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MESCRIPT

Final Straw

Jul 4th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.servi
  6. ce=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  7.  
  8. -- Synapse Decompiler
  9. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  10.  
  11. wait(0.2)
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character.HumanoidRootPart
  20. Torso = Character.Torso
  21. Head = Character.Head
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart.RootJoint
  27. Neck = Torso.Neck
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound", Character)
  33. sick.SoundId = "rbxassetid://1386866434"
  34. sick.Name = "BGM"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 2
  38. sick:Play()
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  56. local NEWMESH = IT(MESH)
  57. if MESH == "SpecialMesh" then
  58. NEWMESH.MeshType = MESHTYPE
  59. if MESHID ~= "nil" and MESHID ~= "" then
  60. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  61. end
  62. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  63. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  64. end
  65. end
  66. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  67. NEWMESH.Scale = SCALE
  68. NEWMESH.Parent = PARENT
  69. return NEWMESH
  70. end
  71. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  72. local NEWPART = IT("Part")
  73. NEWPART.formFactor = FORMFACTOR
  74. NEWPART.Reflectance = REFLECTANCE
  75. NEWPART.Transparency = TRANSPARENCY
  76. NEWPART.CanCollide = false
  77. NEWPART.Locked = true
  78. NEWPART.Anchored = true
  79. if ANCHOR == false then
  80. NEWPART.Anchored = false
  81. end
  82. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  83. NEWPART.Name = NAME
  84. NEWPART.Size = SIZE
  85. NEWPART.Position = Torso.Position
  86. NEWPART.Material = MATERIAL
  87. NEWPART:BreakJoints()
  88. NEWPART.Parent = PARENT
  89. return NEWPART
  90. end
  91. Player_Size = 1
  92. Animation_Speed = 3
  93. Frame_Speed = 0.016666666666666666
  94. local Speed = 16
  95. local Effects2 = {}
  96. local weldBetween = function(a, b)
  97. local weldd = Instance.new("ManualWeld")
  98. weldd.Part0 = a
  99. weldd.Part1 = b
  100. weldd.C0 = CFrame.new()
  101. weldd.C1 = b.CFrame:inverse() * a.CFrame
  102. weldd.Parent = a
  103. return weldd
  104. end
  105. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  108. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  109. local CHANGEDEFENSE = 0
  110. local CHANGEDAMAGE = 0
  111. local CHANGEMOVEMENT = 0
  112. local ANIM = "Idle"
  113. local ATTACK = false
  114. local EQUIPPED = false
  115. local HOLD = false
  116. local COMBO = 1
  117. local Rooted = false
  118. local SINE = 0
  119. local KEYHOLD = false
  120. local CHANGE = 2 / Animation_Speed
  121. local WALKINGANIM = false
  122. local WALK = 0
  123. local VALUE1 = false
  124. local VALUE2 = false
  125. local ROBLOXIDLEANIMATION = IT("Animation")
  126. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  127. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  128. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  129. WEAPONGUI.Name = "Weapon GUI"
  130. local Effects = IT("Folder", Character)
  131. Effects.Name = "Effects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character.Animate
  134. local ATTACKEDTAUNTS = {
  135. "907332040",
  136. "907332525",
  137. "907330011"
  138. }
  139. local ATTACKTAUNTS = {
  140. "907329893",
  141. "907329532",
  142. "907333294",
  143. "907332856"
  144. }
  145. local ULTTAUNTS = {
  146. "907332997",
  147. "907332670",
  148. "907330103"
  149. }
  150. local UNANCHOR = true
  151. local SKILLTEXTCOLOR = C3(1, 0, 0)
  152. ArtificialHB = Instance.new("BindableEvent", script)
  153. ArtificialHB.Name = "ArtificialHB"
  154. script:WaitForChild("ArtificialHB")
  155. frame = Frame_Speed
  156. tf = 0
  157. allowframeloss = false
  158. tossremainder = false
  159. lastframe = tick()
  160. script.ArtificialHB:Fire()
  161. game:GetService("RunService").Heartbeat:connect(function(s, p)
  162. tf = tf + s
  163. if tf >= frame then
  164. if allowframeloss then
  165. script.ArtificialHB:Fire()
  166. lastframe = tick()
  167. else
  168. for i = 1, math.floor(tf / frame) do
  169. script.ArtificialHB:Fire()
  170. end
  171. lastframe = tick()
  172. end
  173. if tossremainder then
  174. tf = 0
  175. else
  176. tf = tf - frame * math.floor(tf / frame)
  177. end
  178. end
  179. end)
  180. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  181. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  182. end
  183. function PositiveAngle(NUMBER)
  184. if NUMBER >= 0 then
  185. NUMBER = 0
  186. end
  187. return NUMBER
  188. end
  189. function NegativeAngle(NUMBER)
  190. if NUMBER <= 0 then
  191. NUMBER = 0
  192. end
  193. return NUMBER
  194. end
  195. function Swait(NUMBER)
  196. if NUMBER == 0 or NUMBER == nil then
  197. ArtificialHB.Event:wait()
  198. else
