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  1. '+set logfile 2'
  2. Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Thu :04 2009
  3.  
  4. Forcing "seta" command to normal "Set" for dvar "logfile".
  5. dvar set logfile 1
  6. Unknown command "cvarlist"
  7. actionSlotsHide "0"
  8. activeAction ""
  9. A ai_corpseCount "16"
  10. C aim_accel_turnrate_debug "0"
  11. C aim_accel_turnrate_enabled "1"
  12. C aim_accel_turnrate_lerp "1200"
  13. C aim_aimAssistRangeScale "1"
  14. C aim_autoaim_debug "0"
  15. C aim_autoaim_enabled "0"
  16. C aim_autoaim_lerp "40"
  17. C aim_autoaim_region_height "120"
  18. C aim_autoaim_region_width "160"
  19. C aim_autoAimRangeScale "1"
  20. C aim_automelee_debug "0"
  21. C aim_automelee_enabled "1"
  22. C aim_automelee_lerp "40"
  23. C aim_automelee_range "128"
  24. C aim_automelee_region_height "240"
  25. C aim_automelee_region_width "320"
  26. C aim_input_graph_debug "0"
  27. C aim_input_graph_enabled "1"
  28. C aim_input_graph_index "3"
  29. C aim_lockon_debug "0"
  30. C aim_lockon_deflection "0.05"
  31. C aim_lockon_enabled "1"
  32. C aim_lockon_region_height "90"
  33. C aim_lockon_region_width "90"
  34. C aim_lockon_strength "0.6"
  35. C aim_scale_view_axis "1"
  36. C aim_slowdown_debug "0"
  37. C aim_slowdown_enabled "1"
  38. C aim_slowdown_pitch_scale "0.4"
  39. C aim_slowdown_pitch_scale_ads "0.5"
  40. C aim_slowdown_region_height "90"
  41. C aim_slowdown_region_width "90"
  42. C aim_slowdown_yaw_scale "0.4"
  43. C aim_slowdown_yaw_scale_ads "0.5"
  44. C aim_turnrate_pitch "90"
  45. C aim_turnrate_pitch_ads "55"
  46. C aim_turnrate_yaw "260"
  47. C aim_turnrate_yaw_ads "90"
  48. ammoCounterHide "0"
  49. C authPort "20800"
  50. C authServerName "cod4master.activision.com"
  51. badhost_debug "0"
  52. badhost_endGameIfISuck "1"
  53. badhost_maxDoISuckFrames "300"
  54. badhost_maxHappyPingTime "400"
  55. badhost_minPercentClientsUnhappyToSuck "0.51"
  56. badhost_minTotalClientsForHappyTest "3"
  57. band_12players "384000"
  58. band_18players "580000"
  59. band_2players "64000"
  60. band_4players "128000"
  61. band_8players "256000"
  62. bandwidthtest_announceinterval "200"
  63. bandwidthtest_duration "500"
  64. bandwidthtest_enable "1"
  65. bandwidthtest_fudge "1"
  66. bandwidthtest_ingame_enable "1"
  67. bandwidthtest_ingame_fudge "1"
  68. bandwidthtest_maxpacketsize "1000"
  69. bandwidthtest_quota "0.5"
  70. bandwidthtest_rounds "10"
  71. bandwidthtest_scalar "2"
  72. bandwidthtest_timeout "1500"
  73. C bg_aimSpreadMoveSpeedThreshold "11"
  74. C bg_bulletExplDmgFactor "1"
  75. C bg_bulletExplRadius "250"
  76. C bg_debugProne "0"
  77. C bg_fallDamageMaxHeight "300"
  78. C bg_fallDamageMinHeight "128"
  79. C bg_foliagesnd_fastinterval "500"
  80. C bg_foliagesnd_maxspeed "180"
  81. C bg_foliagesnd_minspeed "40"
  82. C bg_foliagesnd_resetinterval "500"
  83. C bg_foliagesnd_slowinterval "1500"
  84. C bg_forceDualWield "0"
  85. C bg_forceExplosiveBullets "0"
  86. C bg_ladder_yawcap "100"
  87. C bg_legYawTolerance "20"
  88. bg_lowGravity "800"
  89. C bg_maxGrenadeIndicatorSpeed "100"
  90. C bg_prone_yawcap "85"
  91. C bg_shieldHitEncodeHeightVM "-10 10"
  92. C bg_shieldHitEncodeHeightWorld "-25 20"
  93. C bg_shieldHitEncodeWidthVM "-16 16"
  94. C bg_shieldHitEncodeWidthWorld "-14 14"
  95. C bg_shock_lookControl "1"
  96. C bg_shock_lookControl_fadeTime "2"
  97. C bg_shock_lookControl_maxpitchspeed "90"
  98. C bg_shock_lookControl_maxyawspeed "90"
  99. C bg_shock_lookControl_mousesensitivityscale "0.5"
  100. C bg_shock_movement "1"
  101. C bg_shock_screenBlurBlendFadeTime "1"
  102. C bg_shock_screenBlurBlendTime "0.4"
  103. C bg_shock_screenFlashShotFadeTime "1"
  104. C bg_shock_screenFlashWhiteFadeTime "1"
  105. C bg_shock_screenType "blurred"
  106. C bg_shock_sound "1"
  107. C bg_shock_soundDryLevel "1"
  108. C bg_shock_soundEnd "shellshock_end"
  109. C bg_shock_soundEndAbort "shellshock_end_abort"
  110. C bg_shock_soundFadeInTime "0.25"
  111. C bg_shock_soundFadeOutTime "2.5"
  112. C bg_shock_soundLoop "shellshock_loop"
  113. C bg_shock_soundLoopEndDelay "-3"
  114. C bg_shock_soundLoopFadeTime "1.5"
  115. C bg_shock_soundLoopSilent "shellshock_loop_silent"
  116. C bg_shock_soundModEndDelay "2"
  117. C bg_shock_soundRoomType "generic"
  118. C bg_shock_soundWetLevel "0.5"
  119. C bg_shock_viewKickFadeTime "3"
  120. C bg_shock_viewKickPeriod "0.75"
  121. C bg_shock_viewKickRadius "0.05"
  122. C bg_shock_volume_ambdist1 "0.5"
  123. C bg_shock_volume_ambdist2 "0.5"
  124. C bg_shock_volume_ambient "0.5"
  125. C bg_shock_volume_announcer "0.5"
  126. C bg_shock_volume_auto "0.5"
  127. C bg_shock_volume_auto2 "0.5"
  128. C bg_shock_volume_auto2d "0.5"
  129. C bg_shock_volume_autodog "0.5"
  130. C bg_shock_volume_body "0.5"
  131. C bg_shock_volume_body2d "0.5"
  132. C bg_shock_volume_bulletimpact "0.5"
  133. C bg_shock_volume_bulletwhizby "0.5"
  134. C bg_shock_volume_effects1 "0.5"
  135. C bg_shock_volume_effects2 "0.5"
  136. C bg_shock_volume_element "0.5"
  137. C bg_shock_volume_explosiveimpact "0.5"
  138. C bg_shock_volume_hurt "0.5"
  139. C bg_shock_volume_item "0.5"
  140. C bg_shock_volume_local "0.5"
  141. C bg_shock_volume_local2 "0.5"
  142. C bg_shock_volume_local3 "0.5"
  143. C bg_shock_volume_menu "0.5"
  144. C bg_shock_volume_mission "0.5"
  145. C bg_shock_volume_music "0.5"
  146. C bg_shock_volume_musicnopause "0.5"
  147. C bg_shock_volume_nonshock "0.5"
  148. C bg_shock_volume_physics "0.5"
  149. C bg_shock_volume_player1 "0.5"
  150. C bg_shock_volume_player2 "0.5"
  151. C bg_shock_volume_reload "0.5"
  152. C bg_shock_volume_reload2d "0.5"
  153. C bg_shock_volume_shellshock "0.5"
  154. C bg_shock_volume_vehicle "0.5"
  155. C bg_shock_volume_vehiclelimited "0.5"
  156. C bg_shock_volume_voice "0.5"
  157. C bg_shock_volume_weapon "0.5"
  158. C bg_shock_volume_weapon2d "0.5"
  159. C bg_softLandingMaxDamage "0.1"
  160. C bg_softLandingMaxHeight "300"
  161. C bg_softLandingMinHeight "128"
  162. C bg_swingSpeed "0.2"
  163. bg_viewBobAmplitudeBase "0.16"
  164. C bg_viewBobAmplitudeDucked "0.0075 0.0075"
  165. C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
  166. C bg_viewBobAmplitudeProne "0.02 0.005"
  167. C bg_viewBobAmplitudeRoll "1.5"
  168. C bg_viewBobAmplitudeSprinting "0.02 0.014"
  169. C bg_viewBobAmplitudeStanding "0.007 0.007"
  170. C bg_viewBobAmplitudeStandingAds "0.007 0.007"
  171. C bg_viewBobLag "0.25"
  172. C bg_viewBobMax "8"
  173. C bg_viewKickMax "90"
  174. C bg_viewKickMin "5"
  175. C bg_viewKickRandom "0.4"
  176. C bg_viewKickScale "0.2"
  177. bg_weaponBobAmplitudeBase "0.16"
  178. C bg_weaponBobAmplitudeDucked "0.045 0.025"
  179. C bg_weaponBobAmplitudeProne "0.02 0.005"
  180. C bg_weaponBobAmplitudeRoll "1.5"
  181. C bg_weaponBobAmplitudeSprinting "0.02 0.014"
  182. C bg_weaponBobAmplitudeStanding "0.055 0.025"
  183. C bg_weaponBobLag "0.25"
  184. C bg_weaponBobMax "8"
  185. C bullet_penetration_enabled "1"
  186. C bullet_penetrationMinFxDist "30"
  187. C bullet_ricochetBaseChance "0.5"
  188. C camera_thirdPerson "0"
  189. C camera_thirdPersonAdsTransScale "2"
  190. C camera_thirdPersonCrosshairOffset "0.35"
  191. C camera_thirdPersonFovScale "0.9"
  192. C camera_thirdPersonOffset "-120 0 14"
  193. C camera_thirdPersonOffsetAds "-60 -20 4"
  194. C camera_thirdPersonOffsetTurretAds "-80 0 14"
  195. C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
  196. C cameraShakeRemoteHelo_Freqs "31 90 0.5"
