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Jul 14th, 2025
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  1. {
  2. Tools = ordered() {
  3. Cube3D1 = Cube3D {
  4. Inputs = {
  5. ["Transform3DOp.Rotate.Y"] = Input {
  6. SourceOp = "Cube3D1YRotation",
  7. Source = "Value",
  8. },
  9. ["Transform3DOp.ScaleLock"] = Input { Value = 0, },
  10. ["Transform3DOp.Scale.X"] = Input { Value = 0.136, },
  11. ["Transform3DOp.Scale.Y"] = Input { Value = 0.137, },
  12. ["Transform3DOp.Scale.Z"] = Input { Value = 0.001, },
  13. ["SurfaceCubeInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  14. MtlFace = Input { Value = 4, },
  15. ["Front.MtlStdInputs.MaterialID"] = Input { Value = 2, },
  16. ["Right.MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
  17. ["Right.MtlStdInputs.MaterialID"] = Input { Value = 3, },
  18. ["Left.MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
  19. ["Left.MtlStdInputs.MaterialID"] = Input { Value = 4, },
  20. ["Bottom.MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
  21. ["Bottom.MtlStdInputs.MaterialID"] = Input { Value = 5, },
  22. ["Top.MtlStdInputs.Diffuse.Opacity"] = Input { Value = 0, },
  23. ["Top.MtlStdInputs.MaterialID"] = Input { Value = 6, },
  24. ["Back.MtlStdInputs.MaterialID"] = Input { Value = 7, },
  25. },
  26. ViewInfo = OperatorInfo { Pos = { 220, 49.5 } },
  27. },
  28. Cube3D1YRotation = BezierSpline {
  29. SplineColor = { Red = 128, Green = 255, Blue = 128 },
  30. CtrlWZoom = false,
  31. KeyFrames = {
  32. [0] = { 0, RH = { 12.5252525252525, 0 }, Flags = { Loop = true, LoopRel = true } },
  33. [20] = { 180, LH = { 1.81818181818182, 180 }, RH = { 33.3333333333333, 180 } },
  34. [60] = { 180, LH = { 46.6666666666667, 180 }, Flags = { Linear = true, Loop = true, LoopRel = true } }
  35. }
  36. },
  37. Ribbon3D1 = Ribbon3D {
  38. Inputs = {
  39. RibbonWidth = Input { Value = 1.081, },
  40. RibbonRotation = Input { Value = 180, },
  41. ["Start.Nest"] = Input { Value = 1, },
  42. ["Start.X"] = Input { Value = -0.604, },
  43. ["End.X"] = Input {
  44. Value = 0.604,
  45. Expression = "-Start.X",
  46. },
  47. ["ObjectID.ObjectID"] = Input { Value = 1, },
  48. ["MtlStdInputs.MaterialID"] = Input { Value = 1, },
  49. },
  50. ViewInfo = OperatorInfo { Pos = { 440, -82.5 } },
  51. },
  52. Replicate3D1 = Replicate3D {
  53. Inputs = {
  54. TimeOffset = Input { Value = -0.36, },
  55. Rotation = Input { Value = 1, },
  56. Destination = Input {
  57. SourceOp = "Ribbon3D1",
  58. Source = "Output",
  59. },
  60. Input1 = Input {
  61. SourceOp = "Cube3D1",
  62. Source = "Output",
  63. },
  64. },
  65. ViewInfo = OperatorInfo { Pos = { 440, 49.5 } },
  66. },
  67. UVMap3D1 = UVMap {
  68. Inputs = {
  69. SceneInput = Input {
  70. SourceOp = "Replicate3D1",
  71. Source = "Data3D",
  72. },
  73. Orientation = Input { Value = 2, },
  74. RefTime = Input { Value = 95, },
  75. ["Size.X"] = Input { Value = 1.32900011539459, },
  76. ["Size.Y"] = Input { Value = 1.20200002193451, },
  77. ["Size.Z"] = Input { Value = 0.00100000004749745, },
  78. },
  79. ViewInfo = OperatorInfo { Pos = { 440, 313.5 } },
  80. },
  81. Renderer3D1 = Renderer3D {
  82. CustomData = { ToolVersion = 2, },
  83. Inputs = {
  84. GlobalOut = Input { Value = 118, },
  85. Width = Input { Value = 1920, },
  86. Height = Input { Value = 1080, },
  87. UseFrameFormatSettings = Input { Value = 1, },
  88. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  89. SceneInput = Input {
  90. SourceOp = "UVMap3D1",
  91. Source = "Output",
  92. },
  93. },
  94. ViewInfo = OperatorInfo { Pos = { 440, 412.5 } },
  95. }
  96. }
  97. }
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