  199. for i = 1, NUMBER do
  200. ArtificialHB.Event:wait()
  201. end
  202. end
  203. end
  204. function QuaternionFromCFrame(cf)
  205. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  206. local trace = m00 + m11 + m22
  207. if trace > 0 then
  208. local s = math.sqrt(1 + trace)
  209. local recip = 0.5 / s
  210. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  211. else
  212. local i = 0
  213. if m00 < m11 then
  214. i = 1
  215. end
  216. if m22 > (i == 0 and m00 or m11) then
  217. i = 2
  218. end
  219. if i == 0 then
  220. local s = math.sqrt(m00 - m11 - m22 + 1)
  221. local recip = 0.5 / s
  222. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  223. elseif i == 1 then
  224. local s = math.sqrt(m11 - m22 - m00 + 1)
  225. local recip = 0.5 / s
  226. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  227. elseif i == 2 then
  228. local s = math.sqrt(m22 - m00 - m11 + 1)
  229. local recip = 0.5 / s
  230. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  231. end
  232. end
  233. end
  234. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  235. local xs, ys, zs = x + x, y + y, z + z
  236. local wx, wy, wz = w * xs, w * ys, w * zs
  237. local xx = x * xs
  238. local xy = x * ys
  239. local xz = x * zs
  240. local yy = y * ys
  241. local yz = y * zs
  242. local zz = z * zs
  243. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  244. end
  245. function QuaternionSlerp(a, b, t)
  246. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  247. local startInterp, finishInterp
  248. if cosTheta >= 1.0E-4 then
  249. if 1 - cosTheta > 1.0E-4 then
  250. local theta = ACOS(cosTheta)
  251. local invSinTheta = 1 / SIN(theta)
  252. startInterp = SIN((1 - t) * theta) * invSinTheta
  253. finishInterp = SIN(t * theta) * invSinTheta
  254. else
  255. startInterp = 1 - t
  256. finishInterp = t
  257. end
  258. elseif 1 + cosTheta > 1.0E-4 then
  259. local theta = ACOS(-cosTheta)
  260. local invSinTheta = 1 / SIN(theta)
  261. startInterp = SIN((t - 1) * theta) * invSinTheta
  262. finishInterp = SIN(t * theta) * invSinTheta
  263. else
  264. startInterp = t - 1
  265. finishInterp = t
  266. end
  267. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  268. end
  269. function Clerp(a, b, t)
  270. local qa = {
  271. QuaternionFromCFrame(a)
  272. }
  273. local qb = {
  274. QuaternionFromCFrame(b)
  275. }
  276. local ax, ay, az = a.x, a.y, a.z
  277. local bx, by, bz = b.x, b.y, b.z
  278. local _t = 1 - t
  279. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  280. end
  281. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  282. local frame = IT("Frame")
  283. frame.BackgroundTransparency = TRANSPARENCY
  284. frame.BorderSizePixel = BORDERSIZEPIXEL
  285. frame.Position = POSITION
  286. frame.Size = SIZE
  287. frame.BackgroundColor3 = COLOR
  288. frame.BorderColor3 = BORDERCOLOR
  289. frame.Name = NAME
  290. frame.Parent = PARENT
  291. return frame
  292. end
  293. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  294. local label = IT("TextLabel")
  295. label.BackgroundTransparency = 1
  296. label.Size = UD2(1, 0, 1, 0)
  297. label.Position = UD2(0, 0, 0, 0)
  298. label.TextColor3 = TEXTCOLOR
  299. label.TextStrokeTransparency = STROKETRANSPARENCY
  300. label.TextTransparency = TRANSPARENCY
  301. label.FontSize = TEXTFONTSIZE
  302. label.Font = TEXTFONT
  303. label.BorderSizePixel = BORDERSIZEPIXEL
  304. label.TextScaled = false
  305. label.Text = TEXT
  306. label.Name = NAME
  307. label.Parent = PARENT
  308. return label
  309. end
  310. function NoOutlines(PART)
  311. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  312. end
  313. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  314. local NEWWELD = IT(TYPE)
  315. NEWWELD.Part0 = PART0
  316. NEWWELD.Part1 = PART1
  317. NEWWELD.C0 = C0
  318. NEWWELD.C1 = C1
  319. NEWWELD.Parent = PARENT
  320. return NEWWELD
  321. end
  322. local S = IT("Sound")
  323. function CreateSound(ID, PARENT, VOLUME, PITCH)
  324. local NEWSOUND
  325. coroutine.resume(coroutine.create(function()
  326. NEWSOUND = S:Clone()
  327. NEWSOUND.Parent = PARENT
  328. NEWSOUND.Volume = VOLUME
  329. NEWSOUND.Pitch = PITCH
  330. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  331. Swait()
  332. NEWSOUND:play()
  333. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  334. end))
  335. return NEWSOUND
  336. end
  337. function CFrameFromTopBack(at, top, back)
  338. local right = top:Cross(back)
  339. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  340. end
  341. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  342. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  343. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  344. wave.CFrame = CFRAME
  345. coroutine.resume(coroutine.create(function(PART)
  346. for i = 1, WAIT do
  347. Swait()
  348. mesh.Scale = mesh.Scale + GROW
  349. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  350. if DOESROT == true then
