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Jul 21st, 2018
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  1. Stamina and mana in my roleplays are the same thing.
  2. Usually in games, when you use spells, you lose your mana and don't get it back, right?
  3. Unless you get like a potion or some shit.
  4. In mine, mana is the same as stamina.
  5. If you run out in the street, you get tired, obviously, in real life, but you don't stay tired forever until you drink a refreshing juice or something and you can instantly start running again.
  6. In this roleplay, ALL actions take a certain amount of stamina, and spells are such are included in that.
  7. However, there's exertion, doing the same thing over and over again can be very tiring depending on what it is, unless it's a basic action.
  8. Depending on your physical build, your strength and such, things can take less stamina and hit harder, but at the same time, speedier moves can take more stamina, be impossible or have a chance to fail.
  9. Spells are the same thing.
  10. They wear you out, and some are harder to cast, or easier.
  11. And they actually make you tired.
  12. Hence why I call it stamina.
  13. It exerts you physically instead of having a 'separate mana pool that you can waste'.
  14. Works the same as physical attacks.
  15. Of course you'll have to dedicate yourself a little more to spells if you want them to be stronger and such, yeah, and dedicate yourself more to physical attacks if you want them to be better.
  16. Like you're training a muscle.
  17. There's a state called OOS.
  18. Out Of Stamina.
  19. Obvious.
  20. When you're completely out of stamina, you can still do things like cast spells, sure.
  21. But they'll be very sluggish, they'll have even more of a negative effect to you, as in make you even more tired, you have a very small chance to be able to evade attacks if you try out of stamina but if you go for actions instead you might not be able to evade anything.
  22. ANY grab when you're of stamina is completely unavoidable, unless it's a really light grab.
  23. Running away from a fight out of stamina is possible but it's very unlikely to succeed.
  24. Your best bet when you're out of stamina if you wish to win a fight is stand your ground
  25. and take a defensive stance.
  26. Defend/dodge to the best of your abilities, only use your 'stamina' to avoid or block attacks, that kind of thing.
  27. Until your stamina rises back up to an acceptable level, or full.
  28. Depending on your stats, you'll be out of OOS somewhere around half your full stamina.
  29. And then your stamina regens normally again. Only difference is that you're out of OOS.
  30. But again, depending on your stats, you might have to wait for your stamina to regen fully again before the OOS status effect fades.
  31. Makes sense?
  32. OOS is a very dangerous state to be in.
  33. It's basically like going into a fight IRL and exerting yourself fully on the enemy.
  34. And then you're too tired to function properly and the enemy just wrecks you.
  35. Usually, enemies won't want to kill you.
  36. If you do die in the roleplay, I've got a 'save' for that kind of thing.
  37. If you do end up dying, I've got a save system in my roleplays, where if you fail one part, you can go back a little bit and rewind to try again.
  38. But my roleplays also carry over a little bit. Dying has actual negative consequences.
  39. So you can't just be careless.
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