  197. C cameraShakeRemoteHelo_SpeedRange "2000 5000"
  198. C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
  199. C cameraShakeRemoteMissile_Freqs "42 0.7 100"
  200. C cameraShakeRemoteMissile_SpeedRange "1000 4000"
  201. C cg_airstrikeKillCamCloseXYDist "24"
  202. C cg_airstrikeKillCamCloseZDist "24"
  203. C cg_airstrikeKillCamFarBlur "2"
  204. C cg_airstrikeKillCamFarBlurDist "300"
  205. C cg_airstrikeKillCamFarBlurStart "100"
  206. C cg_airstrikeKillCamFov "50"
  207. C cg_airstrikeKillCamNearBlur "4"
  208. C cg_airstrikeKillCamNearBlurEnd "100"
  209. C cg_airstrikeKillCamNearBlurStart "0"
  210. A cg_blood "1"
  211. A cg_brass "1"
  212. C cg_centertime "5"
  213. A cg_chatHeight "4"
  214. A cg_chatTime "12000"
  215. C cg_chatWithOtherTeams "0"
  216. A cg_connectionIconSize "0"
  217. C cg_constantSizeHeadIcons "0"
  218. C cg_crosshairAlpha "1"
  219. C cg_crosshairAlphaMin "0.5"
  220. C cg_crosshairDynamic "0"
  221. C cg_crosshairEnemyColor "1"
  222. C cg_crosshairVerticalOffset "0"
  223. C cg_cullBulletAngle "50"
  224. C cg_cullBullets "1"
  225. A cg_cursorHints "4"
  226. C cg_deadChatWithDead "0"
  227. C cg_deadChatWithTeam "0"
  228. C cg_deadHearAllLiving "0"
  229. C cg_deadHearTeamLiving "0"
  230. C cg_debug_overlay_viewport "0"
  231. C cg_debugevents "-1"
  232. C cg_debugInfoCornerOffset "0 -30"
  233. C cg_debugposition "0"
  234. A cg_descriptiveText "1"
  235. C cg_dobjdump "-1"
  236. C cg_draw2D "1"
  237. A cg_drawBreathHint "1"
  238. C cg_drawCrosshair "1"
  239. C cg_drawCrosshairNames "1"
  240. cg_drawCrosshairNamesPosX "300"
  241. cg_drawCrosshairNamesPosY "180"
  242. C cg_drawDamageDirection "1"
  243. C cg_drawDamageFlash "0"
  244. cg_drawFPS "Off"
  245. A cg_drawFPSLabels "1"
  246. C cg_drawFriendlyNames "1"
  247. C cg_drawGun "1"
  248. C cg_drawHealth "0"
  249. A cg_drawMantleHint "1"
  250. C cg_drawMaterial "Off"
  251. cg_drawpaused "1"
  252. cg_drawScriptUsage "0"
  253. C cg_drawShellshock "1"
  254. A cg_drawSnapshot "0"
  255. C cg_drawSplatter "0"
  256. C cg_drawSplatterTest "0"
  257. A cg_drawStatsSource "0"
  258. cg_drawTalk "ALL"
  259. C cg_drawThroughWalls "0"
  260. A cg_drawTurretCrosshair "1"
  261. A cg_drawViewpos "0"
  262. C cg_dumpAnims "-1"
  263. C cg_enemyNameFadeIn "250"
  264. C cg_enemyNameFadeOut "250"
  265. cg_errordecay "100"
  266. C cg_everyoneHearsEveryone "0"
  267. C cg_explosiveKillCamBackDist "35"
  268. C cg_explosiveKillCamGroundBackDist "30"
  269. C cg_explosiveKillCamGroundUpDist "15"
  270. C cg_explosiveKillCamStopDecelDist "100"
  271. C cg_explosiveKillCamStopDist "350"
  272. C cg_explosiveKillCamUpDist "5"
  273. C cg_explosiveKillCamWallOutDist "10"
  274. C cg_explosiveKillCamWallSideDist "30"
  275. C cg_flashbangNameFadeIn "1000"
  276. C cg_flashbangNameFadeOut "50"
  277. C cg_footsteps "1"
  278. C cg_fov "65"
  279. C cg_fovMin "1"
  280. C cg_fovScale "1"
  281. C cg_friendlyNameFadeIn "0"
  282. C cg_friendlyNameFadeOut "1500"
  283. A cg_gameBoldMessageWidth "390"
  284. A cg_gameMessageWidth "455"
  285. C cg_gun_x "0"
  286. C cg_gun_y "0"
  287. C cg_gun_z "0"
  288. A cg_headIconMinScreenRadius "0.015"
  289. C cg_heliKillCamFarBlur "2"
  290. C cg_heliKillCamFarBlurDist "300"
  291. C cg_heliKillCamFarBlurStart "100"
  292. C cg_heliKillCamFov "15"
  293. C cg_heliKillCamNearBlur "4"
  294. C cg_heliKillCamNearBlurEnd "100"
  295. C cg_heliKillCamNearBlurStart "0"
  296. A cg_hintFadeTime "100"
  297. A cg_hudChatIntermissionPosition "5 110"
  298. A cg_hudChatPosition "5 200"
  299. A cg_hudDamageIconHeight "64"
  300. A cg_hudDamageIconInScope "0"
  301. A cg_hudDamageIconOffset "128"
  302. A cg_hudDamageIconTime "6000"
  303. A cg_hudDamageIconWidth "128"
  304. A cg_hudGrenadeIconEnabledFlash "0"
  305. A cg_hudGrenadeIconHeight "25"
  306. A cg_hudGrenadeIconInScope "0"
  307. A cg_hudGrenadeIconMaxHeight "104"
  308. C cg_hudGrenadeIconMaxRangeFlash "500"
  309. C cg_hudGrenadeIconMaxRangeFrag "250"
  310. A cg_hudGrenadeIconOffset "50"
  311. A cg_hudGrenadeIconWidth "25"
  312. A cg_hudGrenadePointerHeight "12"
  313. A cg_hudGrenadePointerPivot "12 27"
  314. cg_hudGrenadePointerPulseFreq "1.7"
  315. cg_hudGrenadePointerPulseMax "1.85"
  316. cg_hudGrenadePointerPulseMin "0.3"
  317. A cg_hudGrenadePointerWidth "25"
  318. cg_hudlegacysplitscreenscale "2"
  319. cg_hudMapBorderWidth "2"
  320. cg_hudMapFriendlyHeight "15"
  321. cg_hudMapFriendlyWidth "15"
  322. cg_hudMapPlayerHeight "20"
  323. cg_hudMapPlayerWidth "20"
  324. C cg_hudMapRadarLineThickness "0.15"
  325. cg_hudObjectiveTextScale "0.3"
  326. A cg_hudProneY "-160"
  327. A cg_hudSayPosition "5 175"
  328. cg_hudsplitscreencompassscale "1.5"
  329. cg_hudsplitscreenstancescale "2"
  330. cg_hudStanceFlash "1 1 1 1"
  331. A cg_hudStanceHintPrints "0"
  332. A cg_hudVotePosition "5 220"
  333. A cg_invalidCmdHintBlinkInterval "600"
  334. A cg_invalidCmdHintDuration "1800"
  335. C cg_javelinKillCamCloseZDist "128"
  336. C cg_javelinKillCamDownDist "150"
  337. C cg_javelinKillCamFov "60"
  338. C cg_javelinKillCamLookLerpDist "3000"
  339. C cg_javelinKillCamPassDist "50"
  340. C cg_javelinKillCamPassTime "5"
  341. C cg_javelinKillCamUpDist "200"
  342. C cg_killCamDefaultLerpTime "300"
  343. C cg_killCamTurretLerpTime "900"
  344. A cg_laserlight "1"
  345. C cg_levelReverbDryLevel "0.9"
  346. C cg_levelReverbEnabled "1"
  347. C cg_levelReverbRoomType "city"
  348. C cg_levelReverbWetLevel "0.15"
  349. A cg_mapLocationSelectionCursorSpeed "0.6"
  350. A cg_marks_ents_player_only "0"
  351. C cg_minCullBulletDist "128"
  352. cg_nopredict "0"
  353. C cg_overheadIconSize "0.7"
  354. C cg_overheadNamesFarDist "1024"
  355. C cg_overheadNamesFarScale "0.75"
  356. C cg_overheadNamesFont "2"
  357. C cg_overheadNamesGlow "0 0 0 1"
  358. C cg_overheadNamesMaxDist "10000"
  359. C cg_overheadNamesNearDist "256"
  360. C cg_overheadNamesSize "0.5"
  361. C cg_overheadRankSize "0.5"
  362. C cg_overheadTitlesFont "2"
  363. C cg_overheadTitleSize "0.5"
  364. U A cg_predictItems "1"
  365. cg_predictItemsDuration "5"
  366. C cg_remoteMissileKillCamBackDist "300"
  367. C cg_remoteMissileKillCamUpDist "60"
  368. C cg_rocketKillCamBackDist "70"
  369. C cg_rocketKillCamUpDist "10"
  370. cg_scoreboardBannerHeight "35"
  371. cg_scoreboardFont "0"
  372. cg_scoreboardHeaderFontScale "0.35"
  373. cg_scoreboardHeight "435"
  374. cg_scoreboardItemHeight "18"
  375. cg_scoreboardMyColor "1 0.8 0.4 1"
  376. cg_scoreboardPingGraph "1"
  377. cg_scoreboardPingHeight "0.7"
  378. cg_scoreboardPingText "0"
  379. cg_scoreboardPingWidth "0.036"
  380. cg_scoreboardRankFontScale "0.25"
  381. cg_scoreboardScrollStep "3"
  382. cg_scoreboardTextOffset "0.5"
  383. cg_scoreboardWidth "500"
  384. A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
  385. A cg_ScoresPing_HighColor "0.8 0 0 1"
  386. A cg_ScoresPing_Interval "100"
  387. A cg_ScoresPing_LowColor "0 0.74902 0 1"
  388. A cg_ScoresPing_MaxBars "4"
  389. A cg_ScoresPing_MedColor "0.8 0.8 0 1"
  390. A cg_scriptIconSize "0"
  391. cg_showmiss "0"
  392. A cg_splatterHitAlpha "1"
  393. A cg_splatterHitFadeInTime "0.05"
  394. A cg_splatterHitFadeOutTime "0.1"
  395. A cg_splatterHitFullInTime "0"
  396. A cg_splatterHitInnerAngle "15"
  397. A cg_splatterHitInnerRadius "0"
  398. C cg_splatterHitOntoScreen "0"
  399. A cg_splatterHitOuterAngle "30"
  400. A cg_splatterHitOuterRadius "0.6"
  401. A cg_splatterTrackAlpha "1"
  402. A cg_splatterTrackFadeInTime "0"
  403. A cg_splatterTrackFadeOutTime "0.5"