  351. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  352. end
  353. wave.Transparency = wave.Transparency + 0.5 / WAIT
  354. if wave.Transparency > 0.99 then
  355. wave:remove()
  356. end
  357. end
  358. end))
  359. end
  360. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  361. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  362. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  363. wave.CFrame = CFRAME
  364. coroutine.resume(coroutine.create(function(PART)
  365. for i = 1, WAIT do
  366. Swait()
  367. mesh.Scale = mesh.Scale + GROW
  368. if DOESROT == true then
  369. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  370. end
  371. wave.Transparency = wave.Transparency + 0.5 / WAIT
  372. if wave.Transparency > 0.99 then
  373. wave:remove()
  374. end
  375. end
  376. end))
  377. end
  378. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  379. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  380. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  381. wave.CFrame = CFRAME
  382. coroutine.resume(coroutine.create(function(PART)
  383. for i = 1, WAIT do
  384. Swait()
  385. mesh.Scale = mesh.Scale + GROW
  386. wave.Transparency = wave.Transparency + 1 / WAIT
  387. if wave.Transparency > 0.99 then
  388. wave:remove()
  389. end
  390. end
  391. end))
  392. end
  393. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  394. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  395. local mesh
  396. if KIND == "Base" then
  397. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  398. elseif KIND == "Thin" then
  399. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  400. elseif KIND == "Round" then
  401. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  402. end
  403. wave.CFrame = CFRAME
  404. coroutine.resume(coroutine.create(function(PART)
  405. for i = 1, WAIT do
  406. Swait()
  407. mesh.Scale = mesh.Scale + GROW / 10
  408. wave.Transparency = wave.Transparency + 0.5 / WAIT
  409. if wave.Transparency > 0.99 then
  410. wave:remove()
  411. end
  412. end
  413. end))
  414. end
  415. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  416. for _, c in pairs(PARENT:GetChildren()) do
  417. if c.ClassName == "Model" then
  418. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  419. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  420. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  421. if DIST > (TORSO.Position - FROM).Magnitude then
  422. table.insert(TABLE, c)
  423. end
  424. AddChildrenToTable(FROM, c, DIST, TABLE)
  425. elseif c.ClassName == "Folder" then
  426. AddChildrenToTable(FROM, c, DIST, TABLE)
  427. end
  428. end
  429. end
  430. end
  431. function MakeForm(PART, TYPE)
  432. if TYPE == "Cyl" then
  433. local MSH = IT("CylinderMesh", PART)
  434. elseif TYPE == "Ball" then
  435. local MSH = IT("SpecialMesh", PART)
  436. MSH.MeshType = "Sphere"
  437. elseif TYPE == "Wedge" then
  438. local MSH = IT("SpecialMesh", PART)
  439. MSH.MeshType = "Wedge"
  440. end
  441. end
  442. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  443. if DoesCourontine == false then
  444. local Direction = CF(Part.Position, ToLocation)
  445. local Distance = (Part.Position - ToLocation).magnitude
  446. for i = 1, AmountOfTime do
  447. Swait()
  448. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  449. Direction = Part.CFrame
  450. end
  451. Part:remove()
  452. elseif DoesCourontine == true then
  453. coroutine.resume(coroutine.create(function()
  454. local Direction = CF(Part.Position, ToLocation)
  455. local Distance = (Part.Position - ToLocation).magnitude
  456. for i = 1, AmountOfTime do
  457. Swait()
  458. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  459. Direction = Part.CFrame
  460. end
  461. Part:remove()
  462. end))
  463. end
  464. end
  465. function CheckTableForString(Table, String)
  466. for i, v in pairs(Table) do
  467. if string.find(string.lower(String), string.lower(v)) then
  468. return true
  469. end
  470. end
  471. return false
  472. end
  473. function CheckIntangible(Hit)
  474. local ProjectileNames = {
  475. "Water",
  476. "Arrow",
  477. "Projectile",
  478. "Effect",
  479. "Rail",
  480. "Lightning",
  481. "Bullet"
  482. }
  483. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  484. return true
  485. end
  486. return false
  487. end
  488. Debris = game:GetService("Debris")
  489. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  490. local Direction = CFrame.new(StartPos, Vec).lookVector
  491. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  492. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  493. if RayHit and CheckIntangible(RayHit) then
  494. if DelayIfHit then
  495. wait()
  496. end
  497. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  498. end
  499. return RayHit, RayPos, RayNormal
  500. end
  501. function turnto(position)
  502. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  503. end
