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- #==============================================================================
- # Actor Death ME & Common Events
- # Version: 1.1
- # Author: DiamondandPlatinum3
- # Date: July 31, 2012 (Original)
- # September 22, 2012 (Updated)
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- # Description:
- # This script will allow you to play an ME when one of your actors die in
- # battle. It'll also allow you to use a common event when it occurs.
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- #------------------------------------------------------------------------------
- # Instructions:
- #
- # - Place this script in the materials section, above Main.
- #
- # - Edit the editable region options
- #
- # - Set your common events to do what you want them to do (in the database)
- #
- #
- #
- # - You can change the ME and it's properties via an event with a script call:
- #
- # Change_ActorDeathME(ME, Volume, Pitch, Frames)
- #
- # If you do not wish to change a specific value, simply pass in nil as the
- # parameter.
- #
- # You can find a visual reference for it
- # Here: http://img4host.net/upload/22035729505d1b0939257.png
- #
- #==============================================================================
- module Actor_Death_ME
- #=========================================================
- # EDITABLE REGION
- #=========================================================
- Death_ME = "Gameover2" # Set to nil if you don't want any ME to play upon death
- ME_Volume = 100
- ME_Pitch = 100
- Framewait_Amount = 100 # Set to zero if not using any ME
- #-------------------------------------------------------
- Common_Event_ID_To_Run = [ 0, # Don't touch this line
- #-------------------------------------------------------
- 10, #Actor1's Common Event to run if incapacitated
- 11, #Actor2's Common Event to run if incapacitated
- 12, #Actor3's Common Event to run if incapacitated
- 13, #Actor4's Common Event to run if incapacitated
- 14, #Actor5's Common Event to run if incapacitated
- 15, #Actor6's Common Event to run if incapacitated
- 16, #Actor7's Common Event to run if incapacitated
- 17, #Actor8's Common Event to run if incapacitated
- 18, #Actor9's Common Event to run if incapacitated
- #=========================================================
- ]# END OF EDITABLE REGION
- #=========================================================
- # Setter Functions
- def self.ChangeME( newsound )
- self.const_set(:Death_ME, newsound)
- end
- def self.ChangeVolume( newvolume )
- self.const_set(:ME_Volume, newvolume)
- end
- def self.ChangePitch( newpitch )
- self.const_set(:ME_Pitch, newpitch)
- end
- def self.ChangeFramewait_Amount( newframewait )
- self.const_set(:Framewait_Amount, newframewait)
- end
- end # Module
- #==============================================================================
- # ** Game_Battler
- #------------------------------------------------------------------------------
- # A battler class with methods for sprites and actions added. This class
- # is used as a super class of the Game_Actor class and Game_Enemy class.
- #==============================================================================
- class Game_Battler
- #--------------------------------------------------------------------------
- # * Knock Out
- #--------------------------------------------------------------------------
- alias actordeathme_die_ufh343 die
- def die
- # Call original method
- actordeathme_die_ufh343
- #/////////////////////////////////////////////////////////////////////
- if @actor_id && SceneManager.scene_is?(Scene_Battle)
- RPG::ME.new(Actor_Death_ME::Death_ME, Actor_Death_ME::ME_Volume, Actor_Death_ME::ME_Pitch).play if Actor_Death_ME::Death_ME
- Graphics.wait(Actor_Death_ME::Framewait_Amount)
- $game_temp.reserve_common_event(Actor_Death_ME::Common_Event_ID_To_Run[@actor_id])
- end
- #/////////////////////////////////////////////////////////////////////
- end # Function
- end # Class
- #==============================================================================
- # ** Game_Interpreter
- #------------------------------------------------------------------------------
- # An interpreter for executing event commands. This class is used within the
- # Game_Map, Game_Troop, and Game_Event classes.
- #==============================================================================
- class Game_Interpreter
- #--------------------------------------------------------------------------
- # * Change Actor Death ME
- #--------------------------------------------------------------------------
- def Change_ActorDeathME( me, volume, pitch, frames )
- Actor_Death_ME::ChangeME( me ) if me.is_a?(String) # if not nil and is a string
- Actor_Death_ME::ChangeVolume( volume ) if volume.is_a?(Integer)
- Actor_Death_ME::ChangePitch( pitch ) if pitch.is_a?(Integer)
- Actor_Death_ME::ChangeFramewait_Amount( frames ) if frames.is_a?(Integer)
- end # Function
- end # Class
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