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- from pymel.core import *
- sl = selected()
- shader = ls("lambert2")
- #make mental ray vertex
- mrVtxCheck = ls("mrVtx_bake")
- if not mrVtxCheck:
- mrVtx = shadingNode("mentalrayVertexColors",asTexture=1,n="mrVtx_bake")
- for s in sl:
- print shader
- connectAttr(s.getShape()+".colorSet[0].colorName", mrVtx+".cpvSets[0]",f=1)
- #mrVtx.outColor >> shader[0].color
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