  504. local naeeym2 = Instance.new("BillboardGui", Character)
  505. naeeym2.AlwaysOnTop = true
  506. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  507. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  508. naeeym2.Adornee = Character.Head
  509. naeeym2.Name = "Name"
  510. naeeym2.PlayerToHideFrom = Player
  511. local tecks2 = Instance.new("TextLabel", naeeym2)
  512. tecks2.BackgroundTransparency = 1
  513. tecks2.TextScaled = true
  514. tecks2.BorderSizePixel = 0
  515. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  516. tecks2.Font = "Antique"
  517. tecks2.TextSize = 30
  518. tecks2.TextStrokeTransparency = 0
  519. tecks2.TextColor3 = Color3.new(1, 0, 0)
  520. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  521. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  522. tecks2.Parent = naeeym2
  523. Humanoid.Died:connect(function()
  524. Humanoid.Parent = nil
  525. Humanoid.MaxHealth = "inf"
  526. Humanoid.Health = "inf"
  527. refit()
  528. Humanoid.Parent = Character
  529. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  530. for i = 1, 5 do
  531. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  532. end
  533. killnearest(Torso.Position, 25, 180)
  534. end)
  535. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  536. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  537. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  538. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  539. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  540. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  541. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  542. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  543. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  544. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  545. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  546. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  547. function killnearest(position, range, maxstrength)
  548. for i, v in ipairs(workspace:GetChildren()) do
  549. local body = v:GetChildren()
  550. for part = 1, #body do
  551. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  552. if v.ClassName == "Model" then
  553. v:BreakJoints()
  554. end
  555. local bv = Instance.new("BodyVelocity")
  556. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  557. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  558. bv.Parent = body[part]
  559. Debris:AddItem(bv, 0.2)
  560. end
  561. end
  562. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  563. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  564. end
  565. end
  566. end
  567. function Transparency(TRANS)
  568. tecks2.TextTransparency = TRANS
  569. tecks2.TextStrokeTransparency = TRANS
  570. for _, c in pairs(Character:GetChildren()) do
  571. if c.ClassName == "Part" and c ~= RootPart then
  572. c.Transparency = TRANS
  573. if c:FindFirstChildOfClass("Decal") then
  574. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  575. end
  576. elseif c.ClassName == "Accessory" then
  577. c.Handle.Transparency = TRANS
  578. elseif c.ClassName == "Model" then
  579. for _, q in pairs(c:GetChildren()) do
  580. if q.ClassName == "Part" then
  581. q.Transparency = TRANS
  582. if q:FindFirstChildOfClass("Decal") then
  583. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  584. end
  585. end
  586. end
  587. end
  588. end
  589. end
  590. function Orbital_Devastor()
  591. local HITBODIES = {}
  592. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  593. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  594. CENTER.CFrame = CF(ECH)
  595. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  596. MakeForm(RAY, "Cyl")
  597. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  598. MakeForm(RAY2, "Cyl")
  599. RAY.CFrame = CF(ECH)
  600. RAY2.CFrame = CF(ECH)
  601. CreateSound("1368573150", CENTER, 10, 0.8)
  602. for i = 1, 100 do
  603. Swait()
  604. RAY.Transparency = RAY.Transparency - 0.01
  605. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  606. RAY2.Transparency = RAY2.Transparency - 0.012
  607. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  608. end
  609. for i = 1, 5 do
  610. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  611. end
  612. RAY:remove()
  613. RAY2:remove()
  614. CreateSound("1368637781", CENTER, 10, 0.8)
  615. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  616. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  617. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  618. Debris:AddItem(CENTER, 5)
  619. CreateSound("414517163", CENTER, 10, 0.8)
  620. for i = 1, 5 do
  621. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  622. end
  623. for e = 1, #HITBODIES do
  624. if HITBODIES[e] ~= nil then
  625. local BOD = HITBODIES[e]
  626. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  627. if TORS then
  628. BOD:BreakJoints()
  629. for _, c in pairs(BOD:GetChildren()) do
  630. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  631. local bv = Instance.new("BodyVelocity")
