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- game.Players.PlayerAdded:Connect(function(plr)
- wait(1)
- for _,part in pairs(plr.Character:GetDescendants()) do
- if part:IsA("BasePart") then
- game:GetService("PhysicsService"):SetPartCollisionGroup(part,"Players")
- end
- end
- plr.CharacterAdded:Connect(function(char)
- for _,part in pairs(char:GetDescendants()) do
- if part:IsA("BasePart") then
- game:GetService("PhysicsService"):SetPartCollisionGroup(part,"Players")
- end
- end
- end)
- end)
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