PossiblyJonx0r

DLC Timing Readme

Jul 4th, 2021 (edited)
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  1. *****************************************************************
  2.  
  3.  
  4. FALLOUT 4
  5. DLC TIMING
  6. Version 1.3.2
  7.  
  8.  
  9. *****************************************************************
  10.  
  11. Index:
  12. 1. Description
  13. 2. Manual Installation
  14. 3. Manual Upgrade
  15. 4. Configuration
  16. 5. Change List
  17. 6. F.A.Q.
  18. 7. Compatibility
  19.  
  20.  
  21. *****************************************************************
  22.  
  23. 1. Description
  24.  
  25. *****************************************************************
  26.  
  27. DLC Timing lets you to adjust starting conditions for each of the official DLC; Automatron,
  28. Far Harbor, Nuka World and Vault-Tec Workshop.
  29.  
  30. Key Features:
  31.  
  32. Enhanced Immersion: Prevent DLC from starting until you're ready, like the Timing Is Everything
  33. mod for Skyrim. Is level 20 too low to start Automatron? Use the MCM included in this mod to
  34. increase it. Or lower the minimum level if you want to start immediately.
  35.  
  36. Quest Integration: Define a main quest or faction quest that needs to be completed before the
  37. DLC is allowed to start. If you don't want to start the DLC until after the main quest, simply
  38. set a quest condition in the MCM. Alternatively, you can also remove existing quest conditions
  39. from DLC such as Far Harbor.
  40.  
  41. Timed Startup: An option to begin a DLC after a specified number of in-game days has also been
  42. included, but isn't enabled by default.
  43.  
  44. Lightweight and Compatible: This mod only touches DLC startup scripts, no other edits are made.
  45. It should be fully compatible with the Unofficial Fallout 4 Patch, but just make sure it's
  46. loaded after it in your load order.
  47.  
  48.  
  49. *****************************************************************
  50.  
  51. 2. Manual Installation
  52.  
  53. *****************************************************************
  54.  
  55. 1. Unzip the contents of DLC Timing.zip to your Fallout 4 Data folder.
  56.  
  57. D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
  58.  
  59. 2. Confirm you have the following files in your Fallout Data folder:
  60.  
  61. DLC Timing.esp
  62. DLC Timing - Main.ba2
  63. MCM\Config\DLC Timing\config.json
  64.  
  65. 3. Add *DLC Timing.esp to your plugins.txt file located in the following directory:
  66.  
  67. %userprofile%\AppData\Local\Fallout4
  68.  
  69. 4. Start the game.
  70.  
  71. 5. Start a new playthrough to control the startup timings of the Fallout 4 DLC.
  72.  
  73.  
  74. *****************************************************************
  75.  
  76. 3. Manual Upgrade
  77.  
  78. *****************************************************************
  79.  
  80. 1. Backup the existing DLC Timing.esp and DLC Timing.bsa files in your Fallout 4 data folder.
  81.  
  82. D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
  83.  
  84. 2. Extract the new DLC Timing.esp and DLC Timing.bsa files to your Fallout 4 data folder and
  85. replace the existing files.
  86.  
  87. 3. Backup your current save(s). They should be stored in the following location:
  88.  
  89. %userprofile%\Documents\My Games\Fallout4\Saves
  90.  
  91. 4. Start the game.
  92.  
  93.  
  94. *****************************************************************
  95.  
  96. 4. Configuration
  97.  
  98. *****************************************************************
  99.  
  100. DLC Timing includes an MCM that allows you to configure the following options independently for each
  101. DLC. If you need to run the console commands to change these options, replace the # in DLC0# with the
  102. DLC number, and <DLCName> with the name of the DLC. i.e.: DLC01Automatron, DLC03FarHarbor,
  103. DLC04NukaWorld or DLC06VaultTecWorkshop.
  104.  
  105. location, etc. When out in the wilderness, the type of enemy you may get caught by is randomized.
  106.  
  107. - Minimum Level:
  108.  
  109. Determines the minimum level the player needs to reach before the DLC will begin.
  110. You can also change this setting with the following console command:
  111.  
  112. set DLCT_DLC0#<DLCName>StartLevel to # (1 - 65535)
  113.  
  114. - Main Quest:
  115.  
  116. Sets which quest in the main quest chain needs to be completed before the DLC will begin.
  117. You can also change this setting with the following console command:
  118.  
  119. set DLCT_DLC0#<DLCName>MainQuest to # (0 - 10)
  120.  
  121. 0 - None
  122. 1 - Out of Time
  123. 2 - Jewel of the Commonwealth
  124. 3 - Unlikely Valentine
  125. 4 - Getting a Clue
  126. 5 - Reunions
  127. 6 - Dangerous Minds
  128. 7 - The Glowing Sea
  129. 8 - Hunter/Hunted
  130. 9 - The Molecular Level
  131. 10 - Institutionalized
  132.  
  133. - Minutemen Quest:
  134.  
  135. Sets which quest in the Minutemen quest chain needs to be completed before the DLC will begin.
  136. You can also change this setting with the following console command:
  137.  
  138. set DLCT_DLC0#<DLCName>MinutemenQuest to # (0 - 9)
  139.  
  140. 0 - None
  141. 1 - When Freedom Calls
  142. 2 - The First Step
  143. 3 - Taking Independence
  144. 4 - Old Guns
  145. 5 - Inside Job
  146. 6 - Form Ranks
  147. 7 - Defend the Castle
  148. 8 - The Nuclear Option (Minutemen)
  149. 9 - With Our Powers Combined
  150.  
  151. - Brotherhood of Steel Quest:
  152.  