  632. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  633. bv.velocity = CF(ECH, c.Position).lookVector * 250
  634. bv.Parent = c
  635. Debris:AddItem(bv, 0.2)
  636. end
  637. end
  638. end
  639. end
  640. end
  641. end
  642. function Savage_Fire()
  643. ATTACK = true
  644. Rooted = true
  645. VALUE1 = true
  646. local HITBODIES = {}
  647. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  648. MakeForm(VISUAL, "Ball")
  649. VISUAL.CFrame = RootPart.CFrame
  650. for i = 0, 1.2, 0.1 / Animation_Speed do
  651. Swait()
  652. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  653. VISUAL.Transparency = VISUAL.Transparency - 0.005
  654. if MRANDOM(1, 2) == 1 then
  655. do
  656. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  657. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  658. MakeForm(SPHERE, "Ball")
  659. coroutine.resume(coroutine.create(function()
  660. for i = 1, 100 do
  661. Swait()
  662. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  663. SPHERE.Transparency = i / 100
  664. end
  665. SPHERE:remove()
  666. end))
  667. end
  668. end
  669. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  675. end
  676. Character.Archivable = true
  677. local CLONE = Character:Clone()
  678. CLONE.BGM:remove()
  679. CLONE.Effects:remove()
  680. CLONE.Parent = Effects
  681. local X = 1 - VISUAL.Transparency
  682. local ORIGINPOS = RootPart.Position
  683. Transparency(1)
  684. VALUE2 = true
  685. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  686. for i = 1, 50 do
  687. Swait()
  688. VISUAL.Transparency = VISUAL.Transparency + X / 50
  689. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  696. end
  697. VISUAL:remove()
  698. coroutine.resume(coroutine.create(function()
  699. local PITS = {}
  700. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  701. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  702. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  703. if HITFLOOR ~= nil then
  704. local POS = CLONE.Torso.Position
  705. CLONE:remove()
  706. for i = 1, 150 do
  707. Swait()
  708. local PEWSOUND = {
  709. "907527750",
  710. "907527912",
  711. "907528019",
  712. "907530553"
  713. }
  714. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  715. if MRANDOM(1, 2) == 1 then
  716. local ICICLE = IT("CornerWedgePart", Effects)
  717. ICICLE.Locked = true
  718. ICICLE.CanCollide = false
  719. ICICLE.Anchored = true
  720. ICICLE.BrickColor = BRICKC("Really red")
  721. ICICLE.Material = "Neon"
  722. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  723. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  724. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  725. table.insert(PITS, ICICLE)
  726. for e = 1, #HITBODIES do
  727. if HITBODIES[e] ~= nil then
  728. local BOD = HITBODIES[e]
  729. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  730. if TORS then
  731. BOD:BreakJoints()
  732. for _, c in pairs(BOD:GetChildren()) do
  733. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  734. local bv = Instance.new("BodyVelocity")
  735. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  736. bv.velocity = CF(POS, c.Position).lookVector * 250
  737. bv.Parent = c
  738. Debris:AddItem(bv, 0.2)
  739. end
  740. end
  741. end
  742. end
  743. end
  744. HITBODIES = {}
  745. end
  746. end
  747. coroutine.resume(coroutine.create(function()
  748. for i = 1, 10 do
  749. Swait()
  750. for e = 1, #PITS do
  751. if PITS[e] ~= nil then
  752. local E = PITS[e]
  753. E.Transparency = E.Transparency + 0.1
  754. end
  755. end
  756. end
  757. for e = 1, #PITS do
  758. if PITS[e] ~= nil then
  759. local E = PITS[e]
  760. E:remove()
  761. end
  762. end
  763. end))
  764. end
  765. end))
  766. VALUE2 = false
  767. VALUE1 = false
  768. ATTACK = false
  769. Rooted = false
  770. for i = 1, 10 do
  771. Swait()
  772. Transparency(1 - i / 10)
  773. end
  774. end
  775. function Grave_Encounter()
  776. local HITBODIES = {}
  777. local PEWSOUND = {
  778. "907527750",
  779. "907527912",
  780. "907528019",
  781. "907530553"
  782. }
  783. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  784. if HITFLOOR ~= nil then
  785. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  786. ATTACK = true
  787. Rooted = false
  788. local GYRO = IT("BodyGyro", RootPart)
  789. GYRO.D = 100
  790. GYRO.P = 2000
  791. GYRO.MaxTorque = VT(0, 4000000, 0)
  792. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  793. for i = 0, 3.5, 0.1 / Animation_Speed do
  794. Swait()
  795. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  796. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  803. end
  804. for i = 0, 0.15, 0.1 / Animation_Speed do
  805. Swait()
  806. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  807. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. Rooted = true
  816. GYRO:remove()
  817. coroutine.resume(coroutine.create(function()