  404. A cg_splatterTrackFullInTime "0.3"
  405. C cg_splatterTrackIndependent "1"
  406. A cg_splatterTrackInnerAngle "5"
  407. A cg_splatterTrackInnerRadius "0.4"
  408. C cg_splatterTrackOntoScreen "0"
  409. A cg_splatterTrackOuterAngle "20"
  410. A cg_splatterTrackOuterRadius "0.6"
  411. A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
  412. A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
  413. A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
  414. A cg_subtitleMinTime "3"
  415. A cg_subtitleWidthStandard "520"
  416. A cg_subtitleWidthWidescreen "520"
  417. A cg_teamChatsOnly "0"
  418. C cg_thirdPerson "0"
  419. C cg_thirdPersonAngle "0"
  420. C cg_thirdPersonMode "Fixed"
  421. C cg_thirdPersonRange "120"
  422. C cg_turretKillCamBackDist "10"
  423. C cg_turretKillCamFov "50"
  424. C cg_turretKillCamUpDist "10"
  425. C cg_viewVehicleInfluence "1"
  426. A cg_viewZSmoothingMax "16"
  427. A cg_viewZSmoothingMin "1"
  428. A cg_viewZSmoothingTime "0.1"
  429. A cg_voiceIconSize "0"
  430. C cg_watersheeting "1"
  431. A cg_waterSheeting_brightness "0"
  432. A cg_waterSheeting_contrast "1"
  433. A cg_waterSheeting_darkTint "1 1 1"
  434. A cg_waterSheeting_desaturation "0"
  435. A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
  436. A cg_waterSheeting_enable "0"
  437. A cg_waterSheeting_fadeDuration "2"
  438. A cg_waterSheeting_lightTint "0.780261 1 1"
  439. A cg_waterSheeting_magnitude "0.0655388"
  440. A cg_waterSheeting_radius "4.44051"
  441. cg_weapHitCullAngle "45"
  442. cg_weapHitCullEnable "1"
  443. A cg_weaponCycleDelay "0"
  444. cg_weaponHintsCoD1Style "1"
  445. C cg_weaponVisInterval "4"
  446. A cg_youInKillCamSize "6"
  447. cl_analog_attack_threshold "0.8"
  448. cl_anglespeedkey "1.5"
  449. cl_bypassMouseInput "0"
  450. cl_connectionAttempts "15"
  451. cl_connectTimeout "120"
  452. cl_demoBackJump "20000"
  453. cl_demoFastTimescaleSpeed "3"
  454. cl_demoForwardJump "4000"
  455. cl_demoSlowTimescaleSpeed "0.4"
  456. cl_dirSelConvergenceTime "0.1"
  457. A cl_freelook "1"
  458. cl_freezeDemo "0"
  459. cl_hudDrawsBehindUI "1"
  460. R cl_ingame "0"
  461. A cl_maxpackets "30"
  462. A cl_maxPing "800"
  463. cl_migrationTimeout "40"
  464. R cl_motdString ""
  465. A cl_mouseAccel "0"
  466. cl_nodelta "0"
  467. cl_noprint "0"
  468. A cl_packetdup "1"
  469. R cl_paused "0"
  470. A cl_pitchspeed "140"
  471. cl_serverStatusResendTime "750"
  472. cl_showmouserate "0"
  473. cl_shownet "0"
  474. cl_shownuments "0"
  475. cl_showSend "0"
  476. cl_showServerCommands "0"
  477. cl_showTimeDelta "0"
  478. cl_stanceHoldTime "300"
  479. cl_timeout "20"
  480. U A cl_voice "1"
  481. A cl_yawspeed "140"
  482. C clientSideEffects "1"
  483. com_animCheck "0"
  484. com_cinematicEndInWhite "0"
  485. R com_errorResolveCommand ""
  486. com_filter_output "0"
  487. A com_maxfps "85"
  488. com_maxFrameTime "100"
  489. A com_recommendedSet "1"
  490. com_statmon "0"
  491. R C com_timescale "1"
  492. compass "1"
  493. C compassClampIcons "1"
  494. compassCoords "740 3590 400"
  495. compassECoordCutoff "37"
  496. C compassEnemyFootstepEnabled "0"
  497. C compassEnemyFootstepMaxRange "500"
  498. C compassEnemyFootstepMaxZ "100"
  499. C compassEnemyFootstepMinSpeed "140"
  500. C compassFastRadarUpdateTime "2"
  501. compassFriendlyHeight "16"
  502. compassFriendlyWidth "16"
  503. C compassHellfireTargetSpot "0"
  504. C compassHideSansObjectivePointer "0"
  505. C compassHideVehicles "0"
  506. C compassMaxRange "2500"
  507. compassMinRadius "0.0001"
  508. compassMinRange "0.0001"
  509. compassObjectiveArrowHeight "20"
  510. compassObjectiveArrowOffset "2"
  511. compassObjectiveArrowRotateDist "5"
  512. compassObjectiveArrowWidth "20"
  513. compassObjectiveDetailDist "10"
  514. compassObjectiveDrawLines "1"
  515. compassObjectiveHeight "20"
  516. compassObjectiveIconHeight "16"
  517. compassObjectiveIconWidth "16"
  518. compassObjectiveMaxHeight "70"
  519. compassObjectiveMaxRange "2048"
  520. compassObjectiveMinAlpha "1"
  521. compassObjectiveMinDistRange "1"
  522. compassObjectiveMinHeight "-70"
  523. compassObjectiveNearbyDist "4"
  524. compassObjectiveNumRings "10"
  525. compassObjectiveRingSize "80"
  526. compassObjectiveRingTime "10000"
  527. compassObjectiveTextHeight "18"
  528. compassObjectiveTextScale "0.3"
  529. compassObjectiveWidth "20"
  530. compassPlayerHeight "18.75"
  531. compassPlayerWidth "18.75"
  532. C compassRadarLineThickness "0.4"
  533. C compassRadarPingFadeTime "4"
  534. C compassRadarUpdateTime "4"
  535. compassRotation "1"
  536. A compassSize "1"
  537. C compassSoundPingFadeTime "2"
  538. C compassTickertapeStretch "0.5"
  539. con_default_console_filter "*"
  540. A con_errormessagetime "8"
  541. A con_gameMsgWindow0FadeInTime "0.25"
  542. A con_gameMsgWindow0FadeOutTime "0.5"
  543. AL con_gameMsgWindow0Filter "gamenotify obituary"
  544. A con_gameMsgWindow0LineCount "4"
  545. A con_gameMsgWindow0MsgTime "5"
  546. A con_gameMsgWindow0ScrollTime "0.25"
  547. A con_gameMsgWindow0SplitscreenScale "1.5"
  548. A con_gameMsgWindow1FadeInTime "0.25"
  549. A con_gameMsgWindow1FadeOutTime "0.5"
  550. AL con_gameMsgWindow1Filter "boldgame"
  551. A con_gameMsgWindow1LineCount "1"
  552. A con_gameMsgWindow1MsgTime "3"
  553. A con_gameMsgWindow1ScrollTime "0.25"
  554. A con_gameMsgWindow1SplitscreenScale "1.5"
  555. A con_gameMsgWindow2FadeInTime "0.75"
  556. A con_gameMsgWindow2FadeOutTime "0.5"
  557. AL con_gameMsgWindow2Filter "subtitle"
  558. A con_gameMsgWindow2LineCount "7"
  559. A con_gameMsgWindow2MsgTime "5"
  560. A con_gameMsgWindow2ScrollTime "0.25"
  561. A con_gameMsgWindow2SplitscreenScale "1.5"
  562. A con_gameMsgWindow3FadeInTime "0.25"
  563. A con_gameMsgWindow3FadeOutTime "0.5"
  564. AL con_gameMsgWindow3Filter ""
  565. A con_gameMsgWindow3LineCount "5"
  566. A con_gameMsgWindow3MsgTime "5"
  567. A con_gameMsgWindow3ScrollTime "0.25"
  568. A con_gameMsgWindow3SplitscreenScale "1.5"
  569. A con_inputBoxColor "0.25 0.25 0.2 1"
  570. A con_inputHintBoxColor "0.4 0.4 0.35 1"
  571. A con_matchPrefixOnly "1"
  572. A con_minicon "0"
  573. A con_miniconlines "5"
  574. A con_minicontime "4"
  575. A con_outputBarColor "1 1 0.95 0.6"
  576. A con_outputSliderColor "0.15 0.15 0.1 0.6"
  577. A con_outputWindowColor "0.35 0.35 0.3 0.75"
  578. con_typewriterColorBase "1 1 1"
  579. A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
  580. A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
  581. A con_typewriterColorGlowFailed "0.8 0 0 1"
  582. A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
  583. A con_typewriterDecayDuration "700"
  584. A con_typewriterDecayStartTime "6000"
  585. A con_typewriterPrintSpeed "50"
  586. cpu_speed_12players "3"
  587. cpu_speed_18players "6"
  588. cpu_speed_8players "2.7"
  589. developer "0"
  590. developer_script "0"
  591. didyouknow "@PLATFORM_DYK_IW4_MSG17"
  592. drawEntityCount "0"
  593. drawEntityCountPos "-55 -180"
  594. drawEntityCountSize "32"
  595. drawKillcamData "0"
  596. drawKillcamDataPos "-55 -340"
  597. drawKillcamDataSize "32"
  598. A drawLagometer "0"
  599. drawServerBandwidth "0"
  600. drawServerBandwidthPos "-55 -340"
  601. A dynEnt_active "1"
  602. C dynEnt_bulletForce "1000"
  603. C dynEnt_damageScale "1"
  604. C dynEnt_explodeForce "12500"
  605. C dynEnt_explodeMaxEnts "20"
  606. C dynEnt_explodeMinForce "40"
  607. C dynEnt_explodeSpinScale "3"
  608. C dynEnt_explodeUpbias "0.5"
