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DLC Timing Readme

Jul 4th, 2021 (edited)
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  1. *****************************************************************
  2.  
  3.  
  4. FALLOUT 4
  5. DLC Timing
  6. Version 1.2
  7.  
  8.  
  9. *****************************************************************
  10.  
  11. Index:
  12. 1. Description
  13. 2. Manual Installation
  14. 3. Manual Upgrade
  15. 4. Configuration
  16. 5. Change List
  17. 6. F.A.Q.
  18. 7. Compatibility
  19.  
  20.  
  21. *****************************************************************
  22.  
  23. 1. Description
  24.  
  25. *****************************************************************
  26.  
  27. DLC Timing allows you to set a variety of conditions that must be met before the official DLC will start.
  28. This mod replaces the default starting conditions with ones you can set for yourself. Change the starting
  29. conditions for Automatron, Far Harbor, Nuka World and Vault-Tec Workshop independently to suit your
  30. playthrough.
  31.  
  32. Key Features:
  33.  
  34. * Not Until You're Ready: Delay DLC from starting until you've reached your desired level. Is
  35. level 20 too low to start Automatron? Use the MCM included in this mod to increase it. Or lower the
  36. minimum level if you want to start immediately.
  37.  
  38. * Integration with the Main Quest: Define a main quest or faction quest that needs to be completed before
  39. the DLC is allowed to start. If you don't want to start the DLC until after the main quest, set a quest
  40. condition to stop them from starting. Alternatively, you can remove quest start conditions from DLC such
  41. as Far Harbor.
  42.  
  43. * A Matter of Time: An option to begin a DLC after a specified number of in-game days has also been included.
  44.  
  45.  
  46. *****************************************************************
  47.  
  48. 2. Manual Installation
  49.  
  50. *****************************************************************
  51.  
  52. 1. Unzip the contents of DLC Timing.zip to your Fallout 4 data folder.
  53.  
  54. D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
  55.  
  56. 2. Confirm you have the following files in your Skyrim data folder:
  57.  
  58. DLC Timing.esp
  59. DLC Timing.bsa
  60.  
  61. 3. Add *DLC Timing.esp to your plugins.txt file located in the following directory:
  62.  
  63. %userprofile%\AppData\Local\Fallout4
  64.  
  65. 4. Start the game.
  66.  
  67. 5. Start a new playthrough to control the startup timings of the Fallout 4 DLC.
  68.  
  69.  
  70. *****************************************************************
  71.  
  72. 3. Manual Upgrade
  73.  
  74. *****************************************************************
  75.  
  76. 1. Backup the existing DLC Timing.esp and DLC Timing.bsa files in your Fallout 4 data folder.
  77.  
  78. D:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
  79.  
  80. 2. Extract the new DLC Timing.esp and DLC Timing.bsa files to your Fallout 4 data folder and
  81. replace the existing files.
  82.  
  83. 3. Backup your current save(s). They should be stored in the following location:
  84.  
  85. %userprofile%\Documents\My Games\Fallout4\Saves
  86.  
  87. 4. Start the game.
  88.  
  89.  
  90. *****************************************************************
  91.  
  92. 4. Configuration
  93.  
  94. *****************************************************************
  95.  
  96. DLC Timing includes an MCM that allows you to configure the following options independently for each
  97. DLC. If you need to run the console commands to change these options, replace the # in DLC0# with the
  98. DLC number, and <DLCName> with the name of the DLC. i.e.: DLC01Automatron, DLC03FarHarbor,
  99. DLC04NukaWorld or DLC06VaultTecWorkshop.
  100.  
  101. location, etc. When out in the wilderness, the type of enemy you may get caught by is randomized.
  102.  
  103. - Minimum Level:
  104.  
  105. Determines the minimum level the player needs to reach before the DLC will begin.
  106. You can also change this setting with the following console command:
  107.  
  108. set DLCT_DLC0#<DLCName>StartLevel to # (1 - 65535)
  109.  
  110. - Main Quest:
  111.  
  112. Sets which quest in the main quest chain needs to be completed before the DLC will begin.
  113. You can also change this setting with the following console command:
  114.  
  115. set DLCT_DLC0#<DLCName>MainQuest to # (0 - 10)
  116.  
  117. 0 - None
  118. 1 - Out of Time
  119. 2 - Jewel of the Commonwealth
  120. 3 - Unlikely Valentine
  121. 4 - Getting a Clue
  122. 5 - Reunions
  123. 6 - Dangerous Minds
  124. 7 - The Glowing Sea
  125. 8 - Hunter/Hunted
  126. 9 - The Molecular Level
  127. 10 - Institutionalized
  128.  
  129. - Minutemen Quest:
  130.  
  131. Sets which quest in the Minutemen quest chain needs to be completed before the DLC will begin.
  132. You can also change this setting with the following console command:
  133.  
  134. set DLCT_DLC0#<DLCName>MinutemenQuest to # (0 - 9)
  135.  
  136. 0 - None
  137. 1 - When Freedom Calls
  138. 2 - The First Step
  139. 3 - Taking Independence
  140. 4 - Old Guns
  141. 5 - Inside Job
  142. 6 - Form Ranks
  143. 7 - Defend the Castle
  144. 8 - The Nuclear Option (Minutemen)
  145. 9 - With Our Powers Combined
  146.  
