spell
  54. - No recharging items through vendors
  55. - No using ammo in ammo generating weapons to stack damage; if you need to use a specific ammunition for some reason (like a fire arrow to kill a troll) that is fine
  56. - No dual wielding with summoned weapons
  57. - Slayer transformation only allowed until you start taking scripted damage
  58.  
  59. Enemy Modifications
  60.  
  61. - Each dragon melee attack applies a -5 stacking resistance penalty of their respective element for 3 rounds
  62. - Red dragon lower resist spell now has -10 save penalty
  63. - Blue dragon lower resist spell now has -10 save penalty
  64. - Mind flayers given 50% fire resistance, ulitharids given 70% fire resistance
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