  609. C dynEnt_explodingBulletForce "3500"
  610. C dynEnt_explodingBulletMaxEnts "5"
  611. C dynEnt_explodingBulletMinForce "5"
  612. C dynEnt_explodingBulletSpinScale "1"
  613. C dynEnt_explodingBulletUpbias "0.5"
  614. C fixedtime "0"
  615. C FoFIconMaxSize "640"
  616. C FoFIconMinSize "30"
  617. C FoFIconScale "1.3"
  618. C FoFIconSpawnTimeDelay "1"
  619. C FoFIconSpawnTimeFade "5"
  620. C friction "5.5"
  621. I fs_basegame ""
  622. I fs_basepath "G:\codmw2"
  623. I fs_cdpath ""
  624. I fs_copyfiles "0"
  625. fs_debug "0"
  626. S I fs_game ""
  627. I fs_homepath "G:\codmw2"
  628. LC fs_ignoreLocalized "0"
  629. C fx_count "0"
  630. fx_cull_elem_draw "1"
  631. fx_cull_elem_spawn "1"
  632. C fx_debugBolt "0"
  633. C fx_draw "1"
  634. C fx_drawClouds "1"
  635. C fx_enable "1"
  636. C fx_freeze "0"
  637. C fx_mark_profile "0"
  638. A fx_marks "1"
  639. A fx_marks_ents "1"
  640. A fx_marks_smodels "1"
  641. C fx_profile "0"
  642. C fx_profileFilter ""
  643. C fx_profileSkip "0"
  644. C fx_profileSort "cost"
  645. C fx_visMinTraceDist "80"
  646. A g_allowvote "1"
  647. S L g_gametype "war"
  648. g_gravity "800"
  649. S g_hardcore "0"
  650. g_logsync "2"
  651. g_synchronousClients "0"
  652. R gameMode "mp"
  653. A glass_angular_vel "5 35"
  654. C glass_break "1"
  655. A glass_debug "0"
  656. A glass_edge_angle "5 10"
  657. A glass_fall_delay "0.2 0.9"
  658. A glass_fall_gravity "800"
  659. A glass_fall_ratio "1.5 3"
  660. A glass_fringe_maxcoverage "0.2"
  661. A glass_fringe_maxsize "150"
  662. A glass_fx_chance "0.25"
  663. A glass_hinge_friction "50"
  664. A glass_linear_vel "200 400"
  665. A glass_max_pieces_per_frame "100"
  666. A glass_max_shatter_fx_per_frame "6"
  667. A glass_physics_chance "0.15"
  668. A glass_physics_maxdist "512"
  669. A glass_shard_maxsize "300"
  670. A glass_shattered_scale "48"
  671. A glass_trace_interval "100"
  672. heli_barrelMaxVelocity "1250"
  673. heli_barrelRotation "70"
  674. heli_barrelSlowdown "360"
  675. R hiDef "1"
  676. C hud_bloodOverlayLerpRate "0.3"
  677. A hud_deathQuoteFadeTime "1000"
  678. A hud_enable "1"
  679. A hud_fade_ammodisplay "0"
  680. C hud_fade_compass "0"
  681. A hud_fade_healthbar "2"
  682. A hud_fade_offhand "0"
  683. A hud_fade_sprint "1.7"
  684. A hud_fade_stance "1.7"
  685. A hud_fadeout_speed "0.1"
  686. A hud_flash_period_offhand "0.5"
  687. A hud_flash_time_offhand "2"
  688. A hud_health_pulserate_critical "0.5"
  689. A hud_health_pulserate_injured "1"
  690. A hud_health_startpulse_critical "0.33"
  691. A hud_health_startpulse_injured "1"
  692. C hudElemPausedBrightness "0.4"
  693. AL in_mouse "1"
  694. A intro "0"
  695. iwnet_debug "0"
  696. iwnet_maxResendTime "120"
  697. iwnet_minResendTime "4"
  698. iwnet_searching "1"
  699. iwnet_sessionFullHeartbeat "20000"
  700. iwnet_sessionHeartbeat "5000"
  701. iwnet_sessions "1"
  702. iwnet_xuid "504"
  703. C jump_height "39"
  704. C jump_ladderPushVel "128"
  705. C jump_slowdownEnable "1"
  706. C jump_spreadAdd "64"
  707. C jump_stepSize "18"
  708. koth_autodestroytime "60"
  709. koth_capturetime "20"
  710. koth_delayPlayer "0"
  711. koth_destroytime "10"
  712. koth_extraDelay "0"
  713. koth_kothmode "0"
  714. koth_proMode "0"
  715. koth_spawnDelay "60"
  716. koth_spawntime "30"
  717. C laserDebug "0"
  718. C laserEndOffset "0.5"
  719. C laserFlarePct "0.2"
  720. C laserFlarePct_alt "0"
  721. C laserForceOn "0"
  722. A laserLight "1"
  723. C laserLightBeginOffset "13"
  724. C laserLightBodyTweak "15"
  725. C laserLightEndOffset "-3"
  726. C laserLightRadius "3"
  727. C laserLightRadius_alt "100"
  728. A laserLightWithoutNightvision "0"
  729. C laserRadius "0.8"
  730. C laserRadius_alt "30"
  731. C laserRange "1500"
  732. C laserRange_alt "5000"
  733. C laserRangePlayer "1500"
  734. loading_sre_fatal "1"
  735. lobby_animationSpeed "30"
  736. lobby_animationTilesHigh "4"
  737. lobby_animationTilesWide "8"
  738. lobby_numAnimationFrames "30"
  739. lobby_partySearchWaitTime "1000"
  740. lobby_searchingPartyColor "0.941177 0.768627 0.321569
  741. AL loc_forceEnglish "0"
  742. AL loc_language "0"
  743. L loc_translate "1"
  744. loc_warnings "0"
  745. loc_warningsAsErrors "0"
  746. loc_warningsUI "0"
  747. logfile "1"
  748. lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
  749. lowAmmoWarningColor2 "1 1 1 1"
  750. lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
  751. lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
  752. lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961
  753. lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
  754. lowAmmoWarningPulseFreq "2.3"
  755. lowAmmoWarningPulseMax "1.5"
  756. lowAmmoWarningPulseMin "0"
  757. lsp_debug "0"
  758. A m_filter "0"
  759. A m_forward "0.25"
  760. A m_pitch "0.022"
  761. A m_side "0.25"
  762. A m_yaw "0.022"
  763. C mantle_check_angle "60"
  764. C mantle_check_radius "0.1"
  765. C mantle_check_range "20"
  766. C mantle_debug "0"
  767. C mantle_enable "1"
  768. C mantle_max_vertical_end_velocity "0"
  769. C mantle_view_yawcap "60"
  770. R mapcrc "0"
  771. S R mapname ""
  772. C masterPort "20810"
  773. C masterServerName "cod4master.activision.com"
  774. matchmaking_debug "1"
  775. maxVoicePacketsPerSec "100"
  776. maxVoicePacketsPerSecForServer "20"
  777. migration_blocksperframe "0"
  778. C migration_dvarErrors "1"
  779. migration_limit "5"
  780. migration_msgtimeout "500"
  781. migration_timeBetween "30000"
  782. migration_verboseBroadcastTime "100"
  783. migrationPingTime "10"
  784. C missileRemoteFOV "15"
  785. C missileRemoteSteerPitchRange "1 87"
  786. C missileRemoteSteerPitchRate "35"
  787. C missileRemoteSteerYawRate "35"
  788. A monkeytoy "0"
  789. motd "Welcome to Modern Warfare 2 multiplayer"
  790. C motionTrackerBlurDuration "0.2"
  791. motionTrackerCenterX "0"
  792. motionTrackerCenterY "-0.37"
  793. C motionTrackerPingFadeTime "3"
  794. motionTrackerPingPitchAddPerEnemy "0"
  795. motionTrackerPingPitchBase "1"
  796. motionTrackerPingPitchNearby "2"
  797. motionTrackerPingSize "0.2"
  798. C motionTrackerRange "1600"
  799. C motionTrackerSweepAngle "90"
  800. C motionTrackerSweepInterval "3"
  801. C motionTrackerSweepSpeed "2000"
  802. C mp_paused "0"
  803. msg_dumpEnts "0"
  804. msg_hudelemspew "0"
  805. msg_printEntityNums "0"
  806. U A name ""
  807. L net_ip "localhost"
  808. net_lanauthorize "0"
  809. AL net_noipx "0"
  810. AL net_noudp "0"
  811. L net_port "28960"
  812. net_profile "0"
  813. net_showprofile "0"
  814. AL net_socksEnabled "0"
  815. AL net_socksPassword ""
  816. AL net_socksPort "1080"
  817. AL net_socksServer ""
  818. AL net_socksUsername ""
  819. nextdemo ""
  820. nextmap ""
  821. nightVisionDisableEffects "0"
  822. nightVisionFadeInOutTime "0.1"
  823. nightVisionPowerOnTime "0.3"
  824. C objectiveFadeTimeGoingOff "0.5"
  825. C objectiveFadeTimeGoingOn "1"
  826. C objectiveFadeTimeWaitOff "2"
  827. C objectiveFadeTimeWaitOn "2"
  828. C objectiveFadeTooClose "0.1"
  829. C objectiveFadeTooFar "25"
  830. C objectiveFontSize "0.6"
  831. C objectiveHide "0"
  832. C objectiveTextOffsetY "-5.33"
  833. C onlinegame "0"
  834. onlinegameandhost "0"
  835. onlineunrankedgameandhost "0"
  836. overrideNVGModelWithKnife "0"
  837. packetDebug "0"
  838. C painReverbDryLevel "0.5"
  839. C painReverbRoomType "underwater"
  840. C painReverbWetLevel "0.4"
  841. C painVisionLerpOutRate "0.3"
  842. C painVisionTriggerHealth "0.55"
  843. C party_autoteams "1"