  147. - Brotherhood of Steel Quest:
  148.  
  149. Sets which quest in the Brotherhood of Steel quest chain needs to be completed before the DLC
  150. will begin.
  151. You can also change this setting with the following console command:
  152.  
  153. set DLCT_DLC0#<DLCName>BoSQuest to # (0 - 15)
  154.  
  155. 0 - None
  156. 1 - Fire Support
  157. 2 - Call to Arms
  158. 3 - Semper Invicta
  159. 4 - Shadow of Steel
  160. 5 - Tour of Duty
  161. 6 - Show no Mercy
  162. 7 - From Within
  163. 8 - Outside the Wire
  164. 9 - Liberty Reprimed
  165. 10 - Blind Betrayal
  166. 11 - Tactical Thinkiing
  167. 12 - Spoils of War
  168. 13 - Ad Victoriam
  169. 14 - The Nuclear Option (Brotherhood of Steel)
  170. 15 - A New Dawn
  171.  
  172. - Railroad Quest:
  173.  
  174. Sets which quest in the Railroad quest chain needs to be completed before the DLC will begin.
  175. You can also change this setting with the following console command:
  176.  
  177. set DLCT_DLC0#<DLCName>RRQuest to # (0 - 15)
  178.  
  179. 0 - None
  180. 1 - Road to Freedom
  181. 2 - Tradecraft
  182. 3 - Underground Undercover
  183. 4 - Precipice of War
  184. 5 - Rockets' Red Glare
  185. 6 - The Nuclear Option (Railroad)
  186.  
  187. - Institute Quest:
  188.  
  189. Sets which quest in the Institute quest chain needs to be completed before the DLC will begin.
  190. You can also change this setting with the following console command:
  191.  
  192. set DLCT_DLC0#<DLCName>InstituteQuest to # (0 - 15)
  193.  
  194. 0 - None
  195. 1 - Synth Retention
  196. 2 - The Battle of Bunker Hill
  197. 3 - Mankind - Redefined
  198. 4 - Mass Fusion
  199. 5 - Pinned
  200. 6 - Powering Up
  201. 7 - End of the Line
  202. 8 - Airship Down
  203. 9 - Nuclear Family
  204.  
  205. - Game Days Passed:
  206.  
  207. Determines the minimum number of in-game days that need to pass before the DLC will begin.
  208. You can also change this setting with the following console command:
  209.  
  210. set DLCT_DLC0#<DLCName>GameDaysPassed to # (0 - 65535)
  211.  
  212. - Notify on Start:
  213.  
  214. If this option is enabled, you'll see a small text notification at the top left of your screen
  215. when the DLC starts.
  216. You can also change this setting with the following console command:
  217.  
  218. set DLCT_DLC0#<DLCName>NotifyStart to # (1 - 65535)
  219.  
  220.  
  221. *****************************************************************
  222.  
  223. 5. Change List
  224.  
  225. *****************************************************************
  226.  
  227. 1.0 - Initial Release.
  228.  
  229. 1.1 - Renamed the ba2 file.
  230.  
  231. 1.2 - DLC Timing should now be compatible with UFO4P.
  232.  
  233.  
  234. *****************************************************************
  235.  
  236. 6. F.A.Q.
  237.  
  238. *****************************************************************
  239.  
  240. Q. It didn't work!
  241. A. You need to start a new playthrough in order to be able to control DLC startup conditions
  242. with this mod, as several script files from the DLC had to be modified. Also keep in mind
  243. that other mods such as the unofficial patch may modify the same script files modified by
  244. DLC Timing, so make sure DLC Timing comes after these mods.
  245.  
  246. Q. When does it check whether it's ready to start a DLC?
  247. A. For most DLC, startup conditions are checked whenever you travel to a new location. For
  248. Far Harbor this occurs whenever you travel to a settlement.
  249.  
  250. Q. Traveling to Quincy Quarries automatically starts the Vault-Tec DLC.
  251. A. The Vault-Tec DLC originally starts on its own when you travel to this location. I can
  252. change this in a future update, but for the sake of keeping things as compatible as
  253. possible i'm trying to minimize the number of changes that need to be made.
  254.  
  255.  
  256. *****************************************************************
  257.  
  258. 7. Compatibility
  259.  
  260. *****************************************************************
  261.  
  262. The following is a list of modified references and is provided for the benefit of other mod
  263. developers for the sake of avoiding any possible incompatibilities with DLC Timing.
  264.  
  265. Quests: Form ID:
  266. DLC01MQ00 01000805
  267. DLC03MQ00 02001B3E
  268. DLC04MQ00 04000800
  269. DLC06MQ01 030043E5
  270.  
  271. Story Manager Nodes:
  272. DLC03EnterDiamondCityNode 0200215E
  273.  
  274. Scripts:
  275. DLC01:DLC01MQ00Script
  276. DLC03:DCL03MQ00Script
  277. QF_DLC03MQ01ChangeLocationHa_0100215E
  278. DLC04:DLC04MQ00QuestScript
  279. DLC06:DLC06MQ01Script
  280.  
  281.  
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