  153. Sets which quest in the Brotherhood of Steel quest chain needs to be completed before the DLC
  154. will begin.
  155. You can also change this setting with the following console command:
  156.  
  157. set DLCT_DLC0#<DLCName>BoSQuest to # (0 - 15)
  158.  
  159. 0 - None
  160. 1 - Fire Support
  161. 2 - Call to Arms
  162. 3 - Semper Invicta
  163. 4 - Shadow of Steel
  164. 5 - Tour of Duty
  165. 6 - Show no Mercy
  166. 7 - From Within
  167. 8 - Outside the Wire
  168. 9 - Liberty Reprimed
  169. 10 - Blind Betrayal
  170. 11 - Tactical Thinkiing
  171. 12 - Spoils of War
  172. 13 - Ad Victoriam
  173. 14 - The Nuclear Option (Brotherhood of Steel)
  174. 15 - A New Dawn
  175.  
  176. - Railroad Quest:
  177.  
  178. Sets which quest in the Railroad quest chain needs to be completed before the DLC will begin.
  179. You can also change this setting with the following console command:
  180.  
  181. set DLCT_DLC0#<DLCName>RRQuest to # (0 - 15)
  182.  
  183. 0 - None
  184. 1 - Road to Freedom
  185. 2 - Tradecraft
  186. 3 - Underground Undercover
  187. 4 - Precipice of War
  188. 5 - Rockets' Red Glare
  189. 6 - The Nuclear Option (Railroad)
  190.  
  191. - Institute Quest:
  192.  
  193. Sets which quest in the Institute quest chain needs to be completed before the DLC will begin.
  194. You can also change this setting with the following console command:
  195.  
  196. set DLCT_DLC0#<DLCName>InstituteQuest to # (0 - 15)
  197.  
  198. 0 - None
  199. 1 - Synth Retention
  200. 2 - The Battle of Bunker Hill
  201. 3 - Mankind - Redefined
  202. 4 - Mass Fusion
  203. 5 - Pinned
  204. 6 - Powering Up
  205. 7 - End of the Line
  206. 8 - Airship Down
  207. 9 - Nuclear Family
  208.  
  209. - Game Days Passed:
  210.  
  211. Determines the minimum number of in-game days that need to pass before the DLC will begin.
  212. You can also change this setting with the following console command:
  213.  
  214. set DLCT_DLC0#<DLCName>GameDaysPassed to # (0 - 65535)
  215.  
  216. - Notify on Start:
  217.  
  218. If this option is enabled, you'll see a small text notification at the top left of your screen
  219. when the DLC starts.
  220. You can also change this setting with the following console command:
  221.  
  222. set DLCT_DLC0#<DLCName>NotifyStart to # (1 - 65535)
  223.  
  224.  
  225. *****************************************************************
  226.  
  227. 5. Change List
  228.  
  229. *****************************************************************
  230.  
  231. 1.0 - Initial Release.
  232.  
  233. 1.1 - Renamed the ba2 file.
  234.  
  235. 1.2 - DLC Timing should now be compatible with UFO4P.
  236.  
  237. 1.3 - Added extra options to control Automatron random encounter and workshop attack chances.
  238. - Added extra options to control the minimum level for level-gated random encounters.
  239. - Added extra options to control the minimum level for level-gated enemy spawns such
  240. Behemoths, Mirelurk Queens, etc.
  241.  
  242. 1.3.1 - Fixed an issue with the form IDs in config.json that could've prevented the MCM from
  243. recording changes made to startup conditions.
  244.  
  245. 1.3.2 - Fixed a compatibility issue with UFO4P on DLC03MQ00 and DLC04MQ00.
  246.  
  247.  
  248. *****************************************************************
  249.  
  250. 6. F.A.Q.
  251.  
  252. *****************************************************************
  253.  
  254. Q. It didn't work!
  255. A. You need to start a new playthrough in order to be able to control DLC startup conditions with
  256. this mod, as several script files from the DLC had to be modified. Also keep in mind that other
  257. mods such as the unofficial patch may modify the same script files modified by DLC Timing, so make
  258. sure DLC Timing comes after these mods.
  259.  
  260. Q. When does it check whether it's ready to start a DLC?
  261. A. For most DLC, startup conditions are checked whenever you travel to a new location. For Far Harbor
  262. this occurs whenever you travel to a settlement.
  263.  
  264. Q. Traveling to Quincy Quarries automatically starts the Vault-Tec DLC.
  265. A. The Vault-Tec DLC originally starts on its own when you travel to this location. I can change this
  266. in a future update, but for the sake of keeping things as compatible as possible i'm trying to
  267. minimize the number of changes that need to be made.
  268.  
  269.  
  270. *****************************************************************
  271.  
  272. 7. Compatibility
  273.  
  274. *****************************************************************
  275.  
  276. The following is a list of modified references and is provided for the benefit of other mod developers
  277. for the sake of avoiding any possible incompatibilities with DLC Timing.
  278.  
  279. Quests: Form ID:
  280. DLC01MQ00 01000805
  281. DLC03MQ00 02001B3E
  282. DLC04MQ00 04000800
  283. DLC06MQ01 030043E5
  284.  
  285. Story Manager Nodes:
  286. DLC03EnterDiamondCityNode 0200215E
  287.  
  288. Scripts:
  289. DLC01:DLC01MQ00Script
  290. DLC03:DCL03MQ00Script
  291. QF_DLC03MQ01ChangeLocationHa_0100215E
  292. DLC04:DLC04MQ00QuestScript
  293. DLC06:DLC06MQ01Script
  294.  
  295.  
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