  844. party_connectTimeout "1000"
  845. party_connectToOthers "1"
  846. party_currentSearchTier "2"
  847. party_debug "0"
  848. party_defaultSearchTier "2"
  849. party_editingsettings "0"
  850. party_firstSubpartyIndex "0"
  851. R party_gamesize ""
  852. party_gameStartTimerLength "10"
  853. R party_gametype ""
  854. R party_host "0"
  855. party_hostmigration "1"
  856. R party_hostname ""
  857. R party_IAmSelected "0"
  858. R party_kickplayerquestion ""
  859. party_listFocus "0"
  860. R party_lobbyPlayerCount ""
  861. R party_mapname ""
  862. R party_mappacks ""
  863. party_matchedPlayerCount "4"
  864. party_maxplayers "16"
  865. party_maxPrivatePartyPlayers "18"
  866. party_maxSearchTier "6"
  867. party_maxTeamDiff "1"
  868. R party_membersMissingMapPack "0"
  869. party_minLobbyTime "60"
  870. party_minplayers "2"
  871. party_msPerTier "50"
  872. R party_partyPlayerCount ""
  873. R party_playervisible "0"
  874. party_pregameStartTimerLength "5"
  875. party_searchPauseTime "2000"
  876. party_searchRandomDelay "500"
  877. party_searchResultsLifetime "45000"
  878. party_searchResultsMin "2000"
  879. R party_selectedIndex "0"
  880. R party_selectedIndexChangedTime "0"
  881. party_statusString ""
  882. party_teambased "1"
  883. party_teamsVisible "0"
  884. party_timer "0"
  885. party_vetoButtonVisible "0"
  886. party_vetoDelayTime "4"
  887. party_vetoPassed "0"
  888. party_vetoPercentRequired "0.501"
  889. party_vetoStatus ""
  890. partymigrate_broadcast_interval "200"
  891. partymigrate_cpuBonusPing "25"
  892. partymigrate_cpuBonusThreshold "0.5"
  893. partymigrate_pingtest_retry "100"
  894. partymigrate_pingtest_timeout "600"
  895. partymigrate_selectiontime "1800"
  896. partymigrate_timeout "8000"
  897. partymigrate_timeoutmax "15000"
  898. U password ""
  899. perk_armorPiercingDamage "40"
  900. perk_blastShield "65"
  901. C perk_bulletPenetrationMultiplier "2"
  902. C perk_diveDistanceCheck "64"
  903. C perk_diveGravityScale "0.75"
  904. C perk_diveVelocity "250"
  905. C perk_diveViewRollResetSpeed "4"
  906. C perk_diveViewRollSpeed "0.5"
  907. C perk_diveViewRollTarget "45"
  908. C perk_extendedMagsMGAmmo "10"
  909. C perk_extendedMagsPistolAmmo "5"
  910. C perk_extendedMagsRifleAmmo "10"
  911. C perk_extendedMagsSMGAmmo "10"
  912. C perk_extendedMagsSpreadAmmo "5"
  913. C perk_extendedMeleeRange "176"
  914. C perk_extraBreath "5"
  915. C perk_fastSnipeScale "2"
  916. C perk_footstepVolumeAlly "0.25"
  917. C perk_footstepVolumeEnemy "4"
  918. C perk_footstepVolumePlayer "0.25"
  919. C perk_grenadeDeath "frag_grenade_short_mp"
  920. C perk_improvedExtraBreath "5"
  921. C perk_lightWeightViewBobScale "0.75"
  922. C perk_parabolicAngle "180"
  923. C perk_parabolicIcon "specialty_parabolic"
  924. C perk_parabolicRadius "400"
  925. C perk_quickDrawSpeedScale "1.5"
  926. perk_scavengerMode "0"
  927. C perk_sprintMultiplier "2"
  928. C perk_sprintRecoveryMultiplierActual "0.6"
  929. C perk_sprintRecoveryMultiplierVisual "0.6"
  930. C perk_weapRateMultiplier "0.75"
  931. C perk_weapReloadMultiplier "0.5"
  932. C perk_weapSpreadMultiplier "0.65"
  933. C phys_autoDisableAngular "57"
  934. C phys_autoDisableFastAngular "270"
  935. C phys_autoDisableFastLinear "40"
  936. C phys_autoDisableFastTime "0.5"
  937. C phys_autoDisableLinear "20"
  938. C phys_autoDisableTime "0.9"
  939. C phys_bulletSpinScale "3"
  940. C phys_bulletUpBias "0.5"
  941. phys_cfm "0.0001"
  942. C phys_collUseEntities "0"
  943. phys_contact_cfm "1e-005"
  944. phys_contact_cfm_ragdoll "0.001"
  945. C phys_contact_cfm_vehicle "0.001"
  946. C phys_contact_cfm_vehicleSoft "0.05"
  947. phys_contact_erp "0.8"
  948. phys_contact_erp_ragdoll "0.3"
  949. C phys_contact_erp_vehicle "0.5"
  950. C phys_contact_erp_vehicleSoft "0.05"
  951. C phys_csl "0.3"
  952. C phys_dragAngular "0.5"
  953. C phys_dragLinear "0.03"
  954. phys_drawAwake "0"
  955. phys_drawCollisionObj "0"
  956. phys_drawCollisionWorld "0"
  957. phys_drawcontacts "0"
  958. phys_drawDebugInfo "0"
  959. phys_dumpcontacts "0"
  960. phys_erp "0.8"
  961. C phys_frictionScale "1"
  962. C phys_gravity "-800"
  963. C phys_gravity_ragdoll "-800"
  964. phys_gravityChangeWakeupRadius "120"
  965. phys_jitterMaxMass "200"
  966. phys_joint_cfm "0.0001"
  967. phys_joint_stop_cfm "0.0001"
  968. phys_joint_stop_erp "0.8"
  969. C phys_jointPullThreshold "4"
  970. phys_mcv "20"
  971. phys_mcv_ragdoll "1000"
  972. C phys_mcv_vehicle "300"
  973. phys_minImpactMomentum "250"
  974. C phys_narrowObjMaxLength "4"
  975. C phys_noIslands "0"
  976. C phys_qsi "15"
  977. C phys_reorderConst "1"
  978. C physVeh_collideWithClipOnly "0"
  979. C physVeh_explodeForce "800"
  980. C physVeh_explodeSpinScale "3"
  981. C physVeh_jump "0"
  982. C physVeh_minImpactMomentum "17.6"
  983. C physVeh_pathConstraintCfm "1e-006"
  984. C physVeh_pathConstraintErp "0.8"
  985. C physVeh_slideReductionForHighSpeed "0"
  986. C physVeh_StepsPerFrame "3"
  987. C player_adsExitDelay "0"
  988. C player_backSpeedScale "0.7"
  989. C player_breath_fire_delay "0"
  990. C player_breath_gasp_lerp "6"
  991. C player_breath_gasp_scale "4.5"
  992. C player_breath_gasp_time "1"
  993. C player_breath_hold_lerp "1"
  994. C player_breath_hold_time "4.5"
  995. C player_breath_snd_delay "1"
  996. C player_breath_snd_lerp "2"
  997. C player_burstFireCooldown "0.2"
  998. C player_debugHealth "0"
  999. C player_dmgtimer_flinchTime "500"
  1000. C player_dmgtimer_maxTime "750"
  1001. C player_dmgtimer_minScale "0"
  1002. C player_dmgtimer_stumbleTime "500"
  1003. C player_dmgtimer_timePerPoint "100"
  1004. R C player_footstepsThreshhold "0"
  1005. C player_lastStandCrawlSpeedScale "0.2"
  1006. C player_lastStandDebug "0"
  1007. C player_lean_rotate_crouch_left "0.8"
  1008. C player_lean_rotate_crouch_right "0.3"
  1009. C player_lean_rotate_left "0.8"
  1010. C player_lean_rotate_right "0.4"
  1011. C player_lean_shift_crouch_left "4"
  1012. C player_lean_shift_crouch_right "15"
  1013. C player_lean_shift_left "5"
  1014. C player_lean_shift_right "9"
  1015. C player_meleeHeight "10"
  1016. C player_meleeRange "64"
  1017. C player_meleeWidth "10"
  1018. C player_move_factor_on_torso "0"
  1019. R C player_moveThreshhold "10"
  1020. C player_runThreshhold "110"
  1021. C player_scopeExitOnDamage "0"
  1022. C player_spectateSpeedScale "1"
  1023. C player_sprintCameraBob "0.5"
  1024. player_sprintForwardMinimum "105"
  1025. C player_sprintMinTime "1"
  1026. C player_sprintRechargePause "0"
  1027. C player_sprintSpeedScale "1.5"
  1028. C player_sprintStrafeSpeedScale "0.667"
  1029. C player_sprintTime "4"
  1030. C player_sprintUnlimited "0"
  1031. C player_strafeAnimCosAngle "0.5"
  1032. C player_strafeSpeedScale "0.8"
  1033. C player_sustainAmmo "0"
  1034. C player_turnAnims "0"
  1035. C player_view_pitch_down "85"
  1036. C player_view_pitch_up "85"
  1037. playlist "0"
  1038. playlistFilename "playlists.info"
  1039. privateMatch_joinPassword ""
  1040. privateMatch_serverPassword ""
  1041. C profileMenuOption_blacklevel "0"
  1042. C profileMenuOption_gamma "0.8"
  1043. C profileMenuOption_safeAreaHorz "0.85"
  1044. C profileMenuOption_safeAreaVert "0.85"
  1045. C profileMenuOption_volume "0.8"
  1046. S R protocol "134"
  1047. A r_aaAlpha "dither (fast)"
  1048. AL r_aaMaxQuality "0"
  1049. AL r_aaSamples "2"
  1050. AL r_altModelLightingUpdate "0"
  1051. AL r_aspectRatio "auto"
  1052. C r_atlasAnimFPS "15"