  818. local PITS = {}
  819. local FRAME = RootPart.CFrame
  820. for i = 1, 200 do
  821. Swait()
  822. for e = 1, #HITBODIES do
  823. if HITBODIES[e] ~= nil then
  824. local BOD = HITBODIES[e]
  825. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  826. if TORS then
  827. BOD:BreakJoints()
  828. table.remove(HITBODIES, e)
  829. end
  830. end
  831. end
  832. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  833. MakeForm(GLITCH, "Cyl")
  834. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  835. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  836. if HITFLOOR ~= nil then
  837. table.insert(PITS, GLITCH)
  838. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  839. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  840. if MRANDOM(1, 2) == 1 then
  841. local ICICLE = IT("CornerWedgePart", Effects)
  842. ICICLE.Locked = true
  843. ICICLE.CanCollide = false
  844. ICICLE.Anchored = true
  845. ICICLE.BrickColor = BRICKC("Really red")
  846. ICICLE.Material = "Neon"
  847. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  848. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  849. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  850. table.insert(PITS, ICICLE)
  851. end
  852. else
  853. GLITCH:remove()
  854. break
  855. end
  856. end
  857. coroutine.resume(coroutine.create(function()
  858. for i = 1, 10 do
  859. Swait()
  860. for e = 1, #PITS do
  861. if PITS[e] ~= nil then
  862. local E = PITS[e]
  863. E.Transparency = E.Transparency + 0.1
  864. end
  865. end
  866. end
  867. for e = 1, #PITS do
  868. if PITS[e] ~= nil then
  869. local E = PITS[e]
  870. E:remove()
  871. end
  872. end
  873. end))
  874. end))
  875. for i = 0, 1, 0.1 / Animation_Speed do
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. end
  884. ATTACK = false
  885. Rooted = false
  886. end
  887. end
  888. function Endless_Pain()
  889. local HITBODIES = {}
  890. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  891. if HITFLOOR ~= nil then
  892. CreateSound("463598785", RootPart, 10, 0.8)
  893. ATTACK = true
  894. Rooted = true
  895. VALUE1 = true
  896. for i = 1, 500 do
  897. Swait()
  898. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  899. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  900. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. for e = 1, #HITBODIES do
  908. if HITBODIES[e] ~= nil then
  909. local BOD = HITBODIES[e]
  910. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  911. if TORS and TORS:FindFirstChild("BV") == nil then
  912. local bv = Instance.new("BodyVelocity")
  913. bv.Name = "BV"
  914. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  915. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  916. bv.Parent = TORS
  917. Debris:AddItem(bv, 0.1)
  918. end
  919. end
  920. end
  921. end
  922. coroutine.resume(coroutine.create(function()
  923. for e = 1, #HITBODIES do
  924. Swait()
  925. if HITBODIES[e] ~= nil then
  926. local BOD = HITBODIES[e]
  927. for i = 1, #HITBODIES do
  928. if HITBODIES[i] == BOD and i ~= e then
  929. table.remove(HITBODIES, i)
  930. end
  931. end
  932. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  933. if TORS then
  934. TORS.Anchored = false
  935. CreateSound("92597369", TORS, 10, 0.8)
  936. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  937. BOD:BreakJoints()
  938. for _, c in pairs(BOD:GetChildren()) do
  939. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  940. local bv = Instance.new("BodyVelocity")
  941. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  942. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  943. bv.Parent = c
  944. Debris:AddItem(bv, 0.2)
  945. end
  946. end
  947. end
  948. end
  949. end
  950. end))
  951. VALUE1 = false
  952. ATTACK = false
  953. Rooted = false
  954. end
  955. end
  956. function Absoluteum()
  957. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  958. if HITFLOOR ~= nil then
  959. do
  960. local HITBODIES = {}
  961. ATTACK = true
  962. Rooted = true
  963. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  964. MakeForm(ABSOLUTE, "Ball")
  965. CreateSound("416200578", RootPart, 10, 1)
  966. for i = 0, 8, 0.1 / Animation_Speed do
  967. Swait()
  968. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  969. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  970. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  971. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  972. MakeForm(CHARGE, "Ball")
  973. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  974. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  983. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  984. for i = 1, 45 do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. end
  993. coroutine.resume(coroutine.create(function()
  994. local IMPACT = false
  995. local BULLET = ABSOLUTE
  996. MakeForm(BULLET, "Ball")
  997. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  998. for i = 1, 500 do
