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ChaosSystemSettings.ini

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Sep 14th, 2018
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INI file 11.74 KB | None | 0 0
  1. [SystemSettings]
  2. GameSettingsVersion=-1
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=False
  6. DecalCullDistanceScale=0.300000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=True
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=0
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=True
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=True
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=1
  36. UseCinematicMipCalculations=False
  37. bUseTripleBuffering=False
  38. UpscaleScreenPercentage=True
  39. Fullscreen=True
  40. FullscreenWindowed=False
  41. MeshScreenPixelAreaThreshold=256
  42. OctreeScreenPixelAreaThreshold=512
  43. AllowOpenGL=False
  44. AllowRadialBlur=False
  45. UseDX11=False
  46. UseD3D11Beta=False
  47. bAllowTexturePack=True
  48. AllowSubsurfaceScattering=False
  49. AllowImageReflections=False
  50. AllowImageReflectionShadowing=False
  51. bAllowSeparateTranslucency=False
  52. bAllowPostprocessMLAA=False
  53. bAllowHighQualityMaterials=False
  54. MaxFilterBlurSampleCount=16
  55. SkeletalMeshLODBias=2
  56. ParticleLODBias=20
  57. DetailMode=0
  58. MaxDrawDistanceScale=0.700000
  59. ShadowFilterQualityBias=0
  60. MaxAnisotropy=0
  61. MaxMultisamples=1
  62. bAllowD3D9MSAA=False
  63. bAllowTemporalAA=False
  64. TemporalAA_MinDepth=500.000000
  65. TemporalAA_StartDepthVelocityScale=100.000000
  66. MinShadowResolution=16
  67. MinPreShadowResolution=8
  68. MaxShadowResolution=16
  69. MobileShadowTextureResolution=1120
  70. MaxWholeSceneDominantShadowResolution=16
  71. ShadowFadeResolution=16
  72. PreShadowFadeResolution=16
  73. ShadowFadeExponent=0.000000
  74. ResX=1920
  75. ResY=1080
  76. ScreenPercentage=90.000000
  77. SceneCaptureStreamingMultiplier=1.000000
  78. ShadowTexelsPerPixel=0.000000
  79. PreShadowResolutionFactor=0.100000
  80. bEnableBranchingPCFShadows=False
  81. bAllowHardwareShadowFiltering=False
  82. TessellationAdaptivePixelsPerTriangle=48.000000
  83. bEnableForegroundShadowsOnWorld=False
  84. bEnableForegroundSelfShadowing=False
  85. bAllowWholeSceneDominantShadows=False
  86. bUseConservativeShadowBounds=True
  87. ShadowFilterRadius=2.000000
  88. ShadowDepthBias=0.012000
  89. PerObjectShadowTransition=60.000000
  90. PerSceneShadowTransition=600.000000
  91. CSMSplitPenumbraScale=0.500000
  92. CSMSplitSoftTransitionDistanceScale=4.000000
  93. CSMSplitDepthBiasScale=0.500000
  94. CSMMinimumFOV=40.000000
  95. CSMFOVRoundFactor=4.000000
  96. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  97. UnbuiltNumWholeSceneDynamicShadowCascades=3
  98. WholeSceneShadowUnbuiltInteractionThreshold=50
  99. bAllowFracturedDamage=True
  100. NumFracturedPartsScale=1.000000
  101. FractureDirectSpawnChanceScale=1.000000
  102. FractureRadialSpawnChanceScale=1.000000
  103. FractureCullDistanceScale=1.000000
  104. bForceCPUAccessToGPUSkinVerts=false
  105. bDisableSkeletalInstanceWeights=false
  106. HighPrecisionGBuffers=False
  107. AllowSecondaryDisplays=False
  108. SecondaryDisplayMaximumWidth=1280
  109. SecondaryDisplayMaximumHeight=720
  110. AllowLogitechLedSdk=True
  111. AllowPerFrameSleep=True
  112. AllowPerFrameYield=True
  113. MobileFeatureLevel=0
  114. MobileFog=True
  115. MobileHeightFog=False
  116. MobileSpecular=True
  117. MobileBumpOffset=True
  118. MobileNormalMapping=True
  119. MobileEnvMapping=True
  120. MobileRimLighting=True
  121. MobileColorBlending=True
  122. MobileColorGrading=False
  123. MobileVertexMovement=True
  124. MobileOcclusionQueries=False
  125. MobileGlobalGammaCorrection=False
  126. MobileAllowGammaCorrectionWorldOverride=True
  127. MobileAllowDepthPrePass=False
  128. MobileGfxGammaCorrection=False