  1053. A r_autopriority "0"
  1054. A r_blacklevel "0"
  1055. C r_blur "0"
  1056. C r_brightness "0"
  1057. r_cacheModelLighting "1"
  1058. r_cacheSModelLighting "1"
  1059. r_clear "never"
  1060. r_clearColor "0 0 0 0"
  1061. r_clearColor2 "0 0 0 0"
  1062. C r_colorMap "Unchanged"
  1063. C r_contrast "1"
  1064. AL r_customMode ""
  1065. A r_debugLineWidth "1"
  1066. C r_debugShader "none"
  1067. A r_depthPrepass "None"
  1068. C r_desaturation "1"
  1069. r_detail "1"
  1070. C r_detailMap "Unchanged"
  1071. C r_diffuseColorScale "1"
  1072. AL r_displayRefresh "60 Hz"
  1073. A r_distortion "1"
  1074. A r_dlightLimit "4"
  1075. C r_dof_bias "0.5"
  1076. A r_dof_enable "1"
  1077. C r_dof_farBlur "1.8"
  1078. C r_dof_farEnd "7000"
  1079. C r_dof_farStart "1000"
  1080. C r_dof_nearBlur "6"
  1081. C r_dof_nearEnd "60"
  1082. C r_dof_nearStart "10"
  1083. C r_dof_tweak "0"
  1084. C r_dof_viewModelEnd "8"
  1085. C r_dof_viewModelStart "2"
  1086. C r_dpvsFilterDebug "0"
  1087. C r_drawDecals "1"
  1088. A r_drawSun "1"
  1089. A r_drawWater "1"
  1090. r_envMapExponent "5"
  1091. r_envMapMaxIntensity "0.5"
  1092. r_envMapMinIntensity "0.2"
  1093. r_envMapOverride "0"
  1094. r_envMapSunIntensity "2"
  1095. A r_fastSkin "0"
  1096. C r_filmAltShader "1"
  1097. r_filmTweakBrightness "0"
  1098. r_filmTweakContrast "1.4"
  1099. r_filmTweakDarkTint "0.7 0.85 1"
  1100. r_filmTweakDesaturation "0.2"
  1101. r_filmTweakDesaturationDark "0.2"
  1102. r_filmTweakEnable "0"
  1103. r_filmTweakInvert "0"
  1104. r_filmTweakLightTint "1.1 1.05 0.85"
  1105. r_filmTweakMediumTint "0.9 1 0.9"
  1106. C r_filmUseTweaks "0"
  1107. L r_floatz "1"
  1108. C r_fog "1"
  1109. C r_forceLod "none"
  1110. C r_fullbright "0"
  1111. AL r_fullscreen "0"
  1112. A r_gamma "0.8"
  1113. C r_glow "1"
  1114. A r_glow_allowed "1"
  1115. r_glow_allowed_script_forced "0"
  1116. C r_glowTweakBloomCutoff "0.5"
  1117. C r_glowTweakBloomDesaturation "0"
  1118. C r_glowTweakBloomIntensity0 "1"
  1119. C r_glowTweakEnable "0"
  1120. C r_glowTweakRadius0 "5"
  1121. C r_glowUseTweaks "0"
  1122. r_gpuSync "off"
  1123. r_heroLighting "1"
  1124. C r_highLodDist "-1"
  1125. r_ignore "0"
  1126. AL r_ignorehwgamma "0"
  1127. A r_inGameVideo "1"
  1128. r_lightCacheLessFrequentMaxDistance "64"
  1129. r_lightCacheLessFrequentPeriod "10"
  1130. r_lightGridContrast "0"
  1131. r_lightGridEnableTweaks "0"
  1132. r_lightGridIntensity "1"
  1133. r_lightGridUseTweakedValues "1"
  1134. C r_lightMap "Unchanged"
  1135. L r_loadForRenderer "1"
  1136. C r_lockPvs "0"
  1137. A r_lodBiasRigid "0"
  1138. A r_lodBiasSkinned "0"
  1139. A r_lodScaleRigid "1"
  1140. A r_lodScaleSkinned "1"
  1141. C r_lowestLodDist "-1"
  1142. C r_lowLodDist "-1"
  1143. C r_mediumLodDist "-1"
  1144. AL r_mode "1024x768"
  1145. LC r_modelVertColor "1"
  1146. AL r_monitor "0"
  1147. A r_multiGpu "0"
  1148. r_normal "1"
  1149. C r_normalMap "Unchanged"
  1150. r_outdoor "1"
  1151. r_outdoorFeather "8"
  1152. A r_picmip "0"
  1153. A r_picmip_bump "0"
  1154. A r_picmip_manual "0"
  1155. A r_picmip_spec "0"
  1156. AL r_picmip_water "0"
  1157. A r_polygonOffsetBias "-1"
  1158. A r_polygonOffsetScale "-1"
  1159. A r_portalBevels "0.7"
  1160. r_portalBevelsOnly "0"
  1161. r_portalMinClipArea "0.02"
  1162. C r_portalMinRecurseDepth "2"
  1163. C r_portalWalkLimit "0"
  1164. AL r_preloadShaders "0"
  1165. r_pretess "1"
  1166. C r_primaryLightTweakDiffuseStrength "1"
  1167. C r_primaryLightTweakSpecularStrength "1"
  1168. C r_primaryLightUseTweaks "0"
  1169. r_reflectionProbeGenerate "0"
  1170. r_reflectionProbeGenerateExit "0"
  1171. r_reflectionProbeRegenerateAll "0"
  1172. R r_rendererInUse "Shader model 3.0"
  1173. AL r_rendererPreference "Default"
  1174. C r_resampleScene "1"
  1175. C r_scaleViewport "1"
  1176. C r_showFbColorDebug "None"
  1177. C r_showFloatZDebug "0"
  1178. C r_showLightGrid "0"
  1179. C r_showMissingLightGrid "0"
  1180. C r_showPortals "0"
  1181. C r_showPortalsOverview "0"
  1182. C r_singleCell "0"
  1183. C r_skipPvs "0"
  1184. r_smc_enable "1"
  1185. r_smc_optimize "1"
  1186. r_smp_backend "1"
  1187. r_smp_worker "1"
  1188. r_smp_worker_thread0 "1"
  1189. r_smp_worker_thread1 "1"
  1190. A r_specular "1"
  1191. C r_specularColorScale "2.5"
  1192. C r_specularMap "Unchanged"
  1193. C r_spotLightBrightness "14"
  1194. C r_spotLightEndRadius "196"
  1195. C r_spotLightEntityShadows "1"
  1196. C r_spotLightExponent "2"
  1197. C r_spotLightFovInnerFraction "0.5"
  1198. C r_spotLightMaxLength "5000"
  1199. C r_spotLightShadows "1"
  1200. C r_spotLightSModelShadows "1"
  1201. C r_spotLightStartRadius "36"
  1202. r_sse_skinning "1"
  1203. C r_subwindow "0 1 0 1"
  1204. C r_sun_from_dvars "0"
  1205. r_sun_fx_position "0 0 0"
  1206. r_sunblind_fadein "0.5"
  1207. r_sunblind_fadeout "3"
  1208. r_sunblind_max_angle "5"
  1209. r_sunblind_max_darken "0.75"
  1210. r_sunblind_min_angle "30"
  1211. r_sunflare_fadein "1"
  1212. r_sunflare_fadeout "1"
  1213. r_sunflare_max_alpha "1"
  1214. r_sunflare_max_angle "2"
  1215. r_sunflare_max_size "2500"
  1216. r_sunflare_min_angle "45"
  1217. r_sunflare_min_size "0"
  1218. r_sunflare_shader "sun_flare"
  1219. r_sunglare_fadein "0.5"
  1220. r_sunglare_fadeout "3"
  1221. r_sunglare_max_angle "5"
  1222. r_sunglare_max_lighten "0.75"
  1223. r_sunglare_min_angle "30"
  1224. r_sunsprite_shader "sun"
  1225. r_sunsprite_size "16"
  1226. A r_texFilterAnisoMax "4"
  1227. A r_texFilterAnisoMin "1"
  1228. C r_texFilterDisable "0"
  1229. C r_texFilterMipBias "0"
  1230. A r_texFilterMipMode "Unchanged"
  1231. L r_useLayeredMaterials "0"
  1232. L r_vc_makelog "0"
  1233. r_vc_showlog "0"
  1234. AL r_vsync "0"
  1235. r_warningRepeatDelay "5"
  1236. C r_zfar "0"
  1237. A r_zFeather "1"
  1238. C r_znear "4"
  1239. C r_znear_depthhack "0.1"
  1240. C radarjamDistMax "800"
  1241. C radarjamDistMin "350"
  1242. C radarjamSinCurve "0"
  1243. C ragdoll_baselerp_time "1000"
  1244. C ragdoll_bullet_force "500"
  1245. C ragdoll_bullet_upbias "0.5"
  1246. C ragdoll_debug "0"
  1247. ragdoll_dump_anims "0"
  1248. A ragdoll_enable "1"
  1249. C ragdoll_explode_force "18000"
  1250. C ragdoll_explode_upbias "0.8"
  1251. C ragdoll_exploding_bullet_force "5000"
  1252. C ragdoll_exploding_bullet_upbias "0.8"
  1253. C ragdoll_fps "20"
  1254. ragdoll_idle_min_velsq "2"
  1255. C ragdoll_jitter_scale "1"
  1256. C ragdoll_jointlerp_time "3000"
  1257. C ragdoll_max_life "4500"
  1258. A ragdoll_max_simulating "16"
  1259. ragdoll_max_stretch_pct "10"
  1260. C ragdoll_rotvel_scale "1"
  1261. C ragdoll_self_collision_scale "1.2"
  1262. ragdoll_stretch_iters "10"
  1263. U A rate "25000"
  1264. reliableResendTime "300"
  1265. reliableTimeoutTime "20000"
  1266. C RemoteCameraSounds_DryLevel "0.1"
  1267. C RemoteCameraSounds_RoomType "underwater"
  1268. C RemoteCameraSounds_WetLevel "0.5"
  1269. requireOpenNat "1"
  1270. R safeArea_adjusted_horizontal "1"
  1271. R safeArea_adjusted_vertical "1"
  1272. C safeArea_horizontal "0.85"
  1273. C safeArea_vertical "0.85"
  1274. scr_airdrop_ac130 "3"
  1275. scr_airdrop_ammo "17"
  1276. scr_airdrop_counter_uav "15"
  1277. scr_airdrop_emp "1"
  1278. scr_airdrop_harrier_airstrike "7"
  1279. scr_airdrop_helicopter "7"
  1280. scr_airdrop_helicopter_flares "5"
  1281. scr_airdrop_helicopter_minigun "3"
  1282. scr_airdrop_mega_ac130 "2"
  1283. scr_airdrop_mega_ammo "12"
  1284. scr_airdrop_mega_counter_uav "16"
  1285. scr_airdrop_mega_emp "0"