  999. Swait()
  1000. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1001. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1002. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1003. if HIT ~= nil then
  1004. IMPACT = true
  1005. break
  1006. end
  1007. end
  1008. if IMPACT == false then
  1009. for i = 1, 40 do
  1010. Swait()
  1011. BULLET.Size = BULLET.Size * 0.9
  1012. end
  1013. BULLET:remove()
  1014. else
  1015. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1016. for i = 1, 175 do
  1017. Swait()
  1018. BULLET.Size = BULLET.Size * 0.99
  1019. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1020. end
  1021. CreateSound("438666001", BULLET, 10, 3)
  1022. Swait(35)
  1023. BULLET.Transparency = 1
  1024. for i = 1, 20 do
  1025. for e = 1, 5 do
  1026. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1027. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1028. end
  1029. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1030. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1031. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1032. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1033. Swait(5)
  1034. for e = 1, #HITBODIES do
  1035. if HITBODIES[e] ~= nil then
  1036. local BOD = HITBODIES[e]
  1037. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1038. if TORS then
  1039. BOD:BreakJoints()
  1040. for _, c in pairs(BOD:GetChildren()) do
  1041. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1042. local bv = Instance.new("BodyVelocity")
  1043. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1044. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1045. bv.Parent = c
  1046. Debris:AddItem(bv, 0.2)
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1053. end
  1054. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1055. Debris:AddItem(BULLET, 10)
  1056. end
  1057. end))
  1058. ATTACK = false
  1059. Rooted = false
  1060. end
  1061. end
  1062. end
  1063. local Decal = IT("Decal")
  1064. function Unwilling_Hop()
  1065. ATTACK = true
  1066. Rooted = false
  1067. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1068. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1069. local decal = Decal:Clone()
  1070. decal.Parent = O1
  1071. decal.Face = "Top"
  1072. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1073. local decal2 = Decal:Clone()
  1074. decal2.Parent = O1
  1075. decal2.Face = "Bottom"
  1076. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1077. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1078. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1079. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1080. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1081. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1082. local decal = Decal:Clone()
  1083. decal.Parent = O2
  1084. decal.Face = "Top"
  1085. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1086. local decal2 = Decal:Clone()
  1087. decal2.Parent = O2
  1088. decal2.Face = "Bottom"
  1089. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1090. CreateSound("1127492102", O1, 10, 0.7)
  1091. CreateSound("1127492102", O2, 10, 0.7)
  1092. for i = 1, 75 do
  1093. Swait()
  1094. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1095. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1096. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1097. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. Rooted = true
  1106. UNANCHOR = false
  1107. RootPart.Anchored = true
  1108. VALUE1 = true
  1109. for i = 1, 15 do
  1110. Transparency(i / 15)
  1111. Swait()
  1112. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. RootPart.CFrame = ROOT.CFrame
  1121. ROOT:remove()
  1122. for i = 1, 15 do
  1123. Transparency(1 - i / 15)
  1124. Swait()
  1125. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1126. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. end
  1133. VALUE1 = false
  1134. coroutine.resume(coroutine.create(function()
  1135. for i = 1, 75 do
  1136. Swait()
  1137. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1138. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1139. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1140. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1141. end
  1142. O1:remove()
  1143. O2:remove()
  1144. end))
  1145. UNANCHOR = true
  1146. RootPart.Anchored = false
  1147. ATTACK = false
  1148. Rooted = false
  1149. end
  1150. function Taunt()
  1151. ATTACK = true
  1152. Rooted = true
  1153. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1154. Swait()
  1155. repeat
  1156. Swait()
  1157. ROAR.Parent = Head
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. until ROAR.Playing == false
  1165. ATTACK = false
  1166. Rooted = false
  1167. end
  1168. function Roar()
  1169. ATTACK = true
  1170. Rooted = true
  1171. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1172. Swait()
  1173. repeat
  1174. Swait()
  1175. ROAR.Parent = Head