  129. MobileLODBias=-0.5
  130. MobileBoneCount=75
  131. MobileBoneWeightCount=2
  132. MobileUsePreprocessedShaders=True
  133. MobileFlashRedForUncachedShaders=False
  134. MobileWarmUpPreprocessedShaders=True
  135. MobileCachePreprocessedShaders=False
  136. MobileProfilePreprocessedShaders=False
  137. MobileUseCPreprocessorOnShaders=True
  138. MobileLoadCPreprocessedShaders=True
  139. MobileSharePixelShaders=True
  140. MobileShareVertexShaders=True
  141. MobileShareShaderPrograms=True
  142. MobileEnableMSAA=False
  143. MobileContentScaleFactor=1.0
  144. MobileVertexScratchBufferSize=150
  145. MobileIndexScratchBufferSize=10
  146. MobileLightShaftScale=2.0
  147. MobileLightShaftFirstPass=0.5
  148. MobileLightShaftSecondPass=1.0
  149. MobileModShadows=True
  150. MobileTiltShift=False
  151. MobileMaxMemory=300
  152. MobilePostProcessBlurAmount=32.0
  153. bMobileUsingHighResolutionTiming=True
  154. MobileTiltShiftPosition=0.5
  155. MobileTiltShiftFocusWidth=0.3
  156. MobileTiltShiftTransitionWidth=0.5
  157. MobileMaxShadowRange=500.0
  158. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  159. MobileClearDepthBetweenDPG=False
  160. MobileSceneDepthResolveForShadows=TRUE
  161. MobileLandscapeLodBias=0
  162. MobileUseShaderGroupForStartupObjects=FALSE
  163. MobileMinimizeFogShaders=FALSE
  164. MobileFXAAQuality=0
  165. ApexLODResourceBudget=1000000000000000000000.0
  166. ApexDestructionMaxChunkIslandCount=2500
  167. ApexDestructionMaxShapeCount=0
  168. ApexDestructionMaxChunkSeparationLOD=1.0
  169. ApexDestructionMaxActorCreatesPerFrame=-1
  170. ApexDestructionMaxFracturesProcessedPerFrame=-1
  171. ApexDestructionSortByBenefit=True
  172. ApexGRBEnable=false
  173. ApexGRBGPUMemSceneSize=128
  174. ApexGRBGPUMemTempDataSize=128
  175. ApexGRBMeshCellSize=7.5
  176. ApexGRBNonPenSolverPosIterCount=9;
  177. ApexGRBFrictionSolverPosIterCount=3;
  178. ApexGRBFrictionSolverVelIterCount=3;
  179. ApexGRBSkinWidth=0.025
  180. ApexGRBMaxLinearAcceleration=1000000.0
  181. bEnableParallelAPEXClothingFetch=True
  182. bApexClothingAsyncFetchResults=False
  183. ApexClothingAvgSimFrequencyWindow=60
  184. ApexClothingAllowAsyncCooking=True
  185. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  186. TargetFrameRate=60
  187. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  209. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  210. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  211. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  212. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  213. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=2048,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  214. MaxActiveDecals=10
  215. bAllowRagdolling=False
  216. bAllowParticleSystemPerfBias=True
  217. bAllowPerfThrottling=False
  218. PerfScalingFramerateStart=30.000000
  219. PerfScalingFramerateRange=20.000000
  220. PerfScalingMaxReduction=0.600000
  221. PerfScalingBias=0.200000
  222. Borderless=False
  223. StaticMeshLODBias=4
  224. bAllowDropShadows=False
  225. SpeedTreeLODBias=4
  226. bUseLowQualMaterials=True
  227. bUseSpectatorTextureSettings=False
  228. TexturePoolSize=150
  229. PreferD3D11=False
  230. FXAAQuality=0
  231. AllowScreenDoorFade=True
  232. AllowScreenDoorLODFading=True
  233. bAllowFog=False
  234. MaterialQualityLevel=1
  235. SettingsVersion=9
  236. SpeedTreeWind=False
  237. TEXTUREGROUP_NPC=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. TEXTUREGROUP_NPCNormalMap=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  239. TEXTUREGROUP_NPCSpecular=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  240. TEXTUREGROUP_WorldDetail=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  241. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=64,MaxLODSizeTexturePack=64,LODBias=4,LODBiasTexturePack=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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