  1286. scr_airdrop_mega_harrier_airstrike "5"
  1287. scr_airdrop_mega_helicopter "5"
  1288. scr_airdrop_mega_helicopter_flares "3"
  1289. scr_airdrop_mega_helicopter_minigun "2"
  1290. scr_airdrop_mega_nuke "0"
  1291. scr_airdrop_mega_precision_airstrike "10"
  1292. scr_airdrop_mega_predator_missile "14"
  1293. scr_airdrop_mega_sentry "16"
  1294. scr_airdrop_mega_stealth_airstrike "3"
  1295. scr_airdrop_mega_uav "12"
  1296. scr_airdrop_nuke "0"
  1297. scr_airdrop_precision_airstrike "11"
  1298. scr_airdrop_predator_missile "12"
  1299. scr_airdrop_sentry "12"
  1300. scr_airdrop_stealth_airstrike "5"
  1301. scr_airdrop_uav "17"
  1302. scr_arena_numlives "1"
  1303. scr_arena_promode "0"
  1304. scr_arena_roundlimit "0"
  1305. scr_arena_roundswitch "3"
  1306. scr_arena_scorelimit "1"
  1307. scr_arena_timelimit "2.5"
  1308. scr_arena_winlimit "4"
  1309. scr_ctf_halftime "1"
  1310. scr_ctf_numlives "0"
  1311. scr_ctf_playerrespawndelay "0"
  1312. scr_ctf_promode "0"
  1313. scr_ctf_returntime "30"
  1314. scr_ctf_roundlimit "1"
  1315. scr_ctf_scorelimit "0"
  1316. scr_ctf_timelimit "10"
  1317. scr_ctf_waverespawndelay "10"
  1318. scr_ctf_winlimit "1"
  1319. scr_dd_addtime "2.5"
  1320. scr_dd_bombtimer "45"
  1321. scr_dd_defusetime "5"
  1322. scr_dd_numlives "0"
  1323. scr_dd_planttime "5"
  1324. scr_dd_playerrespawndelay "0"
  1325. scr_dd_promode "0"
  1326. scr_dd_roundlimit "3"
  1327. scr_dd_roundswitch "1"
  1328. scr_dd_scorelimit "1"
  1329. scr_dd_timelimit "2.5"
  1330. scr_dd_waverespawndelay "0"
  1331. scr_dd_winlimit "2"
  1332. scr_diehard "0"
  1333. scr_dm_numlives "0"
  1334. scr_dm_playerrespawndelay "0"
  1335. scr_dm_promode "0"
  1336. scr_dm_roundlimit "1"
  1337. scr_dm_scorelimit "1500"
  1338. scr_dm_timelimit "10"
  1339. scr_dm_waverespawndelay "0"
  1340. scr_dm_winlimit "1"
  1341. scr_dom_numlives "0"
  1342. scr_dom_playerrespawndelay "0"
  1343. scr_dom_promode "0"
  1344. scr_dom_roundlimit "1"
  1345. scr_dom_scorelimit "200"
  1346. scr_dom_timelimit "0"
  1347. scr_dom_waverespawndelay "0"
  1348. scr_dom_winlimit "1"
  1349. scr_explBulletMod "1"
  1350. scr_game_allowkillcam "1"
  1351. scr_game_deathpointloss "0"
  1352. scr_game_forceuav "0"
  1353. scr_game_graceperiod "0"
  1354. scr_game_hardpoints "1"
  1355. scr_game_killstreakdelay "0"
  1356. scr_game_onlyheadshots "0"
  1357. scr_game_perks "1"
  1358. scr_game_spectatetype "1"
  1359. scr_game_suicidepointloss "0"
  1360. scr_gtnw_numlives "0"
  1361. scr_gtnw_playerrespawndelay "0"
  1362. scr_gtnw_promode "0"
  1363. scr_gtnw_roundlimit "1"
  1364. scr_gtnw_roundswitch "0"
  1365. scr_gtnw_scorelimit "101"
  1366. scr_gtnw_timelimit "10"
  1367. scr_gtnw_waverespawndelay "0"
  1368. scr_gtnw_winlimit "1"
  1369. scr_hardcore "0"
  1370. scr_hardpoint_allowartillery "1"
  1371. scr_hardpoint_allowhelicopter "1"
  1372. scr_hardpoint_allowuav "1"
  1373. scr_koth_numlives "0"
  1374. scr_koth_playerrespawndelay "0"
  1375. scr_koth_promode "0"
  1376. scr_koth_roundlimit "1"
  1377. scr_koth_roundswitch "1"
  1378. scr_koth_scorelimit "250"
  1379. scr_koth_timelimit "15"
  1380. scr_koth_waverespawndelay "0"
  1381. scr_koth_winlimit "1"
  1382. scr_maxPerPlayerExplosives "2"
  1383. scr_nukeCancelMode "0"
  1384. scr_nukeTimer "10"
  1385. scr_oldschool "0"
  1386. scr_oneflag_numlives "0"
  1387. scr_oneflag_playerrespawndelay "0"
  1388. scr_oneflag_promode "0"
  1389. scr_oneflag_roundlimit "0"
  1390. scr_oneflag_roundswitch "3"
  1391. scr_oneflag_scorelimit "1"
  1392. scr_oneflag_timelimit "3"
  1393. scr_oneflag_waverespawndelay "0"
  1394. scr_oneflag_winlimit "4"
  1395. scr_patientZero ""
  1396. scr_player_forcerespawn "1"
  1397. scr_player_healthregentime "5"
  1398. scr_player_maxhealth "100"
  1399. scr_player_numlives "0"
  1400. scr_player_respawndelay "0"
  1401. scr_player_sprinttime "4"
  1402. scr_player_suicidespawndelay "0"
  1403. scr_RequiredMapAspectratio "1"
  1404. scr_restxp_cap "0.5"
  1405. scr_restxp_enable "0"
  1406. scr_restxp_levelsPerDay "0.5"
  1407. scr_restxp_minRestTime "4"
  1408. scr_restxp_restedAwardScale "0.5"
  1409. scr_restxp_timescale "1"
  1410. scr_riotShieldXPBullets "15"
  1411. scr_sab_bombtimer "30"
  1412. scr_sab_defusetime "5"
  1413. scr_sab_hotpotato "0"
  1414. scr_sab_numlives "0"
  1415. scr_sab_planttime "2.5"
  1416. scr_sab_playerrespawndelay "7.5"
  1417. scr_sab_promode "0"
  1418. scr_sab_roundlimit "1"
  1419. scr_sab_roundswitch "1"
  1420. scr_sab_scorelimit "0"
  1421. scr_sab_timelimit "20"
  1422. scr_sab_waverespawndelay "0"
  1423. scr_sab_winlimit "1"
  1424. scr_sd_bombtimer "45"
  1425. scr_sd_defusetime "5"
  1426. scr_sd_multibomb "0"
  1427. scr_sd_numlives "1"
  1428. scr_sd_planttime "5"
  1429. scr_sd_playerrespawndelay "0"
  1430. scr_sd_promode "0"
  1431. scr_sd_roundlimit "0"
  1432. scr_sd_roundswitch "3"
  1433. scr_sd_scorelimit "1"
  1434. scr_sd_timelimit "2.5"
  1435. scr_sd_waverespawndelay "0"
  1436. scr_sd_winlimit "4"
  1437. scr_team_fftype "0"
  1438. scr_team_kickteamkillers "0"
  1439. scr_team_respawntime "0"
  1440. scr_team_teamkillpointloss "1"
  1441. scr_team_teamkillspawndelay "20"
  1442. scr_thirdPerson "0"
  1443. scr_tispawndelay "0"
  1444. scr_vip_numlives "0"
  1445. scr_vip_promode "0"
  1446. scr_vip_roundlimit "3"
  1447. scr_vip_roundswitch "1"
  1448. scr_vip_scorelimit "1"
  1449. scr_vip_timelimit "2.5"
  1450. scr_vip_winlimit "2"
  1451. scr_war_numlives "0"
  1452. scr_war_playerrespawndelay "0"
  1453. scr_war_promode "0"
  1454. scr_war_roundlimit "1"
  1455. scr_war_scorelimit "7500"
  1456. scr_war_timelimit "10"
  1457. scr_war_waverespawndelay "0"
  1458. scr_war_winlimit "1"
  1459. scr_xpscale "1"
  1460. A sensitivity "5"
  1461. sentry_placement_debug "0"
  1462. sentry_placement_feet_offset "17 20 10"
  1463. sentry_placement_feet_trace_dist_z "20"
  1464. sentry_placement_trace_dist "42"
  1465. sentry_placement_trace_min_normal "0.7"
  1466. sentry_placement_trace_pitch "20"
  1467. sentry_placement_trace_radius "30"
  1468. sentry_placement_trace_radius_canon_safety "5"
  1469. A server1 ""
  1470. A server10 ""
  1471. A server11 ""
  1472. A server12 ""
  1473. A server13 ""
  1474. A server14 ""
  1475. A server15 ""
  1476. A server16 ""
  1477. A server2 ""
  1478. A server3 ""
  1479. A server4 ""
  1480. A server5 ""
  1481. A server6 ""
  1482. A server7 ""
  1483. A server8 ""
  1484. A server9 ""
  1485. session_immediateDeleteTinySessions "0"
  1486. R session_nonblocking "1"
  1487. C shieldImpactBulletShakeDuration "500"
  1488. C shieldImpactBulletShakeScale "0.35"
  1489. C shieldImpactExplosionHighShakeDuration "1250"
  1490. C shieldImpactExplosionHighShakeScale "0.5"
  1491. C shieldImpactExplosionLowShakeDuration "800"
  1492. C shieldImpactExplosionLowShakeScale "0.4"
  1493. C shieldImpactExplosionThreshold "85"
  1494. C shieldImpactMissileShakeDuration "1500"
  1495. C shieldImpactMissileShakeScale "0.5"
  1496. S R shortversion "1.0"
  1497. showdrop "0"
  1498. showpackets "0"
  1499. A sm_enable "1"
  1500. C sm_fastSunShadow "1"
  1501. sm_lightScore_eyeProjectDist "64"
  1502. sm_lightScore_spotProjectFrac "0.125"
  1503. A sm_maxLights "4"
  1504. sm_minSpotLightScore "0.5"
  1505. sm_polygonOffsetBias "0.125"
  1506. sm_polygonOffsetScale "2"
  1507. C sm_qualitySpotShadow "1"
  1508. C sm_spotDistCull "1"
  1509. C sm_spotEnable "1"
  1510. C sm_spotLimit "4"
  1511. sm_spotShadowFadeTime "1"
  1512. C sm_strictCull "1"
  1513. C sm_sunEnable "1"
