cwisbg

mr vtx render

Mar 18th, 2014
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Python 0.38 KB | None | 0 0
  1. from pymel.core import *
  2. sl = selected()
  3.  
  4. shader = ls("lambert2")
  5.  
  6. #make mental ray vertex
  7. mrVtxCheck = ls("mrVtx_bake")
  8. if not mrVtxCheck:
  9.     mrVtx = shadingNode("mentalrayVertexColors",asTexture=1,n="mrVtx_bake")
  10.  
  11. for s in sl:
  12.  
  13.     print shader
  14.     connectAttr(s.getShape()+".colorSet[0].colorName", mrVtx+".cpvSets[0]",f=1)
  15.     #mrVtx.outColor >> shader[0].color
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