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- local crates = workspace:getChildren()
- for i=1,#crates do
- if crates[i].ClassName == "Model" then
- local crates2 = crates[i]:getChildren()
- for i=1,#crates2 do
- if crates2[i].ClassName == "Model" then
- local crates3 = crates2[i]:getChildren()
- for i=1,#crates3 do
- if crates3[i].ClassName == "MeshPart" then
- if crates3[i]:findFirstChild("Smoke") then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(crates3[i].Position.X+30,crates3[i].Position.Y+5,crates3[i].Position.Z))
- wait()
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(crates3[i].Position.X,crates3[i].Position.Y,crates3[i].Position.Z))
- wait(4)
- end
- end
- end
- end
- end
- end
- end
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