  1176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. until ROAR.Playing == false
  1183. ATTACK = false
  1184. Rooted = false
  1185. end
  1186. function MouseDown(Mouse)
  1187. if ATTACK == false then
  1188. end
  1189. end
  1190. function MouseUp(Mouse)
  1191. HOLD = false
  1192. end
  1193. function KeyDown(Key)
  1194. KEYHOLD = true
  1195. if Key == "z" and ATTACK == false then
  1196. Orbital_Devastor()
  1197. end
  1198. if Key == "b" and ATTACK == false then
  1199. Savage_Fire()
  1200. end
  1201. if Key == "c" and ATTACK == false then
  1202. Grave_Encounter()
  1203. end
  1204. if Key == "v" and ATTACK == false then
  1205. Endless_Pain()
  1206. end
  1207. if Key == "x" and ATTACK == false then
  1208. Absoluteum()
  1209. end
  1210. if Key == "q" and ATTACK == false then
  1211. Unwilling_Hop()
  1212. end
  1213. if Key == "t" and ATTACK == false then
  1214. Taunt()
  1215. end
  1216. if Key == "9" and ATTACK == false then
  1217. Roar()
  1218. end
  1219. end
  1220. function KeyUp(Key)
  1221. KEYHOLD = false
  1222. end
  1223. Mouse.Button1Down:connect(function(NEWKEY)
  1224. MouseDown(NEWKEY)
  1225. end)
  1226. Mouse.Button1Up:connect(function(NEWKEY)
  1227. MouseUp(NEWKEY)
  1228. end)
  1229. Mouse.KeyDown:connect(function(NEWKEY)
  1230. KeyDown(NEWKEY)
  1231. end)
  1232. Mouse.KeyUp:connect(function(NEWKEY)
  1233. KeyUp(NEWKEY)
  1234. end)
  1235. function unanchor()
  1236. if UNANCHOR == true then
  1237. g = Character:GetChildren()
  1238. for i = 1, #g do
  1239. if g[i].ClassName == "Part" then
  1240. g[i].Anchored = false
  1241. end
  1242. end
  1243. end
  1244. end
  1245. function refit()
  1246. RootJoint.Parent = RootPart
  1247. Neck.Parent = Torso
  1248. RightShoulder.Parent = Torso
  1249. LeftShoulder.Parent = Torso
  1250. RightHip.Parent = Torso
  1251. LeftHip.Parent = Torso
  1252. RootPart.Parent = Character
  1253. LeftArm.Parent = Character
  1254. RightArm.Parent = Character
  1255. RightLeg.Parent = Character
  1256. LeftLeg.Parent = Character
  1257. Torso.Parent = Character
  1258. Head.Parent = Character
  1259. end
  1260. Humanoid.Changed:connect(function(Jump)
  1261. if Jump == "Jump" and Disable_Jump == true then
  1262. Humanoid.Jump = false
  1263. end
  1264. end)
  1265. Humanoid.HipHeight = 2
  1266. Head:ClearAllChildren()
  1267. local FF = IT("ForceField", Character)
  1268. FF.Visible = false
  1269. Speed = 45
  1270. CreateSound("907332997", Head, 10, 0.9)
  1271. while true do
  1272. Swait()
  1273. ANIMATE.Parent = nil
  1274. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1275. IDLEANIMATION:Play()
  1276. SINE = SINE + CHANGE
  1277. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1278. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1279. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1280. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1281. if ATTACK == false then
  1282. if TORSOVELOCITY < 1 then
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. elseif TORSOVELOCITY > 1 then
  1290. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. end
  1297. end
  1298. if VALUE2 == false then
  1299. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1300. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1301. end
  1302. unanchor()
  1303. Humanoid.MaxHealth = "inf"
  1304. Humanoid.Health = "inf"
  1305. if Rooted == false then
  1306. Disable_Jump = false
  1307. Humanoid.WalkSpeed = Speed
  1308. elseif Rooted == true then
  1309. Disable_Jump = true
  1310. Humanoid.WalkSpeed = 0
  1311. end
  1312. for _, c in pairs(Character:GetChildren()) do
  1313. if c.ClassName == "Part" then
  1314. c.Material = "Neon"
  1315. if c:FindFirstChildOfClass("ParticleEmitter") then
  1316. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1317. end
  1318. if c == Torso then
  1319. c.Color = C3(0, 0, 0)
  1320. elseif c == RightArm then
  1321. c.Color = C3(0.1, 0, 0)
  1322. elseif c == LeftArm then
  1323. c.Color = C3(0.1, 0, 0)
  1324. elseif c == RightLeg then
  1325. c.Color = C3(0.05, 0, 0)
  1326. elseif c == LeftLeg then
  1327. c.Color = C3(0.05, 0, 0)
  1328. elseif c == Head then
  1329. if c:FindFirstChild("Dominus") == nil then
  1330. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1331. M.Name = "Dominus"
  1332. end
  1333. if c:FindFirstChild("face") then
  1334. c.face:remove()
  1335. end
  1336. end
  1337. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1338. c:remove()
  1339. end
  1340. end
  1341. FF.Parent = Character
  1342. sick.Parent = Character
  1343. refit()
  1344. script.Parent = WEAPONGUI
  1345. Character.Parent = workspace
  1346. Humanoid.PlatformStand = false
  1347. Humanoid.Name = "Forgotten Dominus"
  1348. for _, c in pairs(game.Players:GetChildren()) do
  1349. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1350. c.Character:BreakJoints()
  1351. end
  1352. end
  1353. Humanoid.DisplayDistanceType = "None"
  1354. end
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