  1514. C sm_sunSampleSizeNear "0.25"
  1515. C sm_sunShadowCenter "0 0 0"
  1516. C sm_sunShadowScale "1"
  1517. A sm_sunShadowScaleLocked "1"
  1518. U A snaps "20"
  1519. A snd_cinematicVolumeScale "0.5"
  1520. C snd_draw3D "Off"
  1521. snd_drawInfo "None"
  1522. C snd_enable2D "1"
  1523. C snd_enable3D "1"
  1524. A snd_enableEq "1"
  1525. C snd_enableReverb "1"
  1526. C snd_enableStream "1"
  1527. A snd_errorOnMissing "0"
  1528. AL snd_khz "44"
  1529. C snd_levelFadeTime "250"
  1530. AL snd_outputConfiguration "Windows default"
  1531. C snd_slaveFadeTime "500"
  1532. A snd_touchStreamFilesOnLoad "0"
  1533. A snd_volume "0.8"
  1534. R splitscreen "0"
  1535. stat_version "10"
  1536. C stopspeed "100"
  1537. stringtable_debug "0"
  1538. S sv_allowAnonymous "0"
  1539. S sv_allowClientConsole "1"
  1540. A sv_allowDownload "1"
  1541. sv_allowedClan1 ""
  1542. sv_allowedClan2 ""
  1543. I sv_cheats "0"
  1544. sv_clientArchive "1"
  1545. sv_clientSideBullets "1"
  1546. sv_connectTimeout "120"
  1547. sv_debugRate "0"
  1548. sv_debugReliableCmds "0"
  1549. S A sv_floodProtect "1"
  1550. S A sv_hostname "CoD4Host"
  1551. sv_hugeSnapshotDelay "200"
  1552. sv_hugeSnapshotSize "4000"
  1553. R sv_iwdNames ""
  1554. R sv_iwds ""
  1555. sv_kickBanTime "300"
  1556. sv_mapRotation ""
  1557. sv_mapRotationCurrent ""
  1558. S AL sv_maxclients "18"
  1559. S A sv_maxPing "0"
  1560. S A sv_maxRate "25000"
  1561. S A sv_minPing "0"
  1562. C sv_network_fps "50"
  1563. sv_packet_info "0"
  1564. sv_padPackets "0"
  1565. R sv_paused "0"
  1566. S sv_privateClients "0"
  1567. S sv_privateClientsForClients "0"
  1568. sv_privatePassword ""
  1569. S sv_pure "1"
  1570. A sv_reconnectlimit "3"
  1571. R sv_referencedFFCheckSums ""
  1572. R sv_referencedFFNames ""
  1573. R sv_referencedIwdNames ""
  1574. R sv_referencedIwds ""
  1575. sv_rejoinTimeout "5"
  1576. R sv_running "0"
  1577. sv_showAverageBPS "0"
  1578. sv_timeout "20"
  1579. sv_voiceQuality "3"
  1580. sv_zombietime "2"
  1581. IA sys_configSum "230111639"
  1582. IA sys_configureGHz "18.5691"
  1583. R sys_cpuGHz "2.67277"
  1584. R sys_cpuName "Intel(R) Core(TM) i7 CPU 920 @
  1585. IA sys_gpu "ATI Radeon HD 4800 Series"
  1586. sys_lockThreads "none"
  1587. sys_quitMigrateTime "15000"
  1588. I sys_smp_allowed "1"
  1589. R sys_SSE "1"
  1590. IA sys_sysMB "2048"
  1591. R systemlink "0"
  1592. testClients_doAttack "1"
  1593. testClients_doCrouch "0"
  1594. testClients_doMove "1"
  1595. testClients_doReload "1"
  1596. testClients_watchKillcam "1"
  1597. thermal_playerModel ""
  1598. C thermalBlurFactorNoScope "250"
  1599. C thermalBlurFactorScope "250"
  1600. C timescale "1"
  1601. tracer_debugDraw "0"
  1602. tracer_explosiveColor1 "1 0.75 0.75 0"
  1603. tracer_explosiveColor2 "1 0.75 0.75 1"
  1604. tracer_explosiveColor3 "1 0.75 0.75 1"
  1605. tracer_explosiveColor4 "1 0.75 0.75 1"
  1606. tracer_explosiveColor5 "1 0.75 0.75 1"
  1607. tracer_explosiveColor6 "1 0.75 0.75 0"
  1608. tracer_explosiveOverride "1"
  1609. tracer_explosiveWidth "15"
  1610. tracer_firstPersonMaxWidth "4"
  1611. tracer_stoppingPowerColor1 "0 0 0 0"
  1612. tracer_stoppingPowerColor2 "1 1 1 1"
  1613. tracer_stoppingPowerColor3 "1 0 0 1"
  1614. tracer_stoppingPowerColor4 "1 0 0 1"
  1615. tracer_stoppingPowerColor5 "1 1 0 1"
  1616. tracer_stoppingPowerColor6 "1 1 1 1"
  1617. tracer_stoppingPowerOverride "0"
  1618. tracer_stoppingPowerWidth "6"
  1619. tracer_thermalWidthMult "2"
  1620. C turret_adsEnabled "1"
  1621. C turret_adsFov "35"
  1622. C turret_adsTime "250"
  1623. C turret_fov "55"
  1624. C ui_allow_classchange "0"
  1625. ui_allow_controlschange "1"
  1626. C ui_allow_teamchange "0"
  1627. A ui_bigFont "0.4"
  1628. ui_borderLowLightScale "0.35"
  1629. A ui_browserFriendlyfire "-1"
  1630. A ui_browserKillcam "-1"
  1631. A ui_browserMod "0"
  1632. A ui_browserShowDedicated "0"
  1633. A ui_browserShowEmpty "1"
  1634. A ui_browserShowFull "1"
  1635. A ui_browserShowPassword "-1"
  1636. A ui_browserShowPure "1"
  1637. ui_buildLocation "-60 460"
  1638. ui_buildSize "0.2"
  1639. ui_cinematicsTimestamp "0"
  1640. ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
  1641. A ui_currentFeederMapIndex "0"
  1642. A ui_currentMap "0"
  1643. ui_customClassName ""
  1644. ui_customModeEditName ""
  1645. ui_customModeName ""
  1646. C ui_debugMode "0"
  1647. A ui_drawCrosshair "1"
  1648. A ui_extraBigFont "0.55"
  1649. ui_gametype "war"
  1650. C ui_hud_hardcore "0"
  1651. ui_hud_obituaries "1"
  1652. ui_hud_showobjicons "1"
  1653. A ui_joinGametype "0"
  1654. ui_mapname "mp_afghan"
  1655. AL ui_maxclients "18"
  1656. ui_mousePitch "0"
  1657. R ui_multiplayer "1"
  1658. A ui_netGametype "0"
  1659. A ui_netGametypeName "dm"
  1660. A ui_netSource "1"
  1661. ui_partyFull "0"
  1662. ui_playerPartyColor "1 0.8 0.4 1"
  1663. A ui_serverStatusTimeOut "7000"
  1664. ui_showEndOfGame "0"
  1665. C ui_showList "0"
  1666. ui_showmap "1"
  1667. ui_showMenuOnly ""
  1668. C ui_sliderSteps "40"
  1669. A ui_smallFont "0.25"
  1670. C ui_textScrollFadeTime "0.2"
  1671. C ui_textScrollPauseEnd "3"
  1672. C ui_textScrollPauseStart "1"
  1673. C ui_textScrollSpeed "30"
  1674. uiscript_debug "0"
  1675. upnp_maxAttempts "4"
  1676. I useFastFile "1"
  1677. A useMapPreloading "1"
  1678. useonlinestats "0"
  1679. useRelativeTeamColors "0"
  1680. A useSvMapPreloading "1"
  1681. C useTagFlashSilenced "1"
  1682. C veh_boneControllerLodDist "2000"
  1683. C vehAudio_inAirPitchDownLerp "1.2"
  1684. C vehAudio_inAirPitchUpLerp "0.75"
  1685. C vehAudio_spawnVolumeTime "2"
  1686. C vehCam_angles "0 0 0"
  1687. C vehCam_editMode "0"
  1688. C vehCam_freeLook "0"
  1689. C vehCam_offset "0 0 0"
  1690. C vehCam_pitchClamp "45"
  1691. C vehCam_pitchTurnRate "90"
  1692. C vehCam_radius "0"
  1693. C vehCam_speedInfluence "0"
  1694. C vehCam_yawClamp "45"
  1695. C vehCam_yawTurnRate "260"
  1696. C vehCam_zOffsetMode "World"
  1697. R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
  1698. A vid_xpos "22"
  1699. A vid_ypos "53"
  1700. C viewModelDebugNotetracks "0"
  1701. C viewModelHacks "1"
  1702. R viewposNow "0 0 0"
  1703. voiceDebug "0"
  1704. voiceDegrade "0"
  1705. waypointDebugDraw "0"
  1706. waypointDistScaleRangeMax "3000"
  1707. waypointDistScaleRangeMin "1000"
  1708. waypointDistScaleSmallest "0.8"
  1709. waypointIconHeight "36"
  1710. waypointIconWidth "36"
  1711. waypointOffscreenCornerRadius "105"
  1712. waypointOffscreenDistanceThresholdAlpha "30"
  1713. waypointOffscreenPadBottom "30"
  1714. waypointOffscreenPadLeft "103"
  1715. waypointOffscreenPadRight "0"
  1716. waypointOffscreenPadTop "0"
  1717. waypointOffscreenPointerDistance "20"
  1718. waypointOffscreenPointerHeight "12"
  1719. waypointOffscreenPointerWidth "25"
  1720. waypointOffscreenRoundedCorners "1"
  1721. waypointOffscreenScaleLength "500"
  1722. waypointOffscreenScaleSmallest "1"
  1723. C waypointPlayerOffsetCrouch "56"
  1724. C waypointPlayerOffsetProne "30"
  1725. C waypointPlayerOffsetStand "66"
  1726. waypointSplitscreenScale "1.8"
  1727. waypointTweakY "-17"
  1728. R wideScreen "0"
  1729. winvoice_loopback "0"
  1730. A winvoice_mic_mute "1"
  1731. A winvoice_mic_reclevel "65535"
  1732. A winvoice_mic_scaler "1"
  1733. A winvoice_save_voice "0"
  1734. xblive_hostingprivateparty "0"
  1735. xblive_loggedin "0"
  1736. R xblive_playEvenIfDown "0"
  1737. xblive_